Rename RGB fractal (#15174)
Co-authored-by: filterpaper <filterpaper@localhost>
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3 changed files with 7 additions and 7 deletions
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@ -453,7 +453,7 @@ enum rgb_matrix_effects {
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RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
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RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
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RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
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RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
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RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
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RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
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RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
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RGB_MATRIX_PIXEL_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
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RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
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RGB_MATRIX_PIXEL_RAIN, // Randomly light keys with random hues
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#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
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#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
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RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
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RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
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@ -508,7 +508,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
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|`#define ENABLE_RGB_MATRIX_HUE_BREATHING` |Enables `RGB_MATRIX_HUE_BREATHING` |
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|`#define ENABLE_RGB_MATRIX_HUE_BREATHING` |Enables `RGB_MATRIX_HUE_BREATHING` |
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|`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` |
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|`#define ENABLE_RGB_MATRIX_HUE_PENDULUM` |Enables `RGB_MATRIX_HUE_PENDULUM` |
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|`#define ENABLE_RGB_MATRIX_HUE_WAVE` |Enables `RGB_MATRIX_HUE_WAVE ` |
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|`#define ENABLE_RGB_MATRIX_HUE_WAVE` |Enables `RGB_MATRIX_HUE_WAVE ` |
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|`#define ENABLE_RGB_MATRIX_FRACTAL` |Enables `RGB_MATRIX_FRACTAL` |
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|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL` |Enables `RGB_MATRIX_PIXEL_FRACTAL` |
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|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |
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|`#define ENABLE_RGB_MATRIX_PIXEL_RAIN` |Enables `RGB_MATRIX_PIXEL_RAIN` |
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?> These modes don't require any additional defines.
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?> These modes don't require any additional defines.
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@ -16,11 +16,11 @@
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// Inspired from 4x12 fractal created by @schwarzgrau
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// Inspired from 4x12 fractal created by @schwarzgrau
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#ifdef ENABLE_RGB_MATRIX_FRACTAL
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#ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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RGB_MATRIX_EFFECT(FRACTAL)
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RGB_MATRIX_EFFECT(PIXEL_FRACTAL)
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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static bool FRACTAL(effect_params_t* params) {
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static bool PIXEL_FRACTAL(effect_params_t* params) {
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# define MID_COL MATRIX_COLS / 2
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# define MID_COL MATRIX_COLS / 2
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static bool led[MATRIX_ROWS][MATRIX_COLS];
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static bool led[MATRIX_ROWS][MATRIX_COLS];
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@ -71,4 +71,4 @@ static bool FRACTAL(effect_params_t* params) {
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return false;
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return false;
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}
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}
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif // ENABLE_RGB_MATRIX_FRACTAL
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#endif // ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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@ -26,8 +26,8 @@
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#include "hue_breathing_anim.h"
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#include "hue_breathing_anim.h"
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#include "hue_pendulum_anim.h"
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#include "hue_pendulum_anim.h"
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#include "hue_wave_anim.h"
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#include "hue_wave_anim.h"
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#include "fractal_anim.h"
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#include "pixel_rain_anim.h"
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#include "pixel_rain_anim.h"
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#include "pixel_fractal_anim.h"
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#include "typing_heatmap_anim.h"
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#include "typing_heatmap_anim.h"
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#include "digital_rain_anim.h"
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#include "digital_rain_anim.h"
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#include "solid_reactive_simple_anim.h"
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#include "solid_reactive_simple_anim.h"
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