render: actually damage output on view opacity change

This commit is contained in:
Isaac Freund 2021-05-31 15:21:42 +00:00
parent 9ee788b65e
commit acaf192465
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GPG key ID: 86DED400DDFD7A11

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@ -536,6 +536,7 @@ pub fn notifyAppId(self: Self) void {
/// Change the opacity of a view by config.opacity.delta. /// Change the opacity of a view by config.opacity.delta.
/// If the target opacity was reached, return true. /// If the target opacity was reached, return true.
fn incrementOpacity(self: *Self) bool { fn incrementOpacity(self: *Self) bool {
self.output.damage.addWhole();
if (self.opacity < self.current.target_opacity) { if (self.opacity < self.current.target_opacity) {
self.opacity += server.config.opacity.delta; self.opacity += server.config.opacity.delta;
if (self.opacity < self.current.target_opacity) return false; if (self.opacity < self.current.target_opacity) return false;
@ -544,7 +545,6 @@ fn incrementOpacity(self: *Self) bool {
if (self.opacity > self.current.target_opacity) return false; if (self.opacity > self.current.target_opacity) return false;
} }
self.opacity = self.current.target_opacity; self.opacity = self.current.target_opacity;
self.output.damage.addWhole();
return true; return true;
} }