Get things compiling again

This commit is contained in:
Isaac Freund 2020-03-23 16:50:20 +01:00
parent 50494add40
commit 523d629fe0
No known key found for this signature in database
GPG key ID: 86DED400DDFD7A11
10 changed files with 187 additions and 159 deletions

View file

@ -2,14 +2,14 @@
#include <wlr/backend.h>
#include <wlr/render/wlr_renderer.h>
struct wlr_backend *wlr_backend_autocreate(struct wl_display *display) {
struct wlr_backend *zag_wlr_backend_autocreate(struct wl_display *display) {
return wlr_backend_autocreate(display, NULL);
}
struct wlr_renderer *wlr_backend_get_renderer(struct wlr_backend *backend) {
struct wlr_renderer *zag_wlr_backend_get_renderer(struct wlr_backend *backend) {
return wlr_backend_get_renderer(backend);
}
bool wlr_backend_start(struct wlr_backend *backend) {
bool zag_wlr_backend_start(struct wlr_backend *backend) {
return wlr_backend_start(backend);
}

View file

@ -18,9 +18,9 @@ struct wlr_backend {
} events;
};
struct wlr_backend *wlr_backend_autocreate(struct wl_display *display);
struct wlr_renderer *wlr_backend_get_renderer(struct wlr_backend *backend);
bool wlr_backend_start(struct wlr_backend *backend);
struct wlr_backend *zag_wlr_backend_autocreate(struct wl_display *display);
struct wlr_renderer *zag_wlr_backend_get_renderer(struct wlr_backend *backend);
bool zag_wlr_backend_start(struct wlr_backend *backend);
#endif

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@ -1,5 +1,3 @@
// Functions that couldn't be automatically translated
pub const c = @cImport({
@cDefine("WLR_USE_UNSTABLE", {});
@cInclude("time.h");
@ -22,11 +20,7 @@ pub const c = @cImport({
@cInclude("wlr/util/log.h");
@cInclude("xkbcommon/xkbcommon.h");
// Contains a subset of functions from wlr/backend.h and wlr/render/wlr_renderer.h
// that can be automatically imported
@cInclude("include/render.h");
});
pub const manual = struct {
pub inline fn xkb_map_new_from_names(context: var, names: var, flags: var) ?*c.struct_xkb_keymap {
return c.xkb_keymap_new_from_names(context, names, flags);
}
};

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@ -1,6 +1,9 @@
const std = @import("std");
const c = @import("c.zig").c;
const Seat = @import("seat.zig").Seat;
const View = @import("view.zig").View;
const CursorMode = enum {
Passthrough,
Move,
@ -19,9 +22,9 @@ pub const Cursor = struct {
listen_axis: c.wl_listener,
listen_frame: c.wl_listener,
listen_request_cursor: c.wl_listener,
listen_request_set_cursor: c.wl_listener,
cursor_mode: CursorMode,
mode: CursorMode,
grabbed_view: ?*View,
grab_x: f64,
grab_y: f64,
@ -31,7 +34,6 @@ pub const Cursor = struct {
pub fn init(seat: *Seat) !@This() {
var cursor = @This(){
.server = seat.server,
.seat = seat,
// Creates a wlroots utility for tracking the cursor image shown on screen.
@ -81,8 +83,8 @@ pub const Cursor = struct {
.resize_edges = 0,
};
c.wlr_cursor_attach_output_layout(cursor.wlr_cursor, seat.*.server.*.output_layout);
_ = c.wlr_xcursor_manager_load(server.cursor_mgr, 1);
c.wlr_cursor_attach_output_layout(cursor.wlr_cursor, seat.server.wlr_output_layout);
_ = c.wlr_xcursor_manager_load(cursor.wlr_xcursor_manager, 1);
// wlr_cursor *only* displays an image on screen. It does not move around
// when the pointer moves. However, we can attach input devices to it, and
@ -97,18 +99,18 @@ pub const Cursor = struct {
c.wl_signal_add(&cursor.wlr_cursor.*.events.frame, &cursor.listen_frame);
// This listens for clients requesting a specific cursor image
c.wl_signal_add(&server.seat.*.events.request_set_cursor, &cursor.listen_request_set_cursor);
c.wl_signal_add(&seat.wlr_seat.events.request_set_cursor, &cursor.listen_request_set_cursor);
return cursor;
}
fn process_cursor_move(server: *Server, time: u32) void {
fn process_move(self: *@This(), time: u32) void {
// Move the grabbed view to the new position.
server.*.grabbed_view.?.*.x = @floatToInt(c_int, server.*.cursor.*.x - server.*.grab_x);
server.*.grabbed_view.?.*.y = @floatToInt(c_int, server.*.cursor.*.y - server.*.grab_y);
self.grabbed_view.?.*.x = @floatToInt(c_int, self.wlr_cursor.x - self.grab_x);
self.grabbed_view.?.*.y = @floatToInt(c_int, self.wlr_cursor.y - self.grab_y);
}
fn process_cursor_resize(server: *Server, time: u32) void {
fn process_resize(self: *@This(), time: u32) void {
// Resizing the grabbed view can be a little bit complicated, because we
// could be resizing from any corner or edge. This not only resizes the view
// on one or two axes, but can also move the view if you resize from the top
@ -117,61 +119,61 @@ pub const Cursor = struct {
// Note that I took some shortcuts here. In a more fleshed-out compositor,
// you'd wait for the client to prepare a buffer at the new size, then
// commit any movement that was prepared.
var view = server.*.grabbed_view;
var dx: f64 = (server.*.cursor.*.x - server.*.grab_x);
var dy: f64 = (server.*.cursor.*.y - server.*.grab_y);
var x: f64 = @intToFloat(f64, view.?.*.x);
var y: f64 = @intToFloat(f64, view.?.*.y);
// TODO: Handle null view
var view = self.grabbed_view;
var width = @intToFloat(f64, server.*.grab_width);
var height = @intToFloat(f64, server.*.grab_height);
if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_TOP) != 0) {
y = server.*.grab_y + dy;
var dx: f64 = self.wlr_cursor.x - self.grab_x;
var dy: f64 = self.wlr_cursor.y - self.grab_y;
var x: f64 = @intToFloat(f64, view.?.x);
var y: f64 = @intToFloat(f64, view.?.y);
var width = @intToFloat(f64, self.grab_width);
var height = @intToFloat(f64, self.grab_height);
if (self.resize_edges & @intCast(u32, c.WLR_EDGE_TOP) != 0) {
y = self.grab_y + dy;
height -= dy;
if (height < 1) {
y += height;
}
} else if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_BOTTOM) != 0) {
} else if (self.resize_edges & @intCast(u32, c.WLR_EDGE_BOTTOM) != 0) {
height += dy;
}
if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_LEFT) != 0) {
x = server.*.grab_x + dx;
if (self.resize_edges & @intCast(u32, c.WLR_EDGE_LEFT) != 0) {
x = self.grab_x + dx;
width -= dx;
if (width < 1) {
x += width;
}
} else if (server.*.resize_edges & @intCast(u32, c.WLR_EDGE_RIGHT) != 0) {
} else if (self.resize_edges & @intCast(u32, c.WLR_EDGE_RIGHT) != 0) {
width += dx;
}
view.?.*.x = @floatToInt(c_int, x);
view.?.*.y = @floatToInt(c_int, y);
view.?.x = @floatToInt(c_int, x);
view.?.y = @floatToInt(c_int, y);
_ = c.wlr_xdg_toplevel_set_size(
view.?.*.xdg_surface,
view.?.wlr_xdg_surface,
@floatToInt(u32, width),
@floatToInt(u32, height),
);
}
fn process_cursor_motion(server: *Server, time: u32) void {
fn process_motion(self: *@This(), time: u32) void {
// If the mode is non-passthrough, delegate to those functions.
if (server.*.cursor_mode == CursorMode.Move) {
process_cursor_move(server, time);
if (self.mode == CursorMode.Move) {
self.process_move(time);
return;
} else if (server.*.cursor_mode == CursorMode.Resize) {
process_cursor_resize(server, time);
} else if (self.mode == CursorMode.Resize) {
self.process_resize(time);
return;
}
// Otherwise, find the view under the pointer and send the event along.
var sx: f64 = undefined;
var sy: f64 = undefined;
var seat = server.*.seat;
var opt_surface: ?*c.wlr_surface = null;
var view = desktop_view_at(
server,
server.*.cursor.*.x,
server.*.cursor.*.y,
var view = self.seat.server.desktop_view_at(
self.wlr_cursor.x,
self.wlr_cursor.y,
&opt_surface,
&sx,
&sy,
@ -182,37 +184,38 @@ pub const Cursor = struct {
// default. This is what makes the cursor image appear when you move it
// around the screen, not over any views.
c.wlr_xcursor_manager_set_cursor_image(
server.*.cursor_mgr,
self.wlr_xcursor_manager,
"left_ptr",
server.*.cursor,
self.wlr_cursor,
);
}
var wlr_seat = self.seat.wlr_seat;
if (opt_surface) |surface| {
const focus_changed = seat.*.pointer_state.focused_surface != surface;
const focus_changed = wlr_seat.pointer_state.focused_surface != surface;
// "Enter" the surface if necessary. This lets the client know that the
// cursor has entered one of its surfaces.
//
// Note that this gives the surface "pointer focus", which is distinct
// from keyboard focus. You get pointer focus by moving the pointer over
// a window.
c.wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
c.wlr_seat_pointer_notify_enter(wlr_seat, surface, sx, sy);
if (!focus_changed) {
// The enter event contains coordinates, so we only need to notify
// on motion if the focus did not change.
c.wlr_seat_pointer_notify_motion(seat, time, sx, sy);
c.wlr_seat_pointer_notify_motion(wlr_seat, time, sx, sy);
}
} else {
// Clear pointer focus so future button events and such are not sent to
// the last client to have the cursor over it.
c.wlr_seat_pointer_clear_focus(seat);
c.wlr_seat_pointer_clear_focus(wlr_seat);
}
}
fn handle_motion(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is forwarded by the cursor when a pointer emits a _relative_
// pointer motion event (i.e. a delta)
var server = @fieldParentPtr(Server, "cursor_motion", listener);
var cursor = @fieldParentPtr(Cursor, "listen_motion", listener);
var event = @ptrCast(
*c.wlr_event_pointer_motion,
@alignCast(@alignOf(*c.wlr_event_pointer_motion), data),
@ -222,8 +225,8 @@ pub const Cursor = struct {
// special configuration applied for the specific input device which
// generated the event. You can pass NULL for the device if you want to move
// the cursor around without any input.
c.wlr_cursor_move(server.*.cursor, event.*.device, event.*.delta_x, event.*.delta_y);
process_cursor_motion(server, event.*.time_msec);
c.wlr_cursor_move(cursor.wlr_cursor, event.device, event.delta_x, event.delta_y);
cursor.process_motion(event.time_msec);
}
fn handle_motion_absolute(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
@ -233,39 +236,38 @@ pub const Cursor = struct {
// move the mouse over the window. You could enter the window from any edge,
// so we have to warp the mouse there. There is also some hardware which
// emits these events.
var server = @fieldParentPtr(Server, "cursor_motion_absolute", listener);
var cursor = @fieldParentPtr(Cursor, "listen_motion_absolute", listener);
var event = @ptrCast(
*c.wlr_event_pointer_motion_absolute,
@alignCast(@alignOf(*c.wlr_event_pointer_motion_absolute), data),
);
c.wlr_cursor_warp_absolute(server.*.cursor, event.*.device, event.*.x, event.*.y);
process_cursor_motion(server, event.*.time_msec);
c.wlr_cursor_warp_absolute(cursor.wlr_cursor, event.device, event.x, event.y);
cursor.process_motion(event.time_msec);
}
fn handle_button(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is forwarded by the cursor when a pointer emits a button
// event.
var server = @fieldParentPtr(Server, "cursor_button", listener);
var cursor = @fieldParentPtr(Cursor, "listen_button", listener);
var event = @ptrCast(
*c.wlr_event_pointer_button,
@alignCast(@alignOf(*c.wlr_event_pointer_button), data),
);
// Notify the client with pointer focus that a button press has occurred
_ = c.wlr_seat_pointer_notify_button(
server.*.seat,
event.*.time_msec,
event.*.button,
event.*.state,
cursor.seat.wlr_seat,
event.time_msec,
event.button,
event.state,
);
var sx: f64 = undefined;
var sy: f64 = undefined;
var surface: ?*c.wlr_surface = null;
var view = desktop_view_at(
server,
server.*.cursor.*.x,
server.*.cursor.*.y,
var view = cursor.seat.server.desktop_view_at(
cursor.wlr_cursor.x,
cursor.wlr_cursor.y,
&surface,
&sx,
&sy,
@ -273,11 +275,11 @@ pub const Cursor = struct {
if (event.*.state == c.enum_wlr_button_state.WLR_BUTTON_RELEASED) {
// If you released any buttons, we exit interactive move/resize mode.
server.*.cursor_mode = CursorMode.Passthrough;
cursor.mode = CursorMode.Passthrough;
} else {
// Focus that client if the button was _pressed_
if (view) |v| {
focus_view(v, surface.?);
v.focus(surface.?);
}
}
}
@ -285,19 +287,20 @@ pub const Cursor = struct {
fn handle_axis(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is forwarded by the cursor when a pointer emits an axis event,
// for example when you move the scroll wheel.
var server = @fieldParentPtr(Server, "cursor_axis", listener);
var cursor = @fieldParentPtr(Cursor, "listen_axis", listener);
var event = @ptrCast(
*c.wlr_event_pointer_axis,
@alignCast(@alignOf(*c.wlr_event_pointer_axis), data),
);
// Notify the client with pointer focus of the axis event.
c.wlr_seat_pointer_notify_axis(
server.*.seat,
event.*.time_msec,
event.*.orientation,
event.*.delta,
event.*.delta_discrete,
event.*.source,
cursor.seat.wlr_seat,
event.time_msec,
event.orientation,
event.delta,
event.delta_discrete,
event.source,
);
}
@ -306,19 +309,19 @@ pub const Cursor = struct {
// event. Frame events are sent after regular pointer events to group
// multiple events together. For instance, two axis events may happen at the
// same time, in which case a frame event won't be sent in between.
var server = @fieldParentPtr(Server, "cursor_frame", listener);
var cursor = @fieldParentPtr(Cursor, "listen_frame", listener);
// Notify the client with pointer focus of the frame event.
c.wlr_seat_pointer_notify_frame(server.*.seat);
c.wlr_seat_pointer_notify_frame(cursor.seat.wlr_seat);
}
fn handle_request_set_cursor(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is rasied by the seat when a client provides a cursor image
var server = @fieldParentPtr(Server, "request_cursor", listener);
var cursor = @fieldParentPtr(Cursor, "listen_request_set_cursor", listener);
var event = @ptrCast(
*c.wlr_seat_pointer_request_set_cursor_event,
@alignCast(@alignOf(*c.wlr_seat_pointer_request_set_cursor_event), data),
);
var focused_client = server.*.seat.*.pointer_state.focused_client;
const focused_client = cursor.seat.wlr_seat.pointer_state.focused_client;
// This can be sent by any client, so we check to make sure this one is
// actually has pointer focus first.
@ -328,10 +331,10 @@ pub const Cursor = struct {
// on the output that it's currently on and continue to do so as the
// cursor moves between outputs.
c.wlr_cursor_set_surface(
server.*.cursor,
event.*.surface,
event.*.hotspot_x,
event.*.hotspot_y,
cursor.wlr_cursor,
event.surface,
event.hotspot_x,
event.hotspot_y,
);
}
}

View file

@ -1,7 +1,9 @@
const std = @import("std");
const c = @import("c.zig").c;
const Keyboard = struct {
const Seat = @import("seat.zig").Seat;
pub const Keyboard = struct {
seat: *Seat,
device: *c.wlr_input_device,
@ -35,7 +37,7 @@ const Keyboard = struct {
const context = c.xkb_context_new(c.enum_xkb_context_flags.XKB_CONTEXT_NO_FLAGS);
defer c.xkb_context_unref(context);
const keymap = man_c.xkb_map_new_from_names(
const keymap = c.xkb_keymap_new_from_names(
context,
&rules,
c.enum_xkb_keymap_compile_flags.XKB_KEYMAP_COMPILE_NO_FLAGS,
@ -47,8 +49,8 @@ const Keyboard = struct {
c.wlr_keyboard_set_repeat_info(keyboard_device, 25, 600);
// Setup listeners for keyboard events
c.wl_signal_add(&keyboard_device.*.events.modifiers, &keyboard.*.listen_modifiers);
c.wl_signal_add(&keyboard_device.*.events.key, &keyboard.*.listen_key);
c.wl_signal_add(&keyboard_device.*.events.modifiers, &keyboard.listen_modifiers);
c.wl_signal_add(&keyboard_device.*.events.key, &keyboard.listen_key);
return keyboard;
}
@ -62,10 +64,10 @@ const Keyboard = struct {
// Wayland protocol - not wlroots. We assign all connected keyboards to the
// same seat. You can swap out the underlying wlr_keyboard like this and
// wlr_seat handles this transparently.
c.wlr_seat_set_keyboard(keyboard.*.server.*.seat, keyboard.*.device);
c.wlr_seat_set_keyboard(keyboard.seat.wlr_seat, keyboard.*.device);
// Send modifiers to the client.
c.wlr_seat_keyboard_notify_modifiers(keyboard.*.server.*.seat, &keyboard.*.device.*.unnamed_37.keyboard.*.modifiers);
c.wlr_seat_keyboard_notify_modifiers(keyboard.seat.wlr_seat, &keyboard.*.device.*.unnamed_37.keyboard.*.modifiers);
}
fn handle_key(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
@ -76,26 +78,24 @@ const Keyboard = struct {
@alignCast(@alignOf(*c.wlr_event_keyboard_key), data),
);
const server = keyboard.*.server;
const seat = server.*.seat;
const keyboard_device = keyboard.*.device.*.unnamed_37.keyboard;
const keyboard_device = keyboard.device.unnamed_37.keyboard;
// Translate libinput keycode -> xkbcommon
const keycode = event.*.keycode + 8;
const keycode = event.keycode + 8;
// Get a list of keysyms based on the keymap for this keyboard
var syms: *c.xkb_keysym_t = undefined;
var syms: ?[*]c.xkb_keysym_t = undefined;
const nsyms = c.xkb_state_key_get_syms(keyboard_device.*.xkb_state, keycode, &syms);
var handled = false;
const modifiers = c.wlr_keyboard_get_modifiers(keyboard_device);
if (modifiers & @intCast(u32, c.WLR_MODIFIER_LOGO) != 0 and
event.*.state == c.enum_wlr_key_state.WLR_KEY_PRESSED)
event.state == c.enum_wlr_key_state.WLR_KEY_PRESSED)
{
// If mod is held down and this button was _pressed_, we attempt to
// process it as a compositor keybinding.
var i: usize = 0;
while (i < nsyms) {
handled = keyboard.seat.server.handle_keybinding(syms[i]);
handled = keyboard.seat.server.handle_keybinding(syms.?[i]);
if (handled) {
break;
}
@ -105,12 +105,13 @@ const Keyboard = struct {
if (!handled) {
// Otherwise, we pass it along to the client.
c.wlr_seat_set_keyboard(seat, keyboard.*.device);
const wlr_seat = keyboard.seat.wlr_seat;
c.wlr_seat_set_keyboard(wlr_seat, keyboard.device);
c.wlr_seat_keyboard_notify_key(
seat,
event.*.time_msec,
event.*.keycode,
@intCast(u32, @enumToInt(event.*.state)),
wlr_seat,
event.time_msec,
event.keycode,
@intCast(u32, @enumToInt(event.state)),
);
}
}

View file

@ -1,6 +1,8 @@
const std = @import("std");
const c = @import("c.zig").c;
const Server = @import("server.zig").Server;
pub fn main() !void {
std.debug.warn("Starting up.\n", .{});

View file

@ -1,6 +1,9 @@
const std = @import("std");
const c = @import("c.zig").c;
const Server = @import("server.zig").Server;
const View = @import("view.zig").View;
const RenderData = struct {
output: *c.wlr_output,
renderer: *c.wlr_renderer,
@ -8,7 +11,7 @@ const RenderData = struct {
when: *c.struct_timespec,
};
const Output = struct {
pub const Output = struct {
server: *Server,
wlr_output: *c.wlr_output,
listen_frame: c.wl_listener,
@ -40,13 +43,13 @@ const Output = struct {
};
// Sets up a listener for the frame notify event.
c.wl_signal_add(&wlr_output.*.events.frame, &output.*.listen_frame);
c.wl_signal_add(&wlr_output.events.frame, &output.listen_frame);
// Add the new output to the layout. The add_auto function arranges outputs
// from left-to-right in the order they appear. A more sophisticated
// compositor would let the user configure the arrangement of outputs in the
// layout.
c.wlr_output_layout_add_auto(server.output_layout, wlr_output);
c.wlr_output_layout_add_auto(server.wlr_output_layout, wlr_output);
// Creating the global adds a wl_output global to the display, which Wayland
// clients can see to find out information about the output (such as
@ -59,8 +62,8 @@ const Output = struct {
fn handle_frame(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
// This function is called every time an output is ready to display a frame,
// generally at the output's refresh rate (e.g. 60Hz).
var output = @fieldParentPtr(Output, "frame", listener);
var renderer = output.*.server.*.renderer;
var output = @fieldParentPtr(Output, "listen_frame", listener);
var renderer = output.server.wlr_renderer;
var now: c.struct_timespec = undefined;
_ = c.clock_gettime(c.CLOCK_MONOTONIC, &now);
@ -93,7 +96,7 @@ const Output = struct {
};
// This calls our render_surface function for each surface among the
// xdg_surface's toplevel and popups.
c.wlr_xdg_surface_for_each_surface(view.*.xdg_surface, render_surface, &rdata);
c.wlr_xdg_surface_for_each_surface(view.*.wlr_xdg_surface, render_surface, &rdata);
}
// Hardware cursors are rendered by the GPU on a separate plane, and can be
@ -133,7 +136,7 @@ const Output = struct {
// output-local coordinates, or (2000 - 1920).
var ox: f64 = 0.0;
var oy: f64 = 0.0;
c.wlr_output_layout_output_coords(view.*.server.*.output_layout, output, &ox, &oy);
c.wlr_output_layout_output_coords(view.server.wlr_output_layout, output, &ox, &oy);
ox += @intToFloat(f64, view.*.x + sx);
oy += @intToFloat(f64, view.*.y + sy);

View file

@ -1,6 +1,10 @@
const std = @import("std");
const c = @import("c.zig").c;
const Cursor = @import("cursor.zig").Cursor;
const Keyboard = @import("keyboard.zig").Keyboard;
const Server = @import("server.zig").Server;
// TODO: InputManager and multi-seat support
pub const Seat = struct {
server: *Server,
@ -13,7 +17,7 @@ pub const Seat = struct {
// Mulitple keyboards are handled separately
keyboards: std.ArrayList(Keyboard),
pub fn init(server: *Server, allocator: *std.mem.Allocator) @This() {
pub fn init(server: *Server, allocator: *std.mem.Allocator) !@This() {
var seat = @This(){
.server = server,
// This seems to be the default seat name used by compositors
@ -27,16 +31,18 @@ pub const Seat = struct {
},
};
seat.cursor = cursor.Cursor.init(server);
seat.cursor = try Cursor.init(&seat);
// Set up handler for all new input devices made available. This
// includes keyboards, pointers, touch, etc.
c.wl_signal_add(&server.*.backend.*.events.new_input, &seat.new_input);
c.wl_signal_add(&server.wlr_backend.events.new_input, &seat.listen_new_input);
return seat;
}
fn add_keyboard(self: *@This(), device: *c.wlr_input_device) void {
self.keyboards.append(Keyboard.init(self, device));
c.wlr_seat_set_keyboard(self, device);
fn add_keyboard(self: *@This(), device: *c.wlr_input_device) !void {
try self.keyboards.append(Keyboard.init(self, device));
c.wlr_seat_set_keyboard(self.wlr_seat, device);
}
fn add_pointer(self: *@This(), device: *c.struct_wlr_input_device) void {
@ -53,7 +59,7 @@ pub const Seat = struct {
var device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data));
switch (device.*.type) {
.WLR_INPUT_DEVICE_KEYBOARD => seat.add_keyboard(device),
.WLR_INPUT_DEVICE_KEYBOARD => seat.add_keyboard(device) catch unreachable,
.WLR_INPUT_DEVICE_POINTER => seat.add_pointer(device),
else => {},
}
@ -63,9 +69,9 @@ pub const Seat = struct {
// there are no pointer devices, so we always include that capability.
var caps: u32 = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
// if list not empty
if (c.wl_list_empty(&server.*.keyboards) == 0) {
if (seat.keyboards.span().len > 0) {
caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
}
c.wlr_seat_set_capabilities(server.*.seat, caps);
c.wlr_seat_set_capabilities(seat.wlr_seat, caps);
}
};

View file

@ -1,6 +1,10 @@
const std = @import("std");
const c = @import("c.zig").c;
const Output = @import("output.zig").Output;
const Seat = @import("seat.zig").Seat;
const View = @import("view.zig").View;
pub const Server = struct {
wl_display: *c.wl_display,
wlr_backend: *c.wlr_backend,
@ -17,8 +21,10 @@ pub const Server = struct {
// Must stay ordered bottom to top
views: std.ArrayList(View),
seat: Seat,
pub fn init(allocator: *std.mem.Allocator) !@This() {
var server = undefined;
var server: @This() = undefined;
// The Wayland display is managed by libwayland. It handles accepting
// clients from the Unix socket, manging Wayland globals, and so on.
@ -31,19 +37,20 @@ pub const Server = struct {
// a tty or wayland if WAYLAND_DISPLAY is set.
//
// This frees itself when the wl_display is destroyed.
server.wlr_backend = c.wlr_backend_autocreate(server.wl_display) orelse
server.wlr_backend = c.zag_wlr_backend_autocreate(server.wl_display) orelse
return error.CantCreateWlrBackend;
// If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
// The renderer is responsible for defining the various pixel formats it
// supports for shared memory, this configures that for clients.
server.wlr_renderer = c.wlr_backend_get_renderer(server.backend) orelse
server.wlr_renderer = c.zag_wlr_backend_get_renderer(server.wlr_backend) orelse
return error.CantGetWlrRenderer;
c.wlr_renderer_init_wl_display(server.wlr_renderer, server.wl_display) orelse
return error.CantInitWlDisplay;
// TODO: Handle failure after https://github.com/swaywm/wlroots/pull/2080
c.wlr_renderer_init_wl_display(server.wlr_renderer, server.wl_display);// orelse
// return error.CantInitWlDisplay;
// These both free themselves when the wl_display is destroyed
_ = c.wlr_compositor_create(server.wl_display, server.renderer) orelse
_ = c.wlr_compositor_create(server.wl_display, server.wlr_renderer) orelse
return error.CantCreateWlrCompositor;
_ = c.wlr_data_device_manager_create(server.wl_display) orelse
return error.CantCreateWlrDataDeviceManager;
@ -57,7 +64,7 @@ pub const Server = struct {
server.outputs = std.ArrayList(Output).init(std.heap.c_allocator);
// Setup a listener for new outputs
server.listen_new_output = handle_new_output;
server.listen_new_output.notify = handle_new_output;
c.wl_signal_add(&server.wlr_backend.*.events.new_output, &server.listen_new_output);
// Set up our list of views and the xdg-shell. The xdg-shell is a Wayland
@ -67,7 +74,9 @@ pub const Server = struct {
server.wlr_xdg_shell = c.wlr_xdg_shell_create(server.wl_display) orelse
return error.CantCreateWlrXdgShell;
server.listen_new_xdg_surface.notify = handle_new_xdg_surface;
c.wl_signal_add(&server.xdg_shell.*.events.new_surface, &server.listen_new_xdg_surface);
c.wl_signal_add(&server.wlr_xdg_shell.*.events.new_surface, &server.listen_new_xdg_surface);
server.seat = try Seat.init(&server, std.heap.c_allocator);
return server;
}
@ -87,8 +96,7 @@ pub const Server = struct {
// Start the backend. This will enumerate outputs and inputs, become the DRM
// master, etc
if (!c.wlr_backend_start(self.wlr_backend)) {
c.wlr_backend_destroy(self.wlr_backend);
if (!c.zag_wlr_backend_start(self.wlr_backend)) {
return error.CantStartBackend;
}
@ -101,7 +109,7 @@ pub const Server = struct {
/// Enter the wayland event loop and block until the compositor is exited
pub fn run(self: @This()) void {
c.wl_display_run(server.wl_display);
c.wl_display_run(self.wl_display);
}
pub fn handle_keybinding(self: *@This(), sym: c.xkb_keysym_t) bool {
@ -111,7 +119,7 @@ pub const Server = struct {
//
// This function assumes the proper modifier is held down.
switch (sym) {
c.XKB_KEY_Escape => c.wl_display_terminate(server.*.wl_display),
c.XKB_KEY_Escape => c.wl_display_terminate(self.wl_display),
c.XKB_KEY_F1 => {
// Cycle to the next view
//if (c.wl_list_length(&server.*.views) > 1) {
@ -129,11 +137,11 @@ pub const Server = struct {
}
fn handle_new_output(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
var server = @fieldParentPtr(Server, "new_output", listener);
var server = @fieldParentPtr(Server, "listen_new_output", listener);
var wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
// TODO: Handle failure
server.outputs.append(Output.init(server, wlr_output) catch unreachable);
server.outputs.append(Output.init(server, wlr_output) catch unreachable) catch unreachable;
}
fn handle_new_xdg_surface(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
@ -153,7 +161,7 @@ pub const Server = struct {
/// Finds the top most view under the output layout coordinates lx, ly
/// returns the view if found, and a pointer to the wlr_surface as well as the surface coordinates
pub fn desktop_view_at(self: *@This(), lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) ?*View {
for (server.*.views.span()) |*view| {
for (self.views.span()) |*view| {
if (view.is_at(lx, ly, surface, sx, sy)) {
return view;
}

View file

@ -1,6 +1,8 @@
const std = @import("std");
const c = @import("c.zig").c;
const Server = @import("server.zig").Server;
pub const View = struct {
server: *Server,
wlr_xdg_surface: *c.wlr_xdg_surface,
@ -39,12 +41,15 @@ pub const View = struct {
// .link = undefined,
// .notify = handle_request_resize,
// },
.mapped = false,
.x = 0,
.y = 0,
};
// Listen to the various events it can emit
c.wl_signal_add(&xdg_surface.*.events.map, &view.*.listen_map);
c.wl_signal_add(&xdg_surface.*.events.unmap, &view.*.listen_unmap);
c.wl_signal_add(&xdg_surface.*.events.destroy, &view.*.listen_destroy);
c.wl_signal_add(&view.wlr_xdg_surface.events.map, &view.listen_map);
c.wl_signal_add(&view.wlr_xdg_surface.events.unmap, &view.listen_unmap);
c.wl_signal_add(&view.wlr_xdg_surface.events.destroy, &view.listen_destroy);
// var toplevel = xdg_surface.*.unnamed_160.toplevel;
// c.wl_signal_add(&toplevel.*.events.request_move, &view.*.request_move);
@ -55,18 +60,18 @@ pub const View = struct {
fn handle_map(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
// Called when the surface is mapped, or ready to display on-screen.
var view = @fieldParentPtr(View, "map", listener);
view.*.mapped = true;
focus_view(view, view.*.xdg_surface.*.surface);
var view = @fieldParentPtr(View, "listen_map", listener);
view.mapped = true;
view.focus(view.wlr_xdg_surface.surface);
}
fn handle_unmap(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
var view = @fieldParentPtr(View, "unmap", listener);
var view = @fieldParentPtr(View, "listen_unmap", listener);
view.*.mapped = false;
}
fn handle_destroy(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
var view = @fieldParentPtr(View, "destroy", listener);
var view = @fieldParentPtr(View, "listen_destroy", listener);
var server = view.*.server;
const idx = for (server.*.views.span()) |*v, i| {
if (v == view) {
@ -84,10 +89,10 @@ pub const View = struct {
// // ignore for now
// }
fn focus_view(view: *View, surface: *c.wlr_surface) void {
const server = view.server;
const seat = server.*.seat;
const prev_surface = seat.*.keyboard_state.focused_surface;
fn focus(self: *@This(), surface: *c.wlr_surface) void {
const server = self.server;
const wlr_seat = server.seat.wlr_seat;
const prev_surface = wlr_seat.keyboard_state.focused_surface;
if (prev_surface == surface) {
// Don't re-focus an already focused surface.
@ -103,25 +108,31 @@ pub const View = struct {
}
// Find the index
const idx = for (server.*.views.span()) |*v, i| {
if (v == view) {
const idx = for (server.views.span()) |*v, i| {
if (self == v) {
break i;
}
} else unreachable;
// Move the view to the front
server.*.views.append(server.*.views.orderedRemove(idx)) catch unreachable;
server.views.append(server.views.orderedRemove(idx)) catch unreachable;
var moved_view = &server.*.views.span()[server.*.views.span().len - 1];
var moved_self = &server.views.span()[server.views.span().len - 1];
// Activate the new surface
_ = c.wlr_xdg_toplevel_set_activated(moved_view.*.xdg_surface, true);
_ = c.wlr_xdg_toplevel_set_activated(moved_self.wlr_xdg_surface, true);
// Tell the seat to have the keyboard enter this surface. wlroots will keep
// track of this and automatically send key events to the appropriate
// clients without additional work on your part.
var keyboard = c.wlr_seat_get_keyboard(seat);
c.wlr_seat_keyboard_notify_enter(seat, moved_view.*.xdg_surface.*.surface, &keyboard.*.keycodes, keyboard.*.num_keycodes, &keyboard.*.modifiers);
var keyboard = c.wlr_seat_get_keyboard(wlr_seat);
c.wlr_seat_keyboard_notify_enter(
wlr_seat,
moved_self.wlr_xdg_surface.surface,
&keyboard.*.keycodes,
keyboard.*.num_keycodes,
&keyboard.*.modifiers,
);
}
fn is_at(self: *@This(), lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) bool {
@ -130,15 +141,15 @@ pub const View = struct {
// coordinates lx and ly (in output Layout Coordinates). If so, it sets the
// surface pointer to that wlr_surface and the sx and sy coordinates to the
// coordinates relative to that surface's top-left corner.
var view_sx = lx - @intToFloat(f64, view.*.x);
var view_sy = ly - @intToFloat(f64, view.*.y);
var view_sx = lx - @intToFloat(f64, self.x);
var view_sy = ly - @intToFloat(f64, self.y);
// This variable seems to have been unsued in TinyWL
// struct wlr_surface_state *state = &view->xdg_surface->surface->current;
var _sx: f64 = undefined;
var _sy: f64 = undefined;
var _surface = c.wlr_xdg_surface_surface_at(view.*.xdg_surface, view_sx, view_sy, &_sx, &_sy);
var _surface = c.wlr_xdg_surface_surface_at(self.wlr_xdg_surface, view_sx, view_sy, &_sx, &_sy);
if (_surface) |surface_at| {
sx.* = _sx;