Correr instrucciones
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@ -78,7 +78,7 @@ export function draw(juego: Juego<State>, timestamp: number) {
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if (!instruccionSprite) throw new Error("AAAAAAAAAAAAAAAAAAAAA");
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if (!instruccionSprite) throw new Error("AAAAAAAAAAAAAAAAAAAAA");
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instruccionSprite.draw(
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instruccionSprite.draw(
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juego,
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juego,
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juego.canvas.width * 0.4,
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juego.canvas.width - instruccionSprite.getWidth(juego) - 30,
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juego.canvas.height * 0.1
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juego.canvas.height * 0.1
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);
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);
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