rivertile: create default layout generator
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2 changed files with 135 additions and 0 deletions
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@ -68,6 +68,13 @@ pub fn build(b: *std.build.Builder) !void {
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riverctl.install();
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}
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{
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const rivertile = b.addExecutable("rivertile", "rivertile/main.zig");
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rivertile.setTarget(target);
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rivertile.setBuildMode(mode);
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rivertile.install();
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}
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if (man_pages) {
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const scdoc_step = ScdocStep.create(b);
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try scdoc_step.install();
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128
rivertile/main.zig
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128
rivertile/main.zig
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@ -0,0 +1,128 @@
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// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 Isaac Freund
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const std = @import("std");
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const Orientation = enum {
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left,
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right,
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top,
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bottom,
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};
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/// This is an implementation of the default "tiled" layout of dwm and the
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/// 3 other orientations thereof. This code is written with the left
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/// orientation in mind and then the input/output values are adjusted to apply
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/// the necessary transformations to derive the other 3.
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///
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/// With 4 views and one master, the left layout looks something like this:
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///
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/// +-----------------------+------------+
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/// | | |
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/// | | |
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/// | | |
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/// | +------------+
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/// | | |
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/// | | |
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/// | | |
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/// | +------------+
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/// | | |
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/// | | |
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/// | | |
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/// +-----------------------+------------+
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pub fn main() !void {
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// first arg must be left, right, top, or bottom
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const master_location = std.meta.stringToEnum(Orientation, std.mem.spanZ(std.os.argv[1])).?;
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// the other 5 are passed by river and described in river-layouts(7)
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const num_views = try std.fmt.parseInt(u32, std.mem.spanZ(std.os.argv[2]), 10);
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const master_count = try std.fmt.parseInt(u32, std.mem.spanZ(std.os.argv[3]), 10);
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const master_factor = try std.fmt.parseFloat(f64, std.mem.spanZ(std.os.argv[4]));
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const width_arg: u32 = switch (master_location) {
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.left, .right => 5,
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.top, .bottom => 6,
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};
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const height_arg: u32 = if (width_arg == 5) 6 else 5;
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const output_width = try std.fmt.parseInt(u32, std.mem.spanZ(std.os.argv[width_arg]), 10);
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const output_height = try std.fmt.parseInt(u32, std.mem.spanZ(std.os.argv[height_arg]), 10);
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const secondary_count = num_views - master_count;
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// to make things pixel-perfect, we make the first master and first secondary
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// view slightly larger if the height is not evenly divisible
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var master_width: u32 = undefined;
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var master_height: u32 = undefined;
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var master_height_rem: u32 = undefined;
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var secondary_width: u32 = undefined;
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var secondary_height: u32 = undefined;
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var secondary_height_rem: u32 = undefined;
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if (master_count > 0 and secondary_count > 0) {
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master_width = @floatToInt(u32, master_factor * @intToFloat(f64, output_width));
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master_height = output_height / master_count;
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master_height_rem = output_height % master_count;
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secondary_width = output_width - master_width;
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secondary_height = output_height / secondary_count;
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secondary_height_rem = output_height % secondary_count;
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} else if (master_count > 0) {
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master_width = output_width;
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master_height = output_height / master_count;
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master_height_rem = output_height % master_count;
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} else if (secondary_width > 0) {
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master_width = 0;
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secondary_width = output_width;
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secondary_height = output_height / secondary_count;
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secondary_height_rem = output_height % secondary_count;
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}
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// Buffering the output makes things faster
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var stdout_buf = std.io.bufferedOutStream(std.io.getStdOut().outStream());
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const stdout = stdout_buf.outStream();
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var i: u32 = 0;
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while (i < num_views) : (i += 1) {
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var x: u32 = undefined;
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var y: u32 = undefined;
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var width: u32 = undefined;
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var height: u32 = undefined;
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if (i < master_count) {
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x = 0;
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y = i * master_height + if (i > 0) master_height_rem else 0;
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width = master_width;
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height = master_height + if (i == 0) master_height_rem else 0;
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} else {
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x = master_width;
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y = (i - master_count) * secondary_height + if (i > master_count) secondary_height_rem else 0;
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width = secondary_width;
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height = secondary_height + if (i == master_count) secondary_height_rem else 0;
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}
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switch (master_location) {
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.left => try stdout.print("{} {} {} {}\n", .{ x, y, width, height }),
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.right => try stdout.print("{} {} {} {}\n", .{ output_width - x - width, y, width, height }),
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.top => try stdout.print("{} {} {} {}\n", .{ y, x, height, width }),
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.bottom => try stdout.print("{} {} {} {}\n", .{ y, output_width - x - width, height, width }),
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}
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}
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try stdout_buf.flush();
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}
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