Down to 1 translate c error
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2 changed files with 488 additions and 153 deletions
30
src/c.zig
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30
src/c.zig
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@ -0,0 +1,30 @@
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// Functions that couldn't be automatically translated
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pub const c = @cImport({
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@cDefine("WLR_USE_UNSTABLE", {});
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@cInclude("time.h");
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@cInclude("stdlib.h");
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@cInclude("wayland-server-core.h");
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@cInclude("wlr/backend.h");
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@cInclude("wlr/render/wlr_renderer.h");
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@cInclude("wlr/types/wlr_cursor.h");
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@cInclude("wlr/types/wlr_compositor.h");
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@cInclude("wlr/types/wlr_data_device.h");
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@cInclude("wlr/types/wlr_input_device.h");
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@cInclude("wlr/types/wlr_keyboard.h");
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@cInclude("wlr/types/wlr_matrix.h");
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@cInclude("wlr/types/wlr_output.h");
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@cInclude("wlr/types/wlr_output_layout.h");
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@cInclude("wlr/types/wlr_pointer.h");
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@cInclude("wlr/types/wlr_seat.h");
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@cInclude("wlr/types/wlr_xcursor_manager.h");
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@cInclude("wlr/types/wlr_xdg_shell.h");
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@cInclude("wlr/util/log.h");
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@cInclude("xkbcommon/xkbcommon.h");
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});
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pub const manual = struct {
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pub inline fn xkb_map_new_from_names(context: var, names: var, flags: var) ?*c.struct_xkb_keymap {
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return c.xkb_keymap_new_from_names(context, names, flags);
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}
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};
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611
src/main.zig
611
src/main.zig
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@ -1,24 +1,70 @@
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const std = @import("std");
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const c = @import("c.zig").c;
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const man_c = @import("c.zig").manual;
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const c = @cImport({
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@cDefine("WLR_USE_UNSTABLE", {});
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@cInclude("wayland-server-core.h");
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@cInclude("wlr/render/wlr_renderer.h");
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@cInclude("wlr/types/wlr_cursor.h");
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@cInclude("wlr/types/wlr_compositor.h");
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@cInclude("wlr/types/wlr_data_device.h");
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@cInclude("wlr/types/wlr_input_device.h");
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@cInclude("wlr/types/wlr_keyboard.h");
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@cInclude("wlr/types/wlr_matrix.h");
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@cInclude("wlr/types/wlr_output.h");
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@cInclude("wlr/types/wlr_output_layout.h");
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@cInclude("wlr/types/wlr_pointer.h");
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@cInclude("wlr/types/wlr_seat.h");
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@cInclude("wlr/types/wlr_xcursor_manager.h");
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@cInclude("wlr/types/wlr_xdg_shell.h");
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@cInclude("wlr/util/log.h");
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@cInclude("xkbcommon/xkbcommon.h");
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});
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const Server = struct {
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wl_display: *c.wl_display,
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backend: *c.wlr_backend,
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renderer: *c.wlr_renderer,
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xdg_shell: *c.wlr_xdg_shell,
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new_xdg_surface: c.wl_listener,
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views: c.wl_list,
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cursor: ?*c.wlr_cursor,
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cursor_mgr: ?*c.wlr_xcursor_manager,
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cursor_motion: c.wl_listener,
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cursor_motion_absolute: c.wl_listener,
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cursor_button: c.wl_listener,
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cursor_axis: c.wl_listener,
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cursor_frame: c.wl_listener,
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seat: *c.wlr_seat,
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new_input: c.wl_listener,
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request_cursor: c.wl_listener,
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keyboards: c.wl_list,
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cursor_mode: CursorMode,
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grabbed_view: ?*View,
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grab_x: f64,
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grab_y: f64,
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grab_width: c_int,
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grab_height: c_int,
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resize_edges: u32,
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output_layout: ?*c.wlr_output_layout,
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outputs: c.wl_list,
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new_output: c.wl_listener,
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};
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const Output = struct {
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link: c.wl_list,
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server: *Server,
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wlr_output: *c.wlr_output,
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frame: c.wl_listener,
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};
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const View = struct {
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link: c.wl_list,
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server: *Server,
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xdg_surface: *c.wlr_xdg_surface,
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map: c.wl_listener,
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unmap: c.wl_listener,
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destroy: c.wl_listener,
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request_move: c.wl_listener,
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request_resize: c.wl_listener,
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mapped: bool,
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x: c_int,
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y: c_int,
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};
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const Keyboard = struct {
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link: c.wl_list,
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server: *Server,
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device: *c.wlr_input_device,
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modifiers: c.wl_listener,
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key: c.wl_listener,
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};
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const CursorMode = enum {
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Passthrough,
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Resize,
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};
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fn create_list() c.wl_list {
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fn new_list() c.wl_list {
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return c.wl_list{
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.prev = null,
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.next = null,
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};
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}
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fn create_listener() c.wl_listener {
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fn new_listener() c.wl_listener {
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return c.wl_listener{
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.link = create_list(),
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.link = new_list(),
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.notify = null,
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};
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}
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@ -44,37 +90,94 @@ const RenderData = struct {
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output: *c.wlr_output,
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renderer: *c.wlr_renderer,
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view: *View,
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when: *std.os.timespec,
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when: *c.struct_timespec,
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};
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fn output_frame(listener: *c.wl_listener, data: *c_void) void {
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fn render_surface(surface: [*c]c.wlr_surface, sx: c_int, sy: c_int, data: ?*c_void) callconv(.C) void {
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// This function is called for every surface that needs to be rendered.
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var rdata = @ptrCast(*RenderData, @alignCast(@alignOf(RenderData), data));
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var view = rdata.*.view;
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var output = rdata.*.output;
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// We first obtain a wlr_texture, which is a GPU resource. wlroots
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// automatically handles negotiating these with the client. The underlying
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// resource could be an opaque handle passed from the client, or the client
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// could have sent a pixel buffer which we copied to the GPU, or a few other
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// means. You don't have to worry about this, wlroots takes care of it.
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var texture = c.wlr_surface_get_texture(surface);
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if (texture == null) {
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return;
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}
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// The view has a position in layout coordinates. If you have two displays,
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// one next to the other, both 1080p, a view on the rightmost display might
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// have layout coordinates of 2000,100. We need to translate that to
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// output-local coordinates, or (2000 - 1920).
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var ox: f64 = 0.0;
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var oy: f64 = 0.0;
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c.wlr_output_layout_output_coords(view.*.server.*.output_layout, output, &ox, &oy);
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ox += @intToFloat(f64, view.*.x + sx);
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oy += @intToFloat(f64, view.*.y + sy);
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// We also have to apply the scale factor for HiDPI outputs. This is only
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// part of the puzzle, TinyWL does not fully support HiDPI.
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var box = c.wlr_box{
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.x = @floatToInt(c_int, ox * output.*.scale),
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.y = @floatToInt(c_int, oy * output.*.scale),
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.width = @floatToInt(c_int, @intToFloat(f32, surface.*.current.width) * output.*.scale),
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.height = @floatToInt(c_int, @intToFloat(f32, surface.*.current.height) * output.*.scale),
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};
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// Those familiar with OpenGL are also familiar with the role of matricies
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// in graphics programming. We need to prepare a matrix to render the view
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// with. wlr_matrix_project_box is a helper which takes a box with a desired
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// x, y coordinates, width and height, and an output geometry, then
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// prepares an orthographic projection and multiplies the necessary
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// transforms to produce a model-view-projection matrix.
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//
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// Naturally you can do this any way you like, for example to make a 3D
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// compositor.
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var matrix: [9]f32 = undefined;
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var transform = c.wlr_output_transform_invert(surface.*.current.transform);
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c.wlr_matrix_project_box(&matrix, &box, transform, 0.0, &output.*.transform_matrix);
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// This takes our matrix, the texture, and an alpha, and performs the actual
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// rendering on the GPU.
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_ = c.wlr_render_texture_with_matrix(rdata.*.renderer, texture, &matrix, 1.0);
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// This lets the client know that we've displayed that frame and it can
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// prepare another one now if it likes.
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c.wlr_surface_send_frame_done(surface, rdata.*.when);
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}
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fn output_frame(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
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// This function is called every time an output is ready to display a frame,
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// generally at the output's refresh rate (e.g. 60Hz). */
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// generally at the output's refresh rate (e.g. 60Hz).
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var output = @fieldParentPtr(Output, "frame", listener);
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var renderer = output.*.server.*.renderer;
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var now = undefined;
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std.os.linux.clock_gettime(std.os.CLOCK_MONOTONIC, &now);
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var now: c.struct_timespec = undefined;
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_ = c.clock_gettime(c.CLOCK_MONOTONIC, &now);
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// wlr_output_attach_render makes the OpenGL context current.
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if (!c.wlr_output_attach_render(output.*.wlr_output, null)) {
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return;
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}
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// The "effective" resolution can change if you rotate your outputs.
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var width = undefined;
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var height = undefined;
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var width: c_int = undefined;
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var height: c_int = undefined;
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c.wlr_output_effective_resolution(output.*.wlr_output, &width, &height);
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// Begin the renderer (calls glViewport and some other GL sanity checks)
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c.wlr_renderer_begin(renderer, width, height);
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const color = [_]f32{ 0.3, 0.3, 0.3, 1.0 };
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c.wlr_renderer_clear(renderer, color);
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c.wlr_renderer_clear(renderer, &color);
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// Each subsequent window we render is rendered on top of the last. Because
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// our view list is ordered front-to-back, we iterate over it backwards.
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// wl_list_for_each_reverse(view, &output.*.server.*.views, link) {
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var view = @fieldParentPtr(View, "link", &output.*.server.*.views.*.prev);
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var view = @fieldParentPtr(View, "link", output.*.server.*.views.prev);
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while (&view.*.link != &output.*.server.*.views) {
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if (!view.*.mapped) {
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c.wlr_xdg_surface_for_each_surface(view.*.xdg_surface, render_surface, &rdata);
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// Move to next item in list
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view = @fieldParentPtr(View, "link", view.*.link.*.prev);
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view = @fieldParentPtr(View, "link", view.*.link.prev);
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}
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// Hardware cursors are rendered by the GPU on a separate plane, and can be
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// Conclude rendering and swap the buffers, showing the final frame
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// on-screen.
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c.wlr_renderer_end(renderer);
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c.wlr_output_commit(output.*.wlr_output);
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// TODO: handle failure
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_ = c.wlr_output_commit(output.*.wlr_output);
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}
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fn server_new_output(listener: *c.wl_listener, data: *c_void) void {
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fn server_new_output(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
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var server = @fieldParentPtr(Server, "new_output", listener);
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var wlr_output = @ptrCast(c.wlr_output, data);
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var wlr_output = @ptrCast(*c.wlr_output, @alignCast(@alignOf(*c.wlr_output), data));
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// Some backends don't have modes. DRM+KMS does, and we need to set a mode
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// before we can use the output. The mode is a tuple of (width, height,
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// refresh rate), and each monitor supports only a specific set of modes. We
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// just pick the monitor's preferred mode, a more sophisticated compositor
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// would let the user configure it.
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if (!c.wl_list_empty(&wlr_output.*.modes)) {
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var mode = wlr_output_preferred_mode(wlr_output);
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// if not empty
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if (c.wl_list_empty(&wlr_output.*.modes) == 0) {
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var mode = c.wlr_output_preferred_mode(wlr_output);
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c.wlr_output_set_mode(wlr_output, mode);
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c.wlr_output_enable(wlr_output, true);
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if (!c.wlr_output_commit(wlr_output)) {
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c.wlr_output_create_global(wlr_output);
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}
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const Server = struct {
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wl_display: *c.wl_display,
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backend: *c.wlr_backend,
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renderer: *c.wlr_renderer,
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fn focus_view(view: *View, surface: *c.wlr_surface) void {
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const server = view.server;
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const seat = server.*.seat;
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const prev_surface = seat.*.keyboard_state.focused_surface;
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xdg_shell: ?*c.wlr_xdg_shell,
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new_xdg_surface: c.wl_listener,
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views: c.wl_list,
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cursor: ?*c.wlr_cursor,
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cursor_mgr: ?*c.wlr_xcursor_manager,
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cursor_motion: c.wl_listener,
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cursor_motion_absolute: c.wl_listener,
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cursor_button: c.wl_listener,
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cursor_axis: c.wl_listener,
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cursor_frame: c.wl_listener,
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seat: ?*c.wlr_seat,
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new_input: c.wl_listener,
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request_cursor: c.wl_listener,
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keyboards: c.wl_list,
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cursor_mode: CursorMode,
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grabbed_view: ?*View,
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grab_x: f64,
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grab_y: f64,
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grab_width: c_int,
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grab_height: c_int,
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resize_edges: u32,
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output_layout: ?*c.wlr_output_layout,
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outputs: c.wl_list,
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new_output: c.wl_listener,
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fn create() Server {
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const wl_display = c.wl_display_create();
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const backend = c.wlr_backend_autocreate(wl_display, null);
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const renderer = c.wlr_backend_get_renderer(server.backend);
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wlr_renderer_init_wl_display(renderer, wl_display);
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wlr_compositor_create(wl_display, renderer);
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wlr_data_device_manager_create(wl_display);
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const output_layout = wlr_output_layout_create();
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var outputs = create_list();
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wl_list_init(&outputs);
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new_output = create_listener();
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server.new_output.notify = server_new_output;
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wl_signal_add(&server.backend.*.events.new_output, &server.new_output);
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return Server{
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.wl_display = wl_display,
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.backend = backend,
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.renderer = null,
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.xdg_shell = null,
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.new_xdg_surface = create_listener(),
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.views = create_list(),
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.cursor = null,
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.cursor_mgr = null,
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.cursor_motion = create_listener(),
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.cursor_motion_absolute = create_listener(),
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.cursor_button = create_listener(),
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.cursor_axis = create_listener(),
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.cursor_frame = create_listener(),
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.seat = null,
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.new_input = create_listener(),
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.request_cursor = create_listener(),
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.keyboards = create_list(),
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.cursor_mode = CursorMode.Passthrough,
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.grabbed_view = null,
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.grab_x = 0.0,
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.grab_y = 0.0,
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.grab_width = 0,
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.grab_height = 0,
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.resize_edges = 0,
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.output_layout = null,
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.outputs = c.wl_list{ .prev = null, .next = null },
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.new_output = create_listener(),
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};
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if (prev_surface == surface) {
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// Don't re-focus an already focused surface.
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return;
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}
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};
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const Output = struct {
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link: c.wl_list,
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server: *c.tinywl_server,
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xdg_surface: ?*c.wlr_xdg_surface,
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map: c.wl_listener,
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unmap: c.wl_listener,
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destroy: c.wl_listener,
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request_move: c.wl_listener,
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request_resize: c.wl_listener,
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mapped: bool,
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x: c_int,
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y: c_int,
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};
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if (prev_surface != null) {
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// Deactivate the previously focused surface. This lets the client know
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// it no longer has focus and the client will repaint accordingly, e.g.
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// stop displaying a caret.
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var prev_xdg_surface = c.wlr_xdg_surface_from_wlr_surface(prev_surface);
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_ = c.wlr_xdg_toplevel_set_activated(prev_xdg_surface, false);
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}
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const View = struct {
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link: c.wl_list,
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server: *Server,
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xdg_surface: ?*c.wlr_xdg_surface,
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map: c.wl_listener,
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unmap: c.wl_listener,
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destroy: c.wl_listener,
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request_move: c.wl_listener,
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request_resize: c.wl_listener,
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mapped: bool,
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x: c_int,
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y: c_int,
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};
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||||
// Move the view to the front
|
||||
c.wl_list_remove(&view.*.link);
|
||||
c.wl_list_insert(&server.*.views, &view.*.link);
|
||||
|
||||
const Keyboard = struct {
|
||||
link: c.wl_list,
|
||||
server: *Server,
|
||||
device: ?*c.wlr_input_device,
|
||||
// Activate the new surface
|
||||
_ = c.wlr_xdg_toplevel_set_activated(view.*.xdg_surface, true);
|
||||
|
||||
modifiers: c.wl_listener,
|
||||
key: c.wl_listener,
|
||||
// Tell the seat to have the keyboard enter this surface. wlroots will keep
|
||||
// track of this and automatically send key events to the appropriate
|
||||
// clients without additional work on your part.
|
||||
var keyboard = c.wlr_seat_get_keyboard(seat);
|
||||
c.wlr_seat_keyboard_notify_enter(seat, view.*.xdg_surface.*.surface, &keyboard.*.keycodes, keyboard.*.num_keycodes, &keyboard.*.modifiers);
|
||||
}
|
||||
|
||||
fn xdg_surface_map(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
// Called when the surface is mapped, or ready to display on-screen.
|
||||
var view = @fieldParentPtr(View, "map", listener);
|
||||
view.*.mapped = true;
|
||||
focus_view(view, view.*.xdg_surface.*.surface);
|
||||
}
|
||||
|
||||
fn xdg_surface_unmap(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
var view = @fieldParentPtr(View, "map", listener);
|
||||
view.*.mapped = false;
|
||||
}
|
||||
|
||||
fn xdg_surface_destroy(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
var view = @fieldParentPtr(View, "map", listener);
|
||||
c.wl_list_remove(&view.*.link);
|
||||
// TODO: free the memory
|
||||
}
|
||||
|
||||
fn xdg_toplevel_request_move(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
// ignore for now
|
||||
}
|
||||
|
||||
fn xdg_toplevel_request_resize(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
// ignore for now
|
||||
}
|
||||
|
||||
fn server_new_xdg_surface(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
// This event is raised when wlr_xdg_shell receives a new xdg surface from a
|
||||
// client, either a toplevel (application window) or popup.
|
||||
var server = @fieldParentPtr(Server, "new_xdg_surface", listener);
|
||||
var xdg_surface = @ptrCast(*c.wlr_xdg_surface, @alignCast(@alignOf(*c.wlr_xdg_surface), data));
|
||||
|
||||
if (xdg_surface.*.role != c.enum_wlr_xdg_surface_role.WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Allocate a View for this surface
|
||||
var view = std.heap.c_allocator.create(View) catch unreachable;
|
||||
view.*.server = server;
|
||||
view.*.xdg_surface = xdg_surface;
|
||||
|
||||
// Listen to the various events it can emit
|
||||
view.*.map.notify = xdg_surface_map;
|
||||
c.wl_signal_add(&xdg_surface.*.events.map, &view.*.map);
|
||||
|
||||
view.*.unmap.notify = xdg_surface_unmap;
|
||||
c.wl_signal_add(&xdg_surface.*.events.unmap, &view.*.unmap);
|
||||
|
||||
view.*.destroy.notify = xdg_surface_destroy;
|
||||
c.wl_signal_add(&xdg_surface.*.events.destroy, &view.*.destroy);
|
||||
|
||||
var toplevel = xdg_surface.*.unnamed_161.toplevel;
|
||||
view.*.request_move.notify = xdg_toplevel_request_move;
|
||||
c.wl_signal_add(&toplevel.*.events.request_move, &view.*.request_move);
|
||||
|
||||
view.*.request_resize.notify = xdg_toplevel_request_resize;
|
||||
c.wl_signal_add(&toplevel.*.events.request_resize, &view.*.request_resize);
|
||||
|
||||
// Add it to the list of views.
|
||||
c.wl_list_insert(&server.*.views, &view.*.link);
|
||||
}
|
||||
|
||||
fn keyboard_handle_modifiers(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
// This event is raised when a modifier key, such as shift or alt, is
|
||||
// pressed. We simply communicate this to the client. */
|
||||
var keyboard = @fieldParentPtr(Keyboard, "modifiers", listener);
|
||||
|
||||
// A seat can only have one keyboard, but this is a limitation of the
|
||||
// Wayland protocol - not wlroots. We assign all connected keyboards to the
|
||||
// same seat. You can swap out the underlying wlr_keyboard like this and
|
||||
// wlr_seat handles this transparently.
|
||||
c.wlr_seat_set_keyboard(keyboard.*.server.*.seat, keyboard.*.device);
|
||||
|
||||
// Send modifiers to the client.
|
||||
c.wlr_seat_keyboard_notify_modifiers(keyboard.*.server.*.seat, &keyboard.*.device.*.unnamed_132.keyboard.*.modifiers);
|
||||
}
|
||||
|
||||
fn handle_keybinding(server: *Server, sym: c.xkb_keysym_t) bool {
|
||||
// Here we handle compositor keybindings. This is when the compositor is
|
||||
// processing keys, rather than passing them on to the client for its own
|
||||
// processing.
|
||||
//
|
||||
// This function assumes the proper modifier is held down.
|
||||
switch (sym) {
|
||||
c.XKB_KEY_Escape => c.wl_display_terminate(server.*.wl_display),
|
||||
c.XKB_KEY_F1 => {
|
||||
// Cycle to the next view
|
||||
if (c.wl_list_length(&server.*.views) > 1) {
|
||||
const current_view = @fieldParentPtr(View, "link", server.*.views.next);
|
||||
const next_view = @fieldParentPtr(View, "link", current_view.*.link.next);
|
||||
focus_view(next_view, next_view.*.xdg_surface.*.surface);
|
||||
// Move the previous view to the end of the list
|
||||
c.wl_list_remove(¤t_view.*.link);
|
||||
c.wl_list_insert(server.*.views.prev, ¤t_view.*.link);
|
||||
}
|
||||
},
|
||||
else => return false,
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
fn keyboard_handle_key(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
// This event is raised when a key is pressed or released.
|
||||
const keyboard = @fieldParentPtr(Keyboard, "key", listener);
|
||||
const event = @ptrCast(*c.wlr_event_keyboard_key, @alignCast(@alignOf(*c.wlr_event_keyboard_key), data));
|
||||
|
||||
const server = keyboard.*.server;
|
||||
const seat = server.*.seat;
|
||||
const keyboard_device = keyboard.*.device.*.unnamed_132.keyboard;
|
||||
|
||||
// Translate libinput keycode -> xkbcommon
|
||||
const keycode = event.*.keycode + 8;
|
||||
// Get a list of keysyms based on the keymap for this keyboard
|
||||
var syms: [*c]c.xkb_keysym_t = undefined;
|
||||
const nsyms = c.xkb_state_key_get_syms(keyboard_device.*.xkb_state, keycode, &syms);
|
||||
|
||||
var handled = false;
|
||||
const modifiers = c.wlr_keyboard_get_modifiers(keyboard_device);
|
||||
if (modifiers & @intCast(u32, c.WLR_MODIFIER_LOGO) != 0 and event.*.state == c.enum_wlr_key_state.WLR_KEY_PRESSED) {
|
||||
// If mod is held down and this button was _pressed_, we attempt to
|
||||
// process it as a compositor keybinding.
|
||||
var i: usize = 0;
|
||||
while (i < nsyms) {
|
||||
handled = handle_keybinding(server, syms[i]);
|
||||
if (handled) {
|
||||
break;
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (!handled) {
|
||||
// Otherwise, we pass it along to the client.
|
||||
c.wlr_seat_set_keyboard(seat, keyboard.*.device);
|
||||
c.wlr_seat_keyboard_notify_key(seat, event.*.time_msec, event.*.keycode, @intCast(u32, @enumToInt(event.*.state)));
|
||||
}
|
||||
}
|
||||
|
||||
fn server_new_keyboard(server: *Server, device: *c.wlr_input_device) void {
|
||||
var keyboard = std.heap.c_allocator.create(Keyboard) catch unreachable;
|
||||
keyboard.*.server = server;
|
||||
keyboard.*.device = device;
|
||||
|
||||
// We need to prepare an XKB keymap and assign it to the keyboard. This
|
||||
// assumes the defaults (e.g. layout = "us").
|
||||
const rules = c.xkb_rule_names{
|
||||
.rules = null,
|
||||
.model = null,
|
||||
.layout = null,
|
||||
.variant = null,
|
||||
.options = null,
|
||||
};
|
||||
const context = c.xkb_context_new(c.enum_xkb_context_flags.XKB_CONTEXT_NO_FLAGS);
|
||||
defer c.xkb_context_unref(context);
|
||||
|
||||
const keymap = man_c.xkb_map_new_from_names(context, &rules, c.enum_xkb_keymap_compile_flags.XKB_KEYMAP_COMPILE_NO_FLAGS);
|
||||
defer c.xkb_keymap_unref(keymap);
|
||||
|
||||
var keyboard_device = device.*.unnamed_132.keyboard;
|
||||
c.wlr_keyboard_set_keymap(keyboard_device, keymap);
|
||||
c.wlr_keyboard_set_repeat_info(keyboard_device, 25, 600);
|
||||
|
||||
// Setup listeners for keyboard events
|
||||
keyboard.*.modifiers.notify = keyboard_handle_modifiers;
|
||||
c.wl_signal_add(&keyboard_device.*.events.modifiers, &keyboard.*.modifiers);
|
||||
keyboard.*.key.notify = keyboard_handle_key;
|
||||
c.wl_signal_add(&keyboard_device.*.events.key, &keyboard.*.key);
|
||||
|
||||
c.wlr_seat_set_keyboard(server.*.seat, device);
|
||||
|
||||
// And add the keyboard to our list of keyboards
|
||||
c.wl_list_insert(&server.*.keyboards, &keyboard.*.link);
|
||||
}
|
||||
|
||||
fn server_new_input(listener: [*c]c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
// This event is raised by the backend when a new input device becomes available.
|
||||
var server = @fieldParentPtr(Server, "new_input", listener);
|
||||
var device = @ptrCast(*c.wlr_input_device, @alignCast(@alignOf(*c.wlr_input_device), data));
|
||||
|
||||
switch (device.*.type) {
|
||||
.WLR_INPUT_DEVICE_KEYBOARD => server_new_keyboard(server, device),
|
||||
else => {},
|
||||
}
|
||||
|
||||
var caps: u32 = 0;
|
||||
// if list not empty
|
||||
if (c.wl_list_empty(&server.*.keyboards) == 0) {
|
||||
caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
|
||||
}
|
||||
c.wlr_seat_set_capabilities(server.*.seat, caps);
|
||||
}
|
||||
|
||||
const ZagError = error{
|
||||
CantAddSocket,
|
||||
CantStartBackend,
|
||||
CantSetEnv,
|
||||
};
|
||||
|
||||
pub fn main() !void {
|
||||
|
@ -276,5 +489,97 @@ pub fn main() !void {
|
|||
|
||||
c.wlr_log_init(c.enum_wlr_log_importance.WLR_DEBUG, null);
|
||||
|
||||
var server = Server.create();
|
||||
var server: Server = undefined;
|
||||
// The Wayland display is managed by libwayland. It handles accepting
|
||||
// clients from the Unix socket, manging Wayland globals, and so on.
|
||||
server.wl_display = c.wl_display_create().?;
|
||||
|
||||
// The backend is a wlroots feature which abstracts the underlying input and
|
||||
// output hardware. The autocreate option will choose the most suitable
|
||||
// backend based on the current environment, such as opening an X11 window
|
||||
// if an X11 server is running. The NULL argument here optionally allows you
|
||||
// to pass in a custom renderer if wlr_renderer doesn't meet your needs. The
|
||||
// backend uses the renderer, for example, to fall back to software cursors
|
||||
// if the backend does not support hardware cursors (some older GPUs
|
||||
// don't).
|
||||
server.backend = c.wlr_backend_autocreate(server.wl_display, null);
|
||||
|
||||
// If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
|
||||
// The renderer is responsible for defining the various pixel formats it
|
||||
// supports for shared memory, this configures that for clients.
|
||||
server.renderer = c.wlr_backend_get_renderer(server.backend);
|
||||
c.wlr_renderer_init_wl_display(server.renderer, server.wl_display);
|
||||
|
||||
// This creates some hands-off wlroots interfaces. The compositor is
|
||||
// necessary for clients to allocate surfaces and the data device manager
|
||||
// handles the clipboard. Each of these wlroots interfaces has room for you
|
||||
// to dig your fingers in and play with their behavior if you want.
|
||||
_ = c.wlr_compositor_create(server.wl_display, server.renderer);
|
||||
_ = c.wlr_data_device_manager_create(server.wl_display);
|
||||
|
||||
// Creates an output layout, which a wlroots utility for working with an
|
||||
// arrangement of screens in a physical layout.
|
||||
server.output_layout = c.wlr_output_layout_create();
|
||||
c.wl_list_init(&server.outputs);
|
||||
|
||||
// Configure a listener to be notified when new outputs are available on the
|
||||
// backend.
|
||||
server.new_output.notify = server_new_output;
|
||||
c.wl_signal_add(&server.backend.*.events.new_output, &server.new_output);
|
||||
|
||||
// Set up our list of views and the xdg-shell. The xdg-shell is a Wayland
|
||||
// protocol which is used for application windows.
|
||||
// https://drewdevault.com/2018/07/29/Wayland-shells.html
|
||||
c.wl_list_init(&server.views);
|
||||
server.xdg_shell = c.wlr_xdg_shell_create(server.wl_display);
|
||||
server.new_xdg_surface.notify = server_new_xdg_surface;
|
||||
c.wl_signal_add(&server.xdg_shell.*.events.new_surface, &server.new_xdg_surface);
|
||||
|
||||
// Configures a seat, which is a single "seat" at which a user sits and
|
||||
// operates the computer. This conceptually includes up to one keyboard,
|
||||
// pointer, touch, and drawing tablet device. We also rig up a listener to
|
||||
// let us know when new input devices are available on the backend.
|
||||
c.wl_list_init(&server.keyboards);
|
||||
server.new_input.notify = server_new_input;
|
||||
c.wl_signal_add(&server.backend.*.events.new_input, &server.new_input);
|
||||
server.seat = c.wlr_seat_create(server.wl_display, "seat0");
|
||||
// server.request_cursor.notify = seat_request_cursor;
|
||||
// c.wl_signal_add(&server.seat.*.events.request_set_cursor, &server.request_cursor);
|
||||
|
||||
// Add a Unix socket to the Wayland display.
|
||||
const socket = c.wl_display_add_socket_auto(server.wl_display);
|
||||
if (socket == null) {
|
||||
c.wlr_backend_destroy(server.backend);
|
||||
return ZagError.CantAddSocket;
|
||||
}
|
||||
|
||||
// Start the backend. This will enumerate outputs and inputs, become the DRM
|
||||
// master, etc
|
||||
if (!c.wlr_backend_start(server.backend)) {
|
||||
c.wlr_backend_destroy(server.backend);
|
||||
c.wl_display_destroy(server.wl_display);
|
||||
return ZagError.CantStartBackend;
|
||||
}
|
||||
|
||||
// Set the WAYLAND_DISPLAY environment variable to our socket and run the
|
||||
// startup command if requested. */
|
||||
if (c.setenv("WAYLAND_DISPLAY", socket, 1) == -1) {
|
||||
return ZagError.CantSetEnv;
|
||||
}
|
||||
//if (startup_cmd) {
|
||||
//if (std.os.linux.fork() == 0) {
|
||||
//execl("/bin/sh", "/bin/sh", "-c", startup_cmd, (void *)NULL);
|
||||
//}
|
||||
//}
|
||||
|
||||
// Run the Wayland event loop. This does not return until you exit the
|
||||
// compositor. Starting the backend rigged up all of the necessary event
|
||||
// loop configuration to listen to libinput events, DRM events, generate
|
||||
// frame events at the refresh rate, and so on.
|
||||
//c.wlr_log(WLR_INFO, "Running Wayland compositor on WAYLAND_DISPLAY=%s", socket);
|
||||
c.wl_display_run(server.wl_display);
|
||||
|
||||
// Once wl_display_run returns, we shut down the server.
|
||||
c.wl_display_destroy_clients(server.wl_display);
|
||||
c.wl_display_destroy(server.wl_display);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue