Make Seat a toplevel struct
This commit is contained in:
parent
4c97531860
commit
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19 changed files with 236 additions and 238 deletions
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@ -1,4 +1,4 @@
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const Seat = @import("seat.zig").Seat;
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const Seat = @import("seat.zig");
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pub const Direction = enum {
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pub const Direction = enum {
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Next,
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Next,
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@ -1,7 +1,7 @@
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const c = @import("../c.zig");
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const c = @import("../c.zig");
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const Arg = @import("../command.zig").Arg;
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const Arg = @import("../command.zig").Arg;
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const Seat = @import("../seat.zig").Seat;
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const Seat = @import("../seat.zig");
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/// Close the focused view, if any.
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/// Close the focused view, if any.
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pub fn close_view(seat: *Seat, arg: Arg) void {
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pub fn close_view(seat: *Seat, arg: Arg) void {
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@ -1,7 +1,7 @@
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const c = @import("../c.zig");
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const c = @import("../c.zig");
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const Arg = @import("../command.zig").Arg;
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const Arg = @import("../command.zig").Arg;
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const Seat = @import("../seat.zig").Seat;
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const Seat = @import("../seat.zig");
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/// Exit the compositor, terminating the wayland session.
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/// Exit the compositor, terminating the wayland session.
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pub fn exitCompositor(seat: *Seat, arg: Arg) void {
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pub fn exitCompositor(seat: *Seat, arg: Arg) void {
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@ -3,7 +3,7 @@ const std = @import("std");
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const Arg = @import("../command.zig").Arg;
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const Arg = @import("../command.zig").Arg;
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const Output = @import("../output.zig").Output;
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const Output = @import("../output.zig").Output;
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const Seat = @import("../seat.zig").Seat;
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const Seat = @import("../seat.zig");
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/// Focus either the next or the previous output, depending on the bool passed.
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/// Focus either the next or the previous output, depending on the bool passed.
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/// Does nothing if there is only one output.
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/// Does nothing if there is only one output.
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@ -1,7 +1,7 @@
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const c = @import("../c.zig");
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const c = @import("../c.zig");
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const Arg = @import("../command.zig").Arg;
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const Arg = @import("../command.zig").Arg;
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const Seat = @import("../seat.zig").Seat;
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const Seat = @import("../seat.zig");
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/// Switch focus to the passed tags.
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/// Switch focus to the passed tags.
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pub fn focusTags(seat: *Seat, arg: Arg) void {
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pub fn focusTags(seat: *Seat, arg: Arg) void {
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@ -1,7 +1,7 @@
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const c = @import("../c.zig");
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const c = @import("../c.zig");
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const Arg = @import("../command.zig").Arg;
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const Arg = @import("../command.zig").Arg;
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const Seat = @import("../seat.zig").Seat;
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const Seat = @import("../seat.zig");
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const View = @import("../view.zig").View;
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const View = @import("../view.zig").View;
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const ViewStack = @import("../view_stack.zig").ViewStack;
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const ViewStack = @import("../view_stack.zig").ViewStack;
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@ -2,7 +2,7 @@ const c = @import("../c.zig");
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const std = @import("std");
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const std = @import("std");
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const Arg = @import("../command.zig").Arg;
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const Arg = @import("../command.zig").Arg;
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const Seat = @import("../seat.zig").Seat;
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const Seat = @import("../seat.zig");
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/// Modify the number of master views
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/// Modify the number of master views
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pub fn modifyMasterCount(seat: *Seat, arg: Arg) void {
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pub fn modifyMasterCount(seat: *Seat, arg: Arg) void {
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@ -2,7 +2,7 @@ const c = @import("../c.zig");
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const std = @import("std");
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const std = @import("std");
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const Arg = @import("../command.zig").Arg;
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const Arg = @import("../command.zig").Arg;
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const Seat = @import("../seat.zig").Seat;
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const Seat = @import("../seat.zig");
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/// Modify the percent of the width of the screen that the master views occupy.
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/// Modify the percent of the width of the screen that the master views occupy.
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pub fn modifyMasterFactor(seat: *Seat, arg: Arg) void {
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pub fn modifyMasterFactor(seat: *Seat, arg: Arg) void {
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@ -3,7 +3,7 @@ const std = @import("std");
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const Arg = @import("../command.zig").Arg;
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const Arg = @import("../command.zig").Arg;
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const Output = @import("../output.zig").Output;
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const Output = @import("../output.zig").Output;
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const Seat = @import("../seat.zig").Seat;
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const Seat = @import("../seat.zig");
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/// Send the focused view to the the next or the previous output, depending on
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/// Send the focused view to the the next or the previous output, depending on
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/// the bool passed. Does nothing if there is only one output.
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/// the bool passed. Does nothing if there is only one output.
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@ -1,7 +1,7 @@
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const c = @import("../c.zig");
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const c = @import("../c.zig");
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const Arg = @import("../command.zig").Arg;
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const Arg = @import("../command.zig").Arg;
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const Seat = @import("../seat.zig").Seat;
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const Seat = @import("../seat.zig");
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/// Set the tags of the focused view.
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/// Set the tags of the focused view.
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pub fn setViewTags(seat: *Seat, arg: Arg) void {
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pub fn setViewTags(seat: *Seat, arg: Arg) void {
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@ -3,7 +3,7 @@ const std = @import("std");
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const Arg = @import("../command.zig").Arg;
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const Arg = @import("../command.zig").Arg;
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const Log = @import("../log.zig").Log;
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const Log = @import("../log.zig").Log;
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const Seat = @import("../seat.zig").Seat;
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const Seat = @import("../seat.zig");
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/// Spawn a program.
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/// Spawn a program.
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pub fn spawn(seat: *Seat, arg: Arg) void {
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pub fn spawn(seat: *Seat, arg: Arg) void {
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@ -1,7 +1,7 @@
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const c = @import("../c.zig");
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const c = @import("../c.zig");
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const Arg = @import("../command.zig").Arg;
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const Arg = @import("../command.zig").Arg;
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const Seat = @import("../seat.zig").Seat;
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const Seat = @import("../seat.zig");
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/// Make the focused view float or stop floating, depending on its current
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/// Make the focused view float or stop floating, depending on its current
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/// state.
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/// state.
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const c = @import("../c.zig");
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const c = @import("../c.zig");
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const Arg = @import("../command.zig").Arg;
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const Arg = @import("../command.zig").Arg;
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const Seat = @import("../seat.zig").Seat;
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const Seat = @import("../seat.zig");
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/// Toggle focus of the passsed tags.
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/// Toggle focus of the passsed tags.
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pub fn toggleTags(seat: *Seat, arg: Arg) void {
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pub fn toggleTags(seat: *Seat, arg: Arg) void {
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const c = @import("../c.zig");
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const c = @import("../c.zig");
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const Arg = @import("../command.zig").Arg;
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const Arg = @import("../command.zig").Arg;
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const Seat = @import("../seat.zig").Seat;
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const Seat = @import("../seat.zig");
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/// Toggle the passed tags of the focused view
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/// Toggle the passed tags of the focused view
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pub fn toggleViewTags(seat: *Seat, arg: Arg) void {
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pub fn toggleViewTags(seat: *Seat, arg: Arg) void {
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const c = @import("../c.zig");
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const c = @import("../c.zig");
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const Arg = @import("../command.zig").Arg;
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const Arg = @import("../command.zig").Arg;
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const Seat = @import("../seat.zig").Seat;
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const Seat = @import("../seat.zig");
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const View = @import("../view.zig").View;
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const View = @import("../view.zig").View;
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const ViewStack = @import("../view_stack.zig").ViewStack;
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const ViewStack = @import("../view_stack.zig").ViewStack;
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@ -4,7 +4,7 @@ const c = @import("c.zig");
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const LayerSurface = @import("layer_surface.zig").LayerSurface;
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const LayerSurface = @import("layer_surface.zig").LayerSurface;
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const Log = @import("log.zig").Log;
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const Log = @import("log.zig").Log;
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const Output = @import("output.zig").Output;
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const Output = @import("output.zig").Output;
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const Seat = @import("seat.zig").Seat;
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const Seat = @import("seat.zig");
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const View = @import("view.zig").View;
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const View = @import("view.zig").View;
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const ViewStack = @import("view_stack.zig").ViewStack;
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const ViewStack = @import("view_stack.zig").ViewStack;
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const c = @import("c.zig");
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const c = @import("c.zig");
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const Log = @import("log.zig").Log;
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const Log = @import("log.zig").Log;
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const Seat = @import("seat.zig").Seat;
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const Seat = @import("seat.zig");
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const Server = @import("server.zig");
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const Server = @import("server.zig");
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const default_seat_name = "default";
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const default_seat_name = "default";
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const c = @import("c.zig");
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const c = @import("c.zig");
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const Log = @import("log.zig").Log;
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const Log = @import("log.zig").Log;
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const Seat = @import("seat.zig").Seat;
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const Seat = @import("seat.zig");
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pub const Keyboard = struct {
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pub const Keyboard = struct {
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const Self = @This();
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const Self = @This();
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438
src/seat.zig
438
src/seat.zig
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@ -1,3 +1,5 @@
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const Self = @This();
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const c = @import("c.zig");
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const c = @import("c.zig");
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const std = @import("std");
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const std = @import("std");
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@ -15,269 +17,265 @@ const FocusTarget = union(enum) {
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none: void,
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none: void,
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};
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};
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pub const Seat = struct {
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input_manager: *InputManager,
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const Self = @This();
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wlr_seat: *c.wlr_seat,
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input_manager: *InputManager,
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/// Multiple mice are handled by the same Cursor
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wlr_seat: *c.wlr_seat,
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cursor: Cursor,
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/// Multiple mice are handled by the same Cursor
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/// Mulitple keyboards are handled separately
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cursor: Cursor,
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keyboards: std.TailQueue(Keyboard),
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/// Mulitple keyboards are handled separately
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/// Currently focused output, may be the noop output if no
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keyboards: std.TailQueue(Keyboard),
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focused_output: *Output,
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/// Currently focused output, may be the noop output if no
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/// Currently focused view if any
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focused_output: *Output,
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focused_view: ?*View,
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/// Currently focused view if any
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/// Stack of views in most recently focused order
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focused_view: ?*View,
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/// If there is a currently focused view, it is on top.
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focus_stack: ViewStack(*View),
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/// Stack of views in most recently focused order
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/// Currently focused layer, if any. While this is non-null, no views may
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/// If there is a currently focused view, it is on top.
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/// recieve focus.
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focus_stack: ViewStack(*View),
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focused_layer: ?*LayerSurface,
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/// Currently focused layer, if any. While this is non-null, no views may
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listen_request_set_selection: c.wl_listener,
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/// recieve focus.
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focused_layer: ?*LayerSurface,
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listen_request_set_selection: c.wl_listener,
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pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void {
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self.input_manager = input_manager;
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pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void {
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// This will be automatically destroyed when the display is destroyed
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self.input_manager = input_manager;
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self.wlr_seat = c.wlr_seat_create(input_manager.server.wl_display, name.ptr) orelse
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return error.CantCreateWlrSeat;
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// This will be automatically destroyed when the display is destroyed
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try self.cursor.init(self);
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self.wlr_seat = c.wlr_seat_create(input_manager.server.wl_display, name.ptr) orelse
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errdefer self.cursor.destroy();
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return error.CantCreateWlrSeat;
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try self.cursor.init(self);
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self.keyboards = std.TailQueue(Keyboard).init();
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errdefer self.cursor.destroy();
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self.keyboards = std.TailQueue(Keyboard).init();
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self.focused_output = &self.input_manager.server.root.noop_output;
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self.focused_output = &self.input_manager.server.root.noop_output;
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self.focused_view = null;
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self.focused_view = null;
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self.focus_stack.init();
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self.focus_stack.init();
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self.focused_layer = null;
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self.focused_layer = null;
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self.listen_request_set_selection.notify = handleRequestSetSelection;
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c.wl_signal_add(&self.wlr_seat.events.request_set_selection, &self.listen_request_set_selection);
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}
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self.listen_request_set_selection.notify = handleRequestSetSelection;
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pub fn deinit(self: *Self) void {
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c.wl_signal_add(&self.wlr_seat.events.request_set_selection, &self.listen_request_set_selection);
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self.cursor.deinit();
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while (self.keyboards.pop()) |node| {
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self.input_manager.server.allocator.destroy(node);
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}
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}
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pub fn deinit(self: *Self) void {
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while (self.focus_stack.first) |node| {
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self.cursor.deinit();
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self.focus_stack.remove(node);
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self.input_manager.server.allocator.destroy(node);
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}
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}
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while (self.keyboards.pop()) |node| {
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/// Set the current focus. If a visible view is passed it will be focused.
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self.input_manager.server.allocator.destroy(node);
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/// If null is passed, the first visible view in the focus stack will be focused.
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}
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pub fn focus(self: *Self, _view: ?*View) void {
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var view = _view;
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while (self.focus_stack.first) |node| {
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// While a layer surface is focused, views may not recieve focus
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self.focus_stack.remove(node);
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if (self.focused_layer != null) {
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self.input_manager.server.allocator.destroy(node);
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std.debug.assert(self.focused_view == null);
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}
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return;
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}
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}
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/// Set the current focus. If a visible view is passed it will be focused.
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// If view is null or not currently visible
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/// If null is passed, the first visible view in the focus stack will be focused.
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if (if (view) |v|
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pub fn focus(self: *Self, _view: ?*View) void {
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v.output != self.focused_output or
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var view = _view;
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v.current_tags & self.focused_output.current_focused_tags == 0
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else
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// While a layer surface is focused, views may not recieve focus
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true) {
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if (self.focused_layer != null) {
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// Set view to the first currently visible view on in the focus stack if any
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std.debug.assert(self.focused_view == null);
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var it = ViewStack(*View).iterator(
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return;
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self.focus_stack.first,
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}
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self.focused_output.current_focused_tags,
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);
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// If view is null or not currently visible
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view = while (it.next()) |node| {
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if (if (view) |v|
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if (node.view.output == self.focused_output) {
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v.output != self.focused_output or
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break node.view;
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v.current_tags & self.focused_output.current_focused_tags == 0
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else
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true) {
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// Set view to the first currently visible view on in the focus stack if any
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var it = ViewStack(*View).iterator(
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self.focus_stack.first,
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self.focused_output.current_focused_tags,
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);
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view = while (it.next()) |node| {
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if (node.view.output == self.focused_output) {
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break node.view;
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}
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} else null;
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}
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if (view) |view_to_focus| {
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// Find or allocate a new node in the focus stack for the target view
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var it = self.focus_stack.first;
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while (it) |node| : (it = node.next) {
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// If the view is found, move it to the top of the stack
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if (node.view == view_to_focus) {
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const new_focus_node = self.focus_stack.remove(node);
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self.focus_stack.push(node);
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break;
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}
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} else {
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// The view is not in the stack, so allocate a new node and prepend it
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const new_focus_node = self.input_manager.server.allocator.create(
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ViewStack(*View).Node,
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) catch unreachable;
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new_focus_node.view = view_to_focus;
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self.focus_stack.push(new_focus_node);
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}
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}
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} else null;
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// Focus the target view
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self.setFocusRaw(.{ .view = view_to_focus });
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} else {
|
|
||||||
// Otherwise clear the focus
|
|
||||||
self.setFocusRaw(.{ .none = {} });
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Switch focus to the target, handling unfocus and input inhibition
|
if (view) |view_to_focus| {
|
||||||
/// properly. This should only be called directly if dealing with layers.
|
// Find or allocate a new node in the focus stack for the target view
|
||||||
pub fn setFocusRaw(self: *Self, focus_target: FocusTarget) void {
|
|
||||||
// If the target is already focused, do nothing
|
|
||||||
if (switch (focus_target) {
|
|
||||||
.view => |target_view| target_view == self.focused_view,
|
|
||||||
.layer => |target_layer| target_layer == self.focused_layer,
|
|
||||||
.none => false,
|
|
||||||
}) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Obtain the target wlr_surface
|
|
||||||
const target_wlr_surface = switch (focus_target) {
|
|
||||||
.view => |target_view| target_view.wlr_surface.?,
|
|
||||||
.layer => |target_layer| target_layer.wlr_layer_surface.surface.?,
|
|
||||||
.none => null,
|
|
||||||
};
|
|
||||||
|
|
||||||
// If input is not allowed on the target surface (e.g. due to an active
|
|
||||||
// input inhibitor) do not set focus. If there is no target surface we
|
|
||||||
// still clear the focus.
|
|
||||||
if (if (target_wlr_surface) |wlr_surface|
|
|
||||||
self.input_manager.inputAllowed(wlr_surface)
|
|
||||||
else
|
|
||||||
true) {
|
|
||||||
// First clear the current focus
|
|
||||||
if (self.focused_view) |current_focus| {
|
|
||||||
std.debug.assert(self.focused_layer == null);
|
|
||||||
current_focus.setFocused(false);
|
|
||||||
self.focused_view = null;
|
|
||||||
}
|
|
||||||
if (self.focused_layer) |current_focus| {
|
|
||||||
std.debug.assert(self.focused_view == null);
|
|
||||||
self.focused_layer = null;
|
|
||||||
}
|
|
||||||
c.wlr_seat_keyboard_clear_focus(self.wlr_seat);
|
|
||||||
|
|
||||||
// Set the new focus
|
|
||||||
switch (focus_target) {
|
|
||||||
.view => |target_view| {
|
|
||||||
std.debug.assert(self.focused_output == target_view.output);
|
|
||||||
target_view.setFocused(true);
|
|
||||||
self.focused_view = target_view;
|
|
||||||
},
|
|
||||||
.layer => |target_layer| blk: {
|
|
||||||
std.debug.assert(self.focused_output == target_layer.output);
|
|
||||||
self.focused_layer = target_layer;
|
|
||||||
},
|
|
||||||
.none => {},
|
|
||||||
}
|
|
||||||
|
|
||||||
// Tell wlroots to send the new keyboard focus if we have a target
|
|
||||||
if (target_wlr_surface) |wlr_surface| {
|
|
||||||
const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(self.wlr_seat);
|
|
||||||
c.wlr_seat_keyboard_notify_enter(
|
|
||||||
self.wlr_seat,
|
|
||||||
wlr_surface,
|
|
||||||
&keyboard.keycodes,
|
|
||||||
keyboard.num_keycodes,
|
|
||||||
&keyboard.modifiers,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Handle the unmapping of a view, removing it from the focus stack and
|
|
||||||
/// setting the focus if needed.
|
|
||||||
pub fn handleViewUnmap(self: *Self, view: *View) void {
|
|
||||||
// Remove the node from the focus stack and destroy it.
|
|
||||||
var it = self.focus_stack.first;
|
var it = self.focus_stack.first;
|
||||||
while (it) |node| : (it = node.next) {
|
while (it) |node| : (it = node.next) {
|
||||||
if (node.view == view) {
|
// If the view is found, move it to the top of the stack
|
||||||
self.focus_stack.remove(node);
|
if (node.view == view_to_focus) {
|
||||||
self.input_manager.server.allocator.destroy(node);
|
const new_focus_node = self.focus_stack.remove(node);
|
||||||
|
self.focus_stack.push(node);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
// The view is not in the stack, so allocate a new node and prepend it
|
||||||
|
const new_focus_node = self.input_manager.server.allocator.create(
|
||||||
|
ViewStack(*View).Node,
|
||||||
|
) catch unreachable;
|
||||||
|
new_focus_node.view = view_to_focus;
|
||||||
|
self.focus_stack.push(new_focus_node);
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the unmapped view is focused, choose a new focus
|
// Focus the target view
|
||||||
|
self.setFocusRaw(.{ .view = view_to_focus });
|
||||||
|
} else {
|
||||||
|
// Otherwise clear the focus
|
||||||
|
self.setFocusRaw(.{ .none = {} });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Switch focus to the target, handling unfocus and input inhibition
|
||||||
|
/// properly. This should only be called directly if dealing with layers.
|
||||||
|
pub fn setFocusRaw(self: *Self, focus_target: FocusTarget) void {
|
||||||
|
// If the target is already focused, do nothing
|
||||||
|
if (switch (focus_target) {
|
||||||
|
.view => |target_view| target_view == self.focused_view,
|
||||||
|
.layer => |target_layer| target_layer == self.focused_layer,
|
||||||
|
.none => false,
|
||||||
|
}) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Obtain the target wlr_surface
|
||||||
|
const target_wlr_surface = switch (focus_target) {
|
||||||
|
.view => |target_view| target_view.wlr_surface.?,
|
||||||
|
.layer => |target_layer| target_layer.wlr_layer_surface.surface.?,
|
||||||
|
.none => null,
|
||||||
|
};
|
||||||
|
|
||||||
|
// If input is not allowed on the target surface (e.g. due to an active
|
||||||
|
// input inhibitor) do not set focus. If there is no target surface we
|
||||||
|
// still clear the focus.
|
||||||
|
if (if (target_wlr_surface) |wlr_surface|
|
||||||
|
self.input_manager.inputAllowed(wlr_surface)
|
||||||
|
else
|
||||||
|
true) {
|
||||||
|
// First clear the current focus
|
||||||
if (self.focused_view) |current_focus| {
|
if (self.focused_view) |current_focus| {
|
||||||
if (current_focus == view) {
|
std.debug.assert(self.focused_layer == null);
|
||||||
self.focus(null);
|
current_focus.setFocused(false);
|
||||||
}
|
self.focused_view = null;
|
||||||
|
}
|
||||||
|
if (self.focused_layer) |current_focus| {
|
||||||
|
std.debug.assert(self.focused_view == null);
|
||||||
|
self.focused_layer = null;
|
||||||
|
}
|
||||||
|
c.wlr_seat_keyboard_clear_focus(self.wlr_seat);
|
||||||
|
|
||||||
|
// Set the new focus
|
||||||
|
switch (focus_target) {
|
||||||
|
.view => |target_view| {
|
||||||
|
std.debug.assert(self.focused_output == target_view.output);
|
||||||
|
target_view.setFocused(true);
|
||||||
|
self.focused_view = target_view;
|
||||||
|
},
|
||||||
|
.layer => |target_layer| blk: {
|
||||||
|
std.debug.assert(self.focused_output == target_layer.output);
|
||||||
|
self.focused_layer = target_layer;
|
||||||
|
},
|
||||||
|
.none => {},
|
||||||
|
}
|
||||||
|
|
||||||
|
// Tell wlroots to send the new keyboard focus if we have a target
|
||||||
|
if (target_wlr_surface) |wlr_surface| {
|
||||||
|
const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(self.wlr_seat);
|
||||||
|
c.wlr_seat_keyboard_notify_enter(
|
||||||
|
self.wlr_seat,
|
||||||
|
wlr_surface,
|
||||||
|
&keyboard.keycodes,
|
||||||
|
keyboard.num_keycodes,
|
||||||
|
&keyboard.modifiers,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Handle the unmapping of a view, removing it from the focus stack and
|
||||||
|
/// setting the focus if needed.
|
||||||
|
pub fn handleViewUnmap(self: *Self, view: *View) void {
|
||||||
|
// Remove the node from the focus stack and destroy it.
|
||||||
|
var it = self.focus_stack.first;
|
||||||
|
while (it) |node| : (it = node.next) {
|
||||||
|
if (node.view == view) {
|
||||||
|
self.focus_stack.remove(node);
|
||||||
|
self.input_manager.server.allocator.destroy(node);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Handle any user-defined keybinding for the passed keysym and modifiers
|
// If the unmapped view is focused, choose a new focus
|
||||||
/// Returns true if the key was handled
|
if (self.focused_view) |current_focus| {
|
||||||
pub fn handleKeybinding(self: *Self, keysym: c.xkb_keysym_t, modifiers: u32) bool {
|
if (current_focus == view) {
|
||||||
for (self.input_manager.server.config.keybinds.items) |keybind| {
|
self.focus(null);
|
||||||
if (modifiers == keybind.modifiers and keysym == keybind.keysym) {
|
|
||||||
// Execute the bound command
|
|
||||||
keybind.command(self, keybind.arg);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Add a newly created input device to the seat and update the reported
|
/// Handle any user-defined keybinding for the passed keysym and modifiers
|
||||||
/// capabilities.
|
/// Returns true if the key was handled
|
||||||
pub fn addDevice(self: *Self, device: *c.wlr_input_device) !void {
|
pub fn handleKeybinding(self: *Self, keysym: c.xkb_keysym_t, modifiers: u32) bool {
|
||||||
switch (device.type) {
|
for (self.input_manager.server.config.keybinds.items) |keybind| {
|
||||||
.WLR_INPUT_DEVICE_KEYBOARD => self.addKeyboard(device) catch unreachable,
|
if (modifiers == keybind.modifiers and keysym == keybind.keysym) {
|
||||||
.WLR_INPUT_DEVICE_POINTER => self.addPointer(device),
|
// Execute the bound command
|
||||||
else => {},
|
keybind.command(self, keybind.arg);
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
// We need to let the wlr_seat know what our capabilities are, which is
|
/// Add a newly created input device to the seat and update the reported
|
||||||
// communiciated to the client. We always have a cursor, even if
|
/// capabilities.
|
||||||
// there are no pointer devices, so we always include that capability.
|
pub fn addDevice(self: *Self, device: *c.wlr_input_device) !void {
|
||||||
var caps = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
|
switch (device.type) {
|
||||||
// if list not empty
|
.WLR_INPUT_DEVICE_KEYBOARD => self.addKeyboard(device) catch unreachable,
|
||||||
if (self.keyboards.len > 0) {
|
.WLR_INPUT_DEVICE_POINTER => self.addPointer(device),
|
||||||
caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
|
else => {},
|
||||||
}
|
|
||||||
c.wlr_seat_set_capabilities(self.wlr_seat, caps);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn addKeyboard(self: *Self, device: *c.wlr_input_device) !void {
|
// We need to let the wlr_seat know what our capabilities are, which is
|
||||||
c.wlr_seat_set_keyboard(self.wlr_seat, device);
|
// communiciated to the client. We always have a cursor, even if
|
||||||
|
// there are no pointer devices, so we always include that capability.
|
||||||
const node = try self.keyboards.allocateNode(self.input_manager.server.allocator);
|
var caps = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
|
||||||
try node.data.init(self, device);
|
// if list not empty
|
||||||
self.keyboards.append(node);
|
if (self.keyboards.len > 0) {
|
||||||
|
caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
|
||||||
}
|
}
|
||||||
|
c.wlr_seat_set_capabilities(self.wlr_seat, caps);
|
||||||
|
}
|
||||||
|
|
||||||
fn addPointer(self: Self, device: *c.struct_wlr_input_device) void {
|
fn addKeyboard(self: *Self, device: *c.wlr_input_device) !void {
|
||||||
// We don't do anything special with pointers. All of our pointer handling
|
c.wlr_seat_set_keyboard(self.wlr_seat, device);
|
||||||
// is proxied through wlr_cursor. On another compositor, you might take this
|
|
||||||
// opportunity to do libinput configuration on the device to set
|
|
||||||
// acceleration, etc.
|
|
||||||
c.wlr_cursor_attach_input_device(self.cursor.wlr_cursor, device);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn handleRequestSetSelection(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
|
const node = try self.keyboards.allocateNode(self.input_manager.server.allocator);
|
||||||
const self = @fieldParentPtr(Self, "listen_request_set_selection", listener.?);
|
try node.data.init(self, device);
|
||||||
const event = @ptrCast(
|
self.keyboards.append(node);
|
||||||
*c.wlr_seat_request_set_selection_event,
|
}
|
||||||
@alignCast(@alignOf(*c.wlr_seat_request_set_selection_event), data),
|
|
||||||
);
|
fn addPointer(self: Self, device: *c.struct_wlr_input_device) void {
|
||||||
c.wlr_seat_set_selection(self.wlr_seat, event.source, event.serial);
|
// We don't do anything special with pointers. All of our pointer handling
|
||||||
}
|
// is proxied through wlr_cursor. On another compositor, you might take this
|
||||||
};
|
// opportunity to do libinput configuration on the device to set
|
||||||
|
// acceleration, etc.
|
||||||
|
c.wlr_cursor_attach_input_device(self.cursor.wlr_cursor, device);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handleRequestSetSelection(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||||
|
const self = @fieldParentPtr(Self, "listen_request_set_selection", listener.?);
|
||||||
|
const event = @ptrCast(
|
||||||
|
*c.wlr_seat_request_set_selection_event,
|
||||||
|
@alignCast(@alignOf(*c.wlr_seat_request_set_selection_event), data),
|
||||||
|
);
|
||||||
|
c.wlr_seat_set_selection(self.wlr_seat, event.source, event.serial);
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in a new issue