Make LayerSurface a toplevel struct
This commit is contained in:
parent
96f2ff793c
commit
a0d56ef635
5 changed files with 144 additions and 145 deletions
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@ -1,7 +1,7 @@
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const std = @import("std");
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const c = @import("c.zig");
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const LayerSurface = @import("layer_surface.zig").LayerSurface;
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const LayerSurface = @import("layer_surface.zig");
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const Log = @import("log.zig").Log;
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const Output = @import("output.zig");
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const Seat = @import("seat.zig");
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@ -1,173 +1,172 @@
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const Self = @This();
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const std = @import("std");
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const c = @import("c.zig");
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const Box = @import("box.zig");
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const Log = @import("log.zig").Log;
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const Output = @import("output.zig");
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pub const LayerSurface = struct {
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const Self = @This();
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output: *Output,
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wlr_layer_surface: *c.wlr_layer_surface_v1,
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/// True if the layer surface is currently mapped
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mapped: bool,
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box: Box,
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layer: c.zwlr_layer_shell_v1_layer,
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// Listeners active the entire lifetime of the layser surface
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listen_destroy: c.wl_listener,
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listen_map: c.wl_listener,
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listen_unmap: c.wl_listener,
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// Listeners only active while the layer surface is mapped
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listen_commit: c.wl_listener,
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listen_new_popup: c.wl_listener,
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pub fn init(
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self: *Self,
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output: *Output,
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wlr_layer_surface: *c.wlr_layer_surface_v1,
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/// True if the layer surface is currently mapped
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mapped: bool,
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box: Box,
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layer: c.zwlr_layer_shell_v1_layer,
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) void {
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self.output = output;
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self.wlr_layer_surface = wlr_layer_surface;
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wlr_layer_surface.data = self;
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// Listeners active the entire lifetime of the layser surface
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listen_destroy: c.wl_listener,
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listen_map: c.wl_listener,
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listen_unmap: c.wl_listener,
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self.layer = layer;
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// Listeners only active while the layer surface is mapped
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listen_commit: c.wl_listener,
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listen_new_popup: c.wl_listener,
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// Temporarily set mapped to true and apply the pending state to allow
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// for inital arrangement which sends the first configure.
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self.mapped = true;
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const stashed_state = wlr_layer_surface.current;
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wlr_layer_surface.current = wlr_layer_surface.client_pending;
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output.arrangeLayers();
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wlr_layer_surface.current = stashed_state;
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pub fn init(
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self: *Self,
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output: *Output,
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wlr_layer_surface: *c.wlr_layer_surface_v1,
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layer: c.zwlr_layer_shell_v1_layer,
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) void {
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self.output = output;
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self.wlr_layer_surface = wlr_layer_surface;
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wlr_layer_surface.data = self;
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// Set up listeners that are active for the entire lifetime of the layer surface
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self.listen_destroy.notify = handleDestroy;
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c.wl_signal_add(&self.wlr_layer_surface.events.destroy, &self.listen_destroy);
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self.layer = layer;
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self.listen_map.notify = handleMap;
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c.wl_signal_add(&self.wlr_layer_surface.events.map, &self.listen_map);
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// Temporarily set mapped to true and apply the pending state to allow
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// for inital arrangement which sends the first configure.
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self.mapped = true;
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const stashed_state = wlr_layer_surface.current;
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wlr_layer_surface.current = wlr_layer_surface.client_pending;
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output.arrangeLayers();
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wlr_layer_surface.current = stashed_state;
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self.listen_unmap.notify = handleUnmap;
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c.wl_signal_add(&self.wlr_layer_surface.events.unmap, &self.listen_unmap);
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}
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// Set up listeners that are active for the entire lifetime of the layer surface
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self.listen_destroy.notify = handleDestroy;
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c.wl_signal_add(&self.wlr_layer_surface.events.destroy, &self.listen_destroy);
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fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_destroy", listener.?);
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const output = self.output;
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self.listen_map.notify = handleMap;
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c.wl_signal_add(&self.wlr_layer_surface.events.map, &self.listen_map);
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Log.Debug.log("Layer surface '{}' destroyed", .{self.wlr_layer_surface.namespace});
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self.listen_unmap.notify = handleUnmap;
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c.wl_signal_add(&self.wlr_layer_surface.events.unmap, &self.listen_unmap);
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// Remove listeners active the entire lifetime of the layer surface
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c.wl_list_remove(&self.listen_destroy.link);
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c.wl_list_remove(&self.listen_map.link);
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c.wl_list_remove(&self.listen_unmap.link);
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const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
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output.layers[@intCast(usize, @enumToInt(self.layer))].remove(node);
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output.root.server.allocator.destroy(node);
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self.output.arrangeLayers();
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}
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fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_map", listener.?);
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const wlr_layer_surface = self.wlr_layer_surface;
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Log.Debug.log("Layer surface '{}' mapped.", .{wlr_layer_surface.namespace});
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self.mapped = true;
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// Add listeners that are only active while mapped
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self.listen_commit.notify = handleCommit;
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c.wl_signal_add(&wlr_layer_surface.surface.*.events.commit, &self.listen_commit);
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self.listen_new_popup.notify = handleNewPopup;
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c.wl_signal_add(&wlr_layer_surface.events.new_popup, &self.listen_new_popup);
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c.wlr_surface_send_enter(
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wlr_layer_surface.surface,
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wlr_layer_surface.output,
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);
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}
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fn handleUnmap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_unmap", listener.?);
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Log.Debug.log("Layer surface '{}' unmapped.", .{self.wlr_layer_surface.namespace});
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// This is a bit ugly: we need to use the wlr bool here since surfaces
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// may be closed during the inital configure since we set our mapped
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// bool to true so that we can avoid making the arrange function even
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// more complex.
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if (self.wlr_layer_surface.mapped) {
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// remove listeners only active while the layer surface is mapped
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c.wl_list_remove(&self.listen_commit.link);
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c.wl_list_remove(&self.listen_new_popup.link);
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}
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fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_destroy", listener.?);
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const output = self.output;
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self.mapped = false;
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Log.Debug.log("Layer surface '{}' destroyed", .{self.wlr_layer_surface.namespace});
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// Remove listeners active the entire lifetime of the layer surface
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c.wl_list_remove(&self.listen_destroy.link);
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c.wl_list_remove(&self.listen_map.link);
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c.wl_list_remove(&self.listen_unmap.link);
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const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
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output.layers[@intCast(usize, @enumToInt(self.layer))].remove(node);
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output.root.server.allocator.destroy(node);
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self.output.arrangeLayers();
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}
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fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_map", listener.?);
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const wlr_layer_surface = self.wlr_layer_surface;
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Log.Debug.log("Layer surface '{}' mapped.", .{wlr_layer_surface.namespace});
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self.mapped = true;
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// Add listeners that are only active while mapped
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self.listen_commit.notify = handleCommit;
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c.wl_signal_add(&wlr_layer_surface.surface.*.events.commit, &self.listen_commit);
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self.listen_new_popup.notify = handleNewPopup;
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c.wl_signal_add(&wlr_layer_surface.events.new_popup, &self.listen_new_popup);
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c.wlr_surface_send_enter(
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wlr_layer_surface.surface,
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wlr_layer_surface.output,
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);
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}
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fn handleUnmap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_unmap", listener.?);
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Log.Debug.log("Layer surface '{}' unmapped.", .{self.wlr_layer_surface.namespace});
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// This is a bit ugly: we need to use the wlr bool here since surfaces
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// may be closed during the inital configure since we set our mapped
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// bool to true so that we can avoid making the arrange function even
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// more complex.
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if (self.wlr_layer_surface.mapped) {
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// remove listeners only active while the layer surface is mapped
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c.wl_list_remove(&self.listen_commit.link);
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c.wl_list_remove(&self.listen_new_popup.link);
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}
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self.mapped = false;
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// If the unmapped surface is focused, clear focus
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var it = self.output.root.server.input_manager.seats.first;
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while (it) |node| : (it = node.next) {
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const seat = &node.data;
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if (seat.focused_layer) |current_focus| {
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if (current_focus == self) {
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seat.setFocusRaw(.{ .none = {} });
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}
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// If the unmapped surface is focused, clear focus
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var it = self.output.root.server.input_manager.seats.first;
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while (it) |node| : (it = node.next) {
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const seat = &node.data;
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if (seat.focused_layer) |current_focus| {
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if (current_focus == self) {
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seat.setFocusRaw(.{ .none = {} });
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}
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}
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// This gives exclusive focus to a keyboard interactive top or overlay layer
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// surface if there is one.
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self.output.arrangeLayers();
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// Ensure that focus is given to the appropriate view if there is no
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// other top/overlay layer surface to grab focus.
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it = self.output.root.server.input_manager.seats.first;
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while (it) |node| : (it = node.next) {
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const seat = &node.data;
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seat.focus(null);
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}
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}
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fn handleCommit(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_commit", listener.?);
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const wlr_layer_surface = self.wlr_layer_surface;
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// This gives exclusive focus to a keyboard interactive top or overlay layer
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// surface if there is one.
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self.output.arrangeLayers();
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if (self.wlr_layer_surface.output == null) {
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Log.Error.log("Layer surface committed with null output", .{});
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return;
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}
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// Ensure that focus is given to the appropriate view if there is no
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// other top/overlay layer surface to grab focus.
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it = self.output.root.server.input_manager.seats.first;
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while (it) |node| : (it = node.next) {
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const seat = &node.data;
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seat.focus(null);
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}
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}
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// If the layer changed, move the LayerSurface to the proper list
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if (self.layer != self.wlr_layer_surface.current.layer) {
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const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
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fn handleCommit(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_commit", listener.?);
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const wlr_layer_surface = self.wlr_layer_surface;
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const old_layer_idx = @intCast(usize, @enumToInt(self.layer));
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self.output.layers[old_layer_idx].remove(node);
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self.layer = self.wlr_layer_surface.current.layer;
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const new_layer_idx = @intCast(usize, @enumToInt(self.layer));
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self.output.layers[new_layer_idx].append(node);
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}
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// TODO: only reconfigure if things haven't changed
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// https://github.com/swaywm/wlroots/issues/1079
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self.output.arrangeLayers();
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if (self.wlr_layer_surface.output == null) {
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Log.Error.log("Layer surface committed with null output", .{});
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return;
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}
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fn handleNewPopup(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_new_popup", listener.?);
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Log.Debug.log("new layer surface popup.", .{});
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// TODO: handle popups
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unreachable;
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// If the layer changed, move the LayerSurface to the proper list
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if (self.layer != self.wlr_layer_surface.current.layer) {
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const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
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const old_layer_idx = @intCast(usize, @enumToInt(self.layer));
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self.output.layers[old_layer_idx].remove(node);
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self.layer = self.wlr_layer_surface.current.layer;
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const new_layer_idx = @intCast(usize, @enumToInt(self.layer));
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self.output.layers[new_layer_idx].append(node);
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}
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};
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// TODO: only reconfigure if things haven't changed
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// https://github.com/swaywm/wlroots/issues/1079
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self.output.arrangeLayers();
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}
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fn handleNewPopup(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const self = @fieldParentPtr(Self, "listen_new_popup", listener.?);
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Log.Debug.log("new layer surface popup.", .{});
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// TODO: handle popups
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unreachable;
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}
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@ -6,7 +6,7 @@ const c = @import("c.zig");
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const render = @import("render.zig");
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const Box = @import("box.zig");
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const LayerSurface = @import("layer_surface.zig").LayerSurface;
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const LayerSurface = @import("layer_surface.zig");
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const Log = @import("log.zig").Log;
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const Root = @import("root.zig").Root;
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const View = @import("view.zig").View;
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@ -2,7 +2,7 @@ const std = @import("std");
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const c = @import("c.zig");
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const Box = @import("box.zig");
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const LayerSurface = @import("layer_surface.zig").LayerSurface;
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const LayerSurface = @import("layer_surface.zig");
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const Output = @import("output.zig");
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const Server = @import("server.zig");
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const View = @import("view.zig").View;
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@ -6,7 +6,7 @@ const std = @import("std");
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const Cursor = @import("cursor.zig").Cursor;
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const InputManager = @import("input_manager.zig");
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const Keyboard = @import("keyboard.zig").Keyboard;
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const LayerSurface = @import("layer_surface.zig").LayerSurface;
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const LayerSurface = @import("layer_surface.zig");
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const Output = @import("output.zig");
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const View = @import("view.zig").View;
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const ViewStack = @import("view_stack.zig").ViewStack;
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