From f133d0b391b93df6ef90e5f6db51ee36ec47c938 Mon Sep 17 00:00:00 2001 From: Isaac Freund Date: Sun, 26 Apr 2020 01:59:54 +0200 Subject: [PATCH] Revert "Deduplicate some state" I changed my mind, it's cleaner to keep things like this and will be consistent with views. --- src/layer_surface.zig | 14 +++++++++----- src/output.zig | 2 +- src/render.zig | 2 +- 3 files changed, 11 insertions(+), 7 deletions(-) diff --git a/src/layer_surface.zig b/src/layer_surface.zig index aa73217..38af53a 100644 --- a/src/layer_surface.zig +++ b/src/layer_surface.zig @@ -11,6 +11,9 @@ pub const LayerSurface = struct { output: *Output, wlr_layer_surface: *c.wlr_layer_surface_v1, + /// True if the layer surface is currently mapped + mapped: bool, + box: Box, layer: c.zwlr_layer_shell_v1_layer, @@ -33,6 +36,8 @@ pub const LayerSurface = struct { self.wlr_layer_surface = wlr_layer_surface; wlr_layer_surface.data = self; + self.mapped = false; + self.box = undefined; self.layer = layer; @@ -74,6 +79,8 @@ pub const LayerSurface = struct { Log.Debug.log("Layer surface '{}' mapped.", .{wlr_layer_surface.namespace}); + self.mapped = true; + // Add listeners that are only active while mapped self.listen_commit.notify = handleCommit; c.wl_signal_add(&wlr_layer_surface.surface.*.events.commit, &self.listen_commit); @@ -94,6 +101,8 @@ pub const LayerSurface = struct { Log.Debug.log("Layer surface '{}' unmapped.", .{self.wlr_layer_surface.namespace}); + self.mapped = false; + // remove listeners only active while the layer surface is mapped c.wl_list_remove(&self.listen_commit.link); c.wl_list_remove(&self.listen_new_popup.link); @@ -109,11 +118,6 @@ pub const LayerSurface = struct { } } - // Slight hack: This is automatically set to false by wlroots after - // this callback is exited, but we need it set to false before calling - // arrangeLayers() to avoid a crash. - self.wlr_layer_surface.mapped = false; - // This gives exclusive focus to a keyboard interactive top or overlay layer // surface if there is one. self.output.arrangeLayers(); diff --git a/src/output.zig b/src/output.zig index 3e969b6..a2b7de9 100644 --- a/src/output.zig +++ b/src/output.zig @@ -268,7 +268,7 @@ pub const Output = struct { while (it) |node| : (it = node.prev) { const layer_surface = &node.data; // Only mapped surfaces may gain focus - if (layer_surface.wlr_layer_surface.mapped and + if (layer_surface.mapped and layer_surface.wlr_layer_surface.current.keyboard_interactive) { break :outer layer_surface; diff --git a/src/render.zig b/src/render.zig index 9310c59..218b10a 100644 --- a/src/render.zig +++ b/src/render.zig @@ -93,7 +93,7 @@ fn renderLayer(output: Output, layer: std.TailQueue(LayerSurface), now: *c.times var it = layer.first; while (it) |node| : (it = node.next) { const layer_surface = &node.data; - if (!layer_surface.wlr_layer_surface.mapped) { + if (!layer_surface.mapped) { continue; } var rdata = LayerSurfaceRenderData{