From b2b1a1f5e1f16fd42d547024001d00021c4a25c9 Mon Sep 17 00:00:00 2001 From: Marten Ringwelski Date: Sat, 12 Dec 2020 16:27:18 +0100 Subject: [PATCH] render: remove unnecessary call to wlr_output_effective_resolution --- river/render.zig | 5 ----- 1 file changed, 5 deletions(-) diff --git a/river/render.zig b/river/render.zig index 82c2846..0bb65ab 100644 --- a/river/render.zig +++ b/river/render.zig @@ -51,11 +51,6 @@ pub fn renderOutput(output: *Output) void { // wlr_output_attach_render makes the OpenGL context current. if (!c.wlr_output_attach_render(output.wlr_output, null)) return; - // The "effective" resolution can change if you rotate your outputs. - var width: c_int = undefined; - var height: c_int = undefined; - c.wlr_output_effective_resolution(output.wlr_output, &width, &height); - // Begin the renderer (calls glViewport and some other GL sanity checks) // Here we don't want the output_effective_resolution since we want to render the whole output c.wlr_renderer_begin(wlr_renderer, output.wlr_output.width, output.wlr_output.height);