[Keymap] Add gaming toggle layer & layer colors to r-pufky keymap. (#14251)
This commit is contained in:
parent
c6b87be8c7
commit
87665f404b
3 changed files with 95 additions and 48 deletions
|
@ -24,3 +24,5 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|||
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
|
||||
#define RGB_MATRIX_STARTUP_VAL 100
|
||||
#define HSV_BACKLIGHT_COLOR HSV_BLUE
|
||||
#define HSV_GAME_COLOR 170, 255, 192 // darker blue
|
||||
#define HSV_CONTROL_COLOR 0, 255, 192 // darker red
|
||||
|
|
|
@ -16,6 +16,9 @@
|
|||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
#define BASE 0
|
||||
#define GAME 1
|
||||
#define CTRL 2
|
||||
#define MODS_SHIFT (get_mods() & MOD_MASK_SHIFT)
|
||||
#define MODS_CTRL (get_mods() & MOD_MASK_CTRL)
|
||||
#define MODS_ALT (get_mods() & MOD_MASK_ALT)
|
||||
|
@ -43,34 +46,60 @@ enum ctrl_keycodes {
|
|||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[0] = LAYOUT(
|
||||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
|
||||
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
|
||||
KC_NLCK, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
[BASE] = LAYOUT(
|
||||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
|
||||
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
|
||||
KC_NLCK, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
[1] = LAYOUT(
|
||||
KC_EJCT, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_MUTE, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU,
|
||||
_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD,
|
||||
KC_CAPS, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_BRIU,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, KC_MRWD, KC_BRID, KC_MFFD
|
||||
[GAME] = LAYOUT(
|
||||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
|
||||
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
|
||||
KC_HOME, KC_END, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
[CTRL] = LAYOUT(
|
||||
KC_EJCT, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_MUTE, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU,
|
||||
_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, TO(BASE), TO(GAME), _______, KC_MPRV, KC_MNXT, KC_VOLD,
|
||||
KC_CAPS, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_BRIU,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, KC_MRWD, KC_BRID, KC_MFFD
|
||||
),
|
||||
};
|
||||
|
||||
// Init keyboard static color with underglow off.
|
||||
void matrix_init_user(void) {
|
||||
rgblight_sethsv(HSV_BACKLIGHT_COLOR);
|
||||
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
|
||||
rgblight_sethsv(HSV_BACKLIGHT_COLOR);
|
||||
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
|
||||
};
|
||||
|
||||
// Runs constantly in the background, in a loop.
|
||||
void matrix_scan_user(void) {
|
||||
};
|
||||
|
||||
// Set backlight color based on active layer
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
switch (get_highest_layer(state)) {
|
||||
case GAME: {
|
||||
rgblight_sethsv_noeeprom(HSV_GAME_COLOR);
|
||||
break;
|
||||
}
|
||||
case CTRL: {
|
||||
rgblight_sethsv_noeeprom(HSV_CONTROL_COLOR);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
rgblight_sethsv_noeeprom(HSV_BACKLIGHT_COLOR);
|
||||
break;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
static uint32_t key_timer;
|
||||
|
||||
|
@ -116,28 +145,28 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|||
return false;
|
||||
case RGB_TOG:
|
||||
if (record->event.pressed) {
|
||||
switch (rgb_matrix_get_flags()) {
|
||||
case LED_FLAG_ALL: {
|
||||
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
|
||||
rgb_matrix_set_color_all(RGB_OFF);
|
||||
}
|
||||
break;
|
||||
case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
|
||||
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
|
||||
rgb_matrix_set_color_all(RGB_OFF);
|
||||
}
|
||||
break;
|
||||
case LED_FLAG_UNDERGLOW: {
|
||||
rgb_matrix_set_flags(LED_FLAG_NONE);
|
||||
rgb_matrix_disable_noeeprom();
|
||||
}
|
||||
break;
|
||||
default: {
|
||||
rgb_matrix_set_flags(LED_FLAG_ALL);
|
||||
rgb_matrix_enable_noeeprom();
|
||||
}
|
||||
break;
|
||||
}
|
||||
switch (rgb_matrix_get_flags()) {
|
||||
case LED_FLAG_ALL: {
|
||||
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
|
||||
rgb_matrix_set_color_all(RGB_OFF);
|
||||
}
|
||||
break;
|
||||
case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
|
||||
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
|
||||
rgb_matrix_set_color_all(RGB_OFF);
|
||||
}
|
||||
break;
|
||||
case LED_FLAG_UNDERGLOW: {
|
||||
rgb_matrix_set_flags(LED_FLAG_NONE);
|
||||
rgb_matrix_disable_noeeprom();
|
||||
}
|
||||
break;
|
||||
default: {
|
||||
rgb_matrix_set_flags(LED_FLAG_ALL);
|
||||
rgb_matrix_enable_noeeprom();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
default:
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
# Massdrop Ctrl r-pufky
|
||||
|
||||
Gaming QOL improvments; enabling useful keys for left hand & in-game overlay usage.
|
||||
Gaming QOL improvments; enabling useful keys for left hand & in-game overlay
|
||||
usage.
|
||||
|
||||
## Layers
|
||||
|
||||
|
@ -8,21 +9,36 @@ Gaming QOL improvments; enabling useful keys for left hand & in-game overlay usa
|
|||
|
||||
![Typing Layer](https://i.imgur.com/qEBaupV.png)
|
||||
|
||||
Layer optimized to enable useful keys for gaming without changing typing state, as well as specific
|
||||
in-game overlay keys.
|
||||
Layer optimized to enable useful keys for typing and casual gaming without
|
||||
changing typing state, as well as specific in-game overlay keys.
|
||||
|
||||
* Left Ctrl: Easier control key usage without always setting capslock.
|
||||
* Num Lock: Unique non visible character key for additional left-hand input options in game.
|
||||
* Fn: Enable layer 1, temporal.
|
||||
* F24: Unique non-visible F24 key; no windows function. Map to in-game overlays.
|
||||
|
||||
### Function Layer
|
||||
* Num Lock: Unique non visible character key for additional left-hand input
|
||||
options in game.
|
||||
* Fn: Enable Control layer, temporal.
|
||||
* F24: Non-visible F24 key; no windows function. Map to in-game overlays.
|
||||
|
||||
![Function Layer](https://i.imgur.com/2qGNwVQ.png)
|
||||
### Gaming Layer
|
||||
|
||||
![Gaming Layer](https://i.imgur.com/q4wGbFQ.png)
|
||||
|
||||
Replaces super key with additional non-printing inputs.
|
||||
|
||||
* Home: Non visible character key for additional input options in game.
|
||||
* End: Non visible character key for additional input options in game.
|
||||
* Left Ctrl: Easier control key usage without always setting capslock.
|
||||
* Fn: Enable Control layer, temporal.
|
||||
* F24: Non-visible F24 key; no windows function. Map to in-game overlays.
|
||||
|
||||
### Control Layer
|
||||
|
||||
![Function Layer](https://i.imgur.com/7Nalcyp.png)
|
||||
|
||||
* Purple: Media keys. Note CD Eject on Escape, and OSX Prev/Next on Arrows.
|
||||
* Blue: Keyboard adminstration. Toggle NKRO (N Key Rollover) and enable bootloader.
|
||||
* Blue: Keyboard adminstration. Toggle NKRO (N Key Rollover) and enable
|
||||
bootloader.
|
||||
* Orange: RGB Controls.
|
||||
* Green: Toggle gaming layer.
|
||||
* Capslock: Now requires the use of the function key.
|
||||
* F13-F24: Extended function keys.
|
||||
* Bright+/-: Monitor Brightness.
|
||||
|
|
Loading…
Reference in a new issue