Add keybind to move current focus to top of stack
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d7d5cf06ee
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ca2e169535
2 changed files with 28 additions and 18 deletions
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@ -94,7 +94,7 @@ pub const Keyboard = struct {
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// process it as a compositor keybinding.
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var i: usize = 0;
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while (i < nsyms) {
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handled = keyboard.seat.server.handleKeybinding(syms.?[i]);
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handled = keyboard.seat.server.handleKeybinding(syms.?[i], modifiers);
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if (handled) {
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break;
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}
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@ -105,24 +105,34 @@ pub const Server = struct {
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c.wl_display_run(self.wl_display);
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}
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pub fn handleKeybinding(self: *Self, sym: c.xkb_keysym_t) bool {
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// Here we handle compositor keybindings. This is when the compositor is
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// processing keys, rather than passing them on to the client for its own
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// processing.
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//
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pub fn handleKeybinding(self: *Self, sym: c.xkb_keysym_t, modifiers: u32) bool {
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// This function assumes the proper modifier is held down.
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switch (sym) {
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c.XKB_KEY_Escape => c.wl_display_terminate(self.wl_display),
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c.XKB_KEY_j => self.root.focusNextView(),
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c.XKB_KEY_k => self.root.focusPrevView(),
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c.XKB_KEY_Return => {
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// Spawn an instance of alacritty
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// const argv = [_][]const u8{ "/bin/sh", "-c", "WAYLAND_DEBUG=1 alacritty" };
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const argv = [_][]const u8{ "/bin/sh", "-c", "alacritty" };
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const child = std.ChildProcess.init(&argv, std.heap.c_allocator) catch unreachable;
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std.ChildProcess.spawn(child) catch unreachable;
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},
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else => return false,
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if (modifiers & @intCast(u32, c.WLR_MODIFIER_SHIFT) != 0) {
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switch (sym) {
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c.XKB_KEY_Return => {
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if (self.root.focused_view) |current_focus| {
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const node = @fieldParentPtr(std.TailQueue(View).Node, "data", current_focus);
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self.root.views.remove(node);
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self.root.views.prepend(node);
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self.root.arrange();
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}
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},
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else => return false,
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}
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} else {
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switch (sym) {
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c.XKB_KEY_e => c.wl_display_terminate(self.wl_display),
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c.XKB_KEY_j => self.root.focusNextView(),
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c.XKB_KEY_k => self.root.focusPrevView(),
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c.XKB_KEY_Return => {
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// Spawn an instance of alacritty
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// const argv = [_][]const u8{ "/bin/sh", "-c", "WAYLAND_DEBUG=1 alacritty" };
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const argv = [_][]const u8{ "/bin/sh", "-c", "alacritty" };
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const child = std.ChildProcess.init(&argv, std.heap.c_allocator) catch unreachable;
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std.ChildProcess.spawn(child) catch unreachable;
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},
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else => return false,
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}
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}
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return true;
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}
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