Store modes by id
This commit is contained in:
parent
0d29a64327
commit
e43bb78160
4 changed files with 63 additions and 101 deletions
101
src/Config.zig
101
src/Config.zig
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@ -22,7 +22,6 @@ const std = @import("std");
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const c = @import("c.zig");
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const Log = @import("log.zig").Log;
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const Mode = @import("Mode.zig");
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const Server = @import("Server.zig");
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const Keybind = @import("Keybind.zig");
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@ -35,8 +34,11 @@ view_padding: u32,
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/// Amount of padding arount the outer edge of the layout in pixels
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outer_padding: u32,
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/// All user-defined keybinding modes
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modes: std.ArrayList(Mode),
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/// Map of mode name to mode id
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mode_to_id: std.StringHashMap(u32),
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/// All user-defined keybinding modes, indexed by mode id
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modes: std.ArrayList(std.ArrayList(Keybind)),
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/// List of app_ids which will be started floating
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float_filter: std.ArrayList([*:0]const u8),
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@ -46,16 +48,21 @@ pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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self.view_padding = 8;
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self.outer_padding = 8;
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self.modes = std.ArrayList(Mode).init(allocator);
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try self.modes.append(try Mode.init("normal", allocator));
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self.mode_to_id = std.StringHashMap(u32).init(allocator);
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try self.mode_to_id.putNoClobber("normal", 0);
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try self.mode_to_id.putNoClobber("passthrough", 1);
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self.modes = std.ArrayList(std.ArrayList(Keybind)).init(allocator);
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try self.modes.append(std.ArrayList(Keybind).init(allocator));
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try self.modes.append(std.ArrayList(Keybind).init(allocator));
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self.float_filter = std.ArrayList([*:0]const u8).init(allocator);
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const normal = &self.modes.items[0];
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const normal_keybinds = &self.modes.items[0];
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const mod = c.WLR_MODIFIER_LOGO;
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// Mod+Shift+Return to start an instance of alacritty
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_Return,
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mod | c.WLR_MODIFIER_SHIFT,
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@ -63,7 +70,7 @@ pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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));
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// Mod+Q to close the focused view
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_q,
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mod,
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@ -71,7 +78,7 @@ pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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));
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// Mod+E to exit river
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_e,
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mod,
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@ -79,13 +86,13 @@ pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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));
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// Mod+J and Mod+K to focus the next/previous view in the layout stack
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_j,
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mod,
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&[_][]const u8{ "focus", "next" },
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));
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_k,
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mod,
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@ -94,7 +101,7 @@ pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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// Mod+Return to bump the focused view to the top of the layout stack,
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// making it the new master
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_Return,
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mod,
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@ -102,13 +109,13 @@ pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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));
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// Mod+H and Mod+L to increase/decrease the width of the master column
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_h,
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mod,
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&[_][]const u8{ "mod_master_factor", "+0.05" },
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));
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_l,
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mod,
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@ -117,13 +124,13 @@ pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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// Mod+Shift+H and Mod+Shift+L to increment/decrement the number of
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// master views in the layout
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_h,
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mod | c.WLR_MODIFIER_SHIFT,
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&[_][]const u8{ "mod_master_count", "+1" },
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));
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_l,
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mod | c.WLR_MODIFIER_SHIFT,
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@ -134,28 +141,28 @@ pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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inline while (i < 9) : (i += 1) {
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const str = &[_]u8{i + '0' + 1};
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// Mod+[1-9] to focus tag [1-9]
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_1 + i,
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mod,
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&[_][]const u8{ "focus_tag", str },
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));
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// Mod+Shift+[1-9] to tag focused view with tag [1-9]
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_1 + i,
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mod | c.WLR_MODIFIER_SHIFT,
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&[_][]const u8{ "tag_view", str },
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));
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// Mod+Ctrl+[1-9] to toggle focus of tag [1-9]
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_1 + i,
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mod | c.WLR_MODIFIER_CTRL,
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&[_][]const u8{ "toggle_tag_focus", str },
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));
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// Mod+Shift+Ctrl+[1-9] to toggle tag [1-9] of focused view
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_1 + i,
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mod | c.WLR_MODIFIER_CTRL | c.WLR_MODIFIER_SHIFT,
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@ -164,7 +171,7 @@ pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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}
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// Mod+0 to focus all tags
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_0,
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mod,
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@ -172,7 +179,7 @@ pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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));
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// Mod+Shift+0 to tag focused view with all tags
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_0,
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mod | c.WLR_MODIFIER_SHIFT,
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@ -180,13 +187,13 @@ pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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));
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// Mod+Period and Mod+Comma to focus the next/previous output
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_period,
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mod,
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&[_][]const u8{ "focus_output", "next" },
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));
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_comma,
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mod,
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@ -195,13 +202,13 @@ pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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// Mod+Shift+Period/Comma to send the focused view to the the
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// next/previous output
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_period,
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mod | c.WLR_MODIFIER_SHIFT,
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&[_][]const u8{ "send_to_output", "next" },
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));
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_comma,
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mod | c.WLR_MODIFIER_SHIFT,
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@ -209,7 +216,7 @@ pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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));
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// Mod+Space to toggle float
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_space,
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mod,
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@ -217,43 +224,33 @@ pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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));
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// Mod+F11 to enter passthrough mode
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_F11,
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mod,
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&[_][]const u8{ "mode", "passthrough" },
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));
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try self.modes.append(try Mode.init("passthrough", allocator));
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// Mod+F11 to return to normal mode
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try self.modes.items[1].keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_F11,
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mod,
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&[_][]const u8{ "mode", "normal" },
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));
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// Change master orientation with Mod+{Up,Right,Down,Left}
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_Up,
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mod,
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&[_][]const u8{ "layout", "TopMaster" },
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));
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_Right,
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mod,
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&[_][]const u8{ "layout", "RightMaster" },
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));
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_Down,
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mod,
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&[_][]const u8{ "layout", "BottomMaster" },
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));
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_Left,
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mod,
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@ -261,27 +258,27 @@ pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
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));
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// Mod+f to change to Full layout
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try normal.keybinds.append(try Keybind.init(
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try normal_keybinds.append(try Keybind.init(
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allocator,
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c.XKB_KEY_f,
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mod,
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&[_][]const u8{ "layout", "Full" },
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));
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// Mod+F11 to return to normal mode
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try self.modes.items[1].append(try Keybind.init(
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allocator,
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c.XKB_KEY_F11,
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mod,
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&[_][]const u8{ "mode", "normal" },
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));
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// Float views with app_id "float"
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try self.float_filter.append("float");
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}
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pub fn deinit(self: Self, allocator: *std.mem.Allocator) void {
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self.mode_to_id.deinit();
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for (self.modes.items) |*mode| mode.deinit();
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self.modes.deinit();
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}
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pub fn getMode(self: Self, name: []const u8) *Mode {
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for (self.modes.items) |*mode|
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if (std.mem.eql(u8, mode.name, name)) return mode;
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Log.Error.log("Mode '{}' does not exist, entering normal mode", .{name});
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for (self.modes.items) |*mode|
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if (std.mem.eql(u8, mode.name, "normal")) return mode;
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unreachable;
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}
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43
src/Mode.zig
43
src/Mode.zig
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@ -1,43 +0,0 @@
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// This file is part of river, a dynamic tiling wayland compositor.
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//
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// Copyright 2020 Isaac Freund
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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const Self = @This();
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const std = @import("std");
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const Keybind = @import("Keybind.zig");
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/// The name of the mode
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name: []const u8,
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/// The list of active keybindings for this mode
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keybinds: std.ArrayList(Keybind),
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pub fn init(name: []const u8, allocator: *std.mem.Allocator) !Self {
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const owned_name = try std.mem.dupe(allocator, u8, name);
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return Self{
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.name = owned_name,
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.keybinds = std.ArrayList(Keybind).init(allocator),
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};
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}
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pub fn deinit(self: Self) void {
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const allocator = self.keybinds.allocator;
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allocator.free(self.name);
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for (self.keybinds.items) |keybind| keybind.deinit(allocator);
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self.keybinds.deinit();
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}
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10
src/Seat.zig
10
src/Seat.zig
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@ -26,7 +26,6 @@ const Cursor = @import("Cursor.zig");
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const InputManager = @import("InputManager.zig");
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const Keyboard = @import("Keyboard.zig");
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const LayerSurface = @import("LayerSurface.zig");
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const Mode = @import("Mode.zig");
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const Output = @import("Output.zig");
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const View = @import("View.zig");
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const ViewStack = @import("view_stack.zig").ViewStack;
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@ -46,8 +45,8 @@ cursor: Cursor,
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/// Mulitple keyboards are handled separately
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keyboards: std.TailQueue(Keyboard),
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/// Current keybind mode
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mode: *Mode,
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/// Id of the current keybind mode
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mode_id: u32,
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/// Currently focused output, may be the noop output if no
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focused_output: *Output,
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@ -77,7 +76,7 @@ pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void {
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self.keyboards = std.TailQueue(Keyboard).init();
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self.mode = input_manager.server.config.getMode("normal");
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self.mode_id = 0;
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self.focused_output = &self.input_manager.server.root.noop_output;
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@ -250,7 +249,8 @@ pub fn handleViewUnmap(self: *Self, view: *View) void {
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/// Handle any user-defined keybinding for the passed keysym and modifiers
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/// Returns true if the key was handled
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pub fn handleKeybinding(self: *Self, keysym: c.xkb_keysym_t, modifiers: u32) bool {
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for (self.mode.keybinds.items) |keybind| {
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const modes = &self.input_manager.server.config.modes;
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for (modes.items[self.mode_id].items) |keybind| {
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if (modifiers == keybind.modifiers and keysym == keybind.keysym) {
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// Execute the bound command
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const allocator = self.input_manager.server.allocator;
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@ -31,5 +31,13 @@ pub fn mode(
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if (args.len > 2) return Error.TooManyArguments;
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const config = seat.input_manager.server.config;
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seat.mode = config.getMode(args[1]);
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const target_mode = args[1];
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seat.mode_id = config.mode_to_id.getValue(target_mode) orelse {
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failure_message.* = try std.fmt.allocPrint(
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allocator,
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"cannot enter non-existant mode '{}'",
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.{target_mode},
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);
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return Error.CommandFailed;
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};
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}
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