module EventBuffer def self.list(key) if !Thread.current[:event_buffer] Thread.current[:event_buffer] = {} end Thread.current[:event_buffer][key] || [] end def self.add(key, item) if !Thread.current[:event_buffer] Thread.current[:event_buffer] = {} end if !Thread.current[:event_buffer][key] Thread.current[:event_buffer][key] = [] end Thread.current[:event_buffer][key].push item end def self.reset(key) return if !Thread.current[:event_buffer] return if !Thread.current[:event_buffer][key] Thread.current[:event_buffer][key] = [] end end