river: always render floating views above layout views

This commit is contained in:
Isaac Freund 2021-04-27 18:28:28 +02:00
parent cccca230f0
commit 7ccb4794c9
2 changed files with 42 additions and 10 deletions

View file

@ -423,8 +423,9 @@ fn handleRequestSetCursor(
} }
/// Find the topmost surface under the output layout coordinates lx/ly /// Find the topmost surface under the output layout coordinates lx/ly
/// returns the surface if found and sets the sx/sy parametes to the /// returns the surface if found and sets the sx/sy parameters to the
/// surface coordinates. /// surface coordinates.
/// This function must be kept in sync with the rendering order in render.zig.
fn surfaceAt(self: Self, lx: f64, ly: f64, sx: *f64, sy: *f64) ?*wlr.Surface { fn surfaceAt(self: Self, lx: f64, ly: f64, sx: *f64, sy: *f64) ?*wlr.Surface {
const root = self.seat.input_manager.server.root; const root = self.seat.input_manager.server.root;
const wlr_output = root.output_layout.outputAt(lx, ly) orelse return null; const wlr_output = root.output_layout.outputAt(lx, ly) orelse return null;
@ -490,15 +491,31 @@ fn layerSurfaceAt(layer: std.TailQueue(LayerSurface), ox: f64, oy: f64, sx: *f64
/// Find the topmost visible view surface (incl. popups) at ox,oy. /// Find the topmost visible view surface (incl. popups) at ox,oy.
fn viewSurfaceAt(output: Output, ox: f64, oy: f64, sx: *f64, sy: *f64) ?*wlr.Surface { fn viewSurfaceAt(output: Output, ox: f64, oy: f64, sx: *f64, sy: *f64) ?*wlr.Surface {
// Focused views are rendered on top, so look for them first. // focused, floating views
var it = ViewStack(View).iter(output.views.first, .forward, output.current.tags, surfaceAtFilter); var it = ViewStack(View).iter(output.views.first, .forward, output.current.tags, surfaceAtFilter);
while (it.next()) |view| { while (it.next()) |view| {
if (view.current.focus == 0) continue; if (view.current.focus == 0 or !view.current.float) continue;
if (view.surfaceAt(ox, oy, sx, sy)) |found| return found; if (view.surfaceAt(ox, oy, sx, sy)) |found| return found;
} }
// non-focused, floating views
it = ViewStack(View).iter(output.views.first, .forward, output.current.tags, surfaceAtFilter); it = ViewStack(View).iter(output.views.first, .forward, output.current.tags, surfaceAtFilter);
while (it.next()) |view| { while (it.next()) |view| {
if (view.current.focus != 0 or !view.current.float) continue;
if (view.surfaceAt(ox, oy, sx, sy)) |found| return found;
}
// focused, non-floating views
it = ViewStack(View).iter(output.views.first, .forward, output.current.tags, surfaceAtFilter);
while (it.next()) |view| {
if (view.current.focus == 0 or view.current.float) continue;
if (view.surfaceAt(ox, oy, sx, sy)) |found| return found;
}
// non-focused, non-floating views
it = ViewStack(View).iter(output.views.first, .forward, output.current.tags, surfaceAtFilter);
while (it.next()) |view| {
if (view.current.focus != 0 or view.current.float) continue;
if (view.surfaceAt(ox, oy, sx, sy)) |found| return found; if (view.surfaceAt(ox, oy, sx, sy)) |found| return found;
} }

View file

@ -45,6 +45,7 @@ const SurfaceRenderData = struct {
opacity: f32, opacity: f32,
}; };
/// The rendering order in this function must be kept in sync with Cursor.surfaceAt()
pub fn renderOutput(output: *Output) void { pub fn renderOutput(output: *Output) void {
const config = &output.root.server.config; const config = &output.root.server.config;
const renderer = output.wlr_output.backend.getRenderer().?; const renderer = output.wlr_output.backend.getRenderer().?;
@ -76,22 +77,36 @@ pub fn renderOutput(output: *Output) void {
renderLayer(output, output.getLayer(.background).*, &now, .toplevels); renderLayer(output, output.getLayer(.background).*, &now, .toplevels);
renderLayer(output, output.getLayer(.bottom).*, &now, .toplevels); renderLayer(output, output.getLayer(.bottom).*, &now, .toplevels);
// The first view in the list is "on top" so iterate in reverse. // The first view in the list is "on top" so always iterate in reverse.
// non-focused, non-floating views
it = ViewStack(View).iter(output.views.last, .reverse, output.current.tags, renderFilter); it = ViewStack(View).iter(output.views.last, .reverse, output.current.tags, renderFilter);
while (it.next()) |view| { while (it.next()) |view| {
// Focused views are rendered on top of normal views, skip them for now if (view.current.focus != 0 or view.current.float) continue;
if (view.current.focus != 0) continue;
renderView(output, view, &now); renderView(output, view, &now);
if (view.draw_borders) renderBorders(output, view, &now); if (view.draw_borders) renderBorders(output, view, &now);
} }
// Render focused views // focused, non-floating views
it = ViewStack(View).iter(output.views.last, .reverse, output.current.tags, renderFilter); it = ViewStack(View).iter(output.views.last, .reverse, output.current.tags, renderFilter);
while (it.next()) |view| { while (it.next()) |view| {
// Skip unfocused views since we already rendered them if (view.current.focus == 0 or view.current.float) continue;
if (view.current.focus == 0) continue; renderView(output, view, &now);
if (view.draw_borders) renderBorders(output, view, &now);
}
// non-focused, floating views
it = ViewStack(View).iter(output.views.last, .reverse, output.current.tags, renderFilter);
while (it.next()) |view| {
if (view.current.focus != 0 or !view.current.float) continue;
renderView(output, view, &now);
if (view.draw_borders) renderBorders(output, view, &now);
}
// focused, floating views
it = ViewStack(View).iter(output.views.last, .reverse, output.current.tags, renderFilter);
while (it.next()) |view| {
if (view.current.focus == 0 or !view.current.float) continue;
renderView(output, view, &now); renderView(output, view, &now);
if (view.draw_borders) renderBorders(output, view, &now); if (view.draw_borders) renderBorders(output, view, &now);
} }