Implement csd-filter-add and float-filter-add commands
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5 changed files with 77 additions and 6 deletions
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@ -86,3 +86,11 @@ riverctl map passthrough $mod F11 enter-mode normal
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# Set the layout on startup
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riverctl layout rivertile left
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# Set app-ids of views which should float
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riverctl float-filter-add "float"
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riverctl float-filter-add "popup"
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# Set app-ids of views which should use client side decorations
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riverctl csd-filter-add "gedit"
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@ -20,9 +20,17 @@ used to control and configure river.
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*close*
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Close the focused view.
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*csd-filter-add* _app-id_
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Add an app-id to the CSD filter list. Windows with this app-id are allowed
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to use client side decoration instead of the default server side decoration.
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*exit*
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Exit the compositor, terminating the Wayland session.
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*float-filter-add* _app-id_
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Add an app-id to the float filter list. Windows with this app-id will start
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floating.
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*focus-output* *next*|*previous*
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Focus next or previous output.
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@ -78,12 +78,6 @@ pub fn init(self: *Self) !void {
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self.csd_filter = std.ArrayList([]const u8).init(util.gpa);
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errdefer self.csd_filter.deinit();
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// Float views with app_id "float"
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try self.float_filter.append("float");
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// Client side decorations for views with app_id "csd"
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try self.csd_filter.append("csd");
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}
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pub fn deinit(self: Self) void {
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@ -35,9 +35,11 @@ const str_to_impl_fn = [_]struct {
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.{ .name = "border-color-unfocused", .impl = @import("command/config.zig").borderColorUnfocused },
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.{ .name = "border-width", .impl = @import("command/config.zig").borderWidth },
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.{ .name = "close", .impl = @import("command/close.zig").close },
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.{ .name = "csd-filter-add", .impl = @import("command/filter.zig").csdFilterAdd },
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.{ .name = "declare-mode", .impl = @import("command/declare_mode.zig").declareMode },
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.{ .name = "enter-mode", .impl = @import("command/enter_mode.zig").enterMode },
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.{ .name = "exit", .impl = @import("command/exit.zig").exit },
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.{ .name = "float-filter-add", .impl = @import("command/filter.zig").floatFilterAdd },
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.{ .name = "focus-output", .impl = @import("command/focus_output.zig").focusOutput },
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.{ .name = "focus-view", .impl = @import("command/focus_view.zig").focusView },
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.{ .name = "layout", .impl = @import("command/layout.zig").layout },
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59
river/command/filter.zig
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59
river/command/filter.zig
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@ -0,0 +1,59 @@
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// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 Leon Henrik Plickat
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const std = @import("std");
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const util = @import("../util.zig");
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const Error = @import("../command.zig").Error;
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const Seat = @import("../Seat.zig");
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fn appendFilter(
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allocator: *std.mem.Allocator,
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list: *std.ArrayList([]const u8),
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args: []const []const u8,
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) Error!void {
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if (args.len < 2) return Error.NotEnoughArguments;
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if (args.len > 2) return Error.TooManyArguments;
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try list.append(try std.mem.dupe(allocator, u8, args[1]));
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}
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pub fn floatFilterAdd(
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allocator: *std.mem.Allocator,
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seat: *Seat,
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args: []const []const u8,
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out: *?[]const u8,
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) Error!void {
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try appendFilter(
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allocator,
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&seat.input_manager.server.config.float_filter,
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args,
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);
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}
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pub fn csdFilterAdd(
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allocator: *std.mem.Allocator,
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seat: *Seat,
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args: []const []const u8,
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out: *?[]const u8,
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) Error!void {
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try appendFilter(
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allocator,
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&seat.input_manager.server.config.csd_filter,
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args,
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);
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}
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