Make function names camelCase
This conforms with the zig style guidelines: https://ziglang.org/documentation/master/#Style-Guide
This commit is contained in:
parent
46fe1baa96
commit
aaecef8c5c
6 changed files with 43 additions and 43 deletions
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@ -55,28 +55,28 @@ pub const Cursor = struct {
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.listen_motion = c.wl_listener{
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.link = undefined,
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.notify = handle_motion,
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.notify = handleMotion,
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},
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.listen_motion_absolute = c.wl_listener{
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.link = undefined,
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.notify = handle_motion_absolute,
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.notify = handleMotionAbsolute,
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},
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.listen_button = c.wl_listener{
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.link = undefined,
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.notify = handle_button,
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.notify = handleButton,
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},
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.listen_axis = c.wl_listener{
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.link = undefined,
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.notify = handle_axis,
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.notify = handleAxis,
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},
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.listen_frame = c.wl_listener{
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.link = undefined,
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.notify = handle_frame,
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.notify = handleFrame,
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},
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.listen_request_set_cursor = c.wl_listener{
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.link = undefined,
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.notify = handle_request_set_cursor,
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.notify = handleRequestSetCursor,
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},
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.mode = CursorMode.Passthrough,
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@ -112,7 +112,7 @@ pub const Cursor = struct {
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c.wl_signal_add(&self.seat.wlr_seat.events.request_set_cursor, &self.listen_request_set_cursor);
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}
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fn process_move(self: *Self, time: u32) void {
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fn processMove(self: *Self, time: u32) void {
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// Move the grabbed view to the new position.
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// TODO: log on null
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if (self.grabbed_view) |view| {
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@ -121,7 +121,7 @@ pub const Cursor = struct {
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}
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}
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fn process_resize(self: *Self, time: u32) void {
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fn processsResize(self: *Self, time: u32) void {
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// Resizing the grabbed view can be a little bit complicated, because we
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// could be resizing from any corner or edge. This not only resizes the view
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// on one or two axes, but can also move the view if you resize from the top
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@ -170,13 +170,13 @@ pub const Cursor = struct {
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);
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}
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fn process_motion(self: *Self, time: u32) void {
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fn processMotion(self: *Self, time: u32) void {
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// If the mode is non-passthrough, delegate to those functions.
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if (self.mode == CursorMode.Move) {
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self.process_move(time);
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self.processMove(time);
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return;
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} else if (self.mode == CursorMode.Resize) {
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self.process_resize(time);
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self.processsResize(time);
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return;
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}
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@ -225,7 +225,7 @@ pub const Cursor = struct {
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}
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}
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fn handle_motion(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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fn handleMotion(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits a _relative_
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// pointer motion event (i.e. a delta)
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const cursor = @fieldParentPtr(Cursor, "listen_motion", listener.?);
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@ -239,10 +239,10 @@ pub const Cursor = struct {
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// generated the event. You can pass NULL for the device if you want to move
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// the cursor around without any input.
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c.wlr_cursor_move(cursor.wlr_cursor, event.device, event.delta_x, event.delta_y);
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cursor.process_motion(event.time_msec);
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cursor.processMotion(event.time_msec);
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}
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fn handle_motion_absolute(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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fn handleMotionAbsolute(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits an _absolute_
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// motion event, from 0..1 on each axis. This happens, for example, when
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// wlroots is running under a Wayland window rather than KMS+DRM, and you
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@ -255,10 +255,10 @@ pub const Cursor = struct {
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@alignCast(@alignOf(*c.wlr_event_pointer_motion_absolute), data),
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);
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c.wlr_cursor_warp_absolute(cursor.wlr_cursor, event.device, event.x, event.y);
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cursor.process_motion(event.time_msec);
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cursor.processMotion(event.time_msec);
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}
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fn handle_button(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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fn handleButton(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits a button
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// event.
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const cursor = @fieldParentPtr(Cursor, "listen_button", listener.?);
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@ -297,7 +297,7 @@ pub const Cursor = struct {
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}
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}
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fn handle_axis(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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fn handleAxis(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits an axis event,
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// for example when you move the scroll wheel.
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const cursor = @fieldParentPtr(Cursor, "listen_axis", listener.?);
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@ -317,7 +317,7 @@ pub const Cursor = struct {
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);
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}
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fn handle_frame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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fn handleFrame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits an frame
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// event. Frame events are sent after regular pointer events to group
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// multiple events together. For instance, two axis events may happen at the
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@ -327,7 +327,7 @@ pub const Cursor = struct {
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c.wlr_seat_pointer_notify_frame(cursor.seat.wlr_seat);
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}
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fn handle_request_set_cursor(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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fn handleRequestSetCursor(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is rasied by the seat when a client provides a cursor image
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const cursor = @fieldParentPtr(Cursor, "listen_request_set_cursor", listener.?);
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const event = @ptrCast(
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@ -44,14 +44,14 @@ pub const Keyboard = struct {
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c.wlr_keyboard_set_repeat_info(self.wlr_keyboard, 25, 600);
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// Setup listeners for keyboard events
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self.listen_modifiers.notify = handle_modifiers;
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self.listen_modifiers.notify = handleModifiers;
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c.wl_signal_add(&self.wlr_keyboard.events.modifiers, &self.listen_modifiers);
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self.listen_key.notify = handle_key;
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self.listen_key.notify = handleKey;
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c.wl_signal_add(&self.wlr_keyboard.events.key, &self.listen_key);
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}
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fn handle_modifiers(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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fn handleModifiers(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is raised when a modifier key, such as shift or alt, is
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// pressed. We simply communicate this to the client. */
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const keyboard = @fieldParentPtr(Keyboard, "listen_modifiers", listener.?);
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@ -69,7 +69,7 @@ pub const Keyboard = struct {
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);
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}
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fn handle_key(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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fn handleKey(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is raised when a key is pressed or released.
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const keyboard = @fieldParentPtr(Keyboard, "listen_key", listener.?);
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const event = @ptrCast(
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@ -39,7 +39,7 @@ pub const Output = struct {
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self.wlr_output = wlr_output;
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// Sets up a listener for the frame notify event.
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self.listen_frame.notify = handle_frame;
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self.listen_frame.notify = handleFrame;
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c.wl_signal_add(&wlr_output.events.frame, &self.listen_frame);
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// Add the new output to the layout. The add_auto function arranges outputs
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@ -54,7 +54,7 @@ pub const Output = struct {
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c.wlr_output_create_global(wlr_output);
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}
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fn handle_frame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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fn handleFrame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This function is called every time an output is ready to display a frame,
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// generally at the output's refresh rate (e.g. 60Hz).
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const output = @fieldParentPtr(Output, "listen_frame", listener.?);
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@ -94,7 +94,7 @@ pub const Output = struct {
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};
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// This calls our render_surface function for each surface among the
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// xdg_surface's toplevel and popups.
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c.wlr_xdg_surface_for_each_surface(view.wlr_xdg_surface, render_surface, &rdata);
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c.wlr_xdg_surface_for_each_surface(view.wlr_xdg_surface, renderSurface, &rdata);
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}
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// Hardware cursors are rendered by the GPU on a separate plane, and can be
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@ -112,7 +112,7 @@ pub const Output = struct {
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_ = c.wlr_output_commit(output.wlr_output);
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}
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fn render_surface(opt_surface: ?*c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void) callconv(.C) void {
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fn renderSurface(opt_surface: ?*c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void) callconv(.C) void {
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// wlroots says this will never be null
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const surface = opt_surface.?;
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// This function is called for every surface that needs to be rendered.
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12
src/seat.zig
12
src/seat.zig
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@ -24,7 +24,7 @@ pub const Seat = struct {
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.wlr_seat = undefined,
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.listen_new_input = c.wl_listener{
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.link = undefined,
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.notify = handle_new_input,
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.notify = handleNewInput,
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},
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.cursor = undefined,
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.keyboards = std.TailQueue(Keyboard).init(),
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@ -46,7 +46,7 @@ pub const Seat = struct {
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c.wl_signal_add(&self.server.wlr_backend.events.new_input, &self.listen_new_input);
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}
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fn add_keyboard(self: *Self, device: *c.wlr_input_device) !void {
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fn addKeyboard(self: *Self, device: *c.wlr_input_device) !void {
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c.wlr_seat_set_keyboard(self.wlr_seat, device);
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const node = try self.keyboards.allocateNode(self.server.allocator);
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@ -54,7 +54,7 @@ pub const Seat = struct {
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self.keyboards.append(node);
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}
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fn add_pointer(self: *Self, device: *c.struct_wlr_input_device) void {
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fn addPointer(self: *Self, device: *c.struct_wlr_input_device) void {
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// We don't do anything special with pointers. All of our pointer handling
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// is proxied through wlr_cursor. On another compositor, you might take this
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// opportunity to do libinput configuration on the device to set
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c.wlr_cursor_attach_input_device(self.cursor.wlr_cursor, device);
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}
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fn handle_new_input(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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fn handleNewInput(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is raised by the backend when a new input device becomes available.
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const seat = @fieldParentPtr(Seat, "listen_new_input", listener.?);
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const device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data));
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switch (device.type) {
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.WLR_INPUT_DEVICE_KEYBOARD => seat.add_keyboard(device) catch unreachable,
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.WLR_INPUT_DEVICE_POINTER => seat.add_pointer(device),
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.WLR_INPUT_DEVICE_KEYBOARD => seat.addKeyboard(device) catch unreachable,
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.WLR_INPUT_DEVICE_POINTER => seat.addPointer(device),
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else => {},
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}
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@ -176,7 +176,7 @@ pub const Server = struct {
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pub fn desktop_view_at(self: *Self, lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) ?*View {
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var it = self.views.last;
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while (it) |node| : (it = node.prev) {
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if (node.data.is_at(lx, ly, surface, sx, sy)) {
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if (node.data.isAt(lx, ly, surface, sx, sy)) {
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return &node.data;
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}
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}
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18
src/view.zig
18
src/view.zig
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@ -27,13 +27,13 @@ pub const View = struct {
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self.x = 0;
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self.y = 0;
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self.listen_map.notify = handle_map;
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self.listen_map.notify = handleMap;
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c.wl_signal_add(&self.wlr_xdg_surface.events.map, &self.listen_map);
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self.listen_unmap.notify = handle_unmap;
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self.listen_unmap.notify = handleUnmap;
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c.wl_signal_add(&self.wlr_xdg_surface.events.unmap, &self.listen_unmap);
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self.listen_destroy.notify = handle_destroy;
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self.listen_destroy.notify = handleDestroy;
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c.wl_signal_add(&self.wlr_xdg_surface.events.destroy, &self.listen_destroy);
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// const toplevel = xdg_surface.unnamed_160.toplevel;
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// c.wl_signal_add(&toplevel.events.request_resize, &view.request_resize);
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}
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fn handle_map(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// Called when the surface is mapped, or ready to display on-screen.
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const view = @fieldParentPtr(View, "listen_map", listener.?);
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view.mapped = true;
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view.focus(view.wlr_xdg_surface.surface);
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}
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fn handle_unmap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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fn handleUnmap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const view = @fieldParentPtr(View, "listen_unmap", listener.?);
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view.mapped = false;
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}
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fn handle_destroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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const view = @fieldParentPtr(View, "listen_destroy", listener.?);
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const server = view.server;
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server.views.destroyNode(target, server.allocator);
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}
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// fn xdg_toplevel_request_move(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// fn xdgToplevelRequestMove(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// // ignore for now
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// }
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// fn xdg_toplevel_request_resize(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// fn xdgToplevelRequestResize(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// // ignore for now
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// }
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);
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}
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fn is_at(self: *Self, lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) bool {
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fn isAt(self: *Self, lx: f64, ly: f64, surface: *?*c.wlr_surface, sx: *f64, sy: *f64) bool {
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// XDG toplevels may have nested surfaces, such as popup windows for context
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// menus or tooltips. This function tests if any of those are underneath the
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// coordinates lx and ly (in output Layout Coordinates). If so, it sets the
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