Make Server a toplevel struct

This commit is contained in:
Isaac Freund 2020-05-02 16:20:32 +02:00
parent ce05dddea3
commit 5dbff2c018
No known key found for this signature in database
GPG key ID: 86DED400DDFD7A11
6 changed files with 167 additions and 168 deletions

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@ -2,7 +2,7 @@ const std = @import("std");
const c = @import("c.zig");
const Decoration = @import("decoration.zig").Decoration;
const Server = @import("server.zig").Server;
const Server = @import("server.zig");
pub const DecorationManager = struct {
const Self = @This();

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@ -3,7 +3,7 @@ const c = @import("c.zig");
const Log = @import("log.zig").Log;
const Seat = @import("seat.zig").Seat;
const Server = @import("server.zig").Server;
const Server = @import("server.zig");
pub const InputManager = struct {
const Self = @This();

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@ -2,7 +2,7 @@ const std = @import("std");
const c = @import("c.zig");
const Log = @import("log.zig").Log;
const Server = @import("server.zig").Server;
const Server = @import("server.zig");
pub fn main() !void {
Log.init(Log.Debug);

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@ -4,7 +4,7 @@ const c = @import("c.zig");
const Box = @import("box.zig");
const LayerSurface = @import("layer_surface.zig").LayerSurface;
const Output = @import("output.zig").Output;
const Server = @import("server.zig").Server;
const Server = @import("server.zig");
const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack;

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@ -5,7 +5,7 @@ const util = @import("util.zig");
const Box = @import("box.zig").Box;
const Log = @import("log.zig").Log;
const Output = @import("output.zig").Output;
const Server = @import("server.zig").Server;
const Server = @import("server.zig");
const Seat = @import("seat.zig").Seat;
const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack;

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@ -1,4 +1,7 @@
const Self = @This();
const std = @import("std");
const c = @import("c.zig");
const Config = @import("config.zig").Config;
@ -10,30 +13,27 @@ const Root = @import("root.zig").Root;
const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack;
pub const Server = struct {
const Self = @This();
allocator: *std.mem.Allocator,
allocator: *std.mem.Allocator,
wl_display: *c.wl_display,
wl_event_loop: *c.wl_event_loop,
wlr_backend: *c.wlr_backend,
noop_backend: *c.wlr_backend,
wlr_renderer: *c.wlr_renderer,
wl_display: *c.wl_display,
wl_event_loop: *c.wl_event_loop,
wlr_backend: *c.wlr_backend,
noop_backend: *c.wlr_backend,
wlr_renderer: *c.wlr_renderer,
wlr_xdg_shell: *c.wlr_xdg_shell,
wlr_layer_shell: *c.wlr_layer_shell_v1,
wlr_xdg_shell: *c.wlr_xdg_shell,
wlr_layer_shell: *c.wlr_layer_shell_v1,
decoration_manager: DecorationManager,
input_manager: InputManager,
root: Root,
config: Config,
decoration_manager: DecorationManager,
input_manager: InputManager,
root: Root,
config: Config,
listen_new_output: c.wl_listener,
listen_new_xdg_surface: c.wl_listener,
listen_new_layer_surface: c.wl_listener,
listen_new_output: c.wl_listener,
listen_new_xdg_surface: c.wl_listener,
listen_new_layer_surface: c.wl_listener,
pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
self.allocator = allocator;
// The Wayland display is managed by libwayland. It handles accepting
@ -98,19 +98,19 @@ pub const Server = struct {
self.listen_new_layer_surface.notify = handleNewLayerSurface;
c.wl_signal_add(&self.wlr_layer_shell.events.new_surface, &self.listen_new_layer_surface);
}
}
/// Free allocated memory and clean up
pub fn deinit(self: *Self) void {
/// Free allocated memory and clean up
pub fn deinit(self: *Self) void {
// Note: order is important here
c.wl_display_destroy_clients(self.wl_display);
c.wl_display_destroy(self.wl_display);
self.input_manager.deinit();
self.root.deinit();
}
}
/// Create the socket, set WAYLAND_DISPLAY, and start the backend
pub fn start(self: Self) !void {
/// Create the socket, set WAYLAND_DISPLAY, and start the backend
pub fn start(self: Self) !void {
// Add a Unix socket to the Wayland display.
const socket = c.wl_display_add_socket_auto(self.wl_display) orelse
return error.CantAddSocket;
@ -125,21 +125,21 @@ pub const Server = struct {
if (c.setenv("WAYLAND_DISPLAY", socket, 1) == -1) {
return error.CantSetEnv;
}
}
}
/// Enter the wayland event loop and block until the compositor is exited
pub fn run(self: Self) void {
/// Enter the wayland event loop and block until the compositor is exited
pub fn run(self: Self) void {
c.wl_display_run(self.wl_display);
}
}
fn handleNewOutput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
fn handleNewOutput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const self = @fieldParentPtr(Self, "listen_new_output", listener.?);
const wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
Log.Debug.log("New output {}", .{wlr_output.name});
self.root.addOutput(wlr_output);
}
}
fn handleNewXdgSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
fn handleNewXdgSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// This event is raised when wlr_xdg_shell receives a new xdg surface from a
// client, either a toplevel (application window) or popup.
const self = @fieldParentPtr(Self, "listen_new_xdg_surface", listener.?);
@ -153,10 +153,10 @@ pub const Server = struct {
Log.Debug.log("New xdg_toplevel", .{});
self.input_manager.default_seat.focused_output.addView(wlr_xdg_surface);
}
}
/// This event is raised when the layer_shell recieves a new surface from a client.
fn handleNewLayerSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
/// This event is raised when the layer_shell recieves a new surface from a client.
fn handleNewLayerSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const self = @fieldParentPtr(Self, "listen_new_layer_surface", listener.?);
const wlr_layer_surface = @ptrCast(
*c.wlr_layer_surface_v1,
@ -201,5 +201,4 @@ pub const Server = struct {
const output = @ptrCast(*Output, @alignCast(@alignOf(*Output), wlr_layer_surface.output.*.data));
output.addLayerSurface(wlr_layer_surface) catch unreachable;
}
};
}