class Sessions::Client def initialize(client_id, node_id) @client_id = client_id @node_id = node_id log '---client start ws connection---' fetch log '---client exiting ws connection---' end def fetch backends = [ 'Sessions::Backend::TicketOverviewList', 'Sessions::Backend::ActivityStream', ] asset_lookup = {} backend_pool = [] user_id_last_run = nil user_updated_at_last_run = nil loop_count = 0 loop do # check if session still exists return if !Sessions.session_exists?(@client_id) # get connection user session_data = Sessions.get(@client_id) return if !session_data return if !session_data[:user] return if !session_data[:user]['id'] user = User.lookup(id: session_data[:user]['id']) return if !user # init new backends if user_id_last_run != user.id user_id_last_run = user.id asset_lookup = {} # release old objects backend_pool.collect! do nil end # create new pool backend_pool = [] backends.each do |backend| item = backend.constantize.new(user, asset_lookup, self, @client_id) backend_pool.push item end # update user if required elsif user_updated_at_last_run != user.updated_at user_updated_at_last_run = user.updated_at log "---client - updating user #{user.id} - #{user_updated_at_last_run}" backend_pool.each do |backend| backend.user = user end end loop_count += 1 log "---client - looking for data of user #{user.id}" # push messages from backends backend_pool.each(&:push) log '---/client-' # start faster in the beginnig if loop_count < 20 sleep 1 else sleep 2.2 end end end # send update to browser def send(data) Sessions.send(@client_id, data) end def log(msg) Rails.logger.debug { "client(#{@node_id}.#{@client_id}) #{msg}" } end end