Implement tag assignment

There are a few bugs with this, but the core logic is sound
This commit is contained in:
Isaac Freund 2020-04-02 13:44:24 +02:00
parent 26a5aaca69
commit 57f27f7cc6
No known key found for this signature in database
GPG key ID: 86DED400DDFD7A11
6 changed files with 127 additions and 60 deletions

View file

@ -98,8 +98,8 @@ pub const Cursor = struct {
// Move the grabbed view to the new position.
// TODO: log on null
if (self.grabbed_view) |view| {
view.current_state.x = @floatToInt(c_int, self.wlr_cursor.x - self.grab_x);
view.current_state.y = @floatToInt(c_int, self.wlr_cursor.y - self.grab_y);
view.current_box.x = @floatToInt(c_int, self.wlr_cursor.x - self.grab_x);
view.current_box.y = @floatToInt(c_int, self.wlr_cursor.y - self.grab_y);
}
}
@ -119,8 +119,8 @@ pub const Cursor = struct {
const dx: f64 = self.wlr_cursor.x - self.grab_x;
const dy: f64 = self.wlr_cursor.y - self.grab_y;
var x: f64 = @intToFloat(f64, view.current_state.x);
var y: f64 = @intToFloat(f64, view.current_state.y);
var x: f64 = @intToFloat(f64, view.current_box.x);
var y: f64 = @intToFloat(f64, view.current_box.y);
var width = @intToFloat(f64, self.grab_width);
var height = @intToFloat(f64, self.grab_height);
@ -143,8 +143,8 @@ pub const Cursor = struct {
} else if (self.resize_edges & @intCast(u32, c.WLR_EDGE_RIGHT) != 0) {
width += dx;
}
view.current_state.x = @floatToInt(c_int, x);
view.current_state.y = @floatToInt(c_int, y);
view.current_box.x = @floatToInt(c_int, x);
view.current_box.y = @floatToInt(c_int, y);
_ = c.wlr_xdg_toplevel_set_size(
view.wlr_xdg_surface,
@floatToInt(u32, width),

View file

@ -81,11 +81,29 @@ pub const Keyboard = struct {
// Translate libinput keycode -> xkbcommon
const keycode = event.keycode + 8;
// Get a list of keysyms based on the keymap for this keyboard
var syms: ?[*]c.xkb_keysym_t = undefined;
const nsyms = c.xkb_state_key_get_syms(wlr_keyboard.xkb_state, keycode, &syms);
// Get a list of keysyms as xkb reports them
var translated_keysyms: ?[*]c.xkb_keysym_t = undefined;
const translated_keysyms_len = c.xkb_state_key_get_syms(
wlr_keyboard.xkb_state,
keycode,
&translated_keysyms,
);
// Get a list of keysyms ignoring modifiers (e.g. 1 instead of !)
// Important for bindings like Mod+Shift+1
var raw_keysyms: ?[*]c.xkb_keysym_t = undefined;
const layout_index = c.xkb_state_key_get_layout(wlr_keyboard.xkb_state, keycode);
const raw_keysyms_len = c.xkb_keymap_key_get_syms_by_level(
wlr_keyboard.keymap,
keycode,
layout_index,
0,
&raw_keysyms,
);
var handled = false;
// TODO: These modifiers aren't properly handled, see sway's code
const modifiers = c.wlr_keyboard_get_modifiers(wlr_keyboard);
if (modifiers & @intCast(u32, c.WLR_MODIFIER_LOGO) != 0 and
event.state == c.enum_wlr_key_state.WLR_KEY_PRESSED)
@ -93,12 +111,20 @@ pub const Keyboard = struct {
// If mod is held down and this button was _pressed_, we attempt to
// process it as a compositor keybinding.
var i: usize = 0;
while (i < nsyms) {
handled = keyboard.seat.server.handleKeybinding(syms.?[i], modifiers);
if (handled) {
while (i < translated_keysyms_len) : (i += 1) {
if (keyboard.seat.server.handleKeybinding(translated_keysyms.?[i], modifiers)) {
handled = true;
break;
}
i += 1;
}
if (!handled) {
i = 0;
while (i < raw_keysyms_len) : (i += 1) {
if (keyboard.seat.server.handleKeybinding(raw_keysyms.?[i], modifiers)) {
handled = true;
break;
}
}
}
}

View file

@ -86,7 +86,7 @@ pub const Output = struct {
const view = &node.data;
// Only render currently visible views
if (!view.isVisible(output.root.current_focused_tags)) {
if (view.current_tags & output.root.current_focused_tags == 0) {
continue;
}
@ -118,10 +118,10 @@ pub const Output = struct {
// and need to render that buffer until the transaction is complete.
if (view.stashed_buffer) |buffer| {
var box = c.wlr_box{
.x = view.current_state.x,
.y = view.current_state.y,
.width = @intCast(c_int, view.current_state.width),
.height = @intCast(c_int, view.current_state.height),
.x = view.current_box.x,
.y = view.current_box.y,
.width = @intCast(c_int, view.current_box.width),
.height = @intCast(c_int, view.current_box.height),
};
// Scale the box to the output's current scaling factor
@ -185,8 +185,8 @@ pub const Output = struct {
var ox: f64 = 0.0;
var oy: f64 = 0.0;
c.wlr_output_layout_output_coords(view.root.wlr_output_layout, output, &ox, &oy);
ox += @intToFloat(f64, view.current_state.x + sx);
oy += @intToFloat(f64, view.current_state.y + sy);
ox += @intToFloat(f64, view.current_box.x + sx);
oy += @intToFloat(f64, view.current_box.y + sy);
var box = c.wlr_box{
.x = @floatToInt(c_int, ox),

View file

@ -105,7 +105,7 @@ pub const Root = struct {
var it = @fieldParentPtr(std.TailQueue(View).Node, "data", current_focus).next;
while (it) |node| : (it = node.next) {
const view = &node.data;
if (view.isVisible(self.current_focused_tags)) {
if (view.current_tags & self.current_focused_tags != 0) {
view.focus(view.wlr_xdg_surface.surface);
return;
}
@ -117,7 +117,7 @@ pub const Root = struct {
var it = self.views.first;
while (it) |node| : (it = node.next) {
const view = &node.data;
if (view.isVisible(self.current_focused_tags)) {
if (view.current_tags & self.current_focused_tags != 0) {
view.focus(view.wlr_xdg_surface.surface);
return;
}
@ -132,7 +132,7 @@ pub const Root = struct {
var it = @fieldParentPtr(std.TailQueue(View).Node, "data", current_focus).prev;
while (it) |node| : (it = node.prev) {
const view = &node.data;
if (view.isVisible(self.current_focused_tags)) {
if (view.current_tags & self.current_focused_tags != 0) {
view.focus(view.wlr_xdg_surface.surface);
return;
}
@ -144,7 +144,7 @@ pub const Root = struct {
var it = self.views.last;
while (it) |node| : (it = node.prev) {
const view = &node.data;
if (view.isVisible(self.current_focused_tags)) {
if (view.current_tags & self.current_focused_tags != 0) {
view.focus(view.wlr_xdg_surface.surface);
return;
}
@ -152,12 +152,12 @@ pub const Root = struct {
}
// TODO: obsolete this function by using a better data structure
pub fn visibleCount(self: Self, tags: u32) u32 {
fn visibleCount(self: Self, tags: u32) u32 {
var count: u32 = 0;
var it = self.views.first;
while (it) |node| : (it = node.next) {
const view = &node.data;
if (view.isVisible(tags)) {
if (view.current_tags & tags != 0) {
count += 1;
}
}
@ -165,12 +165,12 @@ pub const Root = struct {
}
pub fn arrange(self: *Self) void {
const tags = if (self.pending_focused_tags) |tags|
const root_tags = if (self.pending_focused_tags) |tags|
tags
else
self.current_focused_tags;
const visible_count = self.visibleCount(tags);
const visible_count = self.visibleCount(root_tags);
const master_count = util.min(u32, self.master_count, visible_count);
const slave_count = if (master_count >= visible_count) 0 else visible_count - master_count;
@ -196,7 +196,11 @@ pub const Root = struct {
while (it) |node| : (it = node.next) {
const view = &node.data;
if (!view.isVisible(tags)) {
if (view.pending_tags) |tags| {
if (root_tags & tags == 0) {
continue;
}
} else if (view.current_tags & root_tags == 0) {
continue;
}
@ -205,22 +209,20 @@ pub const Root = struct {
const master_height = @divTrunc(@intCast(u32, output_box.height), master_count);
const master_height_rem = @intCast(u32, output_box.height) % master_count;
view.pending_state = View.State{
view.pending_box = View.Box{
.x = 0,
.y = @intCast(i32, i * master_height +
if (i > 0) master_height_rem else 0),
.width = master_column_width,
.height = master_height + if (i == 0) master_height_rem else 0,
.tags = view.current_state.tags,
};
} else {
// Add the remainder to the first slave to ensure every pixel of height is used
const slave_height = @divTrunc(@intCast(u32, output_box.height), slave_count);
const slave_height_rem = @intCast(u32, output_box.height) % slave_count;
view.pending_state = View.State{
view.pending_box = View.Box{
.x = @intCast(i32, master_column_width),
.y = @intCast(i32, (i - master_count) * slave_height +
if (i > master_count) slave_height_rem else 0),
@ -228,8 +230,6 @@ pub const Root = struct {
.width = slave_column_width,
.height = slave_height +
if (i == master_count) slave_height_rem else 0,
.tags = view.current_state.tags,
};
}
@ -314,7 +314,7 @@ pub const Root = struct {
// If there were pending focused tags, make them the current focus
if (self.pending_focused_tags) |tags| {
Log.Debug.log("changing current focus: {b:0>10} to {b:0>10}\n", .{ self.current_focused_tags, tags });
Log.Debug.log("changing current focus: {b:0>10} to {b:0>10}", .{ self.current_focused_tags, tags });
self.current_focused_tags = tags;
self.pending_focused_tags = null;
}
@ -325,10 +325,16 @@ pub const Root = struct {
// Ensure that all pending state is cleared
view.pending_serial = null;
if (view.pending_state) |state| {
view.current_state = state;
view.pending_state = null;
if (view.pending_box) |state| {
view.current_box = state;
view.pending_box = null;
}
if (view.pending_tags) |tags| {
view.current_tags = tags;
view.pending_tags = null;
}
view.dropStashedBuffer();
}
}

View file

@ -136,6 +136,42 @@ pub const Server = struct {
const child = std.ChildProcess.init(&argv, std.heap.c_allocator) catch unreachable;
std.ChildProcess.spawn(child) catch unreachable;
},
c.XKB_KEY_1 => {
if (self.root.focused_view) |view| {
view.pending_tags = 1 << 0;
self.root.arrange();
}
},
c.XKB_KEY_2 => {
if (self.root.focused_view) |view| {
view.pending_tags = 1 << 1;
self.root.arrange();
}
},
c.XKB_KEY_3 => {
if (self.root.focused_view) |view| {
view.pending_tags = 1 << 2;
self.root.arrange();
}
},
c.XKB_KEY_4 => {
if (self.root.focused_view) |view| {
view.pending_tags = 1 << 3;
self.root.arrange();
}
},
c.XKB_KEY_5 => {
if (self.root.focused_view) |view| {
view.pending_tags = 1 << 4;
self.root.arrange();
}
},
c.XKB_KEY_6 => {
if (self.root.focused_view) |view| {
view.pending_tags = 1 << 5;
self.root.arrange();
}
},
else => return false,
}
} else {

View file

@ -11,16 +11,18 @@ pub const View = struct {
mapped: bool,
pub const State = struct {
pub const Box = struct {
x: i32,
y: i32,
width: u32,
height: u32,
tags: u32,
};
current_state: State,
pending_state: ?State,
current_box: Box,
pending_box: ?Box,
current_tags: u32,
pending_tags: ?u32,
pending_serial: ?u32,
@ -45,14 +47,16 @@ pub const View = struct {
self.mapped = false;
self.current_state = State{
self.current_box = Box{
.x = 0,
.y = 0,
.height = 0,
.width = 0,
.tags = tags,
};
self.pending_state = null;
self.pending_box = null;
self.current_tags = tags;
self.pending_tags = null;
self.pending_serial = null;
@ -76,20 +80,20 @@ pub const View = struct {
}
pub fn needsConfigure(self: Self) bool {
if (self.pending_state) |pending_state| {
return pending_state.width != self.current_state.width or
pending_state.height != self.current_state.height;
if (self.pending_box) |pending_box| {
return pending_box.width != self.current_box.width or
pending_box.height != self.current_box.height;
} else {
return false;
}
}
pub fn configurePending(self: *Self) void {
if (self.pending_state) |pending_state| {
if (self.pending_box) |pending_box| {
self.pending_serial = c.wlr_xdg_toplevel_set_size(
self.wlr_xdg_surface,
pending_state.width,
pending_state.height,
pending_box.width,
pending_box.height,
);
} else {
// TODO: log warning
@ -133,11 +137,6 @@ pub const View = struct {
view.root.arrange();
}
/// Returns true if the view is shown given the current state of tags
pub fn isVisible(self: Self, tags: u32) bool {
return tags & self.current_state.tags != 0;
}
fn handleUnmap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const view = @fieldParentPtr(View, "listen_unmap", listener.?);
const root = view.root;
@ -236,11 +235,11 @@ pub const View = struct {
// coordinates lx and ly (in output Layout Coordinates). If so, it sets the
// surface pointer to that wlr_surface and the sx and sy coordinates to the
// coordinates relative to that surface's top-left corner.
const view_sx = lx - @intToFloat(f64, self.current_state.x);
const view_sy = ly - @intToFloat(f64, self.current_state.y);
const view_sx = lx - @intToFloat(f64, self.current_box.x);
const view_sy = ly - @intToFloat(f64, self.current_box.y);
// This variable seems to have been unsued in TinyWL
// struct wlr_surface_state *state = &view->xdg_surface->surface->current;
// struct wlr_surface_box *state = &view->xdg_surface->surface->current;
var _sx: f64 = undefined;
var _sy: f64 = undefined;