[Keymap] Add gaming toggle layer & layer colors to r-pufky keymap. (#14251)
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3 changed files with 95 additions and 48 deletions
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@ -24,3 +24,5 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
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#define RGB_MATRIX_STARTUP_VAL 100
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#define RGB_MATRIX_STARTUP_VAL 100
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#define HSV_BACKLIGHT_COLOR HSV_BLUE
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#define HSV_BACKLIGHT_COLOR HSV_BLUE
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#define HSV_GAME_COLOR 170, 255, 192 // darker blue
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#define HSV_CONTROL_COLOR 0, 255, 192 // darker red
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@ -16,6 +16,9 @@
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#define BASE 0
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#define GAME 1
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#define CTRL 2
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#define MODS_SHIFT (get_mods() & MOD_MASK_SHIFT)
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#define MODS_SHIFT (get_mods() & MOD_MASK_SHIFT)
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#define MODS_CTRL (get_mods() & MOD_MASK_CTRL)
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#define MODS_CTRL (get_mods() & MOD_MASK_CTRL)
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#define MODS_ALT (get_mods() & MOD_MASK_ALT)
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#define MODS_ALT (get_mods() & MOD_MASK_ALT)
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@ -43,34 +46,60 @@ enum ctrl_keycodes {
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};
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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[BASE] = LAYOUT(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
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KC_NLCK, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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KC_NLCK, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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),
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[1] = LAYOUT(
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[GAME] = LAYOUT(
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KC_EJCT, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_MUTE, _______, _______,
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
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_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
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KC_CAPS, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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_______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_BRIU,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MRWD, KC_BRID, KC_MFFD
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KC_HOME, KC_END, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[CTRL] = LAYOUT(
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KC_EJCT, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_MUTE, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU,
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_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, TO(BASE), TO(GAME), _______, KC_MPRV, KC_MNXT, KC_VOLD,
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KC_CAPS, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
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_______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_BRIU,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MRWD, KC_BRID, KC_MFFD
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),
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),
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};
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};
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// Init keyboard static color with underglow off.
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// Init keyboard static color with underglow off.
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void matrix_init_user(void) {
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void matrix_init_user(void) {
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rgblight_sethsv(HSV_BACKLIGHT_COLOR);
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rgblight_sethsv(HSV_BACKLIGHT_COLOR);
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rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
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rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
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};
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};
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// Runs constantly in the background, in a loop.
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// Runs constantly in the background, in a loop.
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void matrix_scan_user(void) {
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void matrix_scan_user(void) {
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};
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};
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// Set backlight color based on active layer
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case GAME: {
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rgblight_sethsv_noeeprom(HSV_GAME_COLOR);
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break;
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}
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case CTRL: {
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rgblight_sethsv_noeeprom(HSV_CONTROL_COLOR);
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break;
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}
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default:
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rgblight_sethsv_noeeprom(HSV_BACKLIGHT_COLOR);
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break;
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}
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return state;
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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static uint32_t key_timer;
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static uint32_t key_timer;
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@ -116,28 +145,28 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return false;
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return false;
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case RGB_TOG:
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case RGB_TOG:
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if (record->event.pressed) {
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if (record->event.pressed) {
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switch (rgb_matrix_get_flags()) {
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switch (rgb_matrix_get_flags()) {
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case LED_FLAG_ALL: {
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case LED_FLAG_ALL: {
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rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
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rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
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rgb_matrix_set_color_all(RGB_OFF);
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rgb_matrix_set_color_all(RGB_OFF);
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}
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}
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break;
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break;
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case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
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case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
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rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
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rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
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rgb_matrix_set_color_all(RGB_OFF);
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rgb_matrix_set_color_all(RGB_OFF);
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}
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}
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break;
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break;
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case LED_FLAG_UNDERGLOW: {
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case LED_FLAG_UNDERGLOW: {
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rgb_matrix_set_flags(LED_FLAG_NONE);
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rgb_matrix_set_flags(LED_FLAG_NONE);
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rgb_matrix_disable_noeeprom();
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rgb_matrix_disable_noeeprom();
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}
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}
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break;
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break;
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default: {
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default: {
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rgb_matrix_set_flags(LED_FLAG_ALL);
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rgb_matrix_set_flags(LED_FLAG_ALL);
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rgb_matrix_enable_noeeprom();
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rgb_matrix_enable_noeeprom();
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}
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}
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break;
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break;
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}
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}
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}
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}
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return false;
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return false;
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default:
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default:
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@ -1,6 +1,7 @@
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# Massdrop Ctrl r-pufky
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# Massdrop Ctrl r-pufky
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Gaming QOL improvments; enabling useful keys for left hand & in-game overlay usage.
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Gaming QOL improvments; enabling useful keys for left hand & in-game overlay
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usage.
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## Layers
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## Layers
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@ -8,21 +9,36 @@ Gaming QOL improvments; enabling useful keys for left hand & in-game overlay usa
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![Typing Layer](https://i.imgur.com/qEBaupV.png)
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![Typing Layer](https://i.imgur.com/qEBaupV.png)
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Layer optimized to enable useful keys for gaming without changing typing state, as well as specific
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Layer optimized to enable useful keys for typing and casual gaming without
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in-game overlay keys.
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changing typing state, as well as specific in-game overlay keys.
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* Left Ctrl: Easier control key usage without always setting capslock.
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* Left Ctrl: Easier control key usage without always setting capslock.
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* Num Lock: Unique non visible character key for additional left-hand input options in game.
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* Num Lock: Unique non visible character key for additional left-hand input
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* Fn: Enable layer 1, temporal.
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options in game.
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* F24: Unique non-visible F24 key; no windows function. Map to in-game overlays.
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* Fn: Enable Control layer, temporal.
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* F24: Non-visible F24 key; no windows function. Map to in-game overlays.
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### Function Layer
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![Function Layer](https://i.imgur.com/2qGNwVQ.png)
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### Gaming Layer
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![Gaming Layer](https://i.imgur.com/q4wGbFQ.png)
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Replaces super key with additional non-printing inputs.
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* Home: Non visible character key for additional input options in game.
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* End: Non visible character key for additional input options in game.
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* Left Ctrl: Easier control key usage without always setting capslock.
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* Fn: Enable Control layer, temporal.
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* F24: Non-visible F24 key; no windows function. Map to in-game overlays.
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### Control Layer
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![Function Layer](https://i.imgur.com/7Nalcyp.png)
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* Purple: Media keys. Note CD Eject on Escape, and OSX Prev/Next on Arrows.
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* Purple: Media keys. Note CD Eject on Escape, and OSX Prev/Next on Arrows.
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* Blue: Keyboard adminstration. Toggle NKRO (N Key Rollover) and enable bootloader.
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* Blue: Keyboard adminstration. Toggle NKRO (N Key Rollover) and enable
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bootloader.
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* Orange: RGB Controls.
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* Orange: RGB Controls.
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* Green: Toggle gaming layer.
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* Capslock: Now requires the use of the function key.
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* Capslock: Now requires the use of the function key.
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* F13-F24: Extended function keys.
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* F13-F24: Extended function keys.
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* Bright+/-: Monitor Brightness.
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* Bright+/-: Monitor Brightness.
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