Greatly simplify view offset handling

Fixes https://github.com/ifreund/river/issues/9
This commit is contained in:
Isaac Freund 2020-04-26 16:49:50 +02:00
parent 21c3969c5f
commit 550bd493cd
No known key found for this signature in database
GPG key ID: 86DED400DDFD7A11
6 changed files with 82 additions and 80 deletions

View file

@ -1,6 +1,17 @@
pub const Box = struct {
x: i32,
y: i32,
width: u32,
height: u32,
};
const Self = @This();
const c = @import("c.zig");
x: i32,
y: i32,
width: u32,
height: u32,
pub fn toWlrBox(self: Self) c.wlr_box {
return c.wlr_box{
.x = @intCast(c_int, self.x),
.y = @intCast(c_int, self.y),
.width = @intCast(c_int, self.width),
.height = @intCast(c_int, self.height),
};
}

View file

@ -1,7 +1,7 @@
const std = @import("std");
const c = @import("c.zig");
const Box = @import("box.zig").Box;
const Box = @import("box.zig");
const Log = @import("log.zig").Log;
const Output = @import("output.zig").Output;

View file

@ -2,7 +2,7 @@ const std = @import("std");
const c = @import("c.zig");
const render = @import("render.zig");
const Box = @import("box.zig").Box;
const Box = @import("box.zig");
const LayerSurface = @import("layer_surface.zig").LayerSurface;
const Log = @import("log.zig").Log;
const Root = @import("root.zig").Root;
@ -160,6 +160,8 @@ pub const Output = struct {
const master_count = std.math.min(self.master_count, visible_count);
const slave_count = if (master_count >= visible_count) 0 else visible_count - master_count;
const border_width = self.root.server.config.border_width;
const view_padding = self.root.server.config.view_padding;
const outer_padding = self.root.server.config.outer_padding;
const layout_width = @intCast(u32, self.usable_box.width) - outer_padding * 2;
@ -183,30 +185,34 @@ pub const Output = struct {
var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
while (it.next()) |node| {
const view = &node.view;
if (view.floating) {
continue;
}
var new_box: Box = undefined;
// Add the remainder to the first master/slave to ensure every
// pixel of height is used
if (i < master_count) {
// Add the remainder to the first master to ensure every pixel of height is used
const master_height = @divTrunc(layout_height, master_count);
const master_height_rem = layout_height % master_count;
view.pending_box = Box{
.x = @intCast(i32, outer_padding),
.y = @intCast(i32, outer_padding + i * master_height +
new_box = .{
.x = 0,
.y = @intCast(i32, i * master_height +
if (i > 0) master_height_rem else 0),
.width = master_column_width,
.height = master_height + if (i == 0) master_height_rem else 0,
};
} else {
// Add the remainder to the first slave to ensure every pixel of height is used
const slave_height = @divTrunc(layout_height, slave_count);
const slave_height_rem = layout_height % slave_count;
view.pending_box = Box{
.x = @intCast(i32, outer_padding + master_column_width),
.y = @intCast(i32, outer_padding + (i - master_count) * slave_height +
new_box = .{
.x = @intCast(i32, master_column_width),
.y = @intCast(i32, (i - master_count) * slave_height +
if (i > master_count) slave_height_rem else 0),
.width = slave_column_width,
@ -215,6 +221,16 @@ pub const Output = struct {
};
}
// Apply offsets from borders and padding
new_box.x += @intCast(i32, border_width + outer_padding + view_padding);
new_box.y += @intCast(i32, border_width + outer_padding + view_padding);
new_box.width -= (border_width + view_padding) * 2;
new_box.height -= (border_width + view_padding) * 2;
// Set the view's pending box to the new dimensions
view.pending_box = new_box;
i += 1;
}
}

View file

@ -1,6 +1,7 @@
const std = @import("std");
const c = @import("c.zig");
const Box = @import("box.zig");
const LayerSurface = @import("layer_surface.zig").LayerSurface;
const Output = @import("output.zig").Output;
const Server = @import("server.zig").Server;
@ -168,13 +169,11 @@ fn renderView(output: Output, view: *View, now: *c.timespec) void {
// If we have a stashed buffer, we are in the middle of a transaction
// and need to render that buffer until the transaction is complete.
if (view.stashed_buffer) |buffer| {
const border_width = view.output.root.server.config.border_width;
const view_padding = view.output.root.server.config.view_padding;
var box = c.wlr_box{
.x = view.current_box.x + @intCast(i32, border_width + view_padding),
.y = view.current_box.y + @intCast(i32, border_width + view_padding),
.width = @intCast(c_int, view.current_box.width - border_width * 2 - view_padding * 2),
.height = @intCast(c_int, view.current_box.height - border_width * 2 - view_padding * 2),
.x = view.current_box.x,
.y = view.current_box.y,
.width = @intCast(c_int, view.current_box.width),
.height = @intCast(c_int, view.current_box.height),
};
// Scale the box to the output's current scaling factor
@ -229,11 +228,9 @@ fn renderSurface(_surface: ?*c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void
return;
}
const border_width = view.output.root.server.config.border_width;
const view_padding = view.output.root.server.config.view_padding;
var box = c.wlr_box{
.x = view.current_box.x + sx + @intCast(c_int, border_width + view_padding),
.y = view.current_box.y + sy + @intCast(c_int, border_width + view_padding),
.x = view.current_box.x + sx,
.y = view.current_box.y + sy,
.width = surface.current.width,
.height = surface.current.height,
};
@ -259,66 +256,46 @@ fn renderSurface(_surface: ?*c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void
}
fn renderBorders(output: Output, view: *View, now: *c.timespec) void {
var border: c.wlr_box = undefined;
var border: Box = undefined;
const color = if (view.focused)
[_]f32{ 0.57647059, 0.63137255, 0.63137255, 1.0 } // Solarized base1
else
[_]f32{ 0.34509804, 0.43137255, 0.45882353, 1.0 }; // Solarized base01
const border_width = output.root.server.config.border_width;
const view_padding = output.root.server.config.view_padding;
// left border
border.x = view.current_box.x + @intCast(c_int, view_padding);
border.y = view.current_box.y + @intCast(c_int, view_padding);
border.width = @intCast(c_int, border_width);
border.height = @intCast(c_int, view.current_box.height - view_padding * 2);
scaleBox(&border, output.wlr_output.scale);
c.wlr_render_rect(
output.root.server.wlr_renderer,
&border,
&color,
&output.wlr_output.transform_matrix,
);
// left and right, covering the corners as well
border.y = view.current_box.y - @intCast(i32, border_width);
border.width = border_width;
border.height = view.current_box.height + border_width * 2;
// right border
border.x = view.current_box.x +
@intCast(c_int, view.current_box.width - border_width - view_padding);
border.y = view.current_box.y + @intCast(c_int, view_padding);
border.width = @intCast(c_int, border_width);
border.height = @intCast(c_int, view.current_box.height - view_padding * 2);
scaleBox(&border, output.wlr_output.scale);
c.wlr_render_rect(
output.root.server.wlr_renderer,
&border,
&color,
&output.wlr_output.transform_matrix,
);
// left
border.x = view.current_box.x - @intCast(i32, border_width);
renderRect(output, border, color);
// top border
border.x = view.current_box.x + @intCast(c_int, border_width + view_padding);
border.y = view.current_box.y + @intCast(c_int, view_padding);
border.width = @intCast(c_int, view.current_box.width -
border_width * 2 - view_padding * 2);
border.height = @intCast(c_int, border_width);
scaleBox(&border, output.wlr_output.scale);
c.wlr_render_rect(
output.root.server.wlr_renderer,
&border,
&color,
&output.wlr_output.transform_matrix,
);
// right
border.x = view.current_box.x + @intCast(i32, view.current_box.width);
renderRect(output, border, color);
// top and bottom
border.x = view.current_box.x;
border.width = view.current_box.width;
border.height = border_width;
// top
border.y = view.current_box.y - @intCast(i32, border_width);
renderRect(output, border, color);
// bottom border
border.x = view.current_box.x + @intCast(c_int, border_width + view_padding);
border.y = view.current_box.y +
@intCast(c_int, view.current_box.height - border_width - view_padding);
border.width = @intCast(c_int, view.current_box.width -
border_width * 2 - view_padding * 2);
border.height = @intCast(c_int, border_width);
scaleBox(&border, output.wlr_output.scale);
border.y = view.current_box.y + @intCast(i32, view.current_box.height);
renderRect(output, border, color);
}
fn renderRect(output: Output, box: Box, color: [4]f32) void {
var wlr_box = box.toWlrBox();
scaleBox(&wlr_box, output.wlr_output.scale);
c.wlr_render_rect(
output.root.server.wlr_renderer,
&border,
&wlr_box,
&color,
&output.wlr_output.transform_matrix,
);

View file

@ -1,7 +1,7 @@
const std = @import("std");
const c = @import("c.zig");
const Box = @import("box.zig").Box;
const Box = @import("box.zig");
const Log = @import("log.zig").Log;
const Output = @import("output.zig").Output;
const Root = @import("root.zig").Root;

View file

@ -3,7 +3,7 @@ const Self = @This();
const c = @import("c.zig");
const std = @import("std");
const Box = @import("box.zig").Box;
const Box = @import("box.zig");
const Log = @import("log.zig").Log;
const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack;
@ -44,12 +44,10 @@ pub fn init(self: *Self, view: *View, wlr_xdg_surface: *c.wlr_xdg_surface) void
}
pub fn configure(self: Self, pending_box: Box) void {
const border_width = self.view.output.root.server.config.border_width;
const view_padding = self.view.output.root.server.config.view_padding;
self.view.pending_serial = c.wlr_xdg_toplevel_set_size(
self.wlr_xdg_surface,
pending_box.width - border_width * 2 - view_padding * 2,
pending_box.height - border_width * 2 - view_padding * 2,
pending_box.width,
pending_box.height,
);
}