xdg shell: use XdgSurface.getGeometry()
This is important to use instead of direct access as clients are not strictly required to set a geometry, in which caese the dimensions of the wl_surface are used instead.
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1 changed files with 5 additions and 3 deletions
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@ -171,10 +171,12 @@ fn handleMap(listener: *wl.Listener(*wlr.XdgSurface), xdg_surface: *wlr.XdgSurfa
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view.surface = self.xdg_surface.surface;
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// Use the view's "natural" size centered on the output as the default
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// Use the view's initial size centered on the output as the default
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// floating dimensions
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view.float_box.width = @intCast(u32, self.xdg_surface.geometry.width);
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view.float_box.height = @intCast(u32, self.xdg_surface.geometry.height);
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var initial_box: wlr.Box = undefined;
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self.xdg_surface.getGeometry(&initial_box);
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view.float_box.width = @intCast(u32, initial_box.width);
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view.float_box.height = @intCast(u32, initial_box.height);
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view.float_box.x = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.width) -
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@intCast(i32, view.float_box.width), 2));
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view.float_box.y = std.math.max(0, @divTrunc(@intCast(i32, view.output.usable_box.height) -
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