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Initial pass at data driven new-keyboard subcommand (#12795)

* Initial pass at a data driven keyboard subcommand

* format

* lint

* Handle bootloader now its mandatory
This commit is contained in:
Joel Challis 2022-02-08 19:03:30 +00:00 committed by GitHub
parent a239051c4a
commit 2e279f1b88
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
18 changed files with 242 additions and 708 deletions

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// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER %(USER_NAME)s
#define PRODUCT %(KEYBOARD)s
/* key matrix size */
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { D0, D5 }
#define MATRIX_COL_PINS { F1, F0, B0 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
//#define LED_NUM_LOCK_PIN B0
//#define LED_CAPS_LOCK_PIN B1
//#define LED_SCROLL_LOCK_PIN B2
//#define LED_COMPOSE_PIN B3
//#define LED_KANA_PIN B4
//#define BACKLIGHT_PIN B7
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
//#define RGB_DI_PIN E2
//#ifdef RGB_DI_PIN
//# define RGBLED_NUM 16
//# define RGBLIGHT_HUE_STEP 8
//# define RGBLIGHT_SAT_STEP 8
//# define RGBLIGHT_VAL_STEP 8
//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//# define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//# define RGBLIGHT_EFFECT_BREATHING
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//# define RGBLIGHT_EFFECT_SNAKE
//# define RGBLIGHT_EFFECT_KNIGHT
//# define RGBLIGHT_EFFECT_CHRISTMAS
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_RGB_TEST
//# define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
//#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

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@ -1,18 +0,0 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = no # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
AUDIO_ENABLE = no # Audio output

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@ -1,4 +0,0 @@
// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
// SPDX-License-Identifier: GPL-2.0-or-later
#include "%(KEYBOARD)s.h"

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// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
k00, k01, k02, \
k10, k12 \
) { \
{ k00, k01, k02 }, \
{ k10, KC_NO, k12 } \
}

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@ -1,17 +0,0 @@
{
"keyboard_name": "%(KEYBOARD)s",
"url": "",
"maintainer": "%(USER_NAME)s",
"layouts": {
"LAYOUT": {
"layout": [
{"label": "k00", "x": 0, "y": 0},
{"label": "k01", "x": 1, "y": 0},
{"label": "k02", "x": 2, "y": 0},
{"label": "k10", "x": 0, "y": 1, "w": 1.5},
{"label": "k12", "x": 1.5, "y": 1, "w": 1.5}
]
}
}
}

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@ -1,22 +0,0 @@
// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_FN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_BASE] = LAYOUT(
KC_A, KC_1, MO(_FN),
KC_TAB, KC_SPC
),
[_FN] = LAYOUT(
_______, _______, _______,
RESET, XXXXXXX
)
};

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# The default keymap for %(KEYBOARD)s

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@ -0,0 +1,24 @@
{
"keyboard_name": "%KEYBOARD%",
"maintainer": "%USER_NAME%",
"processor": "%MCU%",
"bootloader": "%BOOTLOADER%",
"diode_direction": "COL2ROW",
"matrix_pins": {
"cols": ["C2"],
"rows": ["D1"]
},
"usb": {
"vid": "0xFEED",
"pid": "0x0000",
"device_ver": "0x0001"
},
"features": {
"bootmagic_lite": true,
"command": false,
"console": false,
"extrakey": true,
"mousekey": true,
"nkro": true
}
}

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@ -1,20 +1,20 @@
# %(KEYBOARD)s
# %KEYBOARD%
![%(KEYBOARD)s](imgur.com image replace me!)
![%KEYBOARD%](imgur.com image replace me!)
*A short description of the keyboard/project*
* Keyboard Maintainer: [%(YOUR_NAME)s](https://github.com/%(USER_NAME)s)
* Keyboard Maintainer: [%REAL_NAME%](https://github.com/%USER_NAME%)
* Hardware Supported: *The PCBs, controllers supported*
* Hardware Availability: *Links to where you can find this hardware*
Make example for this keyboard (after setting up your build environment):
make %(KEYBOARD)s:default
make %KEYBOARD%:default
Flashing example for this keyboard:
make %(KEYBOARD)s:default:flash
make %KEYBOARD%:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# This file intentionally left blank

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// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER %(USER_NAME)s
#define PRODUCT %(KEYBOARD)s
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 15
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B0, B1, B2, B3, B4, B5, B6, B7 }
#define MATRIX_COL_PINS { A0, A1, A2, A3, A4, A5, A6, A7, C7, C6, C5, C4, C3, C2, D7 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
//#define LED_NUM_LOCK_PIN D0
//#define LED_CAPS_LOCK_PIN D1
//#define LED_SCROLL_LOCK_PIN D6
#define BACKLIGHT_PIN D4
//#define BACKLIGHT_LEVELS 3
//#define BACKLIGHT_BREATHING
#define RGBLED_NUM 16
//#define RGBLIGHT_HUE_STEP 8
//#define RGBLIGHT_SAT_STEP 8
//#define RGBLIGHT_VAL_STEP 8
//#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
//#define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
//#define RGBLIGHT_EFFECT_BREATHING
//#define RGBLIGHT_EFFECT_RAINBOW_MOOD
//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE
//#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS
//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//#define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
*/
//#define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* Bootmagic Lite key configuration */
//#define BOOTMAGIC_LITE_ROW 0
//#define BOOTMAGIC_LITE_COLUMN 0

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@ -1,28 +0,0 @@
# %(KEYBOARD)s
![%(KEYBOARD)s](imgur.com image replace me!)
*A short description of the keyboard/project*
* Keyboard Maintainer: [%(YOUR_NAME)s](https://github.com/yourusername)
* Hardware Supported: *The PCBs, controllers supported*
* Hardware Availability: *Links to where you can find this hardware*
Make example for this keyboard (after setting up your build environment):
make %(KEYBOARD)s:default
Flashing example for this keyboard ([after setting up the bootloadHID flashing environment](https://docs.qmk.fm/#/flashing_bootloadhid))
make %(KEYBOARD)s:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Bootloader
Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
* **BootloadHID reset**: Hold down the key connected to the `A0` and `B0` pins on the MCU if it is known (often top left or bottom left) and plug in the keyboard
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
* **Keycode in layout**: Press the key mapped to `RESET` if it is available

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@ -1,17 +0,0 @@
# MCU name
MCU = atmega32a
# Bootloader selection
BOOTLOADER = bootloadhid
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
WS2812_DRIVER = i2c

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@ -310,7 +310,7 @@ Any arguments that are not provided will prompt for input. If `-u` is not passed
**Usage**:
```
qmk new-keyboard [-kb KEYBOARD] [-t {avr,ps2avrgb}] -u USERNAME
qmk new-keyboard [-kb KEYBOARD] [-t {atmega32u4,STM32F303,etc}] [-l {60_ansi,75_iso,etc}] -u USERNAME
```
## `qmk new-keymap`

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@ -1,15 +1,82 @@
"""This script automates the creation of new keyboard directories using a starter template.
"""
import re
import json
import shutil
from datetime import date
from pathlib import Path
import re
from dotty_dict import dotty
from qmk.commands import git_get_username
import qmk.path
from milc import cli
from milc.questions import choice, question
KEYBOARD_TYPES = ['avr', 'ps2avrgb']
from qmk.commands import git_get_username
from qmk.json_schema import load_jsonschema
from qmk.path import keyboard
from qmk.json_encoders import InfoJSONEncoder
from qmk.json_schema import deep_update
COMMUNITY = Path('layouts/default/')
TEMPLATE = Path('data/templates/keyboard/')
MCU2BOOTLOADER = {
"MKL26Z64": "halfkay",
"MK20DX128": "halfkay",
"MK20DX256": "halfkay",
"MK66FX1M0": "halfkay",
"STM32F042": "stm32-dfu",
"STM32F072": "stm32-dfu",
"STM32F103": "stm32duino",
"STM32F303": "stm32-dfu",
"STM32F401": "stm32-dfu",
"STM32F405": "stm32-dfu",
"STM32F407": "stm32-dfu",
"STM32F411": "stm32-dfu",
"STM32F446": "stm32-dfu",
"STM32G431": "stm32-dfu",
"STM32G474": "stm32-dfu",
"STM32L412": "stm32-dfu",
"STM32L422": "stm32-dfu",
"STM32L432": "stm32-dfu",
"STM32L433": "stm32-dfu",
"STM32L442": "stm32-dfu",
"STM32L443": "stm32-dfu",
"GD32VF103": "gd32v-dfu",
"WB32F3G71": "wb32-dfu",
"atmega16u2": "atmel-dfu",
"atmega32u2": "atmel-dfu",
"atmega16u4": "atmel-dfu",
"atmega32u4": "atmel-dfu",
"at90usb162": "atmel-dfu",
"at90usb646": "atmel-dfu",
"at90usb647": "atmel-dfu",
"at90usb1286": "atmel-dfu",
"at90usb1287": "atmel-dfu",
"atmega32a": "bootloadhid",
"atmega328p": "usbasploader",
"atmega328": "usbasploader",
}
# defaults
schema = dotty(load_jsonschema('keyboard'))
mcu_types = sorted(schema["properties.processor.enum"], key=str.casefold)
available_layouts = sorted([x.name for x in COMMUNITY.iterdir() if x.is_dir()])
def mcu_type(mcu):
"""Callable for argparse validation.
"""
if mcu not in mcu_types:
raise ValueError
return mcu
def layout_type(layout):
"""Callable for argparse validation.
"""
if layout not in available_layouts:
raise ValueError
return layout
def keyboard_name(name):
@ -27,8 +94,111 @@ def validate_keyboard_name(name):
return bool(regex.match(name))
def select_default_bootloader(mcu):
"""Provide sane defaults for bootloader
"""
return MCU2BOOTLOADER.get(mcu, "custom")
def replace_placeholders(src, dest, tokens):
"""Replaces the given placeholders in each template file.
"""
content = src.read_text()
for key, value in tokens.items():
content = content.replace(f'%{key}%', value)
dest.write_text(content)
def augment_community_info(src, dest):
"""Splice in any additional data into info.json
"""
info = json.loads(src.read_text())
template = json.loads(dest.read_text())
# merge community with template
deep_update(info, template)
# avoid assumptions on macro name by using the first available
first_layout = next(iter(info["layouts"].values()))["layout"]
# guess at width and height now its optional
width, height = (0, 0)
for item in first_layout:
width = max(width, int(item["x"]) + 1)
height = max(height, int(item["y"]) + 1)
info["matrix_pins"] = {
"cols": ["C2"] * width,
"rows": ["D1"] * height,
}
# assume a 1:1 mapping on matrix to electrical
for item in first_layout:
item["matrix"] = [int(item["y"]), int(item["x"])]
# finally write out the updated info.json
dest.write_text(json.dumps(info, cls=InfoJSONEncoder))
def prompt_keyboard():
prompt = """{fg_yellow}Name Your Keyboard Project{style_reset_all}
For more infomation, see:
https://docs.qmk.fm/#/hardware_keyboard_guidelines?id=naming-your-keyboardproject
keyboard Name? """
return question(prompt, validate=lambda x: not keyboard(x).exists())
def prompt_user():
prompt = """{fg_yellow}Attribution{style_reset_all}
Used for maintainer, copyright, etc
Your GitHub Username? """
return question(prompt, default=git_get_username())
def prompt_name(def_name):
prompt = """{fg_yellow}More Attribution{style_reset_all}
Used for maintainer, copyright, etc
Your Real Name? """
return question(prompt, default=def_name)
def prompt_layout():
prompt = """{fg_yellow}Pick Base Layout{style_reset_all}
As a starting point, one of the common layouts can be used to bootstrap the process
Default Layout? """
# avoid overwhelming user - remove some?
filtered_layouts = [x for x in available_layouts if not any(xs in x for xs in ['_split', '_blocker', '_tsangan', '_f13'])]
filtered_layouts.append("none of the above")
return choice(prompt, filtered_layouts, default=len(filtered_layouts) - 1)
def prompt_mcu():
prompt = """{fg_yellow}What Powers Your Project{style_reset_all}
For more infomation, see:
https://docs.qmk.fm/#/compatible_microcontrollers
MCU? """
# remove any options strictly used for compatibility
filtered_mcu = [x for x in mcu_types if not any(xs in x for xs in ['cortex', 'unknown'])]
return choice(prompt, filtered_mcu, default=filtered_mcu.index("atmega32u4"))
@cli.argument('-kb', '--keyboard', help='Specify the name for the new keyboard directory', arg_only=True, type=keyboard_name)
@cli.argument('-t', '--type', help='Specify the keyboard type', arg_only=True, choices=KEYBOARD_TYPES)
@cli.argument('-l', '--layout', help='Community layout to bootstrap with', arg_only=True, type=layout_type)
@cli.argument('-t', '--type', help='Specify the keyboard MCU type', arg_only=True, type=mcu_type)
@cli.argument('-u', '--username', help='Specify your username (default from Git config)', arg_only=True)
@cli.argument('-n', '--realname', help='Specify your real name if you want to use that. Defaults to username', arg_only=True)
@cli.subcommand('Creates a new keyboard directory')
@ -38,102 +208,49 @@ def new_keyboard(cli):
cli.log.info('{style_bright}Generating a new QMK keyboard directory{style_normal}')
cli.echo('')
# Get keyboard name
new_keyboard_name = None
while not new_keyboard_name:
new_keyboard_name = cli.args.keyboard if cli.args.keyboard else question('Keyboard Name:')
if not validate_keyboard_name(new_keyboard_name):
kb_name = cli.args.keyboard if cli.args.keyboard else prompt_keyboard()
user_name = cli.args.username if cli.args.username else prompt_user()
real_name = cli.args.realname or cli.args.username if cli.args.realname or cli.args.username else prompt_name(user_name)
default_layout = cli.args.layout if cli.args.layout else prompt_layout()
mcu = cli.args.type if cli.args.type else prompt_mcu()
bootloader = select_default_bootloader(mcu)
if not validate_keyboard_name(kb_name):
cli.log.error('Keyboard names must contain only {fg_cyan}lowercase a-z{fg_reset}, {fg_cyan}0-9{fg_reset}, and {fg_cyan}_{fg_reset}! Please choose a different name.')
return 1
# Exit if passed by arg
if cli.args.keyboard:
return False
if keyboard(kb_name).exists():
cli.log.error(f'Keyboard {{fg_cyan}}{kb_name}{{fg_reset}} already exists! Please choose a different name.')
return 1
new_keyboard_name = None
continue
tokens = {'YEAR': str(date.today().year), 'KEYBOARD': kb_name, 'USER_NAME': user_name, 'REAL_NAME': real_name, 'LAYOUT': default_layout, 'MCU': mcu, 'BOOTLOADER': bootloader}
keyboard_path = qmk.path.keyboard(new_keyboard_name)
if keyboard_path.exists():
cli.log.error(f'Keyboard {{fg_cyan}}{new_keyboard_name}{{fg_reset}} already exists! Please choose a different name.')
if cli.config.general.verbose:
cli.log.info("Creating keyboard with:")
for key, value in tokens.items():
cli.echo(f" {key.ljust(10)}: {value}")
# Exit if passed by arg
if cli.args.keyboard:
return False
# TODO: detach community layout and rename to just "LAYOUT"
if default_layout == 'none of the above':
default_layout = "ortho_4x4"
new_keyboard_name = None
# begin with making the deepest folder in the tree
keymaps_path = keyboard(kb_name) / 'keymaps/'
keymaps_path.mkdir(parents=True)
# Get keyboard type
keyboard_type = cli.args.type if cli.args.type else choice('Keyboard Type:', KEYBOARD_TYPES, default=0)
# copy in keymap.c or keymap.json
community_keymap = Path(COMMUNITY / f'{default_layout}/default_{default_layout}/')
shutil.copytree(community_keymap, keymaps_path / 'default')
# Get username
user_name = None
while not user_name:
user_name = question('Your GitHub User Name:', default=find_user_name())
# process template files
for file in list(TEMPLATE.iterdir()):
replace_placeholders(file, keyboard(kb_name) / file.name, tokens)
if not user_name:
cli.log.error('You didn\'t provide a username, and we couldn\'t find one set in your QMK or Git configs. Please try again.')
# merge in infos
community_info = Path(COMMUNITY / f'{default_layout}/info.json')
augment_community_info(community_info, keyboard(kb_name) / community_info.name)
# Exit if passed by arg
if cli.args.username:
return False
real_name = None
while not real_name:
real_name = question('Your real name:', default=user_name)
keyboard_basename = keyboard_path.name
replacements = {
"YEAR": str(date.today().year),
"KEYBOARD": keyboard_basename,
"USER_NAME": user_name,
"YOUR_NAME": real_name,
}
template_dir = Path('data/templates')
template_tree(template_dir / 'base', keyboard_path, replacements)
template_tree(template_dir / keyboard_type, keyboard_path, replacements)
cli.echo('')
cli.log.info(f'{{fg_green}}Created a new keyboard called {{fg_cyan}}{new_keyboard_name}{{fg_green}}.{{fg_reset}}')
cli.log.info(f'To start working on things, `cd` into {{fg_cyan}}{keyboard_path}{{fg_reset}},')
cli.log.info(f'{{fg_green}}Created a new keyboard called {{fg_cyan}}{kb_name}{{fg_green}}.{{fg_reset}}')
cli.log.info(f'To start working on things, `cd` into {{fg_cyan}}keyboards/{kb_name}{{fg_reset}},')
cli.log.info('or open the directory in your preferred text editor.')
def find_user_name():
if cli.args.username:
return cli.args.username
elif cli.config.user.name:
return cli.config.user.name
else:
return git_get_username()
def template_tree(src: Path, dst: Path, replacements: dict):
"""Recursively copy template and replace placeholders
Args:
src (Path)
The source folder to copy from
dst (Path)
The destination folder to copy to
replacements (dict)
a dictionary with "key":"value" pairs to replace.
Raises:
FileExistsError
When trying to overwrite existing files
"""
dst.mkdir(parents=True, exist_ok=True)
for child in src.iterdir():
if child.is_dir():
template_tree(child, dst / child.name, replacements=replacements)
if child.is_file():
file_name = dst / (child.name % replacements)
with file_name.open(mode='x') as dst_f:
with child.open() as src_f:
template = src_f.read()
dst_f.write(template % replacements)
cli.log.info(f"And build with {{fg_yellow}}qmk compile -kb {kb_name} -km default{{fg_reset}}.")

View file

@ -46,7 +46,7 @@ def keymap(keyboard_name):
"""
keyboard_folder = keyboard(keyboard_name)
for i in range(MAX_KEYBOARD_SUBFOLDERS):
for _ in range(MAX_KEYBOARD_SUBFOLDERS):
if (keyboard_folder / 'keymaps').exists():
return (keyboard_folder / 'keymaps').resolve()

View file

@ -1,181 +0,0 @@
#!/usr/bin/env bash
# This script generates a new keyboard directory under keyboards/,
# and copies the template files from data/templates/ into it.
# Print an error message with the word "ERROR" in red.
echo_error() {
echo -e "[\033[0;91mERROR\033[m]: $1"
}
# Print a message in bold.
echo_bold() {
echo -e "\033[1m$1\033[m"
}
# Prompt the user for information, showing the default value in brackets.
prompt() {
local message="$1"
local default="$2"
[ -n "$default" ] && message+=" [$default]"
message+=": "
read -rp "$message" prompt_return
[ -z "$prompt_return" ] && prompt_return="$default"
}
# Grab a username from Git config.
set_git_username() {
git_username="$(git config --get user.name)"
}
# Copy the template files to the new keyboard directory.
copy_templates() {
mkdir -p "$keyboard_dir"
echo -n "Copying base template files..."
cp -r "data/templates/base/." "${keyboard_dir}"
echo " done"
echo -n "Copying $keyboard_type template files..."
cp -r "data/templates/${keyboard_type}/." "${keyboard_dir}"
echo " done"
echo -n "Renaming keyboard files..."
mv "${keyboard_dir}/keyboard.c" "${keyboard_dir}/${keyboard_base_name}.c"
mv "${keyboard_dir}/keyboard.h" "${keyboard_dir}/${keyboard_base_name}.h"
echo " done"
}
# Set the inplace editing parameter for sed.
# macOS/BSD sed expects a file extension immediately following -i.
set_sed_i() {
sed_i=(-i)
case $(uname -a) in
*Darwin*) sed_i=(-i "")
esac
}
# Replace a token with a value in the given list of files.
replace_placeholders() {
local replace_token="$1"
local replace_value="$2"
shift 2
local replace_filenames=("$@")
echo -n "Replacing $replace_token with $replace_value..."
for replace_filename in "${replace_filenames[@]}"; do
sed "${sed_i[@]}" -e "s/${replace_token}/${replace_value}/g" "$replace_filename"
done
echo " done"
}
# Replace %YEAR% with the current year.
replace_year_placeholders() {
local replace_year_filenames=(
"${keyboard_dir}/config.h"
"${keyboard_dir}/${keyboard_base_name}.c"
"${keyboard_dir}/${keyboard_base_name}.h"
"${keyboard_dir}/keymaps/default/keymap.c"
)
replace_placeholders "%YEAR%" "$(date +%Y)" "${replace_year_filenames[@]}"
}
# Replace %KEYBOARD% with the keyboard name.
replace_keyboard_placeholders() {
local replace_keyboard_filenames=(
"${keyboard_dir}/config.h"
"${keyboard_dir}/info.json"
"${keyboard_dir}/readme.md"
"${keyboard_dir}/${keyboard_base_name}.c"
"${keyboard_dir}/keymaps/default/readme.md"
)
replace_placeholders "%KEYBOARD%" "$keyboard_base_name" "${replace_keyboard_filenames[@]}"
}
# Replace %YOUR_NAME% with the username.
replace_name_placeholders() {
local replace_name_filenames=(
"${keyboard_dir}/config.h"
"${keyboard_dir}/info.json"
"${keyboard_dir}/readme.md"
"${keyboard_dir}/${keyboard_base_name}.c"
"${keyboard_dir}/${keyboard_base_name}.h"
"${keyboard_dir}/keymaps/default/keymap.c"
)
replace_placeholders "%YOUR_NAME%" "$username" "${replace_name_filenames[@]}"
}
# Check if an array contains an element.
array_contains() {
local e match="$1"
shift
for e; do
[[ "$e" == "$match" ]] && return 0;
done
return 1
}
# If we've been started from util/, we want to be in qmk_firmware/
[[ "$PWD" == *util ]] && cd ..
# The root qmk_firmware/ directory should have a subdirectory called quantum/
if [ ! -d "quantum" ]; then
echo_error "Could not detect the QMK firmware directory!"
echo_error "Are you sure you're in the right place?"
exit 1
fi
echo_bold "########################################"
echo_bold "# NOTICE #"
echo_bold "# This script has been deprecated. #"
echo_bold "# Please use qmk new-keyboard instead. #"
echo_bold "########################################"
echo
echo_bold "Generating a new QMK keyboard directory"
echo
# Keyboard name is required, so keep prompting until we get one
while [ -z "$keyboard_name" ]; do
prompt "Keyboard Name" ""
keyboard_name=$prompt_return
keyboard_base_name=$(basename $keyboard_name)
done
keyboard_dir="keyboards/$keyboard_name"
if [ -d "$keyboard_dir" ]; then
echo_error "Keyboard $keyboard_name already exists!"
exit 1
fi
KEYBOARD_TYPES=("avr" "ps2avrgb")
prompt "Keyboard Type" "avr"
keyboard_type=$prompt_return
if ! array_contains "$keyboard_type" "${KEYBOARD_TYPES[@]}"; then
echo_error "Keyboard type must be one of: ${KEYBOARD_TYPES[*]}"
exit 1
fi
set_git_username
prompt "Your Name" "$git_username"
username=$prompt_return
echo
copy_templates
set_sed_i
replace_year_placeholders
replace_keyboard_placeholders
[ -n "$username" ] && replace_name_placeholders
echo
echo_bold "Created a new keyboard called $keyboard_name."
echo
echo_bold "To start working on things, cd into keyboards/$keyboard_name,"
echo_bold "or open the directory in your favourite text editor."

View file

@ -1,40 +0,0 @@
#!/bin/sh
# Script to make a new keymap for a keyboard of your choosing
# This script automates the copying of the default keymap into
# your own keymap
KB_PATH=$(echo "$1" | tr 'A-Z' 'a-z')
USERNAME=$(echo "$2" | tr 'A-Z' 'a-z')
if [ -z "$KB_PATH" ]; then
printf "Usage: %s <keyboard_path> <username>\n" "$0"
printf "Example: %s 1upkeyboards/1up60hse yourname\n" "$0"
exit 1
fi
if [ -z "$USERNAME" ]; then
printf "Usage: %s <keyboard_path> <username>\n" "$0"
printf "Example: %s 1upkeyboards/1up60hse yourname\n" "$0"
exit 1
fi
cd "$(dirname "$0")/.."
if [ ! -d "keyboards/$KB_PATH" ]; then
printf "Error! keyboards/%s does not exist!\n" "$KB_PATH"
exit 1
fi
if [ -d "keyboards/$KB_PATH/keymaps/$USERNAME" ]; then
printf "Error! keyboards/%s/keymaps/%s already exists!\n" "$KB_PATH" "$USERNAME"
exit 1
fi
# Recursively copy the chosen keyboard's default keymap
cp -r keyboards/"$KB_PATH"/keymaps/default keyboards/"$KB_PATH"/keymaps/"$USERNAME"
printf "%s keymap directory created in: qmk_firmware/keyboards/%s/keymaps/\n\n" "$USERNAME" "$KB_PATH"
printf "Compile a firmware file with your new keymap by typing: \n"
printf " make %s:%s\n" "$KB_PATH" "$USERNAME"
printf "from the qmk_firmware directory\n"