From 7ddcebbbab8479ad80574db40aee8e894e411b2e Mon Sep 17 00:00:00 2001 From: Isaac Freund Date: Sat, 2 May 2020 16:35:15 +0200 Subject: [PATCH] Make Seat a toplevel struct --- src/command.zig | 2 +- src/command/close_view.zig | 2 +- src/command/exit_compositor.zig | 2 +- src/command/focus_output.zig | 2 +- src/command/focus_tags.zig | 2 +- src/command/focus_view.zig | 2 +- src/command/modify_master_count.zig | 2 +- src/command/modify_master_factor.zig | 2 +- src/command/send_to_output.zig | 2 +- src/command/set_view_tags.zig | 2 +- src/command/spawn.zig | 2 +- src/command/toggle_float.zig | 2 +- src/command/toggle_tags.zig | 2 +- src/command/toggle_view_tags.zig | 2 +- src/command/zoom.zig | 2 +- src/cursor.zig | 2 +- src/input_manager.zig | 2 +- src/keyboard.zig | 2 +- src/seat.zig | 438 +++++++++++++-------------- 19 files changed, 236 insertions(+), 238 deletions(-) diff --git a/src/command.zig b/src/command.zig index d14831a..0c46c86 100644 --- a/src/command.zig +++ b/src/command.zig @@ -1,4 +1,4 @@ -const Seat = @import("seat.zig").Seat; +const Seat = @import("seat.zig"); pub const Direction = enum { Next, diff --git a/src/command/close_view.zig b/src/command/close_view.zig index 1724b57..774307a 100644 --- a/src/command/close_view.zig +++ b/src/command/close_view.zig @@ -1,7 +1,7 @@ const c = @import("../c.zig"); const Arg = @import("../command.zig").Arg; -const Seat = @import("../seat.zig").Seat; +const Seat = @import("../seat.zig"); /// Close the focused view, if any. pub fn close_view(seat: *Seat, arg: Arg) void { diff --git a/src/command/exit_compositor.zig b/src/command/exit_compositor.zig index ff620ee..215f17f 100644 --- a/src/command/exit_compositor.zig +++ b/src/command/exit_compositor.zig @@ -1,7 +1,7 @@ const c = @import("../c.zig"); const Arg = @import("../command.zig").Arg; -const Seat = @import("../seat.zig").Seat; +const Seat = @import("../seat.zig"); /// Exit the compositor, terminating the wayland session. pub fn exitCompositor(seat: *Seat, arg: Arg) void { diff --git a/src/command/focus_output.zig b/src/command/focus_output.zig index 368bb96..a574dba 100644 --- a/src/command/focus_output.zig +++ b/src/command/focus_output.zig @@ -3,7 +3,7 @@ const std = @import("std"); const Arg = @import("../command.zig").Arg; const Output = @import("../output.zig").Output; -const Seat = @import("../seat.zig").Seat; +const Seat = @import("../seat.zig"); /// Focus either the next or the previous output, depending on the bool passed. /// Does nothing if there is only one output. diff --git a/src/command/focus_tags.zig b/src/command/focus_tags.zig index 941a129..be2ce74 100644 --- a/src/command/focus_tags.zig +++ b/src/command/focus_tags.zig @@ -1,7 +1,7 @@ const c = @import("../c.zig"); const Arg = @import("../command.zig").Arg; -const Seat = @import("../seat.zig").Seat; +const Seat = @import("../seat.zig"); /// Switch focus to the passed tags. pub fn focusTags(seat: *Seat, arg: Arg) void { diff --git a/src/command/focus_view.zig b/src/command/focus_view.zig index ec51b83..fce180f 100644 --- a/src/command/focus_view.zig +++ b/src/command/focus_view.zig @@ -1,7 +1,7 @@ const c = @import("../c.zig"); const Arg = @import("../command.zig").Arg; -const Seat = @import("../seat.zig").Seat; +const Seat = @import("../seat.zig"); const View = @import("../view.zig").View; const ViewStack = @import("../view_stack.zig").ViewStack; diff --git a/src/command/modify_master_count.zig b/src/command/modify_master_count.zig index 6c64091..70a8ea5 100644 --- a/src/command/modify_master_count.zig +++ b/src/command/modify_master_count.zig @@ -2,7 +2,7 @@ const c = @import("../c.zig"); const std = @import("std"); const Arg = @import("../command.zig").Arg; -const Seat = @import("../seat.zig").Seat; +const Seat = @import("../seat.zig"); /// Modify the number of master views pub fn modifyMasterCount(seat: *Seat, arg: Arg) void { diff --git a/src/command/modify_master_factor.zig b/src/command/modify_master_factor.zig index c522485..7c14fb8 100644 --- a/src/command/modify_master_factor.zig +++ b/src/command/modify_master_factor.zig @@ -2,7 +2,7 @@ const c = @import("../c.zig"); const std = @import("std"); const Arg = @import("../command.zig").Arg; -const Seat = @import("../seat.zig").Seat; +const Seat = @import("../seat.zig"); /// Modify the percent of the width of the screen that the master views occupy. pub fn modifyMasterFactor(seat: *Seat, arg: Arg) void { diff --git a/src/command/send_to_output.zig b/src/command/send_to_output.zig index b626f93..e64d606 100644 --- a/src/command/send_to_output.zig +++ b/src/command/send_to_output.zig @@ -3,7 +3,7 @@ const std = @import("std"); const Arg = @import("../command.zig").Arg; const Output = @import("../output.zig").Output; -const Seat = @import("../seat.zig").Seat; +const Seat = @import("../seat.zig"); /// Send the focused view to the the next or the previous output, depending on /// the bool passed. Does nothing if there is only one output. diff --git a/src/command/set_view_tags.zig b/src/command/set_view_tags.zig index 7bc4d87..7c6c942 100644 --- a/src/command/set_view_tags.zig +++ b/src/command/set_view_tags.zig @@ -1,7 +1,7 @@ const c = @import("../c.zig"); const Arg = @import("../command.zig").Arg; -const Seat = @import("../seat.zig").Seat; +const Seat = @import("../seat.zig"); /// Set the tags of the focused view. pub fn setViewTags(seat: *Seat, arg: Arg) void { diff --git a/src/command/spawn.zig b/src/command/spawn.zig index 495cb94..e4cfdd6 100644 --- a/src/command/spawn.zig +++ b/src/command/spawn.zig @@ -3,7 +3,7 @@ const std = @import("std"); const Arg = @import("../command.zig").Arg; const Log = @import("../log.zig").Log; -const Seat = @import("../seat.zig").Seat; +const Seat = @import("../seat.zig"); /// Spawn a program. pub fn spawn(seat: *Seat, arg: Arg) void { diff --git a/src/command/toggle_float.zig b/src/command/toggle_float.zig index 38250b8..33a83fb 100644 --- a/src/command/toggle_float.zig +++ b/src/command/toggle_float.zig @@ -1,7 +1,7 @@ const c = @import("../c.zig"); const Arg = @import("../command.zig").Arg; -const Seat = @import("../seat.zig").Seat; +const Seat = @import("../seat.zig"); /// Make the focused view float or stop floating, depending on its current /// state. diff --git a/src/command/toggle_tags.zig b/src/command/toggle_tags.zig index 16bf4e5..c64b323 100644 --- a/src/command/toggle_tags.zig +++ b/src/command/toggle_tags.zig @@ -1,7 +1,7 @@ const c = @import("../c.zig"); const Arg = @import("../command.zig").Arg; -const Seat = @import("../seat.zig").Seat; +const Seat = @import("../seat.zig"); /// Toggle focus of the passsed tags. pub fn toggleTags(seat: *Seat, arg: Arg) void { diff --git a/src/command/toggle_view_tags.zig b/src/command/toggle_view_tags.zig index a4845f1..0553152 100644 --- a/src/command/toggle_view_tags.zig +++ b/src/command/toggle_view_tags.zig @@ -1,7 +1,7 @@ const c = @import("../c.zig"); const Arg = @import("../command.zig").Arg; -const Seat = @import("../seat.zig").Seat; +const Seat = @import("../seat.zig"); /// Toggle the passed tags of the focused view pub fn toggleViewTags(seat: *Seat, arg: Arg) void { diff --git a/src/command/zoom.zig b/src/command/zoom.zig index b24683e..456fc7c 100644 --- a/src/command/zoom.zig +++ b/src/command/zoom.zig @@ -1,7 +1,7 @@ const c = @import("../c.zig"); const Arg = @import("../command.zig").Arg; -const Seat = @import("../seat.zig").Seat; +const Seat = @import("../seat.zig"); const View = @import("../view.zig").View; const ViewStack = @import("../view_stack.zig").ViewStack; diff --git a/src/cursor.zig b/src/cursor.zig index ba1537c..aabbe10 100644 --- a/src/cursor.zig +++ b/src/cursor.zig @@ -4,7 +4,7 @@ const c = @import("c.zig"); const LayerSurface = @import("layer_surface.zig").LayerSurface; const Log = @import("log.zig").Log; const Output = @import("output.zig").Output; -const Seat = @import("seat.zig").Seat; +const Seat = @import("seat.zig"); const View = @import("view.zig").View; const ViewStack = @import("view_stack.zig").ViewStack; diff --git a/src/input_manager.zig b/src/input_manager.zig index 4a4f841..561e9fa 100644 --- a/src/input_manager.zig +++ b/src/input_manager.zig @@ -5,7 +5,7 @@ const std = @import("std"); const c = @import("c.zig"); const Log = @import("log.zig").Log; -const Seat = @import("seat.zig").Seat; +const Seat = @import("seat.zig"); const Server = @import("server.zig"); const default_seat_name = "default"; diff --git a/src/keyboard.zig b/src/keyboard.zig index 3cd8fb2..313a984 100644 --- a/src/keyboard.zig +++ b/src/keyboard.zig @@ -2,7 +2,7 @@ const std = @import("std"); const c = @import("c.zig"); const Log = @import("log.zig").Log; -const Seat = @import("seat.zig").Seat; +const Seat = @import("seat.zig"); pub const Keyboard = struct { const Self = @This(); diff --git a/src/seat.zig b/src/seat.zig index 8a365c7..cfbcd56 100644 --- a/src/seat.zig +++ b/src/seat.zig @@ -1,3 +1,5 @@ +const Self = @This(); + const c = @import("c.zig"); const std = @import("std"); @@ -15,269 +17,265 @@ const FocusTarget = union(enum) { none: void, }; -pub const Seat = struct { - const Self = @This(); +input_manager: *InputManager, +wlr_seat: *c.wlr_seat, - input_manager: *InputManager, - wlr_seat: *c.wlr_seat, +/// Multiple mice are handled by the same Cursor +cursor: Cursor, - /// Multiple mice are handled by the same Cursor - cursor: Cursor, +/// Mulitple keyboards are handled separately +keyboards: std.TailQueue(Keyboard), - /// Mulitple keyboards are handled separately - keyboards: std.TailQueue(Keyboard), +/// Currently focused output, may be the noop output if no +focused_output: *Output, - /// Currently focused output, may be the noop output if no - focused_output: *Output, +/// Currently focused view if any +focused_view: ?*View, - /// Currently focused view if any - focused_view: ?*View, +/// Stack of views in most recently focused order +/// If there is a currently focused view, it is on top. +focus_stack: ViewStack(*View), - /// Stack of views in most recently focused order - /// If there is a currently focused view, it is on top. - focus_stack: ViewStack(*View), +/// Currently focused layer, if any. While this is non-null, no views may +/// recieve focus. +focused_layer: ?*LayerSurface, - /// Currently focused layer, if any. While this is non-null, no views may - /// recieve focus. - focused_layer: ?*LayerSurface, +listen_request_set_selection: c.wl_listener, - listen_request_set_selection: c.wl_listener, +pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void { + self.input_manager = input_manager; - pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void { - self.input_manager = input_manager; + // This will be automatically destroyed when the display is destroyed + self.wlr_seat = c.wlr_seat_create(input_manager.server.wl_display, name.ptr) orelse + return error.CantCreateWlrSeat; - // This will be automatically destroyed when the display is destroyed - self.wlr_seat = c.wlr_seat_create(input_manager.server.wl_display, name.ptr) orelse - return error.CantCreateWlrSeat; + try self.cursor.init(self); + errdefer self.cursor.destroy(); - try self.cursor.init(self); - errdefer self.cursor.destroy(); + self.keyboards = std.TailQueue(Keyboard).init(); - self.keyboards = std.TailQueue(Keyboard).init(); + self.focused_output = &self.input_manager.server.root.noop_output; - self.focused_output = &self.input_manager.server.root.noop_output; + self.focused_view = null; - self.focused_view = null; + self.focus_stack.init(); - self.focus_stack.init(); + self.focused_layer = null; - self.focused_layer = null; + self.listen_request_set_selection.notify = handleRequestSetSelection; + c.wl_signal_add(&self.wlr_seat.events.request_set_selection, &self.listen_request_set_selection); +} - self.listen_request_set_selection.notify = handleRequestSetSelection; - c.wl_signal_add(&self.wlr_seat.events.request_set_selection, &self.listen_request_set_selection); +pub fn deinit(self: *Self) void { + self.cursor.deinit(); + + while (self.keyboards.pop()) |node| { + self.input_manager.server.allocator.destroy(node); } - pub fn deinit(self: *Self) void { - self.cursor.deinit(); + while (self.focus_stack.first) |node| { + self.focus_stack.remove(node); + self.input_manager.server.allocator.destroy(node); + } +} - while (self.keyboards.pop()) |node| { - self.input_manager.server.allocator.destroy(node); - } +/// Set the current focus. If a visible view is passed it will be focused. +/// If null is passed, the first visible view in the focus stack will be focused. +pub fn focus(self: *Self, _view: ?*View) void { + var view = _view; - while (self.focus_stack.first) |node| { - self.focus_stack.remove(node); - self.input_manager.server.allocator.destroy(node); - } + // While a layer surface is focused, views may not recieve focus + if (self.focused_layer != null) { + std.debug.assert(self.focused_view == null); + return; } - /// Set the current focus. If a visible view is passed it will be focused. - /// If null is passed, the first visible view in the focus stack will be focused. - pub fn focus(self: *Self, _view: ?*View) void { - var view = _view; - - // While a layer surface is focused, views may not recieve focus - if (self.focused_layer != null) { - std.debug.assert(self.focused_view == null); - return; - } - - // If view is null or not currently visible - if (if (view) |v| - v.output != self.focused_output or - v.current_tags & self.focused_output.current_focused_tags == 0 - else - true) { - // Set view to the first currently visible view on in the focus stack if any - var it = ViewStack(*View).iterator( - self.focus_stack.first, - self.focused_output.current_focused_tags, - ); - view = while (it.next()) |node| { - if (node.view.output == self.focused_output) { - break node.view; - } - } else null; - } - - if (view) |view_to_focus| { - // Find or allocate a new node in the focus stack for the target view - var it = self.focus_stack.first; - while (it) |node| : (it = node.next) { - // If the view is found, move it to the top of the stack - if (node.view == view_to_focus) { - const new_focus_node = self.focus_stack.remove(node); - self.focus_stack.push(node); - break; - } - } else { - // The view is not in the stack, so allocate a new node and prepend it - const new_focus_node = self.input_manager.server.allocator.create( - ViewStack(*View).Node, - ) catch unreachable; - new_focus_node.view = view_to_focus; - self.focus_stack.push(new_focus_node); + // If view is null or not currently visible + if (if (view) |v| + v.output != self.focused_output or + v.current_tags & self.focused_output.current_focused_tags == 0 + else + true) { + // Set view to the first currently visible view on in the focus stack if any + var it = ViewStack(*View).iterator( + self.focus_stack.first, + self.focused_output.current_focused_tags, + ); + view = while (it.next()) |node| { + if (node.view.output == self.focused_output) { + break node.view; } - - // Focus the target view - self.setFocusRaw(.{ .view = view_to_focus }); - } else { - // Otherwise clear the focus - self.setFocusRaw(.{ .none = {} }); - } + } else null; } - /// Switch focus to the target, handling unfocus and input inhibition - /// properly. This should only be called directly if dealing with layers. - pub fn setFocusRaw(self: *Self, focus_target: FocusTarget) void { - // If the target is already focused, do nothing - if (switch (focus_target) { - .view => |target_view| target_view == self.focused_view, - .layer => |target_layer| target_layer == self.focused_layer, - .none => false, - }) { - return; - } - - // Obtain the target wlr_surface - const target_wlr_surface = switch (focus_target) { - .view => |target_view| target_view.wlr_surface.?, - .layer => |target_layer| target_layer.wlr_layer_surface.surface.?, - .none => null, - }; - - // If input is not allowed on the target surface (e.g. due to an active - // input inhibitor) do not set focus. If there is no target surface we - // still clear the focus. - if (if (target_wlr_surface) |wlr_surface| - self.input_manager.inputAllowed(wlr_surface) - else - true) { - // First clear the current focus - if (self.focused_view) |current_focus| { - std.debug.assert(self.focused_layer == null); - current_focus.setFocused(false); - self.focused_view = null; - } - if (self.focused_layer) |current_focus| { - std.debug.assert(self.focused_view == null); - self.focused_layer = null; - } - c.wlr_seat_keyboard_clear_focus(self.wlr_seat); - - // Set the new focus - switch (focus_target) { - .view => |target_view| { - std.debug.assert(self.focused_output == target_view.output); - target_view.setFocused(true); - self.focused_view = target_view; - }, - .layer => |target_layer| blk: { - std.debug.assert(self.focused_output == target_layer.output); - self.focused_layer = target_layer; - }, - .none => {}, - } - - // Tell wlroots to send the new keyboard focus if we have a target - if (target_wlr_surface) |wlr_surface| { - const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(self.wlr_seat); - c.wlr_seat_keyboard_notify_enter( - self.wlr_seat, - wlr_surface, - &keyboard.keycodes, - keyboard.num_keycodes, - &keyboard.modifiers, - ); - } - } - } - - /// Handle the unmapping of a view, removing it from the focus stack and - /// setting the focus if needed. - pub fn handleViewUnmap(self: *Self, view: *View) void { - // Remove the node from the focus stack and destroy it. + if (view) |view_to_focus| { + // Find or allocate a new node in the focus stack for the target view var it = self.focus_stack.first; while (it) |node| : (it = node.next) { - if (node.view == view) { - self.focus_stack.remove(node); - self.input_manager.server.allocator.destroy(node); + // If the view is found, move it to the top of the stack + if (node.view == view_to_focus) { + const new_focus_node = self.focus_stack.remove(node); + self.focus_stack.push(node); break; } + } else { + // The view is not in the stack, so allocate a new node and prepend it + const new_focus_node = self.input_manager.server.allocator.create( + ViewStack(*View).Node, + ) catch unreachable; + new_focus_node.view = view_to_focus; + self.focus_stack.push(new_focus_node); } - // If the unmapped view is focused, choose a new focus + // Focus the target view + self.setFocusRaw(.{ .view = view_to_focus }); + } else { + // Otherwise clear the focus + self.setFocusRaw(.{ .none = {} }); + } +} + +/// Switch focus to the target, handling unfocus and input inhibition +/// properly. This should only be called directly if dealing with layers. +pub fn setFocusRaw(self: *Self, focus_target: FocusTarget) void { + // If the target is already focused, do nothing + if (switch (focus_target) { + .view => |target_view| target_view == self.focused_view, + .layer => |target_layer| target_layer == self.focused_layer, + .none => false, + }) { + return; + } + + // Obtain the target wlr_surface + const target_wlr_surface = switch (focus_target) { + .view => |target_view| target_view.wlr_surface.?, + .layer => |target_layer| target_layer.wlr_layer_surface.surface.?, + .none => null, + }; + + // If input is not allowed on the target surface (e.g. due to an active + // input inhibitor) do not set focus. If there is no target surface we + // still clear the focus. + if (if (target_wlr_surface) |wlr_surface| + self.input_manager.inputAllowed(wlr_surface) + else + true) { + // First clear the current focus if (self.focused_view) |current_focus| { - if (current_focus == view) { - self.focus(null); - } + std.debug.assert(self.focused_layer == null); + current_focus.setFocused(false); + self.focused_view = null; + } + if (self.focused_layer) |current_focus| { + std.debug.assert(self.focused_view == null); + self.focused_layer = null; + } + c.wlr_seat_keyboard_clear_focus(self.wlr_seat); + + // Set the new focus + switch (focus_target) { + .view => |target_view| { + std.debug.assert(self.focused_output == target_view.output); + target_view.setFocused(true); + self.focused_view = target_view; + }, + .layer => |target_layer| blk: { + std.debug.assert(self.focused_output == target_layer.output); + self.focused_layer = target_layer; + }, + .none => {}, + } + + // Tell wlroots to send the new keyboard focus if we have a target + if (target_wlr_surface) |wlr_surface| { + const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(self.wlr_seat); + c.wlr_seat_keyboard_notify_enter( + self.wlr_seat, + wlr_surface, + &keyboard.keycodes, + keyboard.num_keycodes, + &keyboard.modifiers, + ); + } + } +} + +/// Handle the unmapping of a view, removing it from the focus stack and +/// setting the focus if needed. +pub fn handleViewUnmap(self: *Self, view: *View) void { + // Remove the node from the focus stack and destroy it. + var it = self.focus_stack.first; + while (it) |node| : (it = node.next) { + if (node.view == view) { + self.focus_stack.remove(node); + self.input_manager.server.allocator.destroy(node); + break; } } - /// Handle any user-defined keybinding for the passed keysym and modifiers - /// Returns true if the key was handled - pub fn handleKeybinding(self: *Self, keysym: c.xkb_keysym_t, modifiers: u32) bool { - for (self.input_manager.server.config.keybinds.items) |keybind| { - if (modifiers == keybind.modifiers and keysym == keybind.keysym) { - // Execute the bound command - keybind.command(self, keybind.arg); - return true; - } + // If the unmapped view is focused, choose a new focus + if (self.focused_view) |current_focus| { + if (current_focus == view) { + self.focus(null); } - return false; } +} - /// Add a newly created input device to the seat and update the reported - /// capabilities. - pub fn addDevice(self: *Self, device: *c.wlr_input_device) !void { - switch (device.type) { - .WLR_INPUT_DEVICE_KEYBOARD => self.addKeyboard(device) catch unreachable, - .WLR_INPUT_DEVICE_POINTER => self.addPointer(device), - else => {}, +/// Handle any user-defined keybinding for the passed keysym and modifiers +/// Returns true if the key was handled +pub fn handleKeybinding(self: *Self, keysym: c.xkb_keysym_t, modifiers: u32) bool { + for (self.input_manager.server.config.keybinds.items) |keybind| { + if (modifiers == keybind.modifiers and keysym == keybind.keysym) { + // Execute the bound command + keybind.command(self, keybind.arg); + return true; } + } + return false; +} - // We need to let the wlr_seat know what our capabilities are, which is - // communiciated to the client. We always have a cursor, even if - // there are no pointer devices, so we always include that capability. - var caps = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER); - // if list not empty - if (self.keyboards.len > 0) { - caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD); - } - c.wlr_seat_set_capabilities(self.wlr_seat, caps); +/// Add a newly created input device to the seat and update the reported +/// capabilities. +pub fn addDevice(self: *Self, device: *c.wlr_input_device) !void { + switch (device.type) { + .WLR_INPUT_DEVICE_KEYBOARD => self.addKeyboard(device) catch unreachable, + .WLR_INPUT_DEVICE_POINTER => self.addPointer(device), + else => {}, } - fn addKeyboard(self: *Self, device: *c.wlr_input_device) !void { - c.wlr_seat_set_keyboard(self.wlr_seat, device); - - const node = try self.keyboards.allocateNode(self.input_manager.server.allocator); - try node.data.init(self, device); - self.keyboards.append(node); + // We need to let the wlr_seat know what our capabilities are, which is + // communiciated to the client. We always have a cursor, even if + // there are no pointer devices, so we always include that capability. + var caps = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER); + // if list not empty + if (self.keyboards.len > 0) { + caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD); } + c.wlr_seat_set_capabilities(self.wlr_seat, caps); +} - fn addPointer(self: Self, device: *c.struct_wlr_input_device) void { - // We don't do anything special with pointers. All of our pointer handling - // is proxied through wlr_cursor. On another compositor, you might take this - // opportunity to do libinput configuration on the device to set - // acceleration, etc. - c.wlr_cursor_attach_input_device(self.cursor.wlr_cursor, device); - } +fn addKeyboard(self: *Self, device: *c.wlr_input_device) !void { + c.wlr_seat_set_keyboard(self.wlr_seat, device); - fn handleRequestSetSelection(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { - const self = @fieldParentPtr(Self, "listen_request_set_selection", listener.?); - const event = @ptrCast( - *c.wlr_seat_request_set_selection_event, - @alignCast(@alignOf(*c.wlr_seat_request_set_selection_event), data), - ); - c.wlr_seat_set_selection(self.wlr_seat, event.source, event.serial); - } -}; + const node = try self.keyboards.allocateNode(self.input_manager.server.allocator); + try node.data.init(self, device); + self.keyboards.append(node); +} + +fn addPointer(self: Self, device: *c.struct_wlr_input_device) void { + // We don't do anything special with pointers. All of our pointer handling + // is proxied through wlr_cursor. On another compositor, you might take this + // opportunity to do libinput configuration on the device to set + // acceleration, etc. + c.wlr_cursor_attach_input_device(self.cursor.wlr_cursor, device); +} + +fn handleRequestSetSelection(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void { + const self = @fieldParentPtr(Self, "listen_request_set_selection", listener.?); + const event = @ptrCast( + *c.wlr_seat_request_set_selection_event, + @alignCast(@alignOf(*c.wlr_seat_request_set_selection_event), data), + ); + c.wlr_seat_set_selection(self.wlr_seat, event.source, event.serial); +}