#!/bin/sh # This is the example configuration file for river. # # If you wish to edit this, you will probably want to copy it to # $XDG_CONFIG_HOME/river/init or $HOME/.config/river/init first. # # See the river(1), riverctl(1), and river(1) man pages for complete # documentation. # Use the "logo" key as the primary modifier mod="Mod4" # Mod+Shift+Return to start an instance of foot (https://codeberg.org/dnkl/foot) riverctl map normal $mod+Shift Return spawn foot # Mod+Q to close the focused view riverctl map normal $mod Q close # Mod+E to exit river riverctl map normal $mod E exit # Mod+J and Mod+K to focus the next/previous view in the layout stack riverctl map normal $mod J focus-view next riverctl map normal $mod K focus-view previous # Mod+Shift+J and Mod+Shift+K to swap the focused view with the next/previous # view in the layout stack riverctl map normal $mod+Shift J swap next riverctl map normal $mod+Shift K swap previous # Mod+Period and Mod+Comma to focus the next/previous output riverctl map normal $mod Period focus-output next riverctl map normal $mod Comma focus-output previous # Mod+Shift+{Period,Comma} to send the focused view to the next/previous output riverctl map normal $mod+Shift Period send-to-output next riverctl map normal $mod+Shift Comma send-to-output previous # Mod+Return to bump the focused view to the top of the layout stack riverctl map normal $mod Return zoom # Mod+H and Mod+L to decrease/increase the main_factor value of rivertile by 0.05 riverctl map normal $mod H mod-layout-value rivertile fixed main_factor -0.05 riverctl map normal $mod L mod-layout-value rivertile fixed main_factor +0.05 # Mod+Shift+H and Mod+Shift+L to increment/decrement the main_count value of rivertile. riverctl map normal $mod+Shift H mod-layout-value rivertile int main_count +1 riverctl map normal $mod+Shift L mod-layout-value rivertile int main_count -1 # Mod+Alt+{H,J,K,L} to move views riverctl map normal $mod+Mod1 H move left 100 riverctl map normal $mod+Mod1 J move down 100 riverctl map normal $mod+Mod1 K move up 100 riverctl map normal $mod+Mod1 L move right 100 # Mod+Alt+Control+{H,J,K,L} to snap views to screen edges riverctl map normal $mod+Mod1+Control H snap left riverctl map normal $mod+Mod1+Control J snap down riverctl map normal $mod+Mod1+Control K snap up riverctl map normal $mod+Mod1+Control L snap right # Mod+Alt+Shif+{H,J,K,L} to resize views riverctl map normal $mod+Mod1+Shift H resize horizontal -100 riverctl map normal $mod+Mod1+Shift J resize vertical 100 riverctl map normal $mod+Mod1+Shift K resize vertical -100 riverctl map normal $mod+Mod1+Shift L resize horizontal 100 # Mod + Left Mouse Button to move views riverctl map-pointer normal $mod BTN_LEFT move-view # Mod + Right Mouse Button to resize views riverctl map-pointer normal $mod BTN_RIGHT resize-view for i in $(seq 1 9) do tags=$((1 << ($i - 1))) # Mod+[1-9] to focus tag [0-8] riverctl map normal $mod $i set-focused-tags $tags # Mod+Shift+[1-9] to tag focused view with tag [0-8] riverctl map normal $mod+Shift $i set-view-tags $tags # Mod+Ctrl+[1-9] to toggle focus of tag [0-8] riverctl map normal $mod+Control $i toggle-focused-tags $tags # Mod+Shift+Ctrl+[1-9] to toggle tag [0-8] of focused view riverctl map normal $mod+Shift+Control $i toggle-view-tags $tags done # Mod+0 to focus all tags # Mod+Shift+0 to tag focused view with all tags all_tags=$(((1 << 32) - 1)) riverctl map normal $mod 0 set-focused-tags $all_tags riverctl map normal $mod+Shift 0 set-view-tags $all_tags # Mod+Space to toggle float riverctl map normal $mod Space toggle-float # Mod+F to toggle fullscreen riverctl map normal $mod F toggle-fullscreen # Mod+{Up,Right,Down,Left} to change layout orientation riverctl map normal $mod Up set-layout-value rivertile string main_location top riverctl map normal $mod Right set-layout-value rivertile string main_location right riverctl map normal $mod Down set-layout-value rivertile string main_location bottom riverctl map normal $mod Left set-layout-value rivertile string main_location left # Declare a passthrough mode. This mode has only a single mapping to return to # normal mode. This makes it useful for testing a nested wayland compositor riverctl declare-mode passthrough # Mod+F11 to enter passthrough mode riverctl map normal $mod F11 enter-mode passthrough # Mod+F11 to return to normal mode riverctl map passthrough $mod F11 enter-mode normal # Various media key mapping examples for both normal and locked mode which do # not have a modifier for mode in normal locked do # Eject the optical drive riverctl map $mode None XF86Eject spawn eject -T # Control pulse audio volume with pamixer (https://github.com/cdemoulins/pamixer) riverctl map $mode None XF86AudioRaiseVolume spawn pamixer -i 5 riverctl map $mode None XF86AudioLowerVolume spawn pamixer -d 5 riverctl map $mode None XF86AudioMute spawn pamixer --toggle-mute # Control MPRIS aware media players with playerctl (https://github.com/altdesktop/playerctl) riverctl map $mode None XF86AudioMedia spawn playerctl play-pause riverctl map $mode None XF86AudioPlay spawn playerctl play-pause riverctl map $mode None XF86AudioPrev spawn playerctl previous riverctl map $mode None XF86AudioNext spawn playerctl next # Control screen backlight brighness with light (https://github.com/haikarainen/light) riverctl map $mode None XF86MonBrightnessUp spawn light -A 5 riverctl map $mode None XF86MonBrightnessDown spawn light -U 5 done # Set repeat rate riverctl set-repeat 50 300 # Set app-ids of views which should float riverctl float-filter-add "float" riverctl float-filter-add "popup" # Set app-ids of views which should use client side decorations riverctl csd-filter-add "gedit" # Set opacity and fade effect # riverctl opacity 1.0 0.75 0.0 0.1 20 # Set and exec into the default layout generator, rivertile. # River will send the process group of the init executable SIGTERM on exit. riverctl default-layout rivertile exec rivertile