Make Server a toplevel struct
This commit is contained in:
parent
ce05dddea3
commit
5dbff2c018
6 changed files with 167 additions and 168 deletions
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@ -2,7 +2,7 @@ const std = @import("std");
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const c = @import("c.zig");
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const Decoration = @import("decoration.zig").Decoration;
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const Server = @import("server.zig").Server;
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const Server = @import("server.zig");
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pub const DecorationManager = struct {
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const Self = @This();
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@ -3,7 +3,7 @@ const c = @import("c.zig");
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const Log = @import("log.zig").Log;
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const Seat = @import("seat.zig").Seat;
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const Server = @import("server.zig").Server;
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const Server = @import("server.zig");
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pub const InputManager = struct {
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const Self = @This();
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@ -2,7 +2,7 @@ const std = @import("std");
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const c = @import("c.zig");
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const Log = @import("log.zig").Log;
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const Server = @import("server.zig").Server;
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const Server = @import("server.zig");
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pub fn main() !void {
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Log.init(Log.Debug);
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@ -4,7 +4,7 @@ const c = @import("c.zig");
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const Box = @import("box.zig");
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const LayerSurface = @import("layer_surface.zig").LayerSurface;
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const Output = @import("output.zig").Output;
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const Server = @import("server.zig").Server;
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const Server = @import("server.zig");
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const View = @import("view.zig").View;
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const ViewStack = @import("view_stack.zig").ViewStack;
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@ -5,7 +5,7 @@ const util = @import("util.zig");
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const Box = @import("box.zig").Box;
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const Log = @import("log.zig").Log;
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const Output = @import("output.zig").Output;
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const Server = @import("server.zig").Server;
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const Server = @import("server.zig");
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const Seat = @import("seat.zig").Seat;
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const View = @import("view.zig").View;
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const ViewStack = @import("view_stack.zig").ViewStack;
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325
src/server.zig
325
src/server.zig
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@ -1,4 +1,7 @@
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const Self = @This();
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const std = @import("std");
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const c = @import("c.zig");
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const Config = @import("config.zig").Config;
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@ -10,196 +13,192 @@ const Root = @import("root.zig").Root;
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const View = @import("view.zig").View;
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const ViewStack = @import("view_stack.zig").ViewStack;
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pub const Server = struct {
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const Self = @This();
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allocator: *std.mem.Allocator,
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allocator: *std.mem.Allocator,
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wl_display: *c.wl_display,
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wl_event_loop: *c.wl_event_loop,
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wlr_backend: *c.wlr_backend,
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noop_backend: *c.wlr_backend,
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wlr_renderer: *c.wlr_renderer,
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wl_display: *c.wl_display,
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wl_event_loop: *c.wl_event_loop,
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wlr_backend: *c.wlr_backend,
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noop_backend: *c.wlr_backend,
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wlr_renderer: *c.wlr_renderer,
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wlr_xdg_shell: *c.wlr_xdg_shell,
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wlr_layer_shell: *c.wlr_layer_shell_v1,
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wlr_xdg_shell: *c.wlr_xdg_shell,
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wlr_layer_shell: *c.wlr_layer_shell_v1,
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decoration_manager: DecorationManager,
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input_manager: InputManager,
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root: Root,
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config: Config,
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decoration_manager: DecorationManager,
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input_manager: InputManager,
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root: Root,
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config: Config,
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listen_new_output: c.wl_listener,
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listen_new_xdg_surface: c.wl_listener,
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listen_new_layer_surface: c.wl_listener,
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listen_new_output: c.wl_listener,
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listen_new_xdg_surface: c.wl_listener,
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listen_new_layer_surface: c.wl_listener,
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pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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self.allocator = allocator;
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pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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self.allocator = allocator;
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// The Wayland display is managed by libwayland. It handles accepting
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// clients from the Unix socket, managing Wayland globals, and so on.
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self.wl_display = c.wl_display_create() orelse
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return error.CantCreateWlDisplay;
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errdefer c.wl_display_destroy(self.wl_display);
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// The Wayland display is managed by libwayland. It handles accepting
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// clients from the Unix socket, managing Wayland globals, and so on.
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self.wl_display = c.wl_display_create() orelse
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return error.CantCreateWlDisplay;
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errdefer c.wl_display_destroy(self.wl_display);
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// Should never return null if the display was created successfully
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self.wl_event_loop = c.wl_display_get_event_loop(self.wl_display) orelse
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return error.CantGetEventLoop;
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// Should never return null if the display was created successfully
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self.wl_event_loop = c.wl_display_get_event_loop(self.wl_display) orelse
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return error.CantGetEventLoop;
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// The wlr_backend abstracts the input/output hardware. Autocreate chooses
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// the best option based on the environment, for example DRM when run from
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// a tty or wayland if WAYLAND_DISPLAY is set. This frees itself when the
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// wl_display is destroyed.
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self.wlr_backend = c.river_wlr_backend_autocreate(self.wl_display) orelse
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return error.CantCreateWlrBackend;
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// The wlr_backend abstracts the input/output hardware. Autocreate chooses
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// the best option based on the environment, for example DRM when run from
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// a tty or wayland if WAYLAND_DISPLAY is set. This frees itself when the
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// wl_display is destroyed.
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self.wlr_backend = c.river_wlr_backend_autocreate(self.wl_display) orelse
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return error.CantCreateWlrBackend;
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// This backend is used to create a noop output for use when no actual
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// outputs are available. This frees itself when the wl_display is destroyed.
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self.noop_backend = c.river_wlr_noop_backend_create(self.wl_display) orelse
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return error.CantCreateNoopBackend;
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// This backend is used to create a noop output for use when no actual
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// outputs are available. This frees itself when the wl_display is destroyed.
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self.noop_backend = c.river_wlr_noop_backend_create(self.wl_display) orelse
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return error.CantCreateNoopBackend;
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// If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
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// The renderer is responsible for defining the various pixel formats it
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// supports for shared memory, this configures that for clients.
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self.wlr_renderer = c.river_wlr_backend_get_renderer(self.wlr_backend) orelse
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return error.CantGetWlrRenderer;
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// TODO: Handle failure after https://github.com/swaywm/wlroots/pull/2080
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c.wlr_renderer_init_wl_display(self.wlr_renderer, self.wl_display); // orelse
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// return error.CantInitWlDisplay;
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// If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
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// The renderer is responsible for defining the various pixel formats it
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// supports for shared memory, this configures that for clients.
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self.wlr_renderer = c.river_wlr_backend_get_renderer(self.wlr_backend) orelse
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return error.CantGetWlrRenderer;
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// TODO: Handle failure after https://github.com/swaywm/wlroots/pull/2080
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c.wlr_renderer_init_wl_display(self.wlr_renderer, self.wl_display); // orelse
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// return error.CantInitWlDisplay;
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self.wlr_xdg_shell = c.wlr_xdg_shell_create(self.wl_display) orelse
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return error.CantCreateWlrXdgShell;
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self.wlr_xdg_shell = c.wlr_xdg_shell_create(self.wl_display) orelse
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return error.CantCreateWlrXdgShell;
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self.wlr_layer_shell = c.wlr_layer_shell_v1_create(self.wl_display) orelse
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return error.CantCreateWlrLayerShell;
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self.wlr_layer_shell = c.wlr_layer_shell_v1_create(self.wl_display) orelse
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return error.CantCreateWlrLayerShell;
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try self.decoration_manager.init(self);
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try self.root.init(self);
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// Must be called after root is initialized
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try self.input_manager.init(self);
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try self.config.init(self.allocator);
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try self.decoration_manager.init(self);
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try self.root.init(self);
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// Must be called after root is initialized
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try self.input_manager.init(self);
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try self.config.init(self.allocator);
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// These all free themselves when the wl_display is destroyed
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_ = c.wlr_compositor_create(self.wl_display, self.wlr_renderer) orelse
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return error.CantCreateWlrCompositor;
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_ = c.wlr_data_device_manager_create(self.wl_display) orelse
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return error.CantCreateWlrDataDeviceManager;
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_ = c.wlr_screencopy_manager_v1_create(self.wl_display) orelse
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return error.CantCreateWlrScreencopyManager;
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_ = c.wlr_xdg_output_manager_v1_create(self.wl_display, self.root.wlr_output_layout) orelse
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return error.CantCreateWlrOutputManager;
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// These all free themselves when the wl_display is destroyed
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_ = c.wlr_compositor_create(self.wl_display, self.wlr_renderer) orelse
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return error.CantCreateWlrCompositor;
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_ = c.wlr_data_device_manager_create(self.wl_display) orelse
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return error.CantCreateWlrDataDeviceManager;
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_ = c.wlr_screencopy_manager_v1_create(self.wl_display) orelse
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return error.CantCreateWlrScreencopyManager;
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_ = c.wlr_xdg_output_manager_v1_create(self.wl_display, self.root.wlr_output_layout) orelse
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return error.CantCreateWlrOutputManager;
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// Register listeners for events on our globals
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self.listen_new_output.notify = handleNewOutput;
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c.wl_signal_add(&self.wlr_backend.events.new_output, &self.listen_new_output);
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// Register listeners for events on our globals
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self.listen_new_output.notify = handleNewOutput;
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c.wl_signal_add(&self.wlr_backend.events.new_output, &self.listen_new_output);
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self.listen_new_xdg_surface.notify = handleNewXdgSurface;
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c.wl_signal_add(&self.wlr_xdg_shell.events.new_surface, &self.listen_new_xdg_surface);
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self.listen_new_xdg_surface.notify = handleNewXdgSurface;
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c.wl_signal_add(&self.wlr_xdg_shell.events.new_surface, &self.listen_new_xdg_surface);
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self.listen_new_layer_surface.notify = handleNewLayerSurface;
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c.wl_signal_add(&self.wlr_layer_shell.events.new_surface, &self.listen_new_layer_surface);
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}
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self.listen_new_layer_surface.notify = handleNewLayerSurface;
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c.wl_signal_add(&self.wlr_layer_shell.events.new_surface, &self.listen_new_layer_surface);
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/// Free allocated memory and clean up
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pub fn deinit(self: *Self) void {
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// Note: order is important here
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c.wl_display_destroy_clients(self.wl_display);
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c.wl_display_destroy(self.wl_display);
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self.input_manager.deinit();
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self.root.deinit();
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}
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/// Create the socket, set WAYLAND_DISPLAY, and start the backend
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pub fn start(self: Self) !void {
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// Add a Unix socket to the Wayland display.
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const socket = c.wl_display_add_socket_auto(self.wl_display) orelse
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return error.CantAddSocket;
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// Start the backend. This will enumerate outputs and inputs, become the DRM
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// master, etc
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if (!c.river_wlr_backend_start(self.wlr_backend)) {
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return error.CantStartBackend;
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}
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/// Free allocated memory and clean up
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pub fn deinit(self: *Self) void {
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// Note: order is important here
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c.wl_display_destroy_clients(self.wl_display);
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c.wl_display_destroy(self.wl_display);
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self.input_manager.deinit();
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self.root.deinit();
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// Set the WAYLAND_DISPLAY environment variable to our socket
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if (c.setenv("WAYLAND_DISPLAY", socket, 1) == -1) {
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return error.CantSetEnv;
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}
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}
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/// Enter the wayland event loop and block until the compositor is exited
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pub fn run(self: Self) void {
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c.wl_display_run(self.wl_display);
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}
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fn handleNewOutput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_new_output", listener.?);
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const wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
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Log.Debug.log("New output {}", .{wlr_output.name});
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self.root.addOutput(wlr_output);
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}
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fn handleNewXdgSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is raised when wlr_xdg_shell receives a new xdg surface from a
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// client, either a toplevel (application window) or popup.
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const self = @fieldParentPtr(Self, "listen_new_xdg_surface", listener.?);
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const wlr_xdg_surface = @ptrCast(*c.wlr_xdg_surface, @alignCast(@alignOf(*c.wlr_xdg_surface), data));
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if (wlr_xdg_surface.role == .WLR_XDG_SURFACE_ROLE_POPUP) {
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Log.Debug.log("New xdg_popup", .{});
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return;
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}
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/// Create the socket, set WAYLAND_DISPLAY, and start the backend
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pub fn start(self: Self) !void {
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// Add a Unix socket to the Wayland display.
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const socket = c.wl_display_add_socket_auto(self.wl_display) orelse
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return error.CantAddSocket;
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Log.Debug.log("New xdg_toplevel", .{});
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// Start the backend. This will enumerate outputs and inputs, become the DRM
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// master, etc
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if (!c.river_wlr_backend_start(self.wlr_backend)) {
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return error.CantStartBackend;
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}
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self.input_manager.default_seat.focused_output.addView(wlr_xdg_surface);
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}
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// Set the WAYLAND_DISPLAY environment variable to our socket
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if (c.setenv("WAYLAND_DISPLAY", socket, 1) == -1) {
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return error.CantSetEnv;
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}
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}
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/// This event is raised when the layer_shell recieves a new surface from a client.
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fn handleNewLayerSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_new_layer_surface", listener.?);
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const wlr_layer_surface = @ptrCast(
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*c.wlr_layer_surface_v1,
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@alignCast(@alignOf(*c.wlr_layer_surface_v1), data),
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);
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/// Enter the wayland event loop and block until the compositor is exited
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pub fn run(self: Self) void {
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c.wl_display_run(self.wl_display);
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}
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Log.Debug.log(
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"New layer surface: namespace {}, layer {}, anchor {}, size {}x{}, margin ({},{},{},{}), exclusive_zone {}",
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.{
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wlr_layer_surface.namespace,
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wlr_layer_surface.client_pending.layer,
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wlr_layer_surface.client_pending.anchor,
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wlr_layer_surface.client_pending.desired_width,
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wlr_layer_surface.client_pending.desired_height,
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wlr_layer_surface.client_pending.margin.top,
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wlr_layer_surface.client_pending.margin.right,
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wlr_layer_surface.client_pending.margin.bottom,
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wlr_layer_surface.client_pending.margin.left,
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wlr_layer_surface.client_pending.exclusive_zone,
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},
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);
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fn handleNewOutput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_new_output", listener.?);
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const wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
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Log.Debug.log("New output {}", .{wlr_output.name});
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self.root.addOutput(wlr_output);
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}
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fn handleNewXdgSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is raised when wlr_xdg_shell receives a new xdg surface from a
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// client, either a toplevel (application window) or popup.
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const self = @fieldParentPtr(Self, "listen_new_xdg_surface", listener.?);
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const wlr_xdg_surface = @ptrCast(*c.wlr_xdg_surface, @alignCast(@alignOf(*c.wlr_xdg_surface), data));
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if (wlr_xdg_surface.role == .WLR_XDG_SURFACE_ROLE_POPUP) {
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Log.Debug.log("New xdg_popup", .{});
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// If the new layer surface does not have an output assigned to it, use the
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// first output or close the surface if none are available.
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if (wlr_layer_surface.output == null) {
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if (self.root.outputs.first) |node| {
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const output = &node.data;
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Log.Debug.log(
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"New layer surface had null output, assigning it to output {}",
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.{output.wlr_output.name},
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);
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wlr_layer_surface.output = output.wlr_output;
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} else {
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Log.Error.log(
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"No output available for layer surface '{}'",
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.{wlr_layer_surface.namespace},
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);
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c.wlr_layer_surface_v1_close(wlr_layer_surface);
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return;
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}
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Log.Debug.log("New xdg_toplevel", .{});
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self.input_manager.default_seat.focused_output.addView(wlr_xdg_surface);
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}
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/// This event is raised when the layer_shell recieves a new surface from a client.
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fn handleNewLayerSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_new_layer_surface", listener.?);
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const wlr_layer_surface = @ptrCast(
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*c.wlr_layer_surface_v1,
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@alignCast(@alignOf(*c.wlr_layer_surface_v1), data),
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);
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Log.Debug.log(
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"New layer surface: namespace {}, layer {}, anchor {}, size {}x{}, margin ({},{},{},{}), exclusive_zone {}",
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.{
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wlr_layer_surface.namespace,
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wlr_layer_surface.client_pending.layer,
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wlr_layer_surface.client_pending.anchor,
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wlr_layer_surface.client_pending.desired_width,
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wlr_layer_surface.client_pending.desired_height,
|
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wlr_layer_surface.client_pending.margin.top,
|
||||
wlr_layer_surface.client_pending.margin.right,
|
||||
wlr_layer_surface.client_pending.margin.bottom,
|
||||
wlr_layer_surface.client_pending.margin.left,
|
||||
wlr_layer_surface.client_pending.exclusive_zone,
|
||||
},
|
||||
);
|
||||
|
||||
// If the new layer surface does not have an output assigned to it, use the
|
||||
// first output or close the surface if none are available.
|
||||
if (wlr_layer_surface.output == null) {
|
||||
if (self.root.outputs.first) |node| {
|
||||
const output = &node.data;
|
||||
Log.Debug.log(
|
||||
"New layer surface had null output, assigning it to output {}",
|
||||
.{output.wlr_output.name},
|
||||
);
|
||||
wlr_layer_surface.output = output.wlr_output;
|
||||
} else {
|
||||
Log.Error.log(
|
||||
"No output available for layer surface '{}'",
|
||||
.{wlr_layer_surface.namespace},
|
||||
);
|
||||
c.wlr_layer_surface_v1_close(wlr_layer_surface);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const output = @ptrCast(*Output, @alignCast(@alignOf(*Output), wlr_layer_surface.output.*.data));
|
||||
output.addLayerSurface(wlr_layer_surface) catch unreachable;
|
||||
}
|
||||
};
|
||||
const output = @ptrCast(*Output, @alignCast(@alignOf(*Output), wlr_layer_surface.output.*.data));
|
||||
output.addLayerSurface(wlr_layer_surface) catch unreachable;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue