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A few final edits to the keymap and readme. (#8845)

* A few final edits to the keymap and readme.

* Update keyboards/xd75/keymaps/buzzlighter1/readme.md

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/xd75/keymaps/buzzlighter1/readme.md

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/xd75/keymaps/buzzlighter1/readme.md

Co-Authored-By: Joel Challis <git@zvecr.com>

* Update keyboards/xd75/keymaps/buzzlighter1/readme.md

Co-Authored-By: Joel Challis <git@zvecr.com>

Co-authored-by: Joel Challis <git@zvecr.com>
This commit is contained in:
Drashna Jaelre 2020-04-28 21:01:52 -07:00 committed by GitHub
commit e415198235
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 35 additions and 27 deletions

View file

@ -10,6 +10,8 @@ enum custom_keycodes {
QMKURL
};
#define FN_CAPS LT(_FN, KC_CAPS)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY
@ -18,18 +20,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | TAB | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | Mute |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | TT(1) | A | S | D | F | G | H | J | K | L | ; | ' | Vol- | Vol+ | ENTER |
* | FN(CPS)| A | S | D | F | G | H | J | K | L | ; | ' | Vol- | Vol+ | ENTER |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | LSHIFT | Z | X | C | V | B | N | M | , | . | / | Home | PGUP | UP | PGDWN |
* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
* | LCTRL | Prev | Next | LALT | SPACE | End | LEFT | DOWN | RIGHT |
* | LCTRL | Del | ENTER | LALT | SPACE | End | LEFT | DOWN | RIGHT |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_QW] = LAYOUT_ortho_5x15( /* QWERTY */
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_MUTE,
TT(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_VOLD, KC_VOLU, KC_ENT,
FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_VOLD, KC_VOLU, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_HOME, KC_PGUP, KC_UP, KC_PGDN,
KC_LCTL, KC_MPRV, KC_MNXT, KC_LALT, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, KC_END, KC_LEFT, KC_DOWN, KC_RGHT
),
@ -38,22 +40,22 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | XXXXXXX| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | _______| _______|
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | P* | P7 | P8 | P9 | + | NumLk | PR SCR | SCR LK | PAUSE | XXXXXXX| XXXXXXX| BL_DEC | BL_INC | RGB HD | RGB HI |
* | _______| P7 | P8 | P9 | + | P* | XXXXXXX| PR SCR | SCR LK | PAUSE | XXXXXXX| BL_DEC | BL_INC | RGB HD | RGB HI |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | _______| P4 | P5 | P6 | PENT | CALC | XXXXXXX| POWER | XXXXXXX| RESET | XXXXXXX| BL_BRTG| BL_STEP| RGB SD | RGB SI |
* | _______| P4 | P5 | P6 | NumLk | CALC | XXXXXXX| POWER | XXXXXXX| RESET | XXXXXXX| BL_BRTG| BL_STEP| RGB SD | RGB SI |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | P/ | P1 | P2 | P3 | - | OS | XXXXXXX| XXXXXXX| XXXXXXX| XXXXXXX| XXXXXXX| BL_OFF | BL_ON | RGB VD | RGB VI |
* | _______| P1 | P2 | P3 | - | P/ | XXXXXXX| OS | PLAY | PREV | NXT | BL_OFF | BL_ON | RGB VD | RGB VI |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | CPSLCK | P0 | P. | _______| SPACE | BL_TOGG| RGB TG | RGB RMD| RGB MD |
* | _______| P0 | P. | PENT | SPACE | BL_TOGG| RGB TG | RGB RMD| RGB MD |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
[_FN] = LAYOUT_ortho_5x15( /* FUNCTION */
XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
KC_PAST, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_NLCK, KC_PSCR, KC_SLCK, KC_PAUS, XXXXXXX, XXXXXXX, BL_DEC, BL_INC, RGB_HUD, RGB_HUI,
_______, KC_P4, KC_P5, KC_P6, KC_PENT, KC_CALC, XXXXXXX, KC_PWR, XXXXXXX, RESET, XXXXXXX, BL_BRTG, BL_STEP, RGB_SAD, RGB_SAI,
KC_PSLS, KC_P1, KC_P2, KC_P3, KC_PMNS, KC_LWIN, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, BL_OFF, BL_ON, RGB_VAD, RGB_VAI,
KC_CAPS, KC_P0, KC_PDOT, _______, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, BL_TOGG, RGB_TOG, RGB_RMOD,RGB_MOD
_______, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_PAST, XXXXXXX, KC_SLCK, KC_PAUS, XXXXXXX, XXXXXXX, BL_DEC, BL_INC, RGB_HUD, RGB_HUI,
_______, KC_P4, KC_P5, KC_P6, KC_NLCK, KC_CALC, XXXXXXX, KC_PWR, XXXXXXX, RESET, XXXXXXX, BL_BRTG, BL_STEP, RGB_SAD, RGB_SAI,
_______, KC_P1, KC_P2, KC_P3, KC_PMNS, KC_PSLS, XXXXXXX, KC_LWIN, KC_MPLY, KC_MPRV, KC_MNXT, BL_OFF, BL_ON, RGB_VAD, RGB_VAI,
_______, KC_P0, KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, BL_TOGG, RGB_TOG, RGB_RMOD,RGB_MOD
)
};

View file

@ -1,41 +1,47 @@
# XD75 with 7U spacebar for EN-RU gamers
Standard QWERTY oriented on gamers with a Russian alternative input.
Base layout is as close to classic layout as possible due to RU alphabet having more letters (thus the need for those extra keys remain on the right side).
Full uncut 2x4 nav cluster.
Caps Lock and Win keys sent to the Function layer.
TT(1) - Function layer tap-toggle at CapsLock position provides fast F-keys access in a heat of a battle. As well as easy access to a Numpad.
Standard QWERTY made for gamers with a Russian alternative input.
The keys for extra letters in RU alphabet are where they are expected.
Full 2x4 nav cluster.
Volume/mute control are on base layer, Win key is on function layer.
FN_CAPS provides fast F-keys access while gaming. Lefthanded Numpad operation.
NKRO is working (forced).
/* QWERTY
## QWERTY
```c
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | GESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Del | BACKSP |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | TAB | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | Mute |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
* | TT(1) | A | S | D | F | G | H | J | K | L | ; | '' | Vol- | Vol+ | ENTER |
* | FN(CPS)| A | S | D | F | G | H | J | K | L | ; | ' | Vol- | Vol+ | ENTER |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
* | LSHIFT | Z | X | C | V | B | N | M | , | . | / | Home | PGUP | UP | PGDWN |
* |--------+--------+--------+--------+--------+-----------------+--------+--------+--------+--------+-----------------+--------+--------|
* | LCTRL | Prev | Next | LALT | SPACE | End | LEFT | DOWN | RIGHT |
* | LCTRL | Del | ENTER | LALT | SPACE | End | LEFT | DOWN | RIGHT |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
/* FUNCTION
```
## FUNCTION
```c
* .--------------------------------------------------------------------------------------------------------------------------------------.
* | XXXXXXX| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | _______| _______|
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | P* | P7 | P8 | P9 | + | NumLk | PR SCR | SCR LK | PAUSE | XXXXXXX| XXXXXXX| BL_DEC | BL_INC | RGB HD | RGB HI |
* | _______| P7 | P8 | P9 | + | P* | XXXXXXX| PR SCR | SCR LK | PAUSE | XXXXXXX| BL_DEC | BL_INC | RGB HD | RGB HI |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | _______| P4 | P5 | P6 | PENT | CALC | XXXXXXX| POWER | XXXXXXX| RESET | XXXXXXX| BL_BRTG| BL_STEP| RGB SD | RGB SI |
* | _______| P4 | P5 | P6 | NumLk | CALC | XXXXXXX| POWER | XXXXXXX| RESET | XXXXXXX| BL_BRTG| BL_STEP| RGB SD | RGB SI |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | P/ | P1 | P2 | P3 | - | OS | XXXXXXX| XXXXXXX| XXXXXXX| XXXXXXX| XXXXXXX| BL_OFF | BL_ON | RGB VD | RGB VI |
* | _______| P1 | P2 | P3 | - | P/ | XXXXXXX| OS | PLAY | PREV | NXT | BL_OFF | BL_ON | RGB VD | RGB VI |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
* | CPSLCK | P0 | P. | _______| SPACE | BL_TOGG| RGB TG | RGB RMD| RGB MD |
* | _______| P0 | P. | PENT | SPACE | BL_TOGG| RGB TG | RGB RMD| RGB MD |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
```
## LED control
## LEDs ID
Top left LED - Function layer active.
Mid left LED - CapsLock active.