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[Keymap] Add gaming toggle layer & layer colors to r-pufky keymap. (#14251)

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r-pufky 2021-09-16 20:15:01 -07:00 committed by GitHub
parent c6b87be8c7
commit 87665f404b
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3 changed files with 95 additions and 48 deletions

View file

@ -24,3 +24,5 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
#define RGB_MATRIX_STARTUP_VAL 100 #define RGB_MATRIX_STARTUP_VAL 100
#define HSV_BACKLIGHT_COLOR HSV_BLUE #define HSV_BACKLIGHT_COLOR HSV_BLUE
#define HSV_GAME_COLOR 170, 255, 192 // darker blue
#define HSV_CONTROL_COLOR 0, 255, 192 // darker red

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@ -16,6 +16,9 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#define BASE 0
#define GAME 1
#define CTRL 2
#define MODS_SHIFT (get_mods() & MOD_MASK_SHIFT) #define MODS_SHIFT (get_mods() & MOD_MASK_SHIFT)
#define MODS_CTRL (get_mods() & MOD_MASK_CTRL) #define MODS_CTRL (get_mods() & MOD_MASK_CTRL)
#define MODS_ALT (get_mods() & MOD_MASK_ALT) #define MODS_ALT (get_mods() & MOD_MASK_ALT)
@ -43,34 +46,60 @@ enum ctrl_keycodes {
}; };
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT( [BASE] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
KC_NLCK, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT KC_NLCK, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
), ),
[1] = LAYOUT( [GAME] = LAYOUT(
KC_EJCT, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_MUTE, _______, _______, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
KC_CAPS, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
_______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_BRIU, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MRWD, KC_BRID, KC_MFFD KC_HOME, KC_END, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[CTRL] = LAYOUT(
KC_EJCT, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_MUTE, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU,
_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, TO(BASE), TO(GAME), _______, KC_MPRV, KC_MNXT, KC_VOLD,
KC_CAPS, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
_______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_BRIU,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MRWD, KC_BRID, KC_MFFD
), ),
}; };
// Init keyboard static color with underglow off. // Init keyboard static color with underglow off.
void matrix_init_user(void) { void matrix_init_user(void) {
rgblight_sethsv(HSV_BACKLIGHT_COLOR); rgblight_sethsv(HSV_BACKLIGHT_COLOR);
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR); rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
}; };
// Runs constantly in the background, in a loop. // Runs constantly in the background, in a loop.
void matrix_scan_user(void) { void matrix_scan_user(void) {
}; };
// Set backlight color based on active layer
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case GAME: {
rgblight_sethsv_noeeprom(HSV_GAME_COLOR);
break;
}
case CTRL: {
rgblight_sethsv_noeeprom(HSV_CONTROL_COLOR);
break;
}
default:
rgblight_sethsv_noeeprom(HSV_BACKLIGHT_COLOR);
break;
}
return state;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) { bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint32_t key_timer; static uint32_t key_timer;
@ -116,28 +145,28 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return false; return false;
case RGB_TOG: case RGB_TOG:
if (record->event.pressed) { if (record->event.pressed) {
switch (rgb_matrix_get_flags()) { switch (rgb_matrix_get_flags()) {
case LED_FLAG_ALL: { case LED_FLAG_ALL: {
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR); rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
rgb_matrix_set_color_all(RGB_OFF); rgb_matrix_set_color_all(RGB_OFF);
} }
break; break;
case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): { case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW); rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
rgb_matrix_set_color_all(RGB_OFF); rgb_matrix_set_color_all(RGB_OFF);
} }
break; break;
case LED_FLAG_UNDERGLOW: { case LED_FLAG_UNDERGLOW: {
rgb_matrix_set_flags(LED_FLAG_NONE); rgb_matrix_set_flags(LED_FLAG_NONE);
rgb_matrix_disable_noeeprom(); rgb_matrix_disable_noeeprom();
} }
break; break;
default: { default: {
rgb_matrix_set_flags(LED_FLAG_ALL); rgb_matrix_set_flags(LED_FLAG_ALL);
rgb_matrix_enable_noeeprom(); rgb_matrix_enable_noeeprom();
} }
break; break;
} }
} }
return false; return false;
default: default:

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@ -1,6 +1,7 @@
# Massdrop Ctrl r-pufky # Massdrop Ctrl r-pufky
Gaming QOL improvments; enabling useful keys for left hand & in-game overlay usage. Gaming QOL improvments; enabling useful keys for left hand & in-game overlay
usage.
## Layers ## Layers
@ -8,21 +9,36 @@ Gaming QOL improvments; enabling useful keys for left hand & in-game overlay usa
![Typing Layer](https://i.imgur.com/qEBaupV.png) ![Typing Layer](https://i.imgur.com/qEBaupV.png)
Layer optimized to enable useful keys for gaming without changing typing state, as well as specific Layer optimized to enable useful keys for typing and casual gaming without
in-game overlay keys. changing typing state, as well as specific in-game overlay keys.
* Left Ctrl: Easier control key usage without always setting capslock. * Left Ctrl: Easier control key usage without always setting capslock.
* Num Lock: Unique non visible character key for additional left-hand input options in game. * Num Lock: Unique non visible character key for additional left-hand input
* Fn: Enable layer 1, temporal. options in game.
* F24: Unique non-visible F24 key; no windows function. Map to in-game overlays. * Fn: Enable Control layer, temporal.
* F24: Non-visible F24 key; no windows function. Map to in-game overlays.
### Function Layer
![Function Layer](https://i.imgur.com/2qGNwVQ.png) ### Gaming Layer
![Gaming Layer](https://i.imgur.com/q4wGbFQ.png)
Replaces super key with additional non-printing inputs.
* Home: Non visible character key for additional input options in game.
* End: Non visible character key for additional input options in game.
* Left Ctrl: Easier control key usage without always setting capslock.
* Fn: Enable Control layer, temporal.
* F24: Non-visible F24 key; no windows function. Map to in-game overlays.
### Control Layer
![Function Layer](https://i.imgur.com/7Nalcyp.png)
* Purple: Media keys. Note CD Eject on Escape, and OSX Prev/Next on Arrows. * Purple: Media keys. Note CD Eject on Escape, and OSX Prev/Next on Arrows.
* Blue: Keyboard adminstration. Toggle NKRO (N Key Rollover) and enable bootloader. * Blue: Keyboard adminstration. Toggle NKRO (N Key Rollover) and enable
bootloader.
* Orange: RGB Controls. * Orange: RGB Controls.
* Green: Toggle gaming layer.
* Capslock: Now requires the use of the function key. * Capslock: Now requires the use of the function key.
* F13-F24: Extended function keys. * F13-F24: Extended function keys.
* Bright+/-: Monitor Brightness. * Bright+/-: Monitor Brightness.