Send surface enter/leave events

This commit is contained in:
Isaac Freund 2020-04-18 16:21:26 +02:00
parent bf300db004
commit fb2639a226
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GPG key ID: 86DED400DDFD7A11
3 changed files with 24 additions and 14 deletions

View file

@ -4,8 +4,6 @@ const std = @import("std");
const Arg = @import("../command.zig").Arg;
const Output = @import("../output.zig").Output;
const Seat = @import("../seat.zig").Seat;
const ViewStack = @import("../view_stack.zig").ViewStack;
const View = @import("../view.zig").View;
/// Send the focused view to the the next or the previous output, depending on
/// the bool passed. Does nothing if there is only one output.
@ -17,23 +15,20 @@ pub fn sendToOutput(seat: *Seat, arg: Arg) void {
if (seat.focused_view) |view| {
// If the noop output is focused, there is nowhere to send the view
if (seat.focused_output == &root.noop_output) {
if (view.output == &root.noop_output) {
std.debug.assert(root.outputs.len == 0);
return;
}
// Send to the next/preg output in the list if there is one, else wrap
const focused_node = @fieldParentPtr(std.TailQueue(Output).Node, "data", seat.focused_output);
const target_output = switch (direction) {
.Next => if (focused_node.next) |node| &node.data else &root.outputs.first.?.data,
.Prev => if (focused_node.prev) |node| &node.data else &root.outputs.last.?.data,
const current_node = @fieldParentPtr(std.TailQueue(Output).Node, "data", view.output);
const destination_output = switch (direction) {
.Next => if (current_node.next) |node| &node.data else &root.outputs.first.?.data,
.Prev => if (current_node.prev) |node| &node.data else &root.outputs.last.?.data,
};
// Move the view to the target output
const view_node = @fieldParentPtr(ViewStack(View).Node, "view", view);
seat.focused_output.views.remove(view_node);
target_output.views.push(view_node);
view.output = target_output;
view.sendToOutput(destination_output);
// Handle the change and focus whatever's next in the focus stack
root.arrange();

View file

@ -406,9 +406,8 @@ pub const Output = struct {
// Move all views from the destroyed output to the fallback one
while (destroyed_output.views.last) |node| {
destroyed_output.views.remove(node);
fallback_output.views.push(node);
node.view.output = fallback_output;
const view = &node.view;
view.sendToOutput(fallback_output);
}
// Close all layer surfaces on the destroyed output

View file

@ -122,6 +122,20 @@ pub const View = struct {
}
}
/// Move a view from one output to another, sending the required enter/leave
/// events.
pub fn sendToOutput(self: *Self, destination_output: *Output) void {
const node = @fieldParentPtr(ViewStack(View).Node, "view", self);
self.output.views.remove(node);
destination_output.views.push(node);
c.wlr_surface_send_leave(self.wlr_xdg_surface.surface, self.output.wlr_output);
c.wlr_surface_send_enter(self.wlr_xdg_surface.surface, destination_output.wlr_output);
self.output = destination_output;
}
/// Send a close event to the view's client
pub fn close(self: Self) void {
// Note: we don't call arrange() here as it will be called
@ -162,6 +176,8 @@ pub const View = struct {
seat_node.data.focus(view);
}
c.wlr_surface_send_enter(view.wlr_xdg_surface.surface, view.output.wlr_output);
view.output.root.arrange();
}