Implement the focus stack

This commit is contained in:
Isaac Freund 2020-04-13 21:00:18 +02:00
parent 3cb52c4898
commit 8bfca48991
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GPG key ID: 86DED400DDFD7A11
7 changed files with 186 additions and 147 deletions

View file

@ -21,62 +21,46 @@ pub fn exitCompositor(seat: *Seat, arg: Arg) void {
c.wl_display_terminate(seat.input_manager.server.wl_display);
}
/// Focus either the next or the previous visible view, depending on the bool
/// passed.
fn focusNextPrevView(seat: *Seat, next: bool) void {
const output = seat.input_manager.server.root.focusedOutput();
if (seat.focused_view) |current_focus| {
// If there is a currently focused view, focus the next visible view in the stack.
const focused_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
var it = if (next)
ViewStack(View).iterator(focused_node, output.current_focused_tags)
else
ViewStack(View).reverseIterator(focused_node, output.current_focused_tags);
// Skip past the focused node
_ = it.next();
// Focus the next visible node if there is one
if (it.next()) |node| {
seat.focus(&node.view);
return;
}
}
// There is either no currently focused view or the last visible view in the
// stack is focused and we need to wrap.
var it = if (next)
ViewStack(View).iterator(output.views.first, output.current_focused_tags)
else
ViewStack(View).reverseIterator(output.views.last, output.current_focused_tags);
seat.focus(if (it.next()) |node| &node.view else null);
}
/// Focus the next visible view in the stack, wrapping if needed. Does
/// nothing if there is only one view in the stack.
pub fn focusNextView(seat: *Seat, arg: Arg) void {
// FIXME: this need to be rewritten the next commit adding a focus stack
//const output = self.focusedOutput();
//if (self.focused_view) |current_focus| {
// // If there is a currently focused view, focus the next visible view in the stack.
// const current_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
// var it = ViewStack(View).iterator(current_node, output.current_focused_tags);
// // Skip past the current node
// _ = it.next();
// // Focus the next visible node if there is one
// if (it.next()) |node| {
// node.view.focus(node.view.wlr_xdg_surface.surface);
// return;
// }
//}
//// There is either no currently focused view or the last visible view in the
//// stack is focused and we need to wrap.
//var it = ViewStack(View).iterator(output.views.first, output.current_focused_tags);
//if (it.next()) |node| {
// node.view.focus(node.view.wlr_xdg_surface.surface);
//} else {
// // Otherwise clear the focus since there are no visible views
// self.clearFocus();
//}
focusNextPrevView(seat, true);
}
/// Focus the previous view in the stack, wrapping if needed. Does nothing
/// if there is only one view in the stack.
pub fn focusPrevView(seat: *Seat, arg: Arg) void {
// FIXME: this need to be rewritten the next commit adding a focus stack
//const output = self.focusedOutput();
//if (self.focused_view) |current_focus| {
// // If there is a currently focused view, focus the previous visible view in the stack.
// const current_node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
// var it = ViewStack(View).reverseIterator(current_node, output.current_focused_tags);
// // Skip past the current node
// _ = it.next();
// // Focus the previous visible node if there is one
// if (it.next()) |node| {
// node.view.focus(node.view.wlr_xdg_surface.surface);
// return;
// }
//}
//// There is either no currently focused view or the first visible view in the
//// stack is focused and we need to wrap.
//var it = ViewStack(View).reverseIterator(output.views.last, output.current_focused_tags);
//if (it.next()) |node| {
// node.view.focus(node.view.wlr_xdg_surface.surface);
//} else {
// // Otherwise clear the focus since there are no visible views
// self.clearFocus();
//}
focusNextPrevView(seat, false);
}
/// Modify the number of master views
@ -109,16 +93,16 @@ pub fn modifyMasterFactor(seat: *Seat, arg: Arg) void {
/// Bump the focused view to the top of the stack.
/// TODO: if the top of the stack is focused, bump the next visible view.
pub fn zoom(seat: *Seat, arg: Arg) void {
// FIXME rewrite after next commit adding focus stack
//if (server.root.focused_view) |current_focus| {
// const output = server.root.focusedOutput();
// const node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
// if (node != output.views.first) {
// output.views.remove(node);
// output.views.push(node);
// server.root.arrange();
// }
//}
if (seat.focused_view) |current_focus| {
const root = &seat.input_manager.server.root;
const output = root.focusedOutput();
const node = @fieldParentPtr(ViewStack(View).Node, "view", current_focus);
if (node != output.views.first) {
output.views.remove(node);
output.views.push(node);
root.arrange();
}
}
}
/// Switch focus to the passed tags.
@ -144,31 +128,28 @@ pub fn toggleTags(seat: *Seat, arg: Arg) void {
/// Set the tags of the focused view.
pub fn setFocusedViewTags(seat: *Seat, arg: Arg) void {
// FIXME
//const tags = arg.uint;
//if (server.root.focused_view) |view| {
// if (view.current_tags != tags) {
// view.pending_tags = tags;
// server.root.arrange();
// }
//}
const tags = arg.uint;
if (seat.focused_view) |view| {
if (view.current_tags != tags) {
view.pending_tags = tags;
seat.input_manager.server.root.arrange();
}
}
}
/// Toggle the passed tags of the focused view
pub fn toggleFocusedViewTags(seat: *Seat, arg: Arg) void {
// FIXME: rewrite afet next commit adding focus stack
//const tags = arg.uint;
//if (server.root.focused_view) |view| {
// const new_tags = view.current_tags ^ tags;
// if (new_tags != 0) {
// view.pending_tags = new_tags;
// server.root.arrange();
// }
//}
const tags = arg.uint;
if (seat.focused_view) |view| {
const new_tags = view.current_tags ^ tags;
if (new_tags != 0) {
view.pending_tags = new_tags;
seat.input_manager.server.root.arrange();
}
}
}
/// Spawn a program.
/// TODO: make this take a program as a paramter and spawn that
pub fn spawn(seat: *Seat, arg: Arg) void {
const cmd = arg.str;
@ -185,8 +166,7 @@ pub fn spawn(seat: *Seat, arg: Arg) void {
/// Close the focused view, if any.
pub fn close(seat: *Seat, arg: Arg) void {
// FIXME: see above
//if (server.root.focused_view) |view| {
// view.close();
//}
if (seat.focused_view) |view| {
view.close();
}
}

View file

@ -273,7 +273,7 @@ pub const Cursor = struct {
} else {
// Focus that client if the button was _pressed_
if (view) |v| {
v.focus(surface.?);
cursor.seat.focus(v);
}
}
}

View file

@ -30,6 +30,15 @@ pub const InputManager = struct {
c.wl_signal_add(&self.server.wlr_backend.events.new_input, &self.listen_new_input);
}
/// Must be called whenever a view is unmapped.
pub fn handleViewUnmap(self: Self, view: *View) void {
var it = self.seats.first;
while (it) |node| : (it = node.next) {
const seat = &node.data;
seat.handleViewUnmap(view);
}
}
/// This event is raised by the backend when a new input device becomes available.
fn handleNewInput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const input_manager = @fieldParentPtr(InputManager, "listen_new_input", listener.?);

View file

@ -262,7 +262,7 @@ fn renderSurface(_surface: ?*c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void
fn renderBorders(output: Output, view: *View, now: *c.struct_timespec, ox: f64, oy: f64) void {
var border: c.wlr_box = undefined;
const color = if (output.root.focused_view == view)
const color = if (view.wlr_xdg_surface.unnamed_163.toplevel.*.current.activated)
[_]f32{ 0.57647059, 0.63137255, 0.63137255, 1.0 } // Solarized base1
else
[_]f32{ 0.34509804, 0.43137255, 0.45882353, 1.0 }; // Solarized base01

View file

@ -19,10 +19,6 @@ pub const Root = struct {
wlr_output_layout: *c.wlr_output_layout,
outputs: std.TailQueue(Output),
/// The view that has seat focus, if any.
/// TODO: move this to Seat
focused_view: ?*View,
/// Number of pending configures sent in the current transaction.
/// A value of 0 means there is no current transaction.
pending_configures: u32,
@ -41,8 +37,6 @@ pub const Root = struct {
self.outputs = std.TailQueue(Output).init();
self.focused_view = null;
self.pending_configures = 0;
self.transaction_timer = null;
@ -188,8 +182,8 @@ pub const Root = struct {
// Iterate over all views of all outputs
var output_it = self.outputs.first;
while (output_it) |node| : (output_it = node.next) {
const output = &node.data;
while (output_it) |output_node| : (output_it = output_node.next) {
const output = &output_node.data;
// If there were pending focused tags, make them the current focus
if (output.pending_focused_tags) |tags| {
@ -199,9 +193,6 @@ pub const Root = struct {
);
output.current_focused_tags = tags;
output.pending_focused_tags = null;
self.focused_view = null;
Log.Error.log("FIXME: this needs to iterate over all seats and focus(null)", .{});
}
var view_it = ViewStack(View).iterator(output.views.first, 0xFFFFFFFF);
@ -218,20 +209,16 @@ pub const Root = struct {
if (view.pending_tags) |tags| {
view.current_tags = tags;
view.pending_tags = null;
// If the pending tags caused the currently focused view to no
// longer be visible, focus the next view.
if (self.focused_view) |focus| {
if (focus == view and
view.current_tags & output.current_focused_tags == 0)
{
Log.Error.log("FIXME: this needs to iterate over all seats and focus(null)", .{});
}
}
}
view.dropStashedBuffer();
}
}
// Iterate over all seats and update focus
var it = self.server.input_manager.seats.first;
while (it) |seat_node| : (it = seat_node.next) {
seat_node.data.focus(null);
}
}
};

View file

@ -2,8 +2,11 @@ const std = @import("std");
const c = @import("c.zig");
const Cursor = @import("cursor.zig").Cursor;
const Log = @import("log.zig").Log;
const InputManager = @import("input_manager.zig").InputManager;
const Keyboard = @import("keyboard.zig").Keyboard;
const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack;
pub const Seat = struct {
const Self = @This();
@ -17,6 +20,13 @@ pub const Seat = struct {
/// Mulitple keyboards are handled separately
keyboards: std.TailQueue(Keyboard),
/// Currently focused view if any
focused_view: ?*View,
/// Stack of views in most recently focused order
/// If there is a currently focused view, it is on top.
focus_stack: ViewStack(*View),
pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void {
self.input_manager = input_manager;
@ -28,12 +38,98 @@ pub const Seat = struct {
errdefer self.cursor.destroy();
self.keyboards = std.TailQueue(Keyboard).init();
self.focused_view = null;
self.focus_stack.init();
}
pub fn destroy(self: Self) void {
self.cursor.destroy();
}
/// Set the current focus. If a visible view is passed it will be focused.
/// If null is passed, the first visible view in the focus stack will be focused.
pub fn focus(self: *Self, _view: ?*View) void {
var view = _view;
// If view is null or not currently visible
if (if (view) |v| v.current_tags & v.output.current_focused_tags == 0 else true) {
// Set view to the first currently visible view in the focus stack if any
view = if (ViewStack(*View).iterator(
self.focus_stack.first,
self.input_manager.server.root.focusedOutput().current_focused_tags,
).next()) |node| node.view else null;
}
if (self.focused_view) |current_focus| {
// Don't refocus the currently focused view
if (if (view) |v| current_focus == v else false) {
return;
}
// Deactivate the currently focused view
current_focus.setActivated(false);
}
if (view) |to_focus| {
// Find or allocate a new node in the focus stack for the target view
var it = self.focus_stack.first;
while (it) |node| : (it = node.next) {
// If the view is found, move it to the top of the stack
if (node.view == to_focus) {
const new_focus_node = self.focus_stack.remove(node);
self.focus_stack.push(node);
break;
}
} else {
// The view is not in the stack, so allocate a new node and prepend it
const new_focus_node = self.input_manager.server.allocator.create(
ViewStack(*View).Node,
) catch unreachable;
new_focus_node.view = to_focus;
self.focus_stack.push(new_focus_node);
}
// The target view is now at the top of the focus stack, so activate it
to_focus.setActivated(true);
// Tell the seat to have the keyboard enter this surface. wlroots will keep
// track of this and automatically send key events to the appropriate
// clients without additional work on your part.
const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(self.wlr_seat);
c.wlr_seat_keyboard_notify_enter(
self.wlr_seat,
to_focus.wlr_xdg_surface.surface,
&keyboard.keycodes,
keyboard.num_keycodes,
&keyboard.modifiers,
);
}
self.focused_view = view;
}
/// Handle the unmapping of a view, removing it from the focus stack and
/// setting the focus if needed.
pub fn handleViewUnmap(self: *Self, view: *View) void {
// Remove the node from the focus stack and destroy it.
var it = self.focus_stack.first;
while (it) |node| : (it = node.next) {
if (node.view == view) {
self.focus_stack.remove(node);
self.input_manager.server.allocator.destroy(node);
break;
}
}
// If the unmapped view is focused, choose a new focus
if (self.focused_view) |current_focus| {
if (current_focus == view) {
self.focus(null);
}
}
}
/// Handle any user-defined keybinding for the passed keysym and modifiers
/// Returns true if the key was handled
pub fn handleKeybinding(self: *Self, keysym: c.xkb_keysym_t, modifiers: u32) bool {

View file

@ -131,8 +131,10 @@ pub const View = struct {
fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
// Called when the surface is mapped, or ready to display on-screen.
const view = @fieldParentPtr(View, "listen_map", listener.?);
const root = view.output.root;
view.mapped = true;
view.focus(view.wlr_xdg_surface.surface);
// TODO: remove this hack
root.server.input_manager.seats.first.?.data.focus(view);
view.output.root.arrange();
}
@ -141,13 +143,11 @@ pub const View = struct {
const root = view.output.root;
view.mapped = false;
if (root.focused_view) |current_focus| {
// If the view being unmapped is focused
if (current_focus == view) {
// Focus the previous view. This clears the focus if there are no visible views.
// FIXME: must be fixed in next commit adding focus stack
//root.focusPrevView();
}
// Inform all seats that the view has been unmapped so they can handle focus
var it = root.server.input_manager.seats.first;
while (it) |node| : (it = node.next) {
const seat = &node.data;
seat.handleViewUnmap(view);
}
root.arrange();
@ -181,42 +181,9 @@ pub const View = struct {
// // ignore for now
// }
fn focus(self: *Self, surface: *c.wlr_surface) void {
const root = self.output.root;
// TODO: remove this hack
const wlr_seat = root.server.input_manager.seats.first.?.data.wlr_seat;
const prev_surface = wlr_seat.keyboard_state.focused_surface;
if (prev_surface == surface) {
// Don't re-focus an already focused surface.
// TODO: debug message?
return;
}
root.focused_view = self;
if (prev_surface != null) {
// Deactivate the previously focused surface. This lets the client know
// it no longer has focus and the client will repaint accordingly, e.g.
// stop displaying a caret.
const prev_xdg_surface = c.wlr_xdg_surface_from_wlr_surface(prev_surface);
_ = c.wlr_xdg_toplevel_set_activated(prev_xdg_surface, false);
}
// Activate the new surface
_ = c.wlr_xdg_toplevel_set_activated(self.wlr_xdg_surface, true);
// Tell the seat to have the keyboard enter this surface. wlroots will keep
// track of this and automatically send key events to the appropriate
// clients without additional work on your part.
const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(wlr_seat);
c.wlr_seat_keyboard_notify_enter(
wlr_seat,
self.wlr_xdg_surface.surface,
&keyboard.keycodes,
keyboard.num_keycodes,
&keyboard.modifiers,
);
/// Set the active state of the view to the passed bool
pub fn setActivated(self: Self, activated: bool) void {
_ = c.wlr_xdg_toplevel_set_activated(self.wlr_xdg_surface, activated);
}
fn isAt(self: Self, lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) bool {