Avoid creating directories when loading config (#25944)
The "creating dir/file during load config" is a longstanding and complex problem. This PR only does a quick patch, it still needs more refactorings in the future. Fix #25938
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1 changed files with 4 additions and 2 deletions
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@ -74,8 +74,10 @@ func loadPackagesFrom(rootCfg ConfigProvider) (err error) {
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Packages.ChunkedUploadPath = filepath.ToSlash(filepath.Join(AppDataPath, Packages.ChunkedUploadPath))
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Packages.ChunkedUploadPath = filepath.ToSlash(filepath.Join(AppDataPath, Packages.ChunkedUploadPath))
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}
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}
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if err := os.MkdirAll(Packages.ChunkedUploadPath, os.ModePerm); err != nil {
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if HasInstallLock(rootCfg) {
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return fmt.Errorf("unable to create chunked upload directory: %s (%v)", Packages.ChunkedUploadPath, err)
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if err := os.MkdirAll(Packages.ChunkedUploadPath, os.ModePerm); err != nil {
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return fmt.Errorf("unable to create chunked upload directory: %s (%v)", Packages.ChunkedUploadPath, err)
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}
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}
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}
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Packages.LimitTotalOwnerSize = mustBytes(sec, "LIMIT_TOTAL_OWNER_SIZE")
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Packages.LimitTotalOwnerSize = mustBytes(sec, "LIMIT_TOTAL_OWNER_SIZE")
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