Rework things to stop invalidating pointers
This commit is contained in:
parent
523d629fe0
commit
a5a84d8164
7 changed files with 136 additions and 135 deletions
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@ -2,6 +2,7 @@ const std = @import("std");
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const c = @import("c.zig").c;
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const Seat = @import("seat.zig").Seat;
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const Server = @import("server.zig").Server;
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const View = @import("view.zig").View;
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const CursorMode = enum {
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@ -12,7 +13,6 @@ const CursorMode = enum {
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pub const Cursor = struct {
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seat: *Seat,
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wlr_cursor: *c.wlr_cursor,
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wlr_xcursor_manager: *c.wlr_xcursor_manager,
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@ -32,11 +32,13 @@ pub const Cursor = struct {
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grab_height: c_int,
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resize_edges: u32,
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pub fn init(seat: *Seat) !@This() {
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pub fn create(seat: *Seat) !@This() {
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var cursor = @This(){
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.seat = seat,
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// Creates a wlroots utility for tracking the cursor image shown on screen.
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//
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// TODO: free this, it allocates!
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.wlr_cursor = c.wlr_cursor_create() orelse
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return error.CantCreateWlrCursor,
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@ -44,6 +46,8 @@ pub const Cursor = struct {
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// Xcursor themes to source cursor images from and makes sure that cursor
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// images are available at all scale factors on the screen (necessary for
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// HiDPI support). We add a cursor theme at scale factor 1 to begin with.
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//
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// TODO: free this, it allocates!
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.wlr_xcursor_manager = c.wlr_xcursor_manager_create(null, 24) orelse
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return error.CantCreateWlrXCursorManager,
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@ -86,22 +90,24 @@ pub const Cursor = struct {
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c.wlr_cursor_attach_output_layout(cursor.wlr_cursor, seat.server.wlr_output_layout);
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_ = c.wlr_xcursor_manager_load(cursor.wlr_xcursor_manager, 1);
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return cursor;
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}
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pub fn init(self: *@This()) void {
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// wlr_cursor *only* displays an image on screen. It does not move around
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// when the pointer moves. However, we can attach input devices to it, and
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// it will generate aggregate events for all of them. In these events, we
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// can choose how we want to process them, forwarding them to clients and
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// moving the cursor around. See following post for more detail:
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// https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html
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c.wl_signal_add(&cursor.wlr_cursor.*.events.motion, &cursor.listen_motion);
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c.wl_signal_add(&cursor.wlr_cursor.*.events.motion_absolute, &cursor.listen_motion_absolute);
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c.wl_signal_add(&cursor.wlr_cursor.*.events.button, &cursor.listen_button);
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c.wl_signal_add(&cursor.wlr_cursor.*.events.axis, &cursor.listen_axis);
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c.wl_signal_add(&cursor.wlr_cursor.*.events.frame, &cursor.listen_frame);
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c.wl_signal_add(&self.wlr_cursor.*.events.motion, &self.listen_motion);
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c.wl_signal_add(&self.wlr_cursor.*.events.motion_absolute, &self.listen_motion_absolute);
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c.wl_signal_add(&self.wlr_cursor.*.events.button, &self.listen_button);
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c.wl_signal_add(&self.wlr_cursor.*.events.axis, &self.listen_axis);
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c.wl_signal_add(&self.wlr_cursor.*.events.frame, &self.listen_frame);
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// This listens for clients requesting a specific cursor image
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c.wl_signal_add(&seat.wlr_seat.events.request_set_cursor, &cursor.listen_request_set_cursor);
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return cursor;
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c.wl_signal_add(&self.seat.wlr_seat.events.request_set_cursor, &self.listen_request_set_cursor);
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}
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fn process_move(self: *@This(), time: u32) void {
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@ -10,20 +10,9 @@ pub const Keyboard = struct {
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listen_modifiers: c.wl_listener,
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listen_key: c.wl_listener,
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pub fn init(seat: *Seat, device: *c.wlr_input_device) @This() {
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var keyboard = @This(){
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.seat = seat,
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.device = device,
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.listen_modifiers = c.wl_listener{
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.link = undefined,
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.notify = handle_modifiers,
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},
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.listen_key = c.wl_listener{
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.link = undefined,
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.notify = handle_key,
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},
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};
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pub fn init(self: *@This(), seat: *Seat, device: *c.wlr_input_device) !void {
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self.seat = seat;
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self.device = device;
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// We need to prepare an XKB keymap and assign it to the keyboard. This
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// assumes the defaults (e.g. layout = "us").
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@ -34,25 +23,29 @@ pub const Keyboard = struct {
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.variant = null,
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.options = null,
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};
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const context = c.xkb_context_new(c.enum_xkb_context_flags.XKB_CONTEXT_NO_FLAGS);
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const context = c.xkb_context_new(c.enum_xkb_context_flags.XKB_CONTEXT_NO_FLAGS) orelse
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return error.CantCreateXkbContext;
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defer c.xkb_context_unref(context);
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const keymap = c.xkb_keymap_new_from_names(
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context,
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&rules,
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c.enum_xkb_keymap_compile_flags.XKB_KEYMAP_COMPILE_NO_FLAGS,
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);
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) orelse
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return error.CantCreateXkbKeymap;
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defer c.xkb_keymap_unref(keymap);
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var keyboard_device = device.*.unnamed_37.keyboard;
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var keyboard_device = self.device.unnamed_37.keyboard;
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// TODO: handle failure after https://github.com/swaywm/wlroots/pull/2081
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c.wlr_keyboard_set_keymap(keyboard_device, keymap);
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c.wlr_keyboard_set_repeat_info(keyboard_device, 25, 600);
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// Setup listeners for keyboard events
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c.wl_signal_add(&keyboard_device.*.events.modifiers, &keyboard.listen_modifiers);
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c.wl_signal_add(&keyboard_device.*.events.key, &keyboard.listen_key);
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self.listen_modifiers.notify = handle_modifiers;
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c.wl_signal_add(&keyboard_device.*.events.modifiers, &self.listen_modifiers);
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return keyboard;
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self.listen_key.notify = handle_key;
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c.wl_signal_add(&keyboard_device.*.events.key, &self.listen_key);
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}
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fn handle_modifiers(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
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@ -8,7 +8,9 @@ pub fn main() !void {
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c.wlr_log_init(c.enum_wlr_log_importance.WLR_DEBUG, null);
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var server = try Server.init(std.heap.c_allocator);
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var server = try Server.create(std.heap.c_allocator);
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try server.init();
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defer server.deinit();
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try server.start();
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@ -16,7 +16,7 @@ pub const Output = struct {
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wlr_output: *c.wlr_output,
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listen_frame: c.wl_listener,
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pub fn init(server: *Server, wlr_output: *c.wlr_output) !@This() {
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pub fn init(self: *@This(), server: *Server, wlr_output: *c.wlr_output) !void {
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// Some backends don't have modes. DRM+KMS does, and we need to set a mode
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// before we can use the output. The mode is a tuple of (width, height,
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// refresh rate), and each monitor supports only a specific set of modes. We
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@ -33,17 +33,12 @@ pub const Output = struct {
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}
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}
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var output = @This(){
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.server = server,
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.wlr_output = wlr_output,
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.listen_frame = c.wl_listener{
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.link = undefined,
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.notify = handle_frame,
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},
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};
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self.server = server;
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self.wlr_output = wlr_output;
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// Sets up a listener for the frame notify event.
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c.wl_signal_add(&wlr_output.events.frame, &output.listen_frame);
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self.listen_frame.notify = handle_frame;
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c.wl_signal_add(&wlr_output.events.frame, &self.listen_frame);
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// Add the new output to the layout. The add_auto function arranges outputs
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// from left-to-right in the order they appear. A more sophisticated
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@ -55,8 +50,6 @@ pub const Output = struct {
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// clients can see to find out information about the output (such as
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// DPI, scale factor, manufacturer, etc).
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c.wlr_output_create_global(wlr_output);
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return output;
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}
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fn handle_frame(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
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@ -83,8 +76,11 @@ pub const Output = struct {
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c.wlr_renderer_clear(renderer, &color);
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// Each subsequent view is rendered on top of the last.
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for (output.*.server.views.span()) |*view| {
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if (!view.*.mapped) {
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// The first view in the list is "on top" so iterate in reverse.
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var it = output.server.views.last;
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while (it) |node| : (it = node.prev) {
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var view = &node.data;
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if (!view.mapped) {
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// An unmapped view should not be rendered.
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continue;
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}
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37
src/seat.zig
37
src/seat.zig
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@ -8,41 +8,48 @@ const Server = @import("server.zig").Server;
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// TODO: InputManager and multi-seat support
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pub const Seat = struct {
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server: *Server,
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wlr_seat: *c.wlr_seat,
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listen_new_input: c.wl_listener,
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// Multiple mice are handled by the same Cursor
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cursor: Cursor,
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// Mulitple keyboards are handled separately
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keyboards: std.ArrayList(Keyboard),
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keyboards: std.TailQueue(Keyboard),
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pub fn init(server: *Server, allocator: *std.mem.Allocator) !@This() {
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pub fn create(server: *Server) !@This() {
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var seat = @This(){
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.server = server,
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// This seems to be the default seat name used by compositors
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.wlr_seat = c.wlr_seat_create(server.*.wl_display, "seat0"),
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.cursor = undefined,
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.keyboards = std.ArrayList(Keyboard).init(allocator),
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.wlr_seat = undefined,
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.listen_new_input = c.wl_listener{
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.link = undefined,
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.notify = handle_new_input,
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},
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.cursor = undefined,
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.keyboards = std.TailQueue(Keyboard).init(),
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};
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seat.cursor = try Cursor.init(&seat);
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// Set up handler for all new input devices made available. This
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// includes keyboards, pointers, touch, etc.
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c.wl_signal_add(&server.wlr_backend.events.new_input, &seat.listen_new_input);
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// This seems to be the default seat name used by compositors
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seat.wlr_seat = c.wlr_seat_create(server.*.wl_display, "seat0") orelse
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return error.CantCreateWlrSeat;
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return seat;
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}
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pub fn init(self: *@This()) !void {
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self.cursor = try Cursor.create(self);
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self.cursor.init();
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// Set up handler for all new input devices made available. This
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// includes keyboards, pointers, touch, etc.
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c.wl_signal_add(&self.server.wlr_backend.events.new_input, &self.listen_new_input);
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}
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fn add_keyboard(self: *@This(), device: *c.wlr_input_device) !void {
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try self.keyboards.append(Keyboard.init(self, device));
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c.wlr_seat_set_keyboard(self.wlr_seat, device);
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var node = try self.keyboards.allocateNode(self.server.allocator);
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try node.data.init(self, device);
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self.keyboards.append(node);
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}
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fn add_pointer(self: *@This(), device: *c.struct_wlr_input_device) void {
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@ -69,7 +76,7 @@ pub const Seat = struct {
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// there are no pointer devices, so we always include that capability.
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var caps: u32 = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
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// if list not empty
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if (seat.keyboards.span().len > 0) {
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if (seat.keyboards.len > 0) {
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caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
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}
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c.wlr_seat_set_capabilities(seat.wlr_seat, caps);
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@ -6,25 +6,28 @@ const Seat = @import("seat.zig").Seat;
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const View = @import("view.zig").View;
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pub const Server = struct {
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allocator: *std.mem.Allocator,
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wl_display: *c.wl_display,
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wlr_backend: *c.wlr_backend,
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wlr_renderer: *c.wlr_renderer,
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wlr_output_layout: *c.wlr_output_layout,
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outputs: std.ArrayList(Output),
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outputs: std.TailQueue(Output),
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listen_new_output: c.wl_listener,
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wlr_xdg_shell: *c.wlr_xdg_shell,
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listen_new_xdg_surface: c.wl_listener,
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// Must stay ordered bottom to top
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views: std.ArrayList(View),
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// Must stay ordered, first in list is "on top" visually
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views: std.TailQueue(View),
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seat: Seat,
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pub fn init(allocator: *std.mem.Allocator) !@This() {
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pub fn create(allocator: *std.mem.Allocator) !@This() {
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var server: @This() = undefined;
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server.allocator = allocator;
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// The Wayland display is managed by libwayland. It handles accepting
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// clients from the Unix socket, manging Wayland globals, and so on.
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@ -36,7 +39,7 @@ pub const Server = struct {
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// the best option based on the environment, for example DRM when run from
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// a tty or wayland if WAYLAND_DISPLAY is set.
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//
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// This frees itself when the wl_display is destroyed.
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// This frees itserver.when the wl_display is destroyed.
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server.wlr_backend = c.zag_wlr_backend_autocreate(server.wl_display) orelse
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return error.CantCreateWlrBackend;
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@ -46,7 +49,7 @@ pub const Server = struct {
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server.wlr_renderer = c.zag_wlr_backend_get_renderer(server.wlr_backend) orelse
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return error.CantGetWlrRenderer;
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// TODO: Handle failure after https://github.com/swaywm/wlroots/pull/2080
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c.wlr_renderer_init_wl_display(server.wlr_renderer, server.wl_display);// orelse
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c.wlr_renderer_init_wl_display(server.wlr_renderer, server.wl_display); // orelse
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// return error.CantInitWlDisplay;
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// These both free themselves when the wl_display is destroyed
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@ -61,26 +64,30 @@ pub const Server = struct {
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return error.CantCreateWlrOutputLayout;
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errdefer c.wlr_output_layout_destroy(server.wlr_output_layout);
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server.outputs = std.ArrayList(Output).init(std.heap.c_allocator);
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// Setup a listener for new outputs
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// Don't register the wl_listeners yet as they must first be pointer-stable
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server.outputs = std.TailQueue(Output).init();
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server.listen_new_output.notify = handle_new_output;
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c.wl_signal_add(&server.wlr_backend.*.events.new_output, &server.listen_new_output);
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// Set up our list of views and the xdg-shell. The xdg-shell is a Wayland
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// protocol which is used for application windows.
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// https://drewdevault.com/2018/07/29/Wayland-shells.html
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server.views = std.ArrayList(View).init(std.heap.c_allocator);
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server.views = std.TailQueue(View).init();
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server.wlr_xdg_shell = c.wlr_xdg_shell_create(server.wl_display) orelse
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return error.CantCreateWlrXdgShell;
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server.listen_new_xdg_surface.notify = handle_new_xdg_surface;
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c.wl_signal_add(&server.wlr_xdg_shell.*.events.new_surface, &server.listen_new_xdg_surface);
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server.seat = try Seat.init(&server, std.heap.c_allocator);
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return server;
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}
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pub fn init(self: *@This()) !void {
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self.seat = try Seat.create(self);
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try self.seat.init();
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// Register our listeners for new outputs and xdg_surfaces.
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// This can't be done in create() as wl_signal_add() creates a pointer
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// to the wl_list link in our wl_listener, a pointer that would be
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// broken when returning from create();
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c.wl_signal_add(&self.wlr_backend.*.events.new_output, &self.listen_new_output);
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c.wl_signal_add(&self.wlr_xdg_shell.*.events.new_surface, &self.listen_new_xdg_surface);
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}
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/// Free allocated memory and clean up
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pub fn deinit(self: @This()) void {
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c.wl_display_destroy_clients(self.wl_display);
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@ -141,7 +148,9 @@ pub const Server = struct {
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var wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
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// TODO: Handle failure
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server.outputs.append(Output.init(server, wlr_output) catch unreachable) catch unreachable;
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var node = server.outputs.allocateNode(server.allocator) catch unreachable;
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node.data.init(server, wlr_output) catch unreachable;
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server.outputs.append(node);
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}
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fn handle_new_xdg_surface(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
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@ -154,16 +163,19 @@ pub const Server = struct {
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return;
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}
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// Init a View to handle this surface
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server.*.views.append(View.init(server, wlr_xdg_surface)) catch unreachable;
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// Create a View to handle this toplevel surface
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var node = server.views.allocateNode(server.allocator) catch unreachable;
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node.data.init(server, wlr_xdg_surface);
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server.views.append(node);
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}
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/// Finds the top most view under the output layout coordinates lx, ly
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/// returns the view if found, and a pointer to the wlr_surface as well as the surface coordinates
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pub fn desktop_view_at(self: *@This(), lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) ?*View {
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for (self.views.span()) |*view| {
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if (view.is_at(lx, ly, surface, sx, sy)) {
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return view;
|
||||
var it = self.views.last;
|
||||
while (it) |node| : (it = node.prev) {
|
||||
if (node.data.is_at(lx, ly, surface, sx, sy)) {
|
||||
return &node.data;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
|
89
src/view.zig
89
src/view.zig
|
@ -7,55 +7,36 @@ pub const View = struct {
|
|||
server: *Server,
|
||||
wlr_xdg_surface: *c.wlr_xdg_surface,
|
||||
|
||||
mapped: bool,
|
||||
x: c_int,
|
||||
y: c_int,
|
||||
|
||||
listen_map: c.wl_listener,
|
||||
listen_unmap: c.wl_listener,
|
||||
listen_destroy: c.wl_listener,
|
||||
// listen_request_move: c.wl_listener,
|
||||
// listen_request_resize: c.wl_listener,
|
||||
|
||||
mapped: bool,
|
||||
x: c_int,
|
||||
y: c_int,
|
||||
pub fn init(self: *@This(), server: *Server, wlr_xdg_surface: *c.wlr_xdg_surface) void {
|
||||
self.server = server;
|
||||
self.wlr_xdg_surface = wlr_xdg_surface;
|
||||
|
||||
pub fn init(server: *Server, wlr_xdg_surface: *c.wlr_xdg_surface) @This() {
|
||||
var view = @This(){
|
||||
.server = server,
|
||||
.wlr_xdg_surface = wlr_xdg_surface,
|
||||
.listen_map = c.wl_listener{
|
||||
.link = undefined,
|
||||
.notify = handle_map,
|
||||
},
|
||||
.listen_unmap = c.wl_listener{
|
||||
.link = undefined,
|
||||
.notify = handle_unmap,
|
||||
},
|
||||
.listen_destroy = c.wl_listener{
|
||||
.link = undefined,
|
||||
.notify = handle_destroy,
|
||||
},
|
||||
// .listen_request_move = c.wl_listener{
|
||||
// .link = undefined,
|
||||
// .notify = handle_request_move,
|
||||
// },
|
||||
// .listen_request_resize = c.wl_listener{
|
||||
// .link = undefined,
|
||||
// .notify = handle_request_resize,
|
||||
// },
|
||||
.mapped = false,
|
||||
.x = 0,
|
||||
.y = 0,
|
||||
};
|
||||
self.mapped = false;
|
||||
self.x = 0;
|
||||
self.y = 0;
|
||||
|
||||
// Listen to the various events it can emit
|
||||
c.wl_signal_add(&view.wlr_xdg_surface.events.map, &view.listen_map);
|
||||
c.wl_signal_add(&view.wlr_xdg_surface.events.unmap, &view.listen_unmap);
|
||||
c.wl_signal_add(&view.wlr_xdg_surface.events.destroy, &view.listen_destroy);
|
||||
self.listen_map.notify = handle_map;
|
||||
c.wl_signal_add(&self.wlr_xdg_surface.events.map, &self.listen_map);
|
||||
|
||||
self.listen_unmap.notify = handle_unmap;
|
||||
c.wl_signal_add(&self.wlr_xdg_surface.events.unmap, &self.listen_unmap);
|
||||
|
||||
self.listen_destroy.notify = handle_destroy;
|
||||
c.wl_signal_add(&self.wlr_xdg_surface.events.destroy, &self.listen_destroy);
|
||||
|
||||
// var toplevel = xdg_surface.*.unnamed_160.toplevel;
|
||||
// c.wl_signal_add(&toplevel.*.events.request_move, &view.*.request_move);
|
||||
// c.wl_signal_add(&toplevel.*.events.request_resize, &view.*.request_resize);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
fn handle_map(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
|
@ -72,13 +53,17 @@ pub const View = struct {
|
|||
|
||||
fn handle_destroy(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
var view = @fieldParentPtr(View, "listen_destroy", listener);
|
||||
var server = view.*.server;
|
||||
const idx = for (server.*.views.span()) |*v, i| {
|
||||
if (v == view) {
|
||||
break i;
|
||||
var server = view.server;
|
||||
|
||||
var it = server.views.first;
|
||||
const target = while (it) |node| : (it = node.next) {
|
||||
if (&node.data == view) {
|
||||
break node;
|
||||
}
|
||||
} else return;
|
||||
_ = server.*.views.orderedRemove(idx);
|
||||
} else unreachable;
|
||||
|
||||
server.views.remove(target);
|
||||
server.views.destroyNode(target, server.allocator);
|
||||
}
|
||||
|
||||
// fn xdg_toplevel_request_move(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
|
@ -107,20 +92,20 @@ pub const View = struct {
|
|||
_ = c.wlr_xdg_toplevel_set_activated(prev_xdg_surface, false);
|
||||
}
|
||||
|
||||
// Find the index
|
||||
const idx = for (server.views.span()) |*v, i| {
|
||||
if (self == v) {
|
||||
break i;
|
||||
// Find the node
|
||||
var it = server.views.first;
|
||||
const target = while (it) |node| : (it = node.next) {
|
||||
if (&node.data == self) {
|
||||
break node;
|
||||
}
|
||||
} else unreachable;
|
||||
|
||||
// Move the view to the front
|
||||
server.views.append(server.views.orderedRemove(idx)) catch unreachable;
|
||||
|
||||
var moved_self = &server.views.span()[server.views.span().len - 1];
|
||||
server.views.remove(target);
|
||||
server.views.prepend(target);
|
||||
|
||||
// Activate the new surface
|
||||
_ = c.wlr_xdg_toplevel_set_activated(moved_self.wlr_xdg_surface, true);
|
||||
_ = c.wlr_xdg_toplevel_set_activated(self.wlr_xdg_surface, true);
|
||||
|
||||
// Tell the seat to have the keyboard enter this surface. wlroots will keep
|
||||
// track of this and automatically send key events to the appropriate
|
||||
|
@ -128,7 +113,7 @@ pub const View = struct {
|
|||
var keyboard = c.wlr_seat_get_keyboard(wlr_seat);
|
||||
c.wlr_seat_keyboard_notify_enter(
|
||||
wlr_seat,
|
||||
moved_self.wlr_xdg_surface.surface,
|
||||
self.wlr_xdg_surface.surface,
|
||||
&keyboard.*.keycodes,
|
||||
keyboard.*.num_keycodes,
|
||||
&keyboard.*.modifiers,
|
||||
|
|
Loading…
Reference in a new issue