Implement tag assignment
There are a few bugs with this, but the core logic is sound
This commit is contained in:
parent
26a5aaca69
commit
57f27f7cc6
6 changed files with 127 additions and 60 deletions
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@ -98,8 +98,8 @@ pub const Cursor = struct {
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// Move the grabbed view to the new position.
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// TODO: log on null
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if (self.grabbed_view) |view| {
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view.current_state.x = @floatToInt(c_int, self.wlr_cursor.x - self.grab_x);
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view.current_state.y = @floatToInt(c_int, self.wlr_cursor.y - self.grab_y);
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view.current_box.x = @floatToInt(c_int, self.wlr_cursor.x - self.grab_x);
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view.current_box.y = @floatToInt(c_int, self.wlr_cursor.y - self.grab_y);
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}
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}
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@ -119,8 +119,8 @@ pub const Cursor = struct {
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const dx: f64 = self.wlr_cursor.x - self.grab_x;
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const dy: f64 = self.wlr_cursor.y - self.grab_y;
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var x: f64 = @intToFloat(f64, view.current_state.x);
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var y: f64 = @intToFloat(f64, view.current_state.y);
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var x: f64 = @intToFloat(f64, view.current_box.x);
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var y: f64 = @intToFloat(f64, view.current_box.y);
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var width = @intToFloat(f64, self.grab_width);
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var height = @intToFloat(f64, self.grab_height);
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@ -143,8 +143,8 @@ pub const Cursor = struct {
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} else if (self.resize_edges & @intCast(u32, c.WLR_EDGE_RIGHT) != 0) {
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width += dx;
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}
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view.current_state.x = @floatToInt(c_int, x);
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view.current_state.y = @floatToInt(c_int, y);
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view.current_box.x = @floatToInt(c_int, x);
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view.current_box.y = @floatToInt(c_int, y);
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_ = c.wlr_xdg_toplevel_set_size(
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view.wlr_xdg_surface,
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@floatToInt(u32, width),
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@ -81,11 +81,29 @@ pub const Keyboard = struct {
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// Translate libinput keycode -> xkbcommon
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const keycode = event.keycode + 8;
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// Get a list of keysyms based on the keymap for this keyboard
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var syms: ?[*]c.xkb_keysym_t = undefined;
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const nsyms = c.xkb_state_key_get_syms(wlr_keyboard.xkb_state, keycode, &syms);
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// Get a list of keysyms as xkb reports them
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var translated_keysyms: ?[*]c.xkb_keysym_t = undefined;
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const translated_keysyms_len = c.xkb_state_key_get_syms(
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wlr_keyboard.xkb_state,
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keycode,
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&translated_keysyms,
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);
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// Get a list of keysyms ignoring modifiers (e.g. 1 instead of !)
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// Important for bindings like Mod+Shift+1
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var raw_keysyms: ?[*]c.xkb_keysym_t = undefined;
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const layout_index = c.xkb_state_key_get_layout(wlr_keyboard.xkb_state, keycode);
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const raw_keysyms_len = c.xkb_keymap_key_get_syms_by_level(
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wlr_keyboard.keymap,
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keycode,
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layout_index,
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0,
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&raw_keysyms,
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);
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var handled = false;
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// TODO: These modifiers aren't properly handled, see sway's code
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const modifiers = c.wlr_keyboard_get_modifiers(wlr_keyboard);
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if (modifiers & @intCast(u32, c.WLR_MODIFIER_LOGO) != 0 and
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event.state == c.enum_wlr_key_state.WLR_KEY_PRESSED)
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@ -93,12 +111,20 @@ pub const Keyboard = struct {
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// If mod is held down and this button was _pressed_, we attempt to
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// process it as a compositor keybinding.
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var i: usize = 0;
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while (i < nsyms) {
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handled = keyboard.seat.server.handleKeybinding(syms.?[i], modifiers);
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if (handled) {
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while (i < translated_keysyms_len) : (i += 1) {
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if (keyboard.seat.server.handleKeybinding(translated_keysyms.?[i], modifiers)) {
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handled = true;
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break;
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}
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i += 1;
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}
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if (!handled) {
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i = 0;
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while (i < raw_keysyms_len) : (i += 1) {
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if (keyboard.seat.server.handleKeybinding(raw_keysyms.?[i], modifiers)) {
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handled = true;
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break;
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}
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}
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}
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}
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@ -86,7 +86,7 @@ pub const Output = struct {
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const view = &node.data;
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// Only render currently visible views
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if (!view.isVisible(output.root.current_focused_tags)) {
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if (view.current_tags & output.root.current_focused_tags == 0) {
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continue;
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}
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@ -118,10 +118,10 @@ pub const Output = struct {
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// and need to render that buffer until the transaction is complete.
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if (view.stashed_buffer) |buffer| {
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var box = c.wlr_box{
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.x = view.current_state.x,
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.y = view.current_state.y,
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.width = @intCast(c_int, view.current_state.width),
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.height = @intCast(c_int, view.current_state.height),
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.x = view.current_box.x,
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.y = view.current_box.y,
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.width = @intCast(c_int, view.current_box.width),
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.height = @intCast(c_int, view.current_box.height),
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};
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// Scale the box to the output's current scaling factor
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@ -185,8 +185,8 @@ pub const Output = struct {
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var ox: f64 = 0.0;
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var oy: f64 = 0.0;
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c.wlr_output_layout_output_coords(view.root.wlr_output_layout, output, &ox, &oy);
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ox += @intToFloat(f64, view.current_state.x + sx);
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oy += @intToFloat(f64, view.current_state.y + sy);
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ox += @intToFloat(f64, view.current_box.x + sx);
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oy += @intToFloat(f64, view.current_box.y + sy);
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var box = c.wlr_box{
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.x = @floatToInt(c_int, ox),
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44
src/root.zig
44
src/root.zig
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@ -105,7 +105,7 @@ pub const Root = struct {
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var it = @fieldParentPtr(std.TailQueue(View).Node, "data", current_focus).next;
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while (it) |node| : (it = node.next) {
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const view = &node.data;
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if (view.isVisible(self.current_focused_tags)) {
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if (view.current_tags & self.current_focused_tags != 0) {
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view.focus(view.wlr_xdg_surface.surface);
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return;
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}
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@ -117,7 +117,7 @@ pub const Root = struct {
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var it = self.views.first;
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while (it) |node| : (it = node.next) {
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const view = &node.data;
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if (view.isVisible(self.current_focused_tags)) {
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if (view.current_tags & self.current_focused_tags != 0) {
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view.focus(view.wlr_xdg_surface.surface);
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return;
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}
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@ -132,7 +132,7 @@ pub const Root = struct {
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var it = @fieldParentPtr(std.TailQueue(View).Node, "data", current_focus).prev;
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while (it) |node| : (it = node.prev) {
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const view = &node.data;
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if (view.isVisible(self.current_focused_tags)) {
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if (view.current_tags & self.current_focused_tags != 0) {
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view.focus(view.wlr_xdg_surface.surface);
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return;
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}
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@ -144,7 +144,7 @@ pub const Root = struct {
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var it = self.views.last;
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while (it) |node| : (it = node.prev) {
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const view = &node.data;
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if (view.isVisible(self.current_focused_tags)) {
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if (view.current_tags & self.current_focused_tags != 0) {
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view.focus(view.wlr_xdg_surface.surface);
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return;
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}
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@ -152,12 +152,12 @@ pub const Root = struct {
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}
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// TODO: obsolete this function by using a better data structure
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pub fn visibleCount(self: Self, tags: u32) u32 {
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fn visibleCount(self: Self, tags: u32) u32 {
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var count: u32 = 0;
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var it = self.views.first;
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while (it) |node| : (it = node.next) {
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const view = &node.data;
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if (view.isVisible(tags)) {
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if (view.current_tags & tags != 0) {
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count += 1;
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}
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}
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@ -165,12 +165,12 @@ pub const Root = struct {
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}
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pub fn arrange(self: *Self) void {
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const tags = if (self.pending_focused_tags) |tags|
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const root_tags = if (self.pending_focused_tags) |tags|
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tags
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else
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self.current_focused_tags;
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const visible_count = self.visibleCount(tags);
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const visible_count = self.visibleCount(root_tags);
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const master_count = util.min(u32, self.master_count, visible_count);
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const slave_count = if (master_count >= visible_count) 0 else visible_count - master_count;
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@ -196,7 +196,11 @@ pub const Root = struct {
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while (it) |node| : (it = node.next) {
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const view = &node.data;
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if (!view.isVisible(tags)) {
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if (view.pending_tags) |tags| {
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if (root_tags & tags == 0) {
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continue;
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}
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} else if (view.current_tags & root_tags == 0) {
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continue;
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}
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@ -205,22 +209,20 @@ pub const Root = struct {
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const master_height = @divTrunc(@intCast(u32, output_box.height), master_count);
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const master_height_rem = @intCast(u32, output_box.height) % master_count;
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view.pending_state = View.State{
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view.pending_box = View.Box{
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.x = 0,
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.y = @intCast(i32, i * master_height +
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if (i > 0) master_height_rem else 0),
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.width = master_column_width,
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.height = master_height + if (i == 0) master_height_rem else 0,
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.tags = view.current_state.tags,
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};
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} else {
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// Add the remainder to the first slave to ensure every pixel of height is used
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const slave_height = @divTrunc(@intCast(u32, output_box.height), slave_count);
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const slave_height_rem = @intCast(u32, output_box.height) % slave_count;
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view.pending_state = View.State{
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view.pending_box = View.Box{
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.x = @intCast(i32, master_column_width),
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.y = @intCast(i32, (i - master_count) * slave_height +
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if (i > master_count) slave_height_rem else 0),
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.width = slave_column_width,
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.height = slave_height +
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if (i == master_count) slave_height_rem else 0,
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.tags = view.current_state.tags,
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};
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}
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@ -314,7 +314,7 @@ pub const Root = struct {
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// If there were pending focused tags, make them the current focus
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if (self.pending_focused_tags) |tags| {
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Log.Debug.log("changing current focus: {b:0>10} to {b:0>10}\n", .{ self.current_focused_tags, tags });
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Log.Debug.log("changing current focus: {b:0>10} to {b:0>10}", .{ self.current_focused_tags, tags });
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self.current_focused_tags = tags;
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self.pending_focused_tags = null;
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}
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@ -325,10 +325,16 @@ pub const Root = struct {
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// Ensure that all pending state is cleared
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view.pending_serial = null;
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if (view.pending_state) |state| {
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view.current_state = state;
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view.pending_state = null;
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if (view.pending_box) |state| {
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view.current_box = state;
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view.pending_box = null;
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}
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if (view.pending_tags) |tags| {
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view.current_tags = tags;
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view.pending_tags = null;
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}
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view.dropStashedBuffer();
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}
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}
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@ -136,6 +136,42 @@ pub const Server = struct {
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const child = std.ChildProcess.init(&argv, std.heap.c_allocator) catch unreachable;
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std.ChildProcess.spawn(child) catch unreachable;
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},
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c.XKB_KEY_1 => {
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if (self.root.focused_view) |view| {
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view.pending_tags = 1 << 0;
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self.root.arrange();
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}
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},
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c.XKB_KEY_2 => {
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if (self.root.focused_view) |view| {
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view.pending_tags = 1 << 1;
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self.root.arrange();
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}
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},
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c.XKB_KEY_3 => {
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if (self.root.focused_view) |view| {
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view.pending_tags = 1 << 2;
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self.root.arrange();
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}
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},
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c.XKB_KEY_4 => {
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if (self.root.focused_view) |view| {
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view.pending_tags = 1 << 3;
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self.root.arrange();
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}
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},
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c.XKB_KEY_5 => {
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if (self.root.focused_view) |view| {
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view.pending_tags = 1 << 4;
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self.root.arrange();
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}
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},
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c.XKB_KEY_6 => {
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if (self.root.focused_view) |view| {
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view.pending_tags = 1 << 5;
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self.root.arrange();
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}
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},
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else => return false,
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}
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} else {
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41
src/view.zig
41
src/view.zig
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@ -11,16 +11,18 @@ pub const View = struct {
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mapped: bool,
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pub const State = struct {
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pub const Box = struct {
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x: i32,
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y: i32,
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width: u32,
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height: u32,
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tags: u32,
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};
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current_state: State,
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pending_state: ?State,
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current_box: Box,
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pending_box: ?Box,
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current_tags: u32,
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pending_tags: ?u32,
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pending_serial: ?u32,
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@ -45,14 +47,16 @@ pub const View = struct {
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self.mapped = false;
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self.current_state = State{
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self.current_box = Box{
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.x = 0,
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.y = 0,
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.height = 0,
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.width = 0,
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.tags = tags,
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};
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self.pending_state = null;
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self.pending_box = null;
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self.current_tags = tags;
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self.pending_tags = null;
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self.pending_serial = null;
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@ -76,20 +80,20 @@ pub const View = struct {
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}
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pub fn needsConfigure(self: Self) bool {
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if (self.pending_state) |pending_state| {
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return pending_state.width != self.current_state.width or
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pending_state.height != self.current_state.height;
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if (self.pending_box) |pending_box| {
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return pending_box.width != self.current_box.width or
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pending_box.height != self.current_box.height;
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} else {
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return false;
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}
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}
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pub fn configurePending(self: *Self) void {
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if (self.pending_state) |pending_state| {
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if (self.pending_box) |pending_box| {
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self.pending_serial = c.wlr_xdg_toplevel_set_size(
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self.wlr_xdg_surface,
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pending_state.width,
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pending_state.height,
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pending_box.width,
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pending_box.height,
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);
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} else {
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// TODO: log warning
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@ -133,11 +137,6 @@ pub const View = struct {
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view.root.arrange();
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}
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/// Returns true if the view is shown given the current state of tags
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pub fn isVisible(self: Self, tags: u32) bool {
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return tags & self.current_state.tags != 0;
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}
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fn handleUnmap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const view = @fieldParentPtr(View, "listen_unmap", listener.?);
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const root = view.root;
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@ -236,11 +235,11 @@ pub const View = struct {
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// coordinates lx and ly (in output Layout Coordinates). If so, it sets the
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// surface pointer to that wlr_surface and the sx and sy coordinates to the
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// coordinates relative to that surface's top-left corner.
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const view_sx = lx - @intToFloat(f64, self.current_state.x);
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const view_sy = ly - @intToFloat(f64, self.current_state.y);
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const view_sx = lx - @intToFloat(f64, self.current_box.x);
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const view_sy = ly - @intToFloat(f64, self.current_box.y);
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// This variable seems to have been unsued in TinyWL
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// struct wlr_surface_state *state = &view->xdg_surface->surface->current;
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// struct wlr_surface_box *state = &view->xdg_surface->surface->current;
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var _sx: f64 = undefined;
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var _sy: f64 = undefined;
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