57 lines
1.5 KiB
Ruby
57 lines
1.5 KiB
Ruby
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# Copyright (C) 2012-2016 Zammad Foundation, http://zammad-foundation.org/
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class ActivityStream
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module Assets
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=begin
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get all assets / related models for this activity stream item
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activity_stream = ActivityStream.find(123)
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result = activity_stream.assets(assets_if_exists)
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returns
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result = {
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:ActivityStream => {
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123 => activity_stream_model_123,
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1234 => activity_stream_model_1234,
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}
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}
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=end
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def assets(data)
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app_model = self.class.to_app_model
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if !data[ app_model ]
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data[ app_model ] = {}
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end
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if !data[ app_model ][ id ]
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local_attributes = attributes_with_association_ids
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local_attributes['object'] = ObjectLookup.by_id(local_attributes['activity_stream_object_id'])
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local_attributes['type'] = TypeLookup.by_id(local_attributes['activity_stream_type_id'])
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# set temp. current attributes to assets pool to prevent
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# loops, will be updated with lookup attributes later
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data[ app_model ][ id ] = local_attributes
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ApplicationModel.assets_of_object_list([local_attributes], data)
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end
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return data if !self['created_by_id']
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app_model_user = User.to_app_model
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%w[created_by_id].each do |local_user_id|
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next if !self[ local_user_id ]
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next if data[ app_model_user ] && data[ app_model_user ][ self[ local_user_id ] ]
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user = User.lookup(id: self[ local_user_id ])
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next if !user
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data = user.assets(data)
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end
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data
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end
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end
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end
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