cursor: refactor mode handling
This commit is contained in:
parent
96a91fd2f7
commit
91052f7477
2 changed files with 158 additions and 195 deletions
351
river/Cursor.zig
351
river/Cursor.zig
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@ -33,16 +33,6 @@ const Seat = @import("Seat.zig");
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const View = @import("View.zig");
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const ViewStack = @import("view_stack.zig").ViewStack;
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const Mode = union(enum) {
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passthrough: void,
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move: MoveData,
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resize: ResizeData,
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};
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const MoveData = struct {
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view: *View,
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};
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const ResizeData = struct {
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view: *View,
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/// Offset from the lower right corner of the view
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@ -50,6 +40,152 @@ const ResizeData = struct {
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y_offset: i32,
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};
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const Mode = union(enum) {
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passthrough: void,
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move: *View,
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resize: ResizeData,
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/// Enter move or resize mode
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fn enter(self: *Self, mode: @TagType(Mode), event: *c.wlr_event_pointer_button, view: *View) void {
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std.debug.assert(self.mode == .passthrough);
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log.debug(.cursor, "enter {} mode", .{@tagName(mode)});
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const cur_box = &view.current.box;
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self.mode = switch (mode) {
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.passthrough => unreachable,
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.move => .{ .move = view },
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.resize => .{
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.resize = .{
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.view = view,
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.x_offset = cur_box.x + @intCast(i32, cur_box.width) - @floatToInt(i32, self.wlr_cursor.x),
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.y_offset = cur_box.y + @intCast(i32, cur_box.height) - @floatToInt(i32, self.wlr_cursor.y),
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},
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},
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};
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// Automatically float all views being moved by the pointer
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if (!view.current.float) {
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view.pending.float = true;
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// Start a transaction to apply the pending state of the grabbed
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// view and rearrange the layout to fill the hole.
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view.output.root.arrange();
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}
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// Clear cursor focus, so that the surface does not receive events
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c.wlr_seat_pointer_clear_focus(self.seat.wlr_seat);
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c.wlr_xcursor_manager_set_cursor_image(
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self.wlr_xcursor_manager,
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if (mode == .move) "move" else "se-resize",
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self.wlr_cursor,
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);
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}
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/// Return from move/resize to passthrough
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fn leave(self: *Self, event: *c.wlr_event_pointer_button) void {
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std.debug.assert(self.mode != .passthrough);
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log.debug(.cursor, "leave {} mode", .{@tagName(self.mode)});
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self.mode = .passthrough;
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passthrough(self, event.time_msec);
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}
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fn processMotion(self: *Self, device: *c.wlr_input_device, time: u32, delta_x: f64, delta_y: f64) void {
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const border_width = self.seat.input_manager.server.config.border_width;
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switch (self.mode) {
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.passthrough => {
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c.wlr_cursor_move(self.wlr_cursor, device, delta_x, delta_y);
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passthrough(self, time);
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},
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.move => |view| {
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var output_width: c_int = undefined;
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var output_height: c_int = undefined;
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c.wlr_output_effective_resolution(view.output.wlr_output, &output_width, &output_height);
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// Set x/y of cursor and view, clamp to output dimensions
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view.pending.box.x = std.math.clamp(
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view.pending.box.x + @floatToInt(i32, delta_x),
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@intCast(i32, border_width),
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output_width - @intCast(i32, view.pending.box.width + border_width),
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);
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view.pending.box.y = std.math.clamp(
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view.pending.box.y + @floatToInt(i32, delta_y),
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@intCast(i32, border_width),
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output_height - @intCast(i32, view.pending.box.height + border_width),
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);
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c.wlr_cursor_move(
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self.wlr_cursor,
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device,
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@intToFloat(f64, view.pending.box.x - view.current.box.x),
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@intToFloat(f64, view.pending.box.y - view.current.box.y),
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);
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// Apply new pending state (no need for a configure as size didn't change)
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view.current = view.pending;
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},
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.resize => |data| {
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var output_width: c_int = undefined;
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var output_height: c_int = undefined;
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c.wlr_output_effective_resolution(data.view.output.wlr_output, &output_width, &output_height);
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// Set width/height of view, clamp to view size constraints and output dimensions
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const box = &data.view.pending.box;
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box.width = @intCast(u32, std.math.max(0, @intCast(i32, box.width) + @floatToInt(i32, delta_x)));
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box.height = @intCast(u32, std.math.max(0, @intCast(i32, box.height) + @floatToInt(i32, delta_y)));
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data.view.applyConstraints();
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box.width = std.math.min(box.width, @intCast(u32, output_width - box.x - @intCast(i32, border_width)));
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box.height = std.math.min(box.height, @intCast(u32, output_height - box.y - @intCast(i32, border_width)));
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if (data.view.needsConfigure()) data.view.configure();
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// Keep cursor locked to the original offset from the bottom right corner
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c.wlr_cursor_warp_closest(
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self.wlr_cursor,
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device,
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@intToFloat(f64, box.x + @intCast(i32, box.width) - data.x_offset),
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@intToFloat(f64, box.y + @intCast(i32, box.height) - data.y_offset),
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);
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},
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}
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}
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/// Pass an event on to the surface under the cursor, if any.
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fn passthrough(self: *Self, time: u32) void {
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |wlr_surface| {
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// If input is allowed on the surface, send a pointer enter
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// or motion even as needed.
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if (self.seat.input_manager.inputAllowed(wlr_surface)) {
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const wlr_seat = self.seat.wlr_seat;
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const focus_change = wlr_seat.pointer_state.focused_surface != wlr_surface;
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if (focus_change) {
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log.debug(.cursor, "pointer notify enter at ({},{})", .{ sx, sy });
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c.wlr_seat_pointer_notify_enter(wlr_seat, wlr_surface, sx, sy);
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} else {
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c.wlr_seat_pointer_notify_motion(wlr_seat, time, sx, sy);
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}
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return;
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}
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}
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// There is either no surface under the cursor or input is disallowed
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// Reset the cursor image to the default and clear focus.
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c.wlr_xcursor_manager_set_cursor_image(
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self.wlr_xcursor_manager,
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"left_ptr",
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self.wlr_cursor,
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);
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c.wlr_seat_pointer_clear_focus(self.seat.wlr_seat);
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}
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};
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const default_size = 24;
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seat: *Seat,
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@ -178,61 +314,6 @@ fn handleAxis(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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);
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}
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/// Enter move or resize mode
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fn enterCursorMode(self: *Self, event: *c.wlr_event_pointer_button, view: *View, mode: @TagType(Mode)) void {
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std.debug.assert(self.mode == .passthrough);
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log.debug(.cursor, "enter {} mode", .{@tagName(mode)});
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const cur_box = &view.current.box;
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self.mode = switch (mode) {
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.passthrough => unreachable,
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.move => .{ .move = .{ .view = view } },
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.resize => .{
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.resize = .{
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.view = view,
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.x_offset = cur_box.x + @intCast(i32, cur_box.width) - @floatToInt(i32, self.wlr_cursor.x),
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.y_offset = cur_box.y + @intCast(i32, cur_box.height) - @floatToInt(i32, self.wlr_cursor.y),
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},
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},
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};
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// Automatically float all views being moved by the pointer
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if (!view.current.float) {
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view.pending.float = true;
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// Start a transaction to apply the pending state of the grabbed
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// view and rearrange the layout to fill the hole.
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view.output.root.arrange();
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}
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// Clear cursor focus, so that the surface does not receive events
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c.wlr_seat_pointer_clear_focus(self.seat.wlr_seat);
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c.wlr_xcursor_manager_set_cursor_image(
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self.wlr_xcursor_manager,
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if (mode == .move) "move" else "se-resize",
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self.wlr_cursor,
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);
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}
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/// Return from move/resize to passthrough
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fn leaveCursorMode(self: *Self, event: *c.wlr_event_pointer_button) void {
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std.debug.assert(self.mode != .passthrough);
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log.debug(.cursor, "leave {} mode", .{@tagName(self.mode)});
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self.mode = .passthrough;
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c.wlr_xcursor_manager_set_cursor_image(
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self.wlr_xcursor_manager,
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"left_ptr",
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self.wlr_cursor,
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);
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// Cursor-Reentry by notifying surface underneath cursor.
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processMotionPassthrough(self, event.time_msec);
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}
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fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits a button
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// event.
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@ -245,7 +326,7 @@ fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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std.debug.assert(self.pressed_count > 0);
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self.pressed_count -= 1;
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if (self.pressed_count == 0 and self.mode != .passthrough) {
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self.leaveCursorMode(event);
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Mode.leave(self, event);
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return;
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}
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}
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@ -274,9 +355,9 @@ fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const fullscreen = view.current.fullscreen or view.pending.fullscreen;
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if (self.seat.pointer_modifier) {
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switch (event.button) {
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c.BTN_LEFT => if (!fullscreen) self.enterCursorMode(event, view, .move),
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c.BTN_LEFT => if (!fullscreen) Mode.enter(self, .move, event, view),
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c.BTN_MIDDLE => view.close(),
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c.BTN_RIGHT => if (!fullscreen) self.enterCursorMode(event, view, .resize),
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c.BTN_RIGHT => if (!fullscreen) Mode.enter(self, .resize, event, view),
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// TODO Some mice have additional buttons. These
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// could also be bound to some useful action.
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@ -315,21 +396,12 @@ fn handleMotionAbsolute(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C)
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// emits these events.
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const self = @fieldParentPtr(Self, "listen_motion_absolute", listener.?);
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const event = util.voidCast(c.wlr_event_pointer_motion_absolute, data.?);
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switch (self.mode) {
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.passthrough => {
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c.wlr_cursor_warp_absolute(self.wlr_cursor, event.device, event.x, event.y);
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processMotionPassthrough(self, event.time_msec);
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},
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.move, .resize => {
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var lx: f64 = undefined;
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var ly: f64 = undefined;
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c.wlr_cursor_absolute_to_layout_coords(self.wlr_cursor, event.device, event.x, event.y, &lx, &ly);
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if (self.mode == .move)
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self.processMotionMove(event.device, lx - self.wlr_cursor.x, ly - self.wlr_cursor.y)
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else
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self.processMotionResize(event.device, lx - self.wlr_cursor.x, ly - self.wlr_cursor.y);
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},
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}
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var lx: f64 = undefined;
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var ly: f64 = undefined;
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c.wlr_cursor_absolute_to_layout_coords(self.wlr_cursor, event.device, event.x, event.y, &lx, &ly);
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Mode.processMotion(self, event.device, event.time_msec, lx - self.wlr_cursor.x, ly - self.wlr_cursor.y);
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}
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fn handleMotion(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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@ -337,19 +409,8 @@ fn handleMotion(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// pointer motion event (i.e. a delta)
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const self = @fieldParentPtr(Self, "listen_motion", listener.?);
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const event = util.voidCast(c.wlr_event_pointer_motion, data.?);
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switch (self.mode) {
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.passthrough => {
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// The cursor doesn't move unless we tell it to. The cursor automatically
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// handles constraining the motion to the output layout, as well as any
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// special configuration applied for the specific input device which
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// generated the event. You can pass NULL for the device if you want to move
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// the cursor around without any input.
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c.wlr_cursor_move(self.wlr_cursor, event.device, event.delta_x, event.delta_y);
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processMotionPassthrough(self, event.time_msec);
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},
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.move => self.processMotionMove(event.device, event.delta_x, event.delta_y),
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.resize => self.processMotionResize(event.device, event.delta_x, event.delta_y),
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}
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Mode.processMotion(self, event.device, event.time_msec, event.delta_x, event.delta_y);
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}
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fn handleRequestSetCursor(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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@ -375,104 +436,6 @@ fn handleRequestSetCursor(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C
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}
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}
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/// Move the cursor and the target view, constraining the view to the
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/// dimensions of the output.
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fn processMotionMove(self: *Self, device: *c.wlr_input_device, delta_x: f64, delta_y: f64) void {
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const view = self.mode.move.view;
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const border_width = self.seat.input_manager.server.config.border_width;
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var output_width: c_int = undefined;
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var output_height: c_int = undefined;
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c.wlr_output_effective_resolution(view.output.wlr_output, &output_width, &output_height);
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// Set x/y of cursor and view, clamp to output dimensions
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view.pending.box.x = std.math.clamp(
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view.pending.box.x + @floatToInt(i32, delta_x),
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@intCast(i32, border_width),
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output_width - @intCast(i32, view.pending.box.width + border_width),
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);
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view.pending.box.y = std.math.clamp(
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view.pending.box.y + @floatToInt(i32, delta_y),
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@intCast(i32, border_width),
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output_height - @intCast(i32, view.pending.box.height + border_width),
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);
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c.wlr_cursor_move(
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self.wlr_cursor,
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device,
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@intToFloat(f64, view.pending.box.x - view.current.box.x),
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@intToFloat(f64, view.pending.box.y - view.current.box.y),
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);
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// Apply new pending state (no need for a configure as size didn't change)
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view.current = view.pending;
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}
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fn processMotionResize(self: *Self, device: *c.wlr_input_device, delta_x: f64, delta_y: f64) void {
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// Must be non-null if we are in resize mode
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const view = self.mode.resize.view;
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const border_width = self.seat.input_manager.server.config.border_width;
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var output_width: c_int = undefined;
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var output_height: c_int = undefined;
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c.wlr_output_effective_resolution(view.output.wlr_output, &output_width, &output_height);
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// Set width/height of view, clamp to view size constraints and output dimensions
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const box = &view.pending.box;
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box.width = @intCast(u32, std.math.max(0, @intCast(i32, box.width) + @floatToInt(i32, delta_x)));
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box.height = @intCast(u32, std.math.max(0, @intCast(i32, box.height) + @floatToInt(i32, delta_y)));
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view.applyConstraints();
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box.width = std.math.min(box.width, @intCast(u32, output_width - box.x - @intCast(i32, border_width)));
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box.height = std.math.min(box.height, @intCast(u32, output_height - box.y - @intCast(i32, border_width)));
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if (view.needsConfigure()) view.configure();
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// Keep cursor locked to the original offset from the bottom right corner
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c.wlr_cursor_warp_closest(
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self.wlr_cursor,
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device,
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@intToFloat(f64, box.x + @intCast(i32, box.width) - self.mode.resize.x_offset),
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@intToFloat(f64, box.y + @intCast(i32, box.height) - self.mode.resize.y_offset),
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);
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}
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fn processMotionPassthrough(self: *Self, time: u32) void {
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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if (self.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y, &sx, &sy)) |wlr_surface| {
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// "Enter" the surface if necessary. This lets the client know that the
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// cursor has entered one of its surfaces.
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//
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// Note that this gives the surface "pointer focus", which is distinct
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// from keyboard focus. You get pointer focus by moving the pointer over
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// a window.
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if (self.seat.input_manager.inputAllowed(wlr_surface)) {
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const wlr_seat = self.seat.wlr_seat;
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const focus_change = wlr_seat.pointer_state.focused_surface != wlr_surface;
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if (focus_change) {
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log.debug(.cursor, "pointer notify enter at ({},{})", .{ sx, sy });
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c.wlr_seat_pointer_notify_enter(wlr_seat, wlr_surface, sx, sy);
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} else {
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// The enter event contains coordinates, so we only need to notify
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// on motion if the focus did not change.
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c.wlr_seat_pointer_notify_motion(wlr_seat, time, sx, sy);
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}
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return;
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}
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}
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// There is either no surface under the cursor or input is disallowed
|
||||
// Reset the cursor image to the default
|
||||
c.wlr_xcursor_manager_set_cursor_image(
|
||||
self.wlr_xcursor_manager,
|
||||
"left_ptr",
|
||||
self.wlr_cursor,
|
||||
);
|
||||
// Clear pointer focus so future button events and such are not sent to
|
||||
// the last client to have the cursor over it.
|
||||
c.wlr_seat_pointer_clear_focus(self.seat.wlr_seat);
|
||||
}
|
||||
|
||||
/// Find the topmost surface under the output layout coordinates lx/ly
|
||||
/// returns the surface if found and sets the sx/sy parametes to the
|
||||
/// surface coordinates.
|
||||
|
|
|
@ -108,7 +108,7 @@ pub fn isCursorActionTarget(self: Self, view: *View) bool {
|
|||
const seat = &node.data;
|
||||
switch (seat.cursor.mode) {
|
||||
.passthrough => {},
|
||||
.move => |data| if (data.view == view) break true,
|
||||
.move => |target_view| if (target_view == view) break true,
|
||||
.resize => |data| if (data.view == view) break true,
|
||||
}
|
||||
} else false;
|
||||
|
|
Loading…
Reference in a new issue