fix camera bug in FF
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1 changed files with 68 additions and 53 deletions
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@ -242,7 +242,7 @@ class Camera extends App.ControllerModal
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@button = 'Save'
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@button = 'Save'
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@buttonClass = 'btn--success is-disabled'
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@buttonClass = 'btn--success is-disabled'
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@centerButtons = [{
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@centerButtons = [{
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className: 'btn--success js-shoot',
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className: 'btn--success js-shoot is-disabled',
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text: 'Shoot'
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text: 'Shoot'
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}]
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}]
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@ -258,25 +258,26 @@ class Camera extends App.ControllerModal
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onShootClick: =>
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onShootClick: =>
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if @photoTaken
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if @photoTaken
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@photoTaken = false
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@photoTaken = false
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@countdown = 0
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@submitButton.addClass 'is-disabled'
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@submitButton.addClass('is-disabled')
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@shootButton
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@shootButton
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.removeClass('btn--danger')
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.removeClass 'btn--danger'
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.addClass('btn--success')
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.addClass 'btn--success'
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.text( App.i18n.translateInline('Shoot') )
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.text App.i18n.translateInline('Shoot')
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@updatePreview()
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@updatePreview()
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else
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else
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@shoot()
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@shoot()
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@shootButton
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@shootButton
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.removeClass('btn--success')
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.removeClass 'btn--success'
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.addClass('btn--danger')
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.addClass 'btn--danger'
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.text( App.i18n.translateInline('Discard') )
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.text App.i18n.translateInline('Discard')
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shoot: =>
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shoot: =>
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@photoTaken = true
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@photoTaken = true
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@submitButton.removeClass('is-disabled')
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@submitButton.removeClass 'is-disabled'
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onWebcamReady: (stream) =>
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onWebcamReady: (stream) =>
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@shootButton.removeClass 'is-disabled'
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# in case the modal is closed before the
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# in case the modal is closed before the
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# request was fullfilled
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# request was fullfilled
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if @hidden
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if @hidden
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@ -286,14 +287,14 @@ class Camera extends App.ControllerModal
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# cache stream so that we can later turn it off
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# cache stream so that we can later turn it off
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@stream = stream
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@stream = stream
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@video.attr 'src', window.URL.createObjectURL(stream)
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# setup the offset to center the webcam image perfectly
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# setup the offset to center the webcam image perfectly
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# when the stream is ready
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# when the stream is ready
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@video.on('canplay', @setupPreview)
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@video.on 'canplay', @setupPreview
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# start to update the preview once its playing
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# start to update the preview once its playing
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@video.on('play', @updatePreview)
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@video.on 'playing', @updatePreview
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@video.attr 'src', window.URL.createObjectURL(stream)
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# start the stream
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# start the stream
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@video.get(0).play()
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@video.get(0).play()
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@ -316,40 +317,44 @@ class Camera extends App.ControllerModal
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@preview.attr
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@preview.attr
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width: @size
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width: @size
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height: @size
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height: @size
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@offsetX = (@video.width() - @size)/2
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@centerX = @size/2
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@centerX = @size/2
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@centerY = @size/2
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@centerY = @size/2
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updatePreview: =>
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@ctx.clearRect(0, 0, @preview.width(), @preview.height())
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# create circle clip area
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# create circle clip area
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@ctx.save()
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@ctx.translate @centerX, @centerY
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@ctx.beginPath()
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@ctx.arc(@centerX, @centerY, @size/2, 0, 2 * Math.PI, false)
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@ctx.closePath()
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@ctx.clip()
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# flip the image to look like a mirror
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# flip the image to look like a mirror
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@ctx.scale(-1,1)
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@ctx.scale -1, 1
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# settings for anti-aliasing
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@ctx.strokeStyle = @backgroundColor
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@ctx.lineWidth = 2
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updatePreview: =>
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# try catch fixes a Firefox error
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# were the drawImage wouldn't work
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# because the video didn't get inizialized
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# yet internally
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# http://stackoverflow.com/questions/18580844/firefox-drawimagevideo-fails-with-ns-error-not-available-component-is-not-av
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try
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@ctx.globalCompositeOperation = 'source-over'
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@ctx.clearRect 0, 0, @size, @size
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@ctx.beginPath()
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@ctx.arc 0, 0, @size/2, 0, 2 * Math.PI, false
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@ctx.closePath()
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@ctx.fill()
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@ctx.globalCompositeOperation = 'source-atop'
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# draw video frame
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# draw video frame
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@ctx.drawImage(@video.get(0), @offsetX, 0, -@video.width(), @size)
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@ctx.drawImage @video.get(0), -@video.width()/2, -@size/2, @video.width(), @size
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# flip the image to look like a mirror
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@ctx.scale(-1,1)
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# add anti-aliasing
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# add anti-aliasing
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# http://stackoverflow.com/a/12395939
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# http://stackoverflow.com/a/12395939
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@ctx.strokeStyle = @backgroundColor
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@ctx.beginPath()
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@ctx.lineWidth = 2
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@ctx.arc 0, 0, @size/2, 0, 2 * Math.PI, false
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@ctx.arc(@centerX, @centerY, @size/2, 0, 2 * Math.PI, false)
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@ctx.closePath()
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@ctx.stroke()
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@ctx.stroke()
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# reset the clip area to be able to draw on the whole canvas
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@ctx.restore()
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# update the preview again as soon as
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# update the preview again as soon as
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# the browser is ready to draw a new frame
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# the browser is ready to draw a new frame
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if not @photoTaken
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if not @photoTaken
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@ -357,6 +362,11 @@ class Camera extends App.ControllerModal
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else
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else
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# cache raw video data
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# cache raw video data
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@cacheScreenshot()
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@cacheScreenshot()
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catch e
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if e.name is "NS_ERROR_NOT_AVAILABLE"
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setTimeout @updatePreview, 200
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else
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throw e
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initializeCache: ->
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initializeCache: ->
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# create virtual canvas
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# create virtual canvas
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@ -367,18 +377,21 @@ class Camera extends App.ControllerModal
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# reset video height
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# reset video height
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@video.attr height: ''
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@video.attr height: ''
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@cache.attr
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# cache screenshot as big as possible (native webcam dimensions)
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width: @video.height()
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size = Math.min @video.height(), @video.width()
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height: @video.height()
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offsetX = (@video.width() - @video.height())/2
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@cache.attr
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width: size
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height: size
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# draw full resolution screenshot
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# draw full resolution screenshot
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@cacheCtx.save()
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@cacheCtx.save()
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# flip image
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# transform and flip image
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@cacheCtx.scale(-1,1)
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@cacheCtx.translate size/2, size/2
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@cacheCtx.drawImage(@video.get(0), offsetX, 0, -@video.width(), @video.height())
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@cacheCtx.scale -1, 1
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@cacheCtx.drawImage @video.get(0), -@video.width()/2, -@video.height()/2, @video.width(), @video.height()
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@cacheCtx.restore()
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@cacheCtx.restore()
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@ -391,6 +404,8 @@ class Camera extends App.ControllerModal
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onSubmit: (e) =>
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onSubmit: (e) =>
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e.preventDefault()
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e.preventDefault()
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# send picture to the
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# send picture to the callback
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@options.callback( @cache.get(0).toDataURL() )
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console.log @cache.get(0).toDataURL()
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window.file = @cache.get(0).toDataURL()
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@options.callback @cache.get(0).toDataURL()
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@hide()
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@hide()
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