code: clean up cursor resize mode
- offset_{x,y} is consistent with delta_{x,y} - no need to name the type, it's only referenced in one place
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parent
0c4e3295b1
commit
e66c8b0019
1 changed files with 10 additions and 12 deletions
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@ -33,18 +33,16 @@ const Seat = @import("Seat.zig");
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const View = @import("View.zig");
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const View = @import("View.zig");
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const ViewStack = @import("view_stack.zig").ViewStack;
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const ViewStack = @import("view_stack.zig").ViewStack;
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const ResizeData = struct {
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view: *View,
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/// Offset from the lower right corner of the view
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x_offset: i32,
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y_offset: i32,
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};
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const Mode = union(enum) {
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const Mode = union(enum) {
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passthrough: void,
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passthrough: void,
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down: *View,
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down: *View,
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move: *View,
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move: *View,
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resize: ResizeData,
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resize: struct {
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view: *View,
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/// Offset from the lower right corner of the view
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offset_x: i32,
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offset_y: i32,
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},
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/// Enter move or resize mode
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/// Enter move or resize mode
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fn enter(self: *Self, mode: @TagType(Mode), event: *c.wlr_event_pointer_button, view: *View) void {
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fn enter(self: *Self, mode: @TagType(Mode), event: *c.wlr_event_pointer_button, view: *View) void {
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@ -61,8 +59,8 @@ const Mode = union(enum) {
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.resize => .{
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.resize => .{
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.resize = .{
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.resize = .{
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.view = view,
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.view = view,
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.x_offset = cur_box.x + @intCast(i32, cur_box.width) - @floatToInt(i32, self.wlr_cursor.x),
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.offset_x = cur_box.x + @intCast(i32, cur_box.width) - @floatToInt(i32, self.wlr_cursor.x),
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.y_offset = cur_box.y + @intCast(i32, cur_box.height) - @floatToInt(i32, self.wlr_cursor.y),
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.offset_y = cur_box.y + @intCast(i32, cur_box.height) - @floatToInt(i32, self.wlr_cursor.y),
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},
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},
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},
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},
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};
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};
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@ -171,8 +169,8 @@ const Mode = union(enum) {
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c.wlr_cursor_warp_closest(
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c.wlr_cursor_warp_closest(
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self.wlr_cursor,
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self.wlr_cursor,
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device,
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device,
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@intToFloat(f64, box.x + @intCast(i32, box.width) - data.x_offset),
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@intToFloat(f64, box.x + @intCast(i32, box.width) - data.offset_x),
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@intToFloat(f64, box.y + @intCast(i32, box.height) - data.y_offset),
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@intToFloat(f64, box.y + @intCast(i32, box.height) - data.offset_y),
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);
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);
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},
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},
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}
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}
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