Implement xwayland unmanaged windows

This commit is contained in:
Isaac Freund 2020-05-11 13:46:29 +02:00
parent 26cced20d9
commit b2f172e91b
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GPG key ID: 86DED400DDFD7A11
4 changed files with 207 additions and 67 deletions

View file

@ -18,6 +18,7 @@
const Self = @This();
const std = @import("std");
const build_options = @import("build_options");
const c = @import("c.zig");
@ -26,6 +27,7 @@ const Output = @import("Output.zig");
const Server = @import("Server.zig");
const View = @import("View.zig");
const ViewStack = @import("view_stack.zig").ViewStack;
const XwaylandUnmanaged = @import("XwaylandUnmanaged.zig");
/// Responsible for all windowing operations
server: *Server,
@ -37,6 +39,10 @@ outputs: std.TailQueue(Output),
/// It is not advertised to clients.
noop_output: Output,
/// This list stores all unmanaged Xwayland windows. This needs to be in root
/// since X is like the wild west and who knows where these things will go.
xwayland_unmanaged_views: if (build_options.xwayland) std.TailQueue(XwaylandUnmanaged) else void,
/// Number of pending configures sent in the current transaction.
/// A value of 0 means there is no current transaction.
pending_configures: u32,
@ -59,6 +65,10 @@ pub fn init(self: *Self, server: *Server) !void {
return error.CantAddNoopOutput;
try self.noop_output.init(self, noop_wlr_output);
if (build_options.xwayland) {
self.xwayland_unmanaged_views = std.TailQueue(XwaylandUnmanaged).init();
}
self.pending_configures = 0;
self.transaction_timer = null;

View file

@ -30,6 +30,7 @@ const Output = @import("Output.zig");
const Root = @import("Root.zig");
const View = @import("View.zig");
const ViewStack = @import("view_stack.zig").ViewStack;
const XwaylandUnmanaged = @import("XwaylandUnmanaged.zig");
allocator: *std.mem.Allocator,
@ -105,7 +106,7 @@ pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
self.listen_new_layer_surface.notify = handleNewLayerSurface;
c.wl_signal_add(&self.wlr_layer_shell.events.new_surface, &self.listen_new_layer_surface);
// Set up xwayland if built with suport
// Set up xwayland if built with support
if (build_options.xwayland) {
self.wlr_xwayland = c.wlr_xwayland_create(self.wl_display, wlr_compositor, false) orelse
return error.CantCreateWlrXwayland;
@ -247,6 +248,15 @@ fn handleNewXwaylandSurface(listener: ?*c.wl_listener, data: ?*c_void) callconv(
@alignCast(@alignOf(*c.wlr_xwayland_surface), data),
);
if (wlr_xwayland_surface.override_redirect) {
Log.Debug.log("New unmanaged xwayland surface", .{});
// The unmanged surface will add itself to the list of unmanaged views
// in Root when it is mapped.
const node = self.allocator.create(std.TailQueue(XwaylandUnmanaged).Node) catch unreachable;
node.data.init(&self.root, wlr_xwayland_surface);
return;
}
Log.Debug.log(
"New xwayland surface: title '{}', class '{}'",
.{ wlr_xwayland_surface.title, wlr_xwayland_surface.class },

136
src/XwaylandUnmanaged.zig Normal file
View file

@ -0,0 +1,136 @@
// This file is part of river, a dynamic tiling wayland compositor.
//
// Copyright 2020 Isaac Freund
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const Self = @This();
const std = @import("std");
const c = @import("c.zig");
const Box = @import("Box.zig");
const Log = @import("log.zig").Log;
const Root = @import("Root.zig");
root: *Root,
/// The corresponding wlroots object
wlr_xwayland_surface: *c.wlr_xwayland_surface,
// Listeners that are always active over the view's lifetime
liseten_request_configure: c.wl_listener,
listen_destroy: c.wl_listener,
listen_map: c.wl_listener,
listen_unmap: c.wl_listener,
// Listeners that are only active while the view is mapped
listen_commit: c.wl_listener,
pub fn init(self: *Self, root: *Root, wlr_xwayland_surface: *c.wlr_xwayland_surface) void {
self.root = root;
self.wlr_xwayland_surface = wlr_xwayland_surface;
// Add listeners that are active over the view's entire lifetime
self.liseten_request_configure.notify = handleRequestConfigure;
c.wl_signal_add(&wlr_xwayland_surface.events.request_configure, &self.liseten_request_configure);
self.listen_destroy.notify = handleDestroy;
c.wl_signal_add(&wlr_xwayland_surface.events.destroy, &self.listen_destroy);
self.listen_map.notify = handleMap;
c.wl_signal_add(&wlr_xwayland_surface.events.map, &self.listen_map);
self.listen_unmap.notify = handleUnmap;
c.wl_signal_add(&wlr_xwayland_surface.events.unmap, &self.listen_unmap);
}
/// Return the surface at output coordinates ox, oy and set sx, sy to the
/// corresponding surface-relative coordinates, if there is a surface.
pub fn surfaceAt(self: Self, ox: f64, oy: f64, sx: *f64, sy: *f64) ?*c.wlr_surface {
return c.wlr_surface_surface_at(
self.wlr_xwayland_surface.surface,
ox - @intToFloat(f64, self.view.current_box.x),
oy - @intToFloat(f64, self.view.current_box.y),
sx,
sy,
);
}
fn handleRequestConfigure(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const self = @fieldParentPtr(Self, "liseten_request_configure", listener.?);
const wlr_xwayland_surface_configure_event = @ptrCast(
*c.wlr_xwayland_surface_configure_event,
@alignCast(@alignOf(*c.wlr_xwayland_surface_configure_event), data),
);
c.wlr_xwayland_surface_configure(
self.wlr_xwayland_surface,
wlr_xwayland_surface_configure_event.x,
wlr_xwayland_surface_configure_event.y,
wlr_xwayland_surface_configure_event.width,
wlr_xwayland_surface_configure_event.height,
);
}
/// Called when the xwayland surface is destroyed
fn handleDestroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const self = @fieldParentPtr(Self, "listen_destroy", listener.?);
// Remove listeners that are active for the entire lifetime of the view
c.wl_list_remove(&self.listen_destroy.link);
c.wl_list_remove(&self.listen_map.link);
c.wl_list_remove(&self.listen_unmap.link);
// Deallocate the node
const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
self.root.server.allocator.destroy(node);
}
/// Called when the xwayland surface is mapped, or ready to display on-screen.
fn handleMap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const self = @fieldParentPtr(Self, "listen_map", listener.?);
const root = self.root;
// Add self to the list of unmanaged views in the root
const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
root.xwayland_unmanaged_views.prepend(node);
// Add listeners that are only active while mapped
self.listen_commit.notify = handleCommit;
c.wl_signal_add(&self.wlr_xwayland_surface.surface.*.events.commit, &self.listen_commit);
// TODO: handle keyboard focus
// if (wlr_xwayland_or_surface_wants_focus(self.wlr_xwayland_surface)) { ...
}
/// Called when the surface is unmapped and will no longer be displayed.
fn handleUnmap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const self = @fieldParentPtr(Self, "listen_unmap", listener.?);
// Remove self from the list of unmanged views in the root
const node = @fieldParentPtr(std.TailQueue(Self).Node, "data", self);
self.root.xwayland_unmanaged_views.remove(node);
// Remove listeners that are only active while mapped
c.wl_list_remove(&self.listen_commit.link);
// TODO: return focus
}
/// Called when the surface is comitted
fn handleCommit(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const self = @fieldParentPtr(Self, "listen_commit", listener.?);
// TODO: check if the surface has moved for damage tracking
}

View file

@ -15,6 +15,7 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
const build_options = @import("build_options");
const std = @import("std");
const c = @import("c.zig");
@ -26,15 +27,13 @@ const Server = @import("Server.zig");
const View = @import("View.zig");
const ViewStack = @import("view_stack.zig").ViewStack;
const ViewRenderData = struct {
const SurfaceRenderData = struct {
output: *const Output,
view: *View,
when: *c.timespec,
};
const LayerSurfaceRenderData = struct {
output: *const Output,
layer_surface: *LayerSurface,
/// In output layout coordinates relative to the output
output_x: i32,
output_y: i32,
when: *c.timespec,
};
@ -94,6 +93,11 @@ pub fn renderOutput(output: *Output) void {
renderBorders(output.*, view, &now);
}
// Render xwayland unmanged views
if (build_options.xwayland) {
renderXwaylandUnmanaged(output.*, &now);
}
renderLayer(output.*, output.layers[c.ZWLR_LAYER_SHELL_V1_LAYER_TOP], &now);
renderLayer(output.*, output.layers[c.ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &now);
@ -120,67 +124,20 @@ fn renderLayer(output: Output, layer: std.TailQueue(LayerSurface), now: *c.times
if (!layer_surface.mapped) {
continue;
}
var rdata = LayerSurfaceRenderData{
var rdata = SurfaceRenderData{
.output = &output,
.layer_surface = layer_surface,
.output_x = layer_surface.box.x,
.output_y = layer_surface.box.y,
.when = now,
};
c.wlr_layer_surface_v1_for_each_surface(
layer_surface.wlr_layer_surface,
renderLayerSurface,
renderSurface,
&rdata,
);
}
}
/// This function is called for every layer surface and popup that needs to be rendered.
/// TODO: refactor this to reduce code duplication
fn renderLayerSurface(_surface: ?*c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void) callconv(.C) void {
// wlroots says this will never be null
const surface = _surface.?;
// This function is called for every surface that needs to be rendered.
const rdata = @ptrCast(*LayerSurfaceRenderData, @alignCast(@alignOf(LayerSurfaceRenderData), data));
const layer_surface = rdata.layer_surface;
const output = rdata.output;
const wlr_output = output.wlr_output;
// We first obtain a wlr_texture, which is a GPU resource. wlroots
// automatically handles negotiating these with the client. The underlying
// resource could be an opaque handle passed from the client, or the client
// could have sent a pixel buffer which we copied to the GPU, or a few other
// means. You don't have to worry about this, wlroots takes care of it.
const texture = c.wlr_surface_get_texture(surface);
if (texture == null) {
return;
}
var box = c.wlr_box{
.x = layer_surface.box.x + sx,
.y = layer_surface.box.y + sy,
.width = surface.current.width,
.height = surface.current.height,
};
// Scale the box to the output's current scaling factor
scaleBox(&box, wlr_output.scale);
// wlr_matrix_project_box is a helper which takes a box with a desired
// x, y coordinates, width and height, and an output geometry, then
// prepares an orthographic projection and multiplies the necessary
// transforms to produce a model-view-projection matrix.
var matrix: [9]f32 = undefined;
const transform = c.wlr_output_transform_invert(surface.current.transform);
c.wlr_matrix_project_box(&matrix, &box, transform, 0.0, &wlr_output.transform_matrix);
// This takes our matrix, the texture, and an alpha, and performs the actual
// rendering on the GPU.
_ = c.wlr_render_texture_with_matrix(output.getRenderer(), texture, &matrix, 1.0);
// This lets the client know that we've displayed that frame and it can
// prepare another one now if it likes.
c.wlr_surface_send_frame_done(surface, rdata.when);
}
fn renderView(output: Output, view: *View, now: *c.timespec) void {
// If we have a stashed buffer, we are in the middle of a transaction
// and need to render that buffer until the transaction is complete.
@ -215,9 +172,10 @@ fn renderView(output: Output, view: *View, now: *c.timespec) void {
} else {
// Since there is no stashed buffer, we are not in the middle of
// a transaction and may simply render each toplevel surface.
var rdata = ViewRenderData{
var rdata = SurfaceRenderData{
.output = &output,
.view = view,
.output_x = view.current_box.x,
.output_y = view.current_box.y,
.when = now,
};
@ -225,12 +183,38 @@ fn renderView(output: Output, view: *View, now: *c.timespec) void {
}
}
/// This function is called for every toplevel and popup surface that needs to be rendered.
fn renderSurface(_surface: ?*c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void) callconv(.C) void {
/// Render all xwayland unmanaged windows that appear on the output
fn renderXwaylandUnmanaged(output: Output, now: *c.timespec) void {
const root = output.root;
const output_box: *c.wlr_box = c.wlr_output_layout_get_box(
root.wlr_output_layout,
output.wlr_output,
);
var it = output.root.xwayland_unmanaged_views.first;
while (it) |node| : (it = node.next) {
const wlr_xwayland_surface = node.data.wlr_xwayland_surface;
var rdata = SurfaceRenderData{
.output = &output,
.output_x = wlr_xwayland_surface.x - output_box.x,
.output_y = wlr_xwayland_surface.y - output_box.y,
.when = now,
};
c.wlr_surface_for_each_surface(wlr_xwayland_surface.surface, renderSurface, &rdata);
}
}
/// This function is passed to wlroots to render each surface during iteration
fn renderSurface(
_surface: ?*c.wlr_surface,
surface_x: c_int,
surface_y: c_int,
data: ?*c_void,
) callconv(.C) void {
// wlroots says this will never be null
const surface = _surface.?;
const rdata = @ptrCast(*ViewRenderData, @alignCast(@alignOf(ViewRenderData), data));
const view = rdata.view;
const rdata = @ptrCast(*SurfaceRenderData, @alignCast(@alignOf(SurfaceRenderData), data));
const output = rdata.output;
const wlr_output = output.wlr_output;
@ -245,8 +229,8 @@ fn renderSurface(_surface: ?*c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void
}
var box = c.wlr_box{
.x = view.current_box.x + sx,
.y = view.current_box.y + sy,
.x = rdata.output_x + surface_x,
.y = rdata.output_y + surface_y,
.width = surface.current.width,
.height = surface.current.height,
};