view: unify clamped move logic, fix overflow

This commit is contained in:
Isaac Freund 2020-12-27 01:06:18 +01:00
parent 1732c69442
commit c51f2176b3
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GPG key ID: 86DED400DDFD7A11
3 changed files with 34 additions and 48 deletions

View file

@ -19,6 +19,7 @@ const Self = @This();
const build_options = @import("build_options");
const std = @import("std");
const math = std.math;
const wlr = @import("wlroots");
const wayland = @import("wayland");
const wl = wayland.server.wl;
@ -468,8 +469,6 @@ fn leaveMode(self: *Self, event: *wlr.Pointer.event.Button) void {
}
fn processMotion(self: *Self, device: *wlr.InputDevice, time: u32, delta_x: f64, delta_y: f64) void {
const config = self.seat.input_manager.server.config;
switch (self.mode) {
.passthrough => {
self.wlr_cursor.move(device, delta_x, delta_y);
@ -484,42 +483,28 @@ fn processMotion(self: *Self, device: *wlr.InputDevice, time: u32, delta_x: f64,
);
},
.move => |view| {
const border_width = if (view.draw_borders) config.border_width else 0;
// Set x/y of cursor and view, clamp to output dimensions
const output_resolution = view.output.getEffectiveResolution();
view.pending.box.x = std.math.clamp(
view.pending.box.x + @floatToInt(i32, delta_x),
@intCast(i32, border_width),
@intCast(i32, output_resolution.width - view.pending.box.width - border_width),
);
view.pending.box.y = std.math.clamp(
view.pending.box.y + @floatToInt(i32, delta_y),
@intCast(i32, border_width),
@intCast(i32, output_resolution.height - view.pending.box.height - border_width),
);
view.move(@floatToInt(i32, delta_x), @floatToInt(i32, delta_y));
self.wlr_cursor.move(
device,
@intToFloat(f64, view.pending.box.x - view.current.box.x),
@intToFloat(f64, view.pending.box.y - view.current.box.y),
);
view.applyPending();
},
.resize => |data| {
const config = &self.seat.input_manager.server.config;
const border_width = if (data.view.draw_borders) config.border_width else 0;
// Set width/height of view, clamp to view size constraints and output dimensions
const box = &data.view.pending.box;
box.width = @intCast(u32, std.math.max(0, @intCast(i32, box.width) + @floatToInt(i32, delta_x)));
box.height = @intCast(u32, std.math.max(0, @intCast(i32, box.height) + @floatToInt(i32, delta_y)));
box.width = @intCast(u32, math.max(0, @intCast(i32, box.width) + @floatToInt(i32, delta_x)));
box.height = @intCast(u32, math.max(0, @intCast(i32, box.height) + @floatToInt(i32, delta_y)));
data.view.applyConstraints();
const output_resolution = data.view.output.getEffectiveResolution();
box.width = std.math.min(box.width, output_resolution.width - border_width - @intCast(u32, box.x));
box.height = std.math.min(box.height, output_resolution.height - border_width - @intCast(u32, box.y));
box.width = math.min(box.width, output_resolution.width - border_width - @intCast(u32, box.x));
box.height = math.min(box.height, output_resolution.height - border_width - @intCast(u32, box.y));
data.view.applyPending();

View file

@ -19,6 +19,7 @@ const Self = @This();
const build_options = @import("build_options");
const std = @import("std");
const math = std.math;
const os = std.os;
const wlr = @import("wlroots");
const wl = @import("wayland").server.wl;
@ -380,6 +381,26 @@ pub fn getConstraints(self: Self) Constraints {
};
}
/// Modify the pending x/y of the view by the given deltas, clamping to the
/// bounds of the output.
pub fn move(self: *Self, delta_x: i32, delta_y: i32) void {
const config = &self.output.root.server.config;
const border_width = if (self.draw_borders) @intCast(i32, config.border_width) else 0;
const output_resolution = self.output.getEffectiveResolution();
const max_x = @intCast(i32, output_resolution.width) - @intCast(i32, self.pending.box.width) - border_width;
self.pending.box.x += delta_x;
self.pending.box.x = math.max(self.pending.box.x, border_width);
self.pending.box.x = math.min(self.pending.box.x, max_x);
self.pending.box.x = math.max(self.pending.box.x, 0);
const max_y = @intCast(i32, output_resolution.height) - @intCast(i32, self.pending.box.height) - border_width;
self.pending.box.y += delta_y;
self.pending.box.y = math.max(self.pending.box.y, border_width);
self.pending.box.y = math.min(self.pending.box.y, max_y);
self.pending.box.y = math.max(self.pending.box.y, 0);
}
/// Find and return the view corresponding to a given surface, if any
pub fn fromWlrSurface(surface: *wlr.Surface) ?*Self {
if (surface.isXdgSurface()) {

View file

@ -41,10 +41,10 @@ pub fn move(
const view = getView(seat) orelse return;
switch (direction) {
.up => moveVertical(view, -1 * delta),
.down => moveVertical(view, delta),
.left => moveHorizontal(view, -1 * delta),
.right => moveHorizontal(view, delta),
.up => view.move(0, -delta),
.down => view.move(0, delta),
.left => view.move(-delta, 0),
.right => view.move(delta, 0),
}
apply(view);
@ -110,7 +110,7 @@ pub fn resize(
output_box.width - @intCast(u32, 2 * border_width),
);
real_delta -= @intCast(i32, view.pending.box.width);
moveHorizontal(view, @divFloor(real_delta, 2));
view.move(@divFloor(real_delta, 2), 0);
},
.vertical => {
var real_delta: i32 = @intCast(i32, view.pending.box.height);
@ -128,7 +128,7 @@ pub fn resize(
output_box.height - @intCast(u32, 2 * border_width),
);
real_delta -= @intCast(i32, view.pending.box.height);
moveVertical(view, @divFloor(real_delta, 2));
view.move(0, @divFloor(real_delta, 2));
},
}
@ -155,23 +155,3 @@ fn getView(seat: *Seat) ?*View {
return view;
}
fn moveVertical(view: *View, delta: i32) void {
const output_box = view.output.getEffectiveResolution();
const border_width = @intCast(i32, view.output.root.server.config.border_width);
view.pending.box.y = std.math.clamp(
view.pending.box.y + delta,
border_width,
@intCast(i32, output_box.height - view.pending.box.height) - border_width,
);
}
fn moveHorizontal(view: *View, delta: i32) void {
const output_box = view.output.getEffectiveResolution();
const border_width = @intCast(i32, view.output.root.server.config.border_width);
view.pending.box.x = std.math.clamp(
view.pending.box.x + delta,
border_width,
@intCast(i32, output_box.width - view.pending.box.width) - border_width,
);
}