Greatly simplify view offset handling
Fixes https://github.com/ifreund/river/issues/9
This commit is contained in:
parent
21c3969c5f
commit
550bd493cd
6 changed files with 82 additions and 80 deletions
23
src/box.zig
23
src/box.zig
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@ -1,6 +1,17 @@
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pub const Box = struct {
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x: i32,
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y: i32,
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width: u32,
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height: u32,
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};
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const Self = @This();
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const c = @import("c.zig");
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x: i32,
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y: i32,
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width: u32,
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height: u32,
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pub fn toWlrBox(self: Self) c.wlr_box {
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return c.wlr_box{
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.x = @intCast(c_int, self.x),
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.y = @intCast(c_int, self.y),
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.width = @intCast(c_int, self.width),
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.height = @intCast(c_int, self.height),
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};
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}
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@ -1,7 +1,7 @@
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const std = @import("std");
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const c = @import("c.zig");
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const Box = @import("box.zig").Box;
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const Box = @import("box.zig");
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const Log = @import("log.zig").Log;
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const Output = @import("output.zig").Output;
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@ -2,7 +2,7 @@ const std = @import("std");
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const c = @import("c.zig");
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const render = @import("render.zig");
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const Box = @import("box.zig").Box;
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const Box = @import("box.zig");
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const LayerSurface = @import("layer_surface.zig").LayerSurface;
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const Log = @import("log.zig").Log;
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const Root = @import("root.zig").Root;
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@ -160,6 +160,8 @@ pub const Output = struct {
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const master_count = std.math.min(self.master_count, visible_count);
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const slave_count = if (master_count >= visible_count) 0 else visible_count - master_count;
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const border_width = self.root.server.config.border_width;
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const view_padding = self.root.server.config.view_padding;
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const outer_padding = self.root.server.config.outer_padding;
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const layout_width = @intCast(u32, self.usable_box.width) - outer_padding * 2;
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@ -183,30 +185,34 @@ pub const Output = struct {
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var it = ViewStack(View).pendingIterator(self.views.first, output_tags);
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while (it.next()) |node| {
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const view = &node.view;
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if (view.floating) {
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continue;
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}
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var new_box: Box = undefined;
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// Add the remainder to the first master/slave to ensure every
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// pixel of height is used
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if (i < master_count) {
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// Add the remainder to the first master to ensure every pixel of height is used
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const master_height = @divTrunc(layout_height, master_count);
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const master_height_rem = layout_height % master_count;
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view.pending_box = Box{
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.x = @intCast(i32, outer_padding),
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.y = @intCast(i32, outer_padding + i * master_height +
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new_box = .{
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.x = 0,
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.y = @intCast(i32, i * master_height +
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if (i > 0) master_height_rem else 0),
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.width = master_column_width,
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.height = master_height + if (i == 0) master_height_rem else 0,
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};
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} else {
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// Add the remainder to the first slave to ensure every pixel of height is used
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const slave_height = @divTrunc(layout_height, slave_count);
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const slave_height_rem = layout_height % slave_count;
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view.pending_box = Box{
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.x = @intCast(i32, outer_padding + master_column_width),
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.y = @intCast(i32, outer_padding + (i - master_count) * slave_height +
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new_box = .{
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.x = @intCast(i32, master_column_width),
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.y = @intCast(i32, (i - master_count) * slave_height +
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if (i > master_count) slave_height_rem else 0),
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.width = slave_column_width,
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@ -215,6 +221,16 @@ pub const Output = struct {
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};
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}
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// Apply offsets from borders and padding
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new_box.x += @intCast(i32, border_width + outer_padding + view_padding);
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new_box.y += @intCast(i32, border_width + outer_padding + view_padding);
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new_box.width -= (border_width + view_padding) * 2;
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new_box.height -= (border_width + view_padding) * 2;
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// Set the view's pending box to the new dimensions
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view.pending_box = new_box;
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i += 1;
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}
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}
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@ -1,6 +1,7 @@
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const std = @import("std");
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const c = @import("c.zig");
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const Box = @import("box.zig");
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const LayerSurface = @import("layer_surface.zig").LayerSurface;
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const Output = @import("output.zig").Output;
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const Server = @import("server.zig").Server;
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@ -168,13 +169,11 @@ fn renderView(output: Output, view: *View, now: *c.timespec) void {
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// If we have a stashed buffer, we are in the middle of a transaction
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// and need to render that buffer until the transaction is complete.
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if (view.stashed_buffer) |buffer| {
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const border_width = view.output.root.server.config.border_width;
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const view_padding = view.output.root.server.config.view_padding;
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var box = c.wlr_box{
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.x = view.current_box.x + @intCast(i32, border_width + view_padding),
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.y = view.current_box.y + @intCast(i32, border_width + view_padding),
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.width = @intCast(c_int, view.current_box.width - border_width * 2 - view_padding * 2),
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.height = @intCast(c_int, view.current_box.height - border_width * 2 - view_padding * 2),
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.x = view.current_box.x,
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.y = view.current_box.y,
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.width = @intCast(c_int, view.current_box.width),
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.height = @intCast(c_int, view.current_box.height),
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};
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// Scale the box to the output's current scaling factor
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@ -229,11 +228,9 @@ fn renderSurface(_surface: ?*c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void
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return;
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}
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const border_width = view.output.root.server.config.border_width;
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const view_padding = view.output.root.server.config.view_padding;
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var box = c.wlr_box{
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.x = view.current_box.x + sx + @intCast(c_int, border_width + view_padding),
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.y = view.current_box.y + sy + @intCast(c_int, border_width + view_padding),
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.x = view.current_box.x + sx,
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.y = view.current_box.y + sy,
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.width = surface.current.width,
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.height = surface.current.height,
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};
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@ -259,66 +256,46 @@ fn renderSurface(_surface: ?*c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void
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}
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fn renderBorders(output: Output, view: *View, now: *c.timespec) void {
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var border: c.wlr_box = undefined;
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var border: Box = undefined;
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const color = if (view.focused)
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[_]f32{ 0.57647059, 0.63137255, 0.63137255, 1.0 } // Solarized base1
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else
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[_]f32{ 0.34509804, 0.43137255, 0.45882353, 1.0 }; // Solarized base01
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const border_width = output.root.server.config.border_width;
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const view_padding = output.root.server.config.view_padding;
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// left border
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border.x = view.current_box.x + @intCast(c_int, view_padding);
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border.y = view.current_box.y + @intCast(c_int, view_padding);
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border.width = @intCast(c_int, border_width);
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border.height = @intCast(c_int, view.current_box.height - view_padding * 2);
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scaleBox(&border, output.wlr_output.scale);
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c.wlr_render_rect(
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output.root.server.wlr_renderer,
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&border,
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&color,
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&output.wlr_output.transform_matrix,
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);
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// left and right, covering the corners as well
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border.y = view.current_box.y - @intCast(i32, border_width);
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border.width = border_width;
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border.height = view.current_box.height + border_width * 2;
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// right border
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border.x = view.current_box.x +
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@intCast(c_int, view.current_box.width - border_width - view_padding);
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border.y = view.current_box.y + @intCast(c_int, view_padding);
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border.width = @intCast(c_int, border_width);
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border.height = @intCast(c_int, view.current_box.height - view_padding * 2);
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scaleBox(&border, output.wlr_output.scale);
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c.wlr_render_rect(
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output.root.server.wlr_renderer,
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&border,
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&color,
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&output.wlr_output.transform_matrix,
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);
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// left
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border.x = view.current_box.x - @intCast(i32, border_width);
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renderRect(output, border, color);
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// top border
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border.x = view.current_box.x + @intCast(c_int, border_width + view_padding);
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border.y = view.current_box.y + @intCast(c_int, view_padding);
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border.width = @intCast(c_int, view.current_box.width -
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border_width * 2 - view_padding * 2);
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border.height = @intCast(c_int, border_width);
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scaleBox(&border, output.wlr_output.scale);
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c.wlr_render_rect(
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output.root.server.wlr_renderer,
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&border,
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&color,
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&output.wlr_output.transform_matrix,
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);
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// right
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border.x = view.current_box.x + @intCast(i32, view.current_box.width);
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renderRect(output, border, color);
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// top and bottom
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border.x = view.current_box.x;
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border.width = view.current_box.width;
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border.height = border_width;
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// top
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border.y = view.current_box.y - @intCast(i32, border_width);
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renderRect(output, border, color);
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// bottom border
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border.x = view.current_box.x + @intCast(c_int, border_width + view_padding);
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border.y = view.current_box.y +
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@intCast(c_int, view.current_box.height - border_width - view_padding);
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border.width = @intCast(c_int, view.current_box.width -
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border_width * 2 - view_padding * 2);
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border.height = @intCast(c_int, border_width);
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scaleBox(&border, output.wlr_output.scale);
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border.y = view.current_box.y + @intCast(i32, view.current_box.height);
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renderRect(output, border, color);
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}
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fn renderRect(output: Output, box: Box, color: [4]f32) void {
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var wlr_box = box.toWlrBox();
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scaleBox(&wlr_box, output.wlr_output.scale);
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c.wlr_render_rect(
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output.root.server.wlr_renderer,
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&border,
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&wlr_box,
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&color,
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&output.wlr_output.transform_matrix,
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);
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@ -1,7 +1,7 @@
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const std = @import("std");
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const c = @import("c.zig");
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const Box = @import("box.zig").Box;
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const Box = @import("box.zig");
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const Log = @import("log.zig").Log;
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const Output = @import("output.zig").Output;
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const Root = @import("root.zig").Root;
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@ -3,7 +3,7 @@ const Self = @This();
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const c = @import("c.zig");
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const std = @import("std");
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const Box = @import("box.zig").Box;
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const Box = @import("box.zig");
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const Log = @import("log.zig").Log;
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const View = @import("view.zig").View;
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const ViewStack = @import("view_stack.zig").ViewStack;
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@ -44,12 +44,10 @@ pub fn init(self: *Self, view: *View, wlr_xdg_surface: *c.wlr_xdg_surface) void
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}
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pub fn configure(self: Self, pending_box: Box) void {
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const border_width = self.view.output.root.server.config.border_width;
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const view_padding = self.view.output.root.server.config.view_padding;
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self.view.pending_serial = c.wlr_xdg_toplevel_set_size(
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self.wlr_xdg_surface,
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pending_box.width - border_width * 2 - view_padding * 2,
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pending_box.height - border_width * 2 - view_padding * 2,
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pending_box.width,
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pending_box.height,
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);
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}
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