Make all things const
The quest for idiomatic zig continues
This commit is contained in:
parent
4872a68378
commit
b3bad0ca93
7 changed files with 51 additions and 49 deletions
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@ -33,7 +33,7 @@ pub const Cursor = struct {
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resize_edges: u32,
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pub fn create(seat: *Seat) !@This() {
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var cursor = @This(){
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const cursor = @This(){
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.seat = seat,
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// Creates a wlroots utility for tracking the cursor image shown on screen.
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@ -127,15 +127,17 @@ pub const Cursor = struct {
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// commit any movement that was prepared.
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// TODO: Handle null view
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var view = self.grabbed_view;
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const view = self.grabbed_view;
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const dx: f64 = self.wlr_cursor.x - self.grab_x;
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const dy: f64 = self.wlr_cursor.y - self.grab_y;
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var dx: f64 = self.wlr_cursor.x - self.grab_x;
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var dy: f64 = self.wlr_cursor.y - self.grab_y;
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var x: f64 = @intToFloat(f64, view.?.x);
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var y: f64 = @intToFloat(f64, view.?.y);
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var width = @intToFloat(f64, self.grab_width);
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var height = @intToFloat(f64, self.grab_height);
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if (self.resize_edges & @intCast(u32, c.WLR_EDGE_TOP) != 0) {
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y = self.grab_y + dy;
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height -= dy;
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@ -177,7 +179,7 @@ pub const Cursor = struct {
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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var opt_surface: ?*c.wlr_surface = null;
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var view = self.seat.server.desktop_view_at(
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const view = self.seat.server.desktop_view_at(
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self.wlr_cursor.x,
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self.wlr_cursor.y,
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&opt_surface,
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@ -196,7 +198,7 @@ pub const Cursor = struct {
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);
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}
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var wlr_seat = self.seat.wlr_seat;
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const wlr_seat = self.seat.wlr_seat;
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if (opt_surface) |surface| {
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const focus_changed = wlr_seat.pointer_state.focused_surface != surface;
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// "Enter" the surface if necessary. This lets the client know that the
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@ -221,8 +223,8 @@ pub const Cursor = struct {
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fn handle_motion(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits a _relative_
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// pointer motion event (i.e. a delta)
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var cursor = @fieldParentPtr(Cursor, "listen_motion", listener.?);
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var event = @ptrCast(
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const cursor = @fieldParentPtr(Cursor, "listen_motion", listener.?);
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const event = @ptrCast(
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*c.wlr_event_pointer_motion,
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@alignCast(@alignOf(*c.wlr_event_pointer_motion), data),
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);
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@ -242,8 +244,8 @@ pub const Cursor = struct {
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// move the mouse over the window. You could enter the window from any edge,
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// so we have to warp the mouse there. There is also some hardware which
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// emits these events.
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var cursor = @fieldParentPtr(Cursor, "listen_motion_absolute", listener.?);
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var event = @ptrCast(
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const cursor = @fieldParentPtr(Cursor, "listen_motion_absolute", listener.?);
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const event = @ptrCast(
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*c.wlr_event_pointer_motion_absolute,
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@alignCast(@alignOf(*c.wlr_event_pointer_motion_absolute), data),
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);
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@ -254,8 +256,8 @@ pub const Cursor = struct {
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fn handle_button(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits a button
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// event.
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var cursor = @fieldParentPtr(Cursor, "listen_button", listener.?);
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var event = @ptrCast(
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const cursor = @fieldParentPtr(Cursor, "listen_button", listener.?);
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const event = @ptrCast(
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*c.wlr_event_pointer_button,
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@alignCast(@alignOf(*c.wlr_event_pointer_button), data),
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);
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@ -271,7 +273,7 @@ pub const Cursor = struct {
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var sy: f64 = undefined;
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var surface: ?*c.wlr_surface = null;
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var view = cursor.seat.server.desktop_view_at(
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const view = cursor.seat.server.desktop_view_at(
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cursor.wlr_cursor.x,
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cursor.wlr_cursor.y,
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&surface,
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@ -293,8 +295,8 @@ pub const Cursor = struct {
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fn handle_axis(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is forwarded by the cursor when a pointer emits an axis event,
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// for example when you move the scroll wheel.
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var cursor = @fieldParentPtr(Cursor, "listen_axis", listener.?);
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var event = @ptrCast(
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const cursor = @fieldParentPtr(Cursor, "listen_axis", listener.?);
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const event = @ptrCast(
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*c.wlr_event_pointer_axis,
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@alignCast(@alignOf(*c.wlr_event_pointer_axis), data),
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);
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@ -315,15 +317,15 @@ pub const Cursor = struct {
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// event. Frame events are sent after regular pointer events to group
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// multiple events together. For instance, two axis events may happen at the
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// same time, in which case a frame event won't be sent in between.
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var cursor = @fieldParentPtr(Cursor, "listen_frame", listener.?);
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const cursor = @fieldParentPtr(Cursor, "listen_frame", listener.?);
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// Notify the client with pointer focus of the frame event.
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c.wlr_seat_pointer_notify_frame(cursor.seat.wlr_seat);
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}
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fn handle_request_set_cursor(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is rasied by the seat when a client provides a cursor image
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var cursor = @fieldParentPtr(Cursor, "listen_request_set_cursor", listener.?);
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var event = @ptrCast(
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const cursor = @fieldParentPtr(Cursor, "listen_request_set_cursor", listener.?);
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const event = @ptrCast(
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*c.wlr_seat_pointer_request_set_cursor_event,
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@alignCast(@alignOf(*c.wlr_seat_pointer_request_set_cursor_event), data),
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);
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@ -52,7 +52,7 @@ pub const Keyboard = struct {
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fn handle_modifiers(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is raised when a modifier key, such as shift or alt, is
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// pressed. We simply communicate this to the client. */
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var keyboard = @fieldParentPtr(Keyboard, "listen_modifiers", listener.?);
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const keyboard = @fieldParentPtr(Keyboard, "listen_modifiers", listener.?);
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// A seat can only have one keyboard, but this is a limitation of the
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// Wayland protocol - not wlroots. We assign all connected keyboards to the
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@ -18,7 +18,7 @@ pub fn main() !void {
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// Spawn an instance of alacritty
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// const argv = [_][]const u8{ "/bin/sh", "-c", "WAYLAND_DEBUG=1 alacritty" };
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const argv = [_][]const u8{ "/bin/sh", "-c", "alacritty" };
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var child = try std.ChildProcess.init(&argv, std.heap.c_allocator);
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const child = try std.ChildProcess.init(&argv, std.heap.c_allocator);
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try std.ChildProcess.spawn(child);
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server.run();
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@ -55,8 +55,8 @@ pub const Output = struct {
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fn handle_frame(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This function is called every time an output is ready to display a frame,
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// generally at the output's refresh rate (e.g. 60Hz).
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var output = @fieldParentPtr(Output, "listen_frame", listener.?);
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var renderer = output.server.wlr_renderer;
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const output = @fieldParentPtr(Output, "listen_frame", listener.?);
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const renderer = output.server.wlr_renderer;
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var now: c.struct_timespec = undefined;
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_ = c.clock_gettime(c.CLOCK_MONOTONIC, &now);
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@ -79,7 +79,7 @@ pub const Output = struct {
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// The first view in the list is "on top" so iterate in reverse.
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var it = output.server.views.last;
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while (it) |node| : (it = node.prev) {
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var view = &node.data;
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const view = &node.data;
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if (!view.mapped) {
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// An unmapped view should not be rendered.
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continue;
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@ -112,18 +112,18 @@ pub const Output = struct {
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fn render_surface(opt_surface: ?*c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void) callconv(.C) void {
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// wlroots says this will never be null
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var surface = opt_surface.?;
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const surface = opt_surface.?;
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// This function is called for every surface that needs to be rendered.
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var rdata = @ptrCast(*RenderData, @alignCast(@alignOf(RenderData), data));
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var view = rdata.view;
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var output = rdata.output;
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const rdata = @ptrCast(*RenderData, @alignCast(@alignOf(RenderData), data));
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const view = rdata.view;
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const output = rdata.output;
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// We first obtain a wlr_texture, which is a GPU resource. wlroots
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// automatically handles negotiating these with the client. The underlying
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// resource could be an opaque handle passed from the client, or the client
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// could have sent a pixel buffer which we copied to the GPU, or a few other
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// means. You don't have to worry about this, wlroots takes care of it.
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var texture = c.wlr_surface_get_texture(surface);
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const texture = c.wlr_surface_get_texture(surface);
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if (texture == null) {
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return;
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}
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@ -140,7 +140,7 @@ pub const Output = struct {
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// We also have to apply the scale factor for HiDPI outputs. This is only
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// part of the puzzle, TinyWL does not fully support HiDPI.
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var box = c.wlr_box{
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const box = c.wlr_box{
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.x = @floatToInt(c_int, ox * output.scale),
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.y = @floatToInt(c_int, oy * output.scale),
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.width = @floatToInt(c_int, @intToFloat(f32, surface.current.width) * output.scale),
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@ -157,7 +157,7 @@ pub const Output = struct {
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// Naturally you can do this any way you like, for example to make a 3D
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// compositor.
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var matrix: [9]f32 = undefined;
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var transform = c.wlr_output_transform_invert(surface.current.transform);
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const transform = c.wlr_output_transform_invert(surface.current.transform);
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c.wlr_matrix_project_box(&matrix, &box, transform, 0.0, &output.transform_matrix);
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// This takes our matrix, the texture, and an alpha, and performs the actual
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@ -47,7 +47,7 @@ pub const Seat = struct {
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fn add_keyboard(self: *@This(), device: *c.wlr_input_device) !void {
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c.wlr_seat_set_keyboard(self.wlr_seat, device);
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var node = try self.keyboards.allocateNode(self.server.allocator);
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const node = try self.keyboards.allocateNode(self.server.allocator);
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try node.data.init(self, device);
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self.keyboards.append(node);
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}
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@ -62,8 +62,8 @@ pub const Seat = struct {
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fn handle_new_input(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is raised by the backend when a new input device becomes available.
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var seat = @fieldParentPtr(Seat, "listen_new_input", listener.?);
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var device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data));
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const seat = @fieldParentPtr(Seat, "listen_new_input", listener.?);
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const device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data));
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switch (device.type) {
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.WLR_INPUT_DEVICE_KEYBOARD => seat.add_keyboard(device) catch unreachable,
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@ -144,11 +144,11 @@ pub const Server = struct {
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}
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fn handle_new_output(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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var server = @fieldParentPtr(Server, "listen_new_output", listener.?);
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var wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
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const server = @fieldParentPtr(Server, "listen_new_output", listener.?);
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const wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
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// TODO: Handle failure
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var node = server.outputs.allocateNode(server.allocator) catch unreachable;
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const node = server.outputs.allocateNode(server.allocator) catch unreachable;
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node.data.init(server, wlr_output) catch unreachable;
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server.outputs.append(node);
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}
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@ -156,15 +156,15 @@ pub const Server = struct {
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fn handle_new_xdg_surface(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This event is raised when wlr_xdg_shell receives a new xdg surface from a
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// client, either a toplevel (application window) or popup.
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var server = @fieldParentPtr(Server, "listen_new_xdg_surface", listener.?);
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var wlr_xdg_surface = @ptrCast(*c.wlr_xdg_surface, @alignCast(@alignOf(*c.wlr_xdg_surface), data));
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const server = @fieldParentPtr(Server, "listen_new_xdg_surface", listener.?);
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const wlr_xdg_surface = @ptrCast(*c.wlr_xdg_surface, @alignCast(@alignOf(*c.wlr_xdg_surface), data));
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if (wlr_xdg_surface.role != c.enum_wlr_xdg_surface_role.WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
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return;
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}
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// Create a View to handle this toplevel surface
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var node = server.views.allocateNode(server.allocator) catch unreachable;
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const node = server.views.allocateNode(server.allocator) catch unreachable;
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node.data.init(server, wlr_xdg_surface);
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server.views.append(node);
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}
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20
src/view.zig
20
src/view.zig
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@ -34,26 +34,26 @@ pub const View = struct {
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self.listen_destroy.notify = handle_destroy;
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c.wl_signal_add(&self.wlr_xdg_surface.events.destroy, &self.listen_destroy);
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// var toplevel = xdg_surface.unnamed_160.toplevel;
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// const toplevel = xdg_surface.unnamed_160.toplevel;
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// c.wl_signal_add(&toplevel.events.request_move, &view.request_move);
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// c.wl_signal_add(&toplevel.events.request_resize, &view.request_resize);
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}
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fn handle_map(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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// Called when the surface is mapped, or ready to display on-screen.
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var view = @fieldParentPtr(View, "listen_map", listener.?);
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const view = @fieldParentPtr(View, "listen_map", listener.?);
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view.mapped = true;
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view.focus(view.wlr_xdg_surface.surface);
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}
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fn handle_unmap(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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var view = @fieldParentPtr(View, "listen_unmap", listener.?);
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const view = @fieldParentPtr(View, "listen_unmap", listener.?);
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view.mapped = false;
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}
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fn handle_destroy(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
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var view = @fieldParentPtr(View, "listen_destroy", listener.?);
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var server = view.server;
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const view = @fieldParentPtr(View, "listen_destroy", listener.?);
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const server = view.server;
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var it = server.views.first;
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const target = while (it) |node| : (it = node.next) {
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@ -88,7 +88,7 @@ pub const View = struct {
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// Deactivate the previously focused surface. This lets the client know
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// it no longer has focus and the client will repaint accordingly, e.g.
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// stop displaying a caret.
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var prev_xdg_surface = c.wlr_xdg_surface_from_wlr_surface(prev_surface);
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const prev_xdg_surface = c.wlr_xdg_surface_from_wlr_surface(prev_surface);
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_ = c.wlr_xdg_toplevel_set_activated(prev_xdg_surface, false);
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}
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@ -110,7 +110,7 @@ pub const View = struct {
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// Tell the seat to have the keyboard enter this surface. wlroots will keep
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// track of this and automatically send key events to the appropriate
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// clients without additional work on your part.
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var keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(wlr_seat);
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const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(wlr_seat);
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c.wlr_seat_keyboard_notify_enter(
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wlr_seat,
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self.wlr_xdg_surface.surface,
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@ -126,15 +126,15 @@ pub const View = struct {
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// coordinates lx and ly (in output Layout Coordinates). If so, it sets the
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// surface pointer to that wlr_surface and the sx and sy coordinates to the
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// coordinates relative to that surface's top-left corner.
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var view_sx = lx - @intToFloat(f64, self.x);
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var view_sy = ly - @intToFloat(f64, self.y);
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const view_sx = lx - @intToFloat(f64, self.x);
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const view_sy = ly - @intToFloat(f64, self.y);
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// This variable seems to have been unsued in TinyWL
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// struct wlr_surface_state *state = &view->xdg_surface->surface->current;
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var _sx: f64 = undefined;
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var _sy: f64 = undefined;
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var _surface = c.wlr_xdg_surface_surface_at(self.wlr_xdg_surface, view_sx, view_sy, &_sx, &_sy);
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const _surface = c.wlr_xdg_surface_surface_at(self.wlr_xdg_surface, view_sx, view_sy, &_sx, &_sy);
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if (_surface) |surface_at| {
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sx.* = _sx;
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