diff --git a/src/output.zig b/src/output.zig index 1e0d421..c345bdd 100644 --- a/src/output.zig +++ b/src/output.zig @@ -4,107 +4,104 @@ const c = @import("c.zig").c; const Output = struct { server: *Server, wlr_output: *c.wlr_output, - frame: c.wl_listener, -}; + listen_frame: c.wl_listener, -fn output_frame(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void { - // This function is called every time an output is ready to display a frame, - // generally at the output's refresh rate (e.g. 60Hz). - var output = @fieldParentPtr(Output, "frame", listener); - var renderer = output.*.server.*.renderer; + pub fn init(server: *Server, wlr_output: *c.wlr_output) !@This() { + // Some backends don't have modes. DRM+KMS does, and we need to set a mode + // before we can use the output. The mode is a tuple of (width, height, + // refresh rate), and each monitor supports only a specific set of modes. We + // just pick the monitor's preferred mode, a more sophisticated compositor + // would let the user configure it. - var now: c.struct_timespec = undefined; - _ = c.clock_gettime(c.CLOCK_MONOTONIC, &now); - - // wlr_output_attach_render makes the OpenGL context current. - if (!c.wlr_output_attach_render(output.*.wlr_output, null)) { - return; - } - // The "effective" resolution can change if you rotate your outputs. - var width: c_int = undefined; - var height: c_int = undefined; - c.wlr_output_effective_resolution(output.*.wlr_output, &width, &height); - // Begin the renderer (calls glViewport and some other GL sanity checks) - c.wlr_renderer_begin(renderer, width, height); - - const color = [_]f32{ 0.3, 0.3, 0.3, 1.0 }; - c.wlr_renderer_clear(renderer, &color); - - // Each subsequent window we render is rendered on top of the last. Because - // our view list is ordered front-to-back, we iterate over it backwards. - for (output.*.server.views.span()) |*view| { - if (!view.*.mapped) { - // An unmapped view should not be rendered. - continue; + // if not empty + if (c.wl_list_empty(&wlr_output.*.modes) == 0) { + const mode = c.wlr_output_preferred_mode(wlr_output); + c.wlr_output_set_mode(wlr_output, mode); + c.wlr_output_enable(wlr_output, true); + if (!c.wlr_output_commit(wlr_output)) { + return error.CantCommitWlrOutputMode; + } } - var rdata = RenderData{ - .output = output.*.wlr_output, - .view = view, - .renderer = renderer, - .when = &now, + + var output = @This(){ + .server = server, + .wlr_output = wlr_output, + .listen_frame = c.wl_listener{ + .link = undefined, + .notify = handle_frame, + }, }; - // This calls our render_surface function for each surface among the - // xdg_surface's toplevel and popups. - c.wlr_xdg_surface_for_each_surface(view.*.xdg_surface, render_surface, &rdata); + + // Sets up a listener for the frame notify event. + c.wl_signal_add(&wlr_output.*.events.frame, &output.*.listen_frame); + + // Add the new output to the layout. The add_auto function arranges outputs + // from left-to-right in the order they appear. A more sophisticated + // compositor would let the user configure the arrangement of outputs in the + // layout. + c.wlr_output_layout_add_auto(server.output_layout, wlr_output); + + // Creating the global adds a wl_output global to the display, which Wayland + // clients can see to find out information about the output (such as + // DPI, scale factor, manufacturer, etc). + c.wlr_output_create_global(wlr_output); + + return output; } - // Hardware cursors are rendered by the GPU on a separate plane, and can be - // moved around without re-rendering what's beneath them - which is more - // efficient. However, not all hardware supports hardware cursors. For this - // reason, wlroots provides a software fallback, which we ask it to render - // here. wlr_cursor handles configuring hardware vs software cursors for you, - // and this function is a no-op when hardware cursors are in use. - c.wlr_output_render_software_cursors(output.*.wlr_output, null); + fn handle_frame(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void { + // This function is called every time an output is ready to display a frame, + // generally at the output's refresh rate (e.g. 60Hz). + var output = @fieldParentPtr(Output, "frame", listener); + var renderer = output.*.server.*.renderer; - // Conclude rendering and swap the buffers, showing the final frame - // on-screen. - c.wlr_renderer_end(renderer); - // TODO: handle failure - _ = c.wlr_output_commit(output.*.wlr_output); -} + var now: c.struct_timespec = undefined; + _ = c.clock_gettime(c.CLOCK_MONOTONIC, &now); -fn server_new_output(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void { - var server = @fieldParentPtr(Server, "new_output", listener); - var wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data)); - - // Some backends don't have modes. DRM+KMS does, and we need to set a mode - // before we can use the output. The mode is a tuple of (width, height, - // refresh rate), and each monitor supports only a specific set of modes. We - // just pick the monitor's preferred mode, a more sophisticated compositor - // would let the user configure it. - - // if not empty - if (c.wl_list_empty(&wlr_output.*.modes) == 0) { - var mode = c.wlr_output_preferred_mode(wlr_output); - c.wlr_output_set_mode(wlr_output, mode); - c.wlr_output_enable(wlr_output, true); - if (!c.wlr_output_commit(wlr_output)) { + // wlr_output_attach_render makes the OpenGL context current. + if (!c.wlr_output_attach_render(output.*.wlr_output, null)) { return; } + // The "effective" resolution can change if you rotate your outputs. + var width: c_int = undefined; + var height: c_int = undefined; + c.wlr_output_effective_resolution(output.*.wlr_output, &width, &height); + // Begin the renderer (calls glViewport and some other GL sanity checks) + c.wlr_renderer_begin(renderer, width, height); + + const color = [_]f32{ 0.3, 0.3, 0.3, 1.0 }; + c.wlr_renderer_clear(renderer, &color); + + // Each subsequent window we render is rendered on top of the last. Because + // our view list is ordered front-to-back, we iterate over it backwards. + for (output.*.server.views.span()) |*view| { + if (!view.*.mapped) { + // An unmapped view should not be rendered. + continue; + } + var rdata = RenderData{ + .output = output.*.wlr_output, + .view = view, + .renderer = renderer, + .when = &now, + }; + // This calls our render_surface function for each surface among the + // xdg_surface's toplevel and popups. + c.wlr_xdg_surface_for_each_surface(view.*.xdg_surface, render_surface, &rdata); + } + + // Hardware cursors are rendered by the GPU on a separate plane, and can be + // moved around without re-rendering what's beneath them - which is more + // efficient. However, not all hardware supports hardware cursors. For this + // reason, wlroots provides a software fallback, which we ask it to render + // here. wlr_cursor handles configuring hardware vs software cursors for you, + // and this function is a no-op when hardware cursors are in use. + c.wlr_output_render_software_cursors(output.*.wlr_output, null); + + // Conclude rendering and swap the buffers, showing the final frame + // on-screen. + c.wlr_renderer_end(renderer); + // TODO: handle failure + _ = c.wlr_output_commit(output.*.wlr_output); } - - // Allocates and configures our state for this output - server.*.outputs.append(Output{ - .server = undefined, - .wlr_output = undefined, - .frame = undefined, - }) catch unreachable; - var output = &server.*.outputs.span()[server.*.outputs.span().len - 1]; - output.*.wlr_output = wlr_output; - output.*.server = server; - - // Sets up a listener for the frame notify event. - output.*.frame.notify = output_frame; - c.wl_signal_add(&wlr_output.*.events.frame, &output.*.frame); - - // Adds this to the output layout. The add_auto function arranges outputs - // from left-to-right in the order they appear. A more sophisticated - // compositor would let the user configure the arrangement of outputs in the - // layout. - c.wlr_output_layout_add_auto(server.*.output_layout, wlr_output); - - // Creating the global adds a wl_output global to the display, which Wayland - // clients can see to find out information about the output (such as - // DPI, scale factor, manufacturer, etc). - c.wlr_output_create_global(wlr_output); -} +}; diff --git a/src/server.zig b/src/server.zig index d1e0002..54d3efe 100644 --- a/src/server.zig +++ b/src/server.zig @@ -69,7 +69,7 @@ pub const Server = struct { /// Create the socket, set WAYLAND_DISPLAY, and start the backend pub fn start(self: @This()) !void { // Add a Unix socket to the Wayland display. - const socket = c.wl_display_add_socket_auto(self.wl_display) orelse; + const socket = c.wl_display_add_socket_auto(self.wl_display) orelse return error.CantAddSocket; // Start the backend. This will enumerate outputs and inputs, become the DRM @@ -114,4 +114,12 @@ pub const Server = struct { } return true; } + + fn handle_new_output(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void { + var server = @fieldParentPtr(Server, "new_output", listener); + var wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data)); + + // TODO: Handle failure + server.outputs.append(Output.init(server, wlr_output) orelse return); + } };