Make Seat a toplevel struct

This commit is contained in:
Isaac Freund 2020-05-02 16:35:15 +02:00
parent 4c97531860
commit 7ddcebbbab
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GPG key ID: 86DED400DDFD7A11
19 changed files with 236 additions and 238 deletions

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@ -1,4 +1,4 @@
const Seat = @import("seat.zig").Seat;
const Seat = @import("seat.zig");
pub const Direction = enum {
Next,

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@ -1,7 +1,7 @@
const c = @import("../c.zig");
const Arg = @import("../command.zig").Arg;
const Seat = @import("../seat.zig").Seat;
const Seat = @import("../seat.zig");
/// Close the focused view, if any.
pub fn close_view(seat: *Seat, arg: Arg) void {

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@ -1,7 +1,7 @@
const c = @import("../c.zig");
const Arg = @import("../command.zig").Arg;
const Seat = @import("../seat.zig").Seat;
const Seat = @import("../seat.zig");
/// Exit the compositor, terminating the wayland session.
pub fn exitCompositor(seat: *Seat, arg: Arg) void {

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@ -3,7 +3,7 @@ const std = @import("std");
const Arg = @import("../command.zig").Arg;
const Output = @import("../output.zig").Output;
const Seat = @import("../seat.zig").Seat;
const Seat = @import("../seat.zig");
/// Focus either the next or the previous output, depending on the bool passed.
/// Does nothing if there is only one output.

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@ -1,7 +1,7 @@
const c = @import("../c.zig");
const Arg = @import("../command.zig").Arg;
const Seat = @import("../seat.zig").Seat;
const Seat = @import("../seat.zig");
/// Switch focus to the passed tags.
pub fn focusTags(seat: *Seat, arg: Arg) void {

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@ -1,7 +1,7 @@
const c = @import("../c.zig");
const Arg = @import("../command.zig").Arg;
const Seat = @import("../seat.zig").Seat;
const Seat = @import("../seat.zig");
const View = @import("../view.zig").View;
const ViewStack = @import("../view_stack.zig").ViewStack;

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@ -2,7 +2,7 @@ const c = @import("../c.zig");
const std = @import("std");
const Arg = @import("../command.zig").Arg;
const Seat = @import("../seat.zig").Seat;
const Seat = @import("../seat.zig");
/// Modify the number of master views
pub fn modifyMasterCount(seat: *Seat, arg: Arg) void {

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@ -2,7 +2,7 @@ const c = @import("../c.zig");
const std = @import("std");
const Arg = @import("../command.zig").Arg;
const Seat = @import("../seat.zig").Seat;
const Seat = @import("../seat.zig");
/// Modify the percent of the width of the screen that the master views occupy.
pub fn modifyMasterFactor(seat: *Seat, arg: Arg) void {

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@ -3,7 +3,7 @@ const std = @import("std");
const Arg = @import("../command.zig").Arg;
const Output = @import("../output.zig").Output;
const Seat = @import("../seat.zig").Seat;
const Seat = @import("../seat.zig");
/// Send the focused view to the the next or the previous output, depending on
/// the bool passed. Does nothing if there is only one output.

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@ -1,7 +1,7 @@
const c = @import("../c.zig");
const Arg = @import("../command.zig").Arg;
const Seat = @import("../seat.zig").Seat;
const Seat = @import("../seat.zig");
/// Set the tags of the focused view.
pub fn setViewTags(seat: *Seat, arg: Arg) void {

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@ -3,7 +3,7 @@ const std = @import("std");
const Arg = @import("../command.zig").Arg;
const Log = @import("../log.zig").Log;
const Seat = @import("../seat.zig").Seat;
const Seat = @import("../seat.zig");
/// Spawn a program.
pub fn spawn(seat: *Seat, arg: Arg) void {

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@ -1,7 +1,7 @@
const c = @import("../c.zig");
const Arg = @import("../command.zig").Arg;
const Seat = @import("../seat.zig").Seat;
const Seat = @import("../seat.zig");
/// Make the focused view float or stop floating, depending on its current
/// state.

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@ -1,7 +1,7 @@
const c = @import("../c.zig");
const Arg = @import("../command.zig").Arg;
const Seat = @import("../seat.zig").Seat;
const Seat = @import("../seat.zig");
/// Toggle focus of the passsed tags.
pub fn toggleTags(seat: *Seat, arg: Arg) void {

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@ -1,7 +1,7 @@
const c = @import("../c.zig");
const Arg = @import("../command.zig").Arg;
const Seat = @import("../seat.zig").Seat;
const Seat = @import("../seat.zig");
/// Toggle the passed tags of the focused view
pub fn toggleViewTags(seat: *Seat, arg: Arg) void {

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@ -1,7 +1,7 @@
const c = @import("../c.zig");
const Arg = @import("../command.zig").Arg;
const Seat = @import("../seat.zig").Seat;
const Seat = @import("../seat.zig");
const View = @import("../view.zig").View;
const ViewStack = @import("../view_stack.zig").ViewStack;

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@ -4,7 +4,7 @@ const c = @import("c.zig");
const LayerSurface = @import("layer_surface.zig").LayerSurface;
const Log = @import("log.zig").Log;
const Output = @import("output.zig").Output;
const Seat = @import("seat.zig").Seat;
const Seat = @import("seat.zig");
const View = @import("view.zig").View;
const ViewStack = @import("view_stack.zig").ViewStack;

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@ -5,7 +5,7 @@ const std = @import("std");
const c = @import("c.zig");
const Log = @import("log.zig").Log;
const Seat = @import("seat.zig").Seat;
const Seat = @import("seat.zig");
const Server = @import("server.zig");
const default_seat_name = "default";

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@ -2,7 +2,7 @@ const std = @import("std");
const c = @import("c.zig");
const Log = @import("log.zig").Log;
const Seat = @import("seat.zig").Seat;
const Seat = @import("seat.zig");
pub const Keyboard = struct {
const Self = @This();

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@ -1,3 +1,5 @@
const Self = @This();
const c = @import("c.zig");
const std = @import("std");
@ -15,35 +17,32 @@ const FocusTarget = union(enum) {
none: void,
};
pub const Seat = struct {
const Self = @This();
input_manager: *InputManager,
wlr_seat: *c.wlr_seat,
input_manager: *InputManager,
wlr_seat: *c.wlr_seat,
/// Multiple mice are handled by the same Cursor
cursor: Cursor,
/// Multiple mice are handled by the same Cursor
cursor: Cursor,
/// Mulitple keyboards are handled separately
keyboards: std.TailQueue(Keyboard),
/// Mulitple keyboards are handled separately
keyboards: std.TailQueue(Keyboard),
/// Currently focused output, may be the noop output if no
focused_output: *Output,
/// Currently focused output, may be the noop output if no
focused_output: *Output,
/// Currently focused view if any
focused_view: ?*View,
/// Currently focused view if any
focused_view: ?*View,
/// Stack of views in most recently focused order
/// If there is a currently focused view, it is on top.
focus_stack: ViewStack(*View),
/// Stack of views in most recently focused order
/// If there is a currently focused view, it is on top.
focus_stack: ViewStack(*View),
/// Currently focused layer, if any. While this is non-null, no views may
/// recieve focus.
focused_layer: ?*LayerSurface,
/// Currently focused layer, if any. While this is non-null, no views may
/// recieve focus.
focused_layer: ?*LayerSurface,
listen_request_set_selection: c.wl_listener,
listen_request_set_selection: c.wl_listener,
pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void {
pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void {
self.input_manager = input_manager;
// This will be automatically destroyed when the display is destroyed
@ -65,9 +64,9 @@ pub const Seat = struct {
self.listen_request_set_selection.notify = handleRequestSetSelection;
c.wl_signal_add(&self.wlr_seat.events.request_set_selection, &self.listen_request_set_selection);
}
}
pub fn deinit(self: *Self) void {
pub fn deinit(self: *Self) void {
self.cursor.deinit();
while (self.keyboards.pop()) |node| {
@ -78,11 +77,11 @@ pub const Seat = struct {
self.focus_stack.remove(node);
self.input_manager.server.allocator.destroy(node);
}
}
}
/// Set the current focus. If a visible view is passed it will be focused.
/// If null is passed, the first visible view in the focus stack will be focused.
pub fn focus(self: *Self, _view: ?*View) void {
/// Set the current focus. If a visible view is passed it will be focused.
/// If null is passed, the first visible view in the focus stack will be focused.
pub fn focus(self: *Self, _view: ?*View) void {
var view = _view;
// While a layer surface is focused, views may not recieve focus
@ -134,11 +133,11 @@ pub const Seat = struct {
// Otherwise clear the focus
self.setFocusRaw(.{ .none = {} });
}
}
}
/// Switch focus to the target, handling unfocus and input inhibition
/// properly. This should only be called directly if dealing with layers.
pub fn setFocusRaw(self: *Self, focus_target: FocusTarget) void {
/// Switch focus to the target, handling unfocus and input inhibition
/// properly. This should only be called directly if dealing with layers.
pub fn setFocusRaw(self: *Self, focus_target: FocusTarget) void {
// If the target is already focused, do nothing
if (switch (focus_target) {
.view => |target_view| target_view == self.focused_view,
@ -200,11 +199,11 @@ pub const Seat = struct {
);
}
}
}
}
/// Handle the unmapping of a view, removing it from the focus stack and
/// setting the focus if needed.
pub fn handleViewUnmap(self: *Self, view: *View) void {
/// Handle the unmapping of a view, removing it from the focus stack and
/// setting the focus if needed.
pub fn handleViewUnmap(self: *Self, view: *View) void {
// Remove the node from the focus stack and destroy it.
var it = self.focus_stack.first;
while (it) |node| : (it = node.next) {
@ -221,11 +220,11 @@ pub const Seat = struct {
self.focus(null);
}
}
}
}
/// Handle any user-defined keybinding for the passed keysym and modifiers
/// Returns true if the key was handled
pub fn handleKeybinding(self: *Self, keysym: c.xkb_keysym_t, modifiers: u32) bool {
/// Handle any user-defined keybinding for the passed keysym and modifiers
/// Returns true if the key was handled
pub fn handleKeybinding(self: *Self, keysym: c.xkb_keysym_t, modifiers: u32) bool {
for (self.input_manager.server.config.keybinds.items) |keybind| {
if (modifiers == keybind.modifiers and keysym == keybind.keysym) {
// Execute the bound command
@ -234,11 +233,11 @@ pub const Seat = struct {
}
}
return false;
}
}
/// Add a newly created input device to the seat and update the reported
/// capabilities.
pub fn addDevice(self: *Self, device: *c.wlr_input_device) !void {
/// Add a newly created input device to the seat and update the reported
/// capabilities.
pub fn addDevice(self: *Self, device: *c.wlr_input_device) !void {
switch (device.type) {
.WLR_INPUT_DEVICE_KEYBOARD => self.addKeyboard(device) catch unreachable,
.WLR_INPUT_DEVICE_POINTER => self.addPointer(device),
@ -254,30 +253,29 @@ pub const Seat = struct {
caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
}
c.wlr_seat_set_capabilities(self.wlr_seat, caps);
}
}
fn addKeyboard(self: *Self, device: *c.wlr_input_device) !void {
fn addKeyboard(self: *Self, device: *c.wlr_input_device) !void {
c.wlr_seat_set_keyboard(self.wlr_seat, device);
const node = try self.keyboards.allocateNode(self.input_manager.server.allocator);
try node.data.init(self, device);
self.keyboards.append(node);
}
}
fn addPointer(self: Self, device: *c.struct_wlr_input_device) void {
fn addPointer(self: Self, device: *c.struct_wlr_input_device) void {
// We don't do anything special with pointers. All of our pointer handling
// is proxied through wlr_cursor. On another compositor, you might take this
// opportunity to do libinput configuration on the device to set
// acceleration, etc.
c.wlr_cursor_attach_input_device(self.cursor.wlr_cursor, device);
}
}
fn handleRequestSetSelection(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
fn handleRequestSetSelection(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
const self = @fieldParentPtr(Self, "listen_request_set_selection", listener.?);
const event = @ptrCast(
*c.wlr_seat_request_set_selection_event,
@alignCast(@alignOf(*c.wlr_seat_request_set_selection_event), data),
);
c.wlr_seat_set_selection(self.wlr_seat, event.source, event.serial);
}
};
}