const std = @import("std"); const c = @import("c.zig").c; pub const Server = struct { wl_display: *c.wl_display, backend: *c.wlr_backend, renderer: *c.wlr_renderer, xdg_shell: *c.wlr_xdg_shell, new_xdg_surface: c.wl_listener, views: std.ArrayList(View), output_layout: *c.wlr_output_layout, outputs: std.ArrayList(Output), new_output: c.wl_listener, pub fn init(allocator: *std.mem.Allocator) !@This() { var server: @This() = undefined; // The Wayland display is managed by libwayland. It handles accepting // clients from the Unix socket, manging Wayland globals, and so on. server.wl_display = c.wl_display_create() orelse return error.CantCreateWlDisplay; // The backend is a wlroots feature which abstracts the underlying input and // output hardware. The autocreate option will choose the most suitable // backend based on the current environment, such as opening an X11 window // if an X11 server is running. The NULL argument here optionally allows you // to pass in a custom renderer if wlr_renderer doesn't meet your needs. The // backend uses the renderer, for example, to fall back to software cursors // if the backend does not support hardware cursors (some older GPUs // don't). server.backend = c.zag_wlr_backend_autocreate(server.wl_display) orelse return error.CantCreateWlrBackend; // If we don't provide a renderer, autocreate makes a GLES2 renderer for us. // The renderer is responsible for defining the various pixel formats it // supports for shared memory, this configures that for clients. server.renderer = c.zag_wlr_backend_get_renderer(server.backend) orelse return error.CantGetWlrRenderer; c.wlr_renderer_init_wl_display(server.renderer, server.wl_display) orelse return error.CantInitWlDisplay; // This creates some hands-off wlroots interfaces. The compositor is // necessary for clients to allocate surfaces and the data device manager // handles the clipboard. Each of these wlroots interfaces has room for you // to dig your fingers in and play with their behavior if you want. _ = c.wlr_compositor_create(server.wl_display, server.renderer) orelse return error.CantCreateWlrCompositor; _ = c.wlr_data_device_manager_create(server.wl_display) orelse return error.CantCreateWlrDataDeviceManager; } pub fn handle_keybinding(self: *@This(), sym: c.xkb_keysym_t) bool { // Here we handle compositor keybindings. This is when the compositor is // processing keys, rather than passing them on to the client for its own // processing. // // This function assumes the proper modifier is held down. switch (sym) { c.XKB_KEY_Escape => c.wl_display_terminate(server.*.wl_display), c.XKB_KEY_F1 => { // Cycle to the next view //if (c.wl_list_length(&server.*.views) > 1) { // const current_view = @fieldParentPtr(View, "link", server.*.views.next); // const next_view = @fieldParentPtr(View, "link", current_view.*.link.next); // focus_view(next_view, next_view.*.xdg_surface.*.surface); // // Move the previous view to the end of the list // c.wl_list_remove(¤t_view.*.link); // c.wl_list_insert(server.*.views.prev, ¤t_view.*.link); //} }, else => return false, } return true; } };