Agregar pantalla de perdida
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aca00b6bb2
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3 changed files with 24 additions and 2 deletions
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@ -38,7 +38,7 @@ export function createJugandoState(): State {
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export function update(juego: Juego<State>, dt: number) {
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juego.state.time -= dt
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if (juego.state.time < 0) {
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// TODO: convertir en baldoza
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(juego as Juego<any>).state = { current: "lose" }
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return
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}
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15
src/lose.ts
Normal file
15
src/lose.ts
Normal file
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@ -0,0 +1,15 @@
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import { Juego } from './main'
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import { drawText } from './utils'
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export type State = {
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current: "lose"
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}
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export function update(juego: Juego<State>, dt: number) {
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}
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export function draw(juego: Juego<State>, timestamp: number) {
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drawText(juego, '¡Te convirtieron en baldosa!',
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{ x: juego.canvas.width / 2, y: 100 },
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{ bold: true, size: 3, align: 'center' })
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}
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@ -3,10 +3,11 @@ import './style.css'
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import * as welcome from "./welcome"
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import * as jugando from "./jugando"
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import * as win from "./win"
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import * as lose from "./lose"
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import { Assets, loadAssets } from './assets'
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import { loadSprite, Sprite } from './sprite'
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export type State = welcome.State | jugando.State | win.State
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export type State = welcome.State | jugando.State | win.State | lose.State
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export type Juego<T extends State> = {
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canvas: HTMLCanvasElement
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@ -29,6 +30,9 @@ function update(juego: Juego<any>, dt: number) {
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case "win":
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win.update(juego, dt)
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break
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case "lose":
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lose.update(juego, dt)
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break
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}
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}
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@ -46,6 +50,9 @@ function draw(juego: Juego<any>, timestamp: number) {
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case "win":
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win.draw(juego, timestamp)
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break
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case "lose":
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lose.draw(juego, timestamp)
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break
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}
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}
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