Make Seat a toplevel struct
This commit is contained in:
parent
4c97531860
commit
7ddcebbbab
19 changed files with 236 additions and 238 deletions
|
@ -1,4 +1,4 @@
|
|||
const Seat = @import("seat.zig").Seat;
|
||||
const Seat = @import("seat.zig");
|
||||
|
||||
pub const Direction = enum {
|
||||
Next,
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
const c = @import("../c.zig");
|
||||
|
||||
const Arg = @import("../command.zig").Arg;
|
||||
const Seat = @import("../seat.zig").Seat;
|
||||
const Seat = @import("../seat.zig");
|
||||
|
||||
/// Close the focused view, if any.
|
||||
pub fn close_view(seat: *Seat, arg: Arg) void {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
const c = @import("../c.zig");
|
||||
|
||||
const Arg = @import("../command.zig").Arg;
|
||||
const Seat = @import("../seat.zig").Seat;
|
||||
const Seat = @import("../seat.zig");
|
||||
|
||||
/// Exit the compositor, terminating the wayland session.
|
||||
pub fn exitCompositor(seat: *Seat, arg: Arg) void {
|
||||
|
|
|
@ -3,7 +3,7 @@ const std = @import("std");
|
|||
|
||||
const Arg = @import("../command.zig").Arg;
|
||||
const Output = @import("../output.zig").Output;
|
||||
const Seat = @import("../seat.zig").Seat;
|
||||
const Seat = @import("../seat.zig");
|
||||
|
||||
/// Focus either the next or the previous output, depending on the bool passed.
|
||||
/// Does nothing if there is only one output.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
const c = @import("../c.zig");
|
||||
|
||||
const Arg = @import("../command.zig").Arg;
|
||||
const Seat = @import("../seat.zig").Seat;
|
||||
const Seat = @import("../seat.zig");
|
||||
|
||||
/// Switch focus to the passed tags.
|
||||
pub fn focusTags(seat: *Seat, arg: Arg) void {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
const c = @import("../c.zig");
|
||||
|
||||
const Arg = @import("../command.zig").Arg;
|
||||
const Seat = @import("../seat.zig").Seat;
|
||||
const Seat = @import("../seat.zig");
|
||||
const View = @import("../view.zig").View;
|
||||
const ViewStack = @import("../view_stack.zig").ViewStack;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ const c = @import("../c.zig");
|
|||
const std = @import("std");
|
||||
|
||||
const Arg = @import("../command.zig").Arg;
|
||||
const Seat = @import("../seat.zig").Seat;
|
||||
const Seat = @import("../seat.zig");
|
||||
|
||||
/// Modify the number of master views
|
||||
pub fn modifyMasterCount(seat: *Seat, arg: Arg) void {
|
||||
|
|
|
@ -2,7 +2,7 @@ const c = @import("../c.zig");
|
|||
const std = @import("std");
|
||||
|
||||
const Arg = @import("../command.zig").Arg;
|
||||
const Seat = @import("../seat.zig").Seat;
|
||||
const Seat = @import("../seat.zig");
|
||||
|
||||
/// Modify the percent of the width of the screen that the master views occupy.
|
||||
pub fn modifyMasterFactor(seat: *Seat, arg: Arg) void {
|
||||
|
|
|
@ -3,7 +3,7 @@ const std = @import("std");
|
|||
|
||||
const Arg = @import("../command.zig").Arg;
|
||||
const Output = @import("../output.zig").Output;
|
||||
const Seat = @import("../seat.zig").Seat;
|
||||
const Seat = @import("../seat.zig");
|
||||
|
||||
/// Send the focused view to the the next or the previous output, depending on
|
||||
/// the bool passed. Does nothing if there is only one output.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
const c = @import("../c.zig");
|
||||
|
||||
const Arg = @import("../command.zig").Arg;
|
||||
const Seat = @import("../seat.zig").Seat;
|
||||
const Seat = @import("../seat.zig");
|
||||
|
||||
/// Set the tags of the focused view.
|
||||
pub fn setViewTags(seat: *Seat, arg: Arg) void {
|
||||
|
|
|
@ -3,7 +3,7 @@ const std = @import("std");
|
|||
|
||||
const Arg = @import("../command.zig").Arg;
|
||||
const Log = @import("../log.zig").Log;
|
||||
const Seat = @import("../seat.zig").Seat;
|
||||
const Seat = @import("../seat.zig");
|
||||
|
||||
/// Spawn a program.
|
||||
pub fn spawn(seat: *Seat, arg: Arg) void {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
const c = @import("../c.zig");
|
||||
|
||||
const Arg = @import("../command.zig").Arg;
|
||||
const Seat = @import("../seat.zig").Seat;
|
||||
const Seat = @import("../seat.zig");
|
||||
|
||||
/// Make the focused view float or stop floating, depending on its current
|
||||
/// state.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
const c = @import("../c.zig");
|
||||
|
||||
const Arg = @import("../command.zig").Arg;
|
||||
const Seat = @import("../seat.zig").Seat;
|
||||
const Seat = @import("../seat.zig");
|
||||
|
||||
/// Toggle focus of the passsed tags.
|
||||
pub fn toggleTags(seat: *Seat, arg: Arg) void {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
const c = @import("../c.zig");
|
||||
|
||||
const Arg = @import("../command.zig").Arg;
|
||||
const Seat = @import("../seat.zig").Seat;
|
||||
const Seat = @import("../seat.zig");
|
||||
|
||||
/// Toggle the passed tags of the focused view
|
||||
pub fn toggleViewTags(seat: *Seat, arg: Arg) void {
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
const c = @import("../c.zig");
|
||||
|
||||
const Arg = @import("../command.zig").Arg;
|
||||
const Seat = @import("../seat.zig").Seat;
|
||||
const Seat = @import("../seat.zig");
|
||||
const View = @import("../view.zig").View;
|
||||
const ViewStack = @import("../view_stack.zig").ViewStack;
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@ const c = @import("c.zig");
|
|||
const LayerSurface = @import("layer_surface.zig").LayerSurface;
|
||||
const Log = @import("log.zig").Log;
|
||||
const Output = @import("output.zig").Output;
|
||||
const Seat = @import("seat.zig").Seat;
|
||||
const Seat = @import("seat.zig");
|
||||
const View = @import("view.zig").View;
|
||||
const ViewStack = @import("view_stack.zig").ViewStack;
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ const std = @import("std");
|
|||
const c = @import("c.zig");
|
||||
|
||||
const Log = @import("log.zig").Log;
|
||||
const Seat = @import("seat.zig").Seat;
|
||||
const Seat = @import("seat.zig");
|
||||
const Server = @import("server.zig");
|
||||
|
||||
const default_seat_name = "default";
|
||||
|
|
|
@ -2,7 +2,7 @@ const std = @import("std");
|
|||
const c = @import("c.zig");
|
||||
|
||||
const Log = @import("log.zig").Log;
|
||||
const Seat = @import("seat.zig").Seat;
|
||||
const Seat = @import("seat.zig");
|
||||
|
||||
pub const Keyboard = struct {
|
||||
const Self = @This();
|
||||
|
|
438
src/seat.zig
438
src/seat.zig
|
@ -1,3 +1,5 @@
|
|||
const Self = @This();
|
||||
|
||||
const c = @import("c.zig");
|
||||
const std = @import("std");
|
||||
|
||||
|
@ -15,269 +17,265 @@ const FocusTarget = union(enum) {
|
|||
none: void,
|
||||
};
|
||||
|
||||
pub const Seat = struct {
|
||||
const Self = @This();
|
||||
input_manager: *InputManager,
|
||||
wlr_seat: *c.wlr_seat,
|
||||
|
||||
input_manager: *InputManager,
|
||||
wlr_seat: *c.wlr_seat,
|
||||
/// Multiple mice are handled by the same Cursor
|
||||
cursor: Cursor,
|
||||
|
||||
/// Multiple mice are handled by the same Cursor
|
||||
cursor: Cursor,
|
||||
/// Mulitple keyboards are handled separately
|
||||
keyboards: std.TailQueue(Keyboard),
|
||||
|
||||
/// Mulitple keyboards are handled separately
|
||||
keyboards: std.TailQueue(Keyboard),
|
||||
/// Currently focused output, may be the noop output if no
|
||||
focused_output: *Output,
|
||||
|
||||
/// Currently focused output, may be the noop output if no
|
||||
focused_output: *Output,
|
||||
/// Currently focused view if any
|
||||
focused_view: ?*View,
|
||||
|
||||
/// Currently focused view if any
|
||||
focused_view: ?*View,
|
||||
/// Stack of views in most recently focused order
|
||||
/// If there is a currently focused view, it is on top.
|
||||
focus_stack: ViewStack(*View),
|
||||
|
||||
/// Stack of views in most recently focused order
|
||||
/// If there is a currently focused view, it is on top.
|
||||
focus_stack: ViewStack(*View),
|
||||
/// Currently focused layer, if any. While this is non-null, no views may
|
||||
/// recieve focus.
|
||||
focused_layer: ?*LayerSurface,
|
||||
|
||||
/// Currently focused layer, if any. While this is non-null, no views may
|
||||
/// recieve focus.
|
||||
focused_layer: ?*LayerSurface,
|
||||
listen_request_set_selection: c.wl_listener,
|
||||
|
||||
listen_request_set_selection: c.wl_listener,
|
||||
pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void {
|
||||
self.input_manager = input_manager;
|
||||
|
||||
pub fn init(self: *Self, input_manager: *InputManager, name: []const u8) !void {
|
||||
self.input_manager = input_manager;
|
||||
// This will be automatically destroyed when the display is destroyed
|
||||
self.wlr_seat = c.wlr_seat_create(input_manager.server.wl_display, name.ptr) orelse
|
||||
return error.CantCreateWlrSeat;
|
||||
|
||||
// This will be automatically destroyed when the display is destroyed
|
||||
self.wlr_seat = c.wlr_seat_create(input_manager.server.wl_display, name.ptr) orelse
|
||||
return error.CantCreateWlrSeat;
|
||||
try self.cursor.init(self);
|
||||
errdefer self.cursor.destroy();
|
||||
|
||||
try self.cursor.init(self);
|
||||
errdefer self.cursor.destroy();
|
||||
self.keyboards = std.TailQueue(Keyboard).init();
|
||||
|
||||
self.keyboards = std.TailQueue(Keyboard).init();
|
||||
self.focused_output = &self.input_manager.server.root.noop_output;
|
||||
|
||||
self.focused_output = &self.input_manager.server.root.noop_output;
|
||||
self.focused_view = null;
|
||||
|
||||
self.focused_view = null;
|
||||
self.focus_stack.init();
|
||||
|
||||
self.focus_stack.init();
|
||||
self.focused_layer = null;
|
||||
|
||||
self.focused_layer = null;
|
||||
self.listen_request_set_selection.notify = handleRequestSetSelection;
|
||||
c.wl_signal_add(&self.wlr_seat.events.request_set_selection, &self.listen_request_set_selection);
|
||||
}
|
||||
|
||||
self.listen_request_set_selection.notify = handleRequestSetSelection;
|
||||
c.wl_signal_add(&self.wlr_seat.events.request_set_selection, &self.listen_request_set_selection);
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.cursor.deinit();
|
||||
|
||||
while (self.keyboards.pop()) |node| {
|
||||
self.input_manager.server.allocator.destroy(node);
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
self.cursor.deinit();
|
||||
while (self.focus_stack.first) |node| {
|
||||
self.focus_stack.remove(node);
|
||||
self.input_manager.server.allocator.destroy(node);
|
||||
}
|
||||
}
|
||||
|
||||
while (self.keyboards.pop()) |node| {
|
||||
self.input_manager.server.allocator.destroy(node);
|
||||
}
|
||||
/// Set the current focus. If a visible view is passed it will be focused.
|
||||
/// If null is passed, the first visible view in the focus stack will be focused.
|
||||
pub fn focus(self: *Self, _view: ?*View) void {
|
||||
var view = _view;
|
||||
|
||||
while (self.focus_stack.first) |node| {
|
||||
self.focus_stack.remove(node);
|
||||
self.input_manager.server.allocator.destroy(node);
|
||||
}
|
||||
// While a layer surface is focused, views may not recieve focus
|
||||
if (self.focused_layer != null) {
|
||||
std.debug.assert(self.focused_view == null);
|
||||
return;
|
||||
}
|
||||
|
||||
/// Set the current focus. If a visible view is passed it will be focused.
|
||||
/// If null is passed, the first visible view in the focus stack will be focused.
|
||||
pub fn focus(self: *Self, _view: ?*View) void {
|
||||
var view = _view;
|
||||
|
||||
// While a layer surface is focused, views may not recieve focus
|
||||
if (self.focused_layer != null) {
|
||||
std.debug.assert(self.focused_view == null);
|
||||
return;
|
||||
}
|
||||
|
||||
// If view is null or not currently visible
|
||||
if (if (view) |v|
|
||||
v.output != self.focused_output or
|
||||
v.current_tags & self.focused_output.current_focused_tags == 0
|
||||
else
|
||||
true) {
|
||||
// Set view to the first currently visible view on in the focus stack if any
|
||||
var it = ViewStack(*View).iterator(
|
||||
self.focus_stack.first,
|
||||
self.focused_output.current_focused_tags,
|
||||
);
|
||||
view = while (it.next()) |node| {
|
||||
if (node.view.output == self.focused_output) {
|
||||
break node.view;
|
||||
}
|
||||
} else null;
|
||||
}
|
||||
|
||||
if (view) |view_to_focus| {
|
||||
// Find or allocate a new node in the focus stack for the target view
|
||||
var it = self.focus_stack.first;
|
||||
while (it) |node| : (it = node.next) {
|
||||
// If the view is found, move it to the top of the stack
|
||||
if (node.view == view_to_focus) {
|
||||
const new_focus_node = self.focus_stack.remove(node);
|
||||
self.focus_stack.push(node);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// The view is not in the stack, so allocate a new node and prepend it
|
||||
const new_focus_node = self.input_manager.server.allocator.create(
|
||||
ViewStack(*View).Node,
|
||||
) catch unreachable;
|
||||
new_focus_node.view = view_to_focus;
|
||||
self.focus_stack.push(new_focus_node);
|
||||
// If view is null or not currently visible
|
||||
if (if (view) |v|
|
||||
v.output != self.focused_output or
|
||||
v.current_tags & self.focused_output.current_focused_tags == 0
|
||||
else
|
||||
true) {
|
||||
// Set view to the first currently visible view on in the focus stack if any
|
||||
var it = ViewStack(*View).iterator(
|
||||
self.focus_stack.first,
|
||||
self.focused_output.current_focused_tags,
|
||||
);
|
||||
view = while (it.next()) |node| {
|
||||
if (node.view.output == self.focused_output) {
|
||||
break node.view;
|
||||
}
|
||||
|
||||
// Focus the target view
|
||||
self.setFocusRaw(.{ .view = view_to_focus });
|
||||
} else {
|
||||
// Otherwise clear the focus
|
||||
self.setFocusRaw(.{ .none = {} });
|
||||
}
|
||||
} else null;
|
||||
}
|
||||
|
||||
/// Switch focus to the target, handling unfocus and input inhibition
|
||||
/// properly. This should only be called directly if dealing with layers.
|
||||
pub fn setFocusRaw(self: *Self, focus_target: FocusTarget) void {
|
||||
// If the target is already focused, do nothing
|
||||
if (switch (focus_target) {
|
||||
.view => |target_view| target_view == self.focused_view,
|
||||
.layer => |target_layer| target_layer == self.focused_layer,
|
||||
.none => false,
|
||||
}) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Obtain the target wlr_surface
|
||||
const target_wlr_surface = switch (focus_target) {
|
||||
.view => |target_view| target_view.wlr_surface.?,
|
||||
.layer => |target_layer| target_layer.wlr_layer_surface.surface.?,
|
||||
.none => null,
|
||||
};
|
||||
|
||||
// If input is not allowed on the target surface (e.g. due to an active
|
||||
// input inhibitor) do not set focus. If there is no target surface we
|
||||
// still clear the focus.
|
||||
if (if (target_wlr_surface) |wlr_surface|
|
||||
self.input_manager.inputAllowed(wlr_surface)
|
||||
else
|
||||
true) {
|
||||
// First clear the current focus
|
||||
if (self.focused_view) |current_focus| {
|
||||
std.debug.assert(self.focused_layer == null);
|
||||
current_focus.setFocused(false);
|
||||
self.focused_view = null;
|
||||
}
|
||||
if (self.focused_layer) |current_focus| {
|
||||
std.debug.assert(self.focused_view == null);
|
||||
self.focused_layer = null;
|
||||
}
|
||||
c.wlr_seat_keyboard_clear_focus(self.wlr_seat);
|
||||
|
||||
// Set the new focus
|
||||
switch (focus_target) {
|
||||
.view => |target_view| {
|
||||
std.debug.assert(self.focused_output == target_view.output);
|
||||
target_view.setFocused(true);
|
||||
self.focused_view = target_view;
|
||||
},
|
||||
.layer => |target_layer| blk: {
|
||||
std.debug.assert(self.focused_output == target_layer.output);
|
||||
self.focused_layer = target_layer;
|
||||
},
|
||||
.none => {},
|
||||
}
|
||||
|
||||
// Tell wlroots to send the new keyboard focus if we have a target
|
||||
if (target_wlr_surface) |wlr_surface| {
|
||||
const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(self.wlr_seat);
|
||||
c.wlr_seat_keyboard_notify_enter(
|
||||
self.wlr_seat,
|
||||
wlr_surface,
|
||||
&keyboard.keycodes,
|
||||
keyboard.num_keycodes,
|
||||
&keyboard.modifiers,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle the unmapping of a view, removing it from the focus stack and
|
||||
/// setting the focus if needed.
|
||||
pub fn handleViewUnmap(self: *Self, view: *View) void {
|
||||
// Remove the node from the focus stack and destroy it.
|
||||
if (view) |view_to_focus| {
|
||||
// Find or allocate a new node in the focus stack for the target view
|
||||
var it = self.focus_stack.first;
|
||||
while (it) |node| : (it = node.next) {
|
||||
if (node.view == view) {
|
||||
self.focus_stack.remove(node);
|
||||
self.input_manager.server.allocator.destroy(node);
|
||||
// If the view is found, move it to the top of the stack
|
||||
if (node.view == view_to_focus) {
|
||||
const new_focus_node = self.focus_stack.remove(node);
|
||||
self.focus_stack.push(node);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// The view is not in the stack, so allocate a new node and prepend it
|
||||
const new_focus_node = self.input_manager.server.allocator.create(
|
||||
ViewStack(*View).Node,
|
||||
) catch unreachable;
|
||||
new_focus_node.view = view_to_focus;
|
||||
self.focus_stack.push(new_focus_node);
|
||||
}
|
||||
|
||||
// If the unmapped view is focused, choose a new focus
|
||||
// Focus the target view
|
||||
self.setFocusRaw(.{ .view = view_to_focus });
|
||||
} else {
|
||||
// Otherwise clear the focus
|
||||
self.setFocusRaw(.{ .none = {} });
|
||||
}
|
||||
}
|
||||
|
||||
/// Switch focus to the target, handling unfocus and input inhibition
|
||||
/// properly. This should only be called directly if dealing with layers.
|
||||
pub fn setFocusRaw(self: *Self, focus_target: FocusTarget) void {
|
||||
// If the target is already focused, do nothing
|
||||
if (switch (focus_target) {
|
||||
.view => |target_view| target_view == self.focused_view,
|
||||
.layer => |target_layer| target_layer == self.focused_layer,
|
||||
.none => false,
|
||||
}) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Obtain the target wlr_surface
|
||||
const target_wlr_surface = switch (focus_target) {
|
||||
.view => |target_view| target_view.wlr_surface.?,
|
||||
.layer => |target_layer| target_layer.wlr_layer_surface.surface.?,
|
||||
.none => null,
|
||||
};
|
||||
|
||||
// If input is not allowed on the target surface (e.g. due to an active
|
||||
// input inhibitor) do not set focus. If there is no target surface we
|
||||
// still clear the focus.
|
||||
if (if (target_wlr_surface) |wlr_surface|
|
||||
self.input_manager.inputAllowed(wlr_surface)
|
||||
else
|
||||
true) {
|
||||
// First clear the current focus
|
||||
if (self.focused_view) |current_focus| {
|
||||
if (current_focus == view) {
|
||||
self.focus(null);
|
||||
}
|
||||
std.debug.assert(self.focused_layer == null);
|
||||
current_focus.setFocused(false);
|
||||
self.focused_view = null;
|
||||
}
|
||||
if (self.focused_layer) |current_focus| {
|
||||
std.debug.assert(self.focused_view == null);
|
||||
self.focused_layer = null;
|
||||
}
|
||||
c.wlr_seat_keyboard_clear_focus(self.wlr_seat);
|
||||
|
||||
// Set the new focus
|
||||
switch (focus_target) {
|
||||
.view => |target_view| {
|
||||
std.debug.assert(self.focused_output == target_view.output);
|
||||
target_view.setFocused(true);
|
||||
self.focused_view = target_view;
|
||||
},
|
||||
.layer => |target_layer| blk: {
|
||||
std.debug.assert(self.focused_output == target_layer.output);
|
||||
self.focused_layer = target_layer;
|
||||
},
|
||||
.none => {},
|
||||
}
|
||||
|
||||
// Tell wlroots to send the new keyboard focus if we have a target
|
||||
if (target_wlr_surface) |wlr_surface| {
|
||||
const keyboard: *c.wlr_keyboard = c.wlr_seat_get_keyboard(self.wlr_seat);
|
||||
c.wlr_seat_keyboard_notify_enter(
|
||||
self.wlr_seat,
|
||||
wlr_surface,
|
||||
&keyboard.keycodes,
|
||||
keyboard.num_keycodes,
|
||||
&keyboard.modifiers,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle the unmapping of a view, removing it from the focus stack and
|
||||
/// setting the focus if needed.
|
||||
pub fn handleViewUnmap(self: *Self, view: *View) void {
|
||||
// Remove the node from the focus stack and destroy it.
|
||||
var it = self.focus_stack.first;
|
||||
while (it) |node| : (it = node.next) {
|
||||
if (node.view == view) {
|
||||
self.focus_stack.remove(node);
|
||||
self.input_manager.server.allocator.destroy(node);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle any user-defined keybinding for the passed keysym and modifiers
|
||||
/// Returns true if the key was handled
|
||||
pub fn handleKeybinding(self: *Self, keysym: c.xkb_keysym_t, modifiers: u32) bool {
|
||||
for (self.input_manager.server.config.keybinds.items) |keybind| {
|
||||
if (modifiers == keybind.modifiers and keysym == keybind.keysym) {
|
||||
// Execute the bound command
|
||||
keybind.command(self, keybind.arg);
|
||||
return true;
|
||||
}
|
||||
// If the unmapped view is focused, choose a new focus
|
||||
if (self.focused_view) |current_focus| {
|
||||
if (current_focus == view) {
|
||||
self.focus(null);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// Add a newly created input device to the seat and update the reported
|
||||
/// capabilities.
|
||||
pub fn addDevice(self: *Self, device: *c.wlr_input_device) !void {
|
||||
switch (device.type) {
|
||||
.WLR_INPUT_DEVICE_KEYBOARD => self.addKeyboard(device) catch unreachable,
|
||||
.WLR_INPUT_DEVICE_POINTER => self.addPointer(device),
|
||||
else => {},
|
||||
/// Handle any user-defined keybinding for the passed keysym and modifiers
|
||||
/// Returns true if the key was handled
|
||||
pub fn handleKeybinding(self: *Self, keysym: c.xkb_keysym_t, modifiers: u32) bool {
|
||||
for (self.input_manager.server.config.keybinds.items) |keybind| {
|
||||
if (modifiers == keybind.modifiers and keysym == keybind.keysym) {
|
||||
// Execute the bound command
|
||||
keybind.command(self, keybind.arg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// We need to let the wlr_seat know what our capabilities are, which is
|
||||
// communiciated to the client. We always have a cursor, even if
|
||||
// there are no pointer devices, so we always include that capability.
|
||||
var caps = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
|
||||
// if list not empty
|
||||
if (self.keyboards.len > 0) {
|
||||
caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
|
||||
}
|
||||
c.wlr_seat_set_capabilities(self.wlr_seat, caps);
|
||||
/// Add a newly created input device to the seat and update the reported
|
||||
/// capabilities.
|
||||
pub fn addDevice(self: *Self, device: *c.wlr_input_device) !void {
|
||||
switch (device.type) {
|
||||
.WLR_INPUT_DEVICE_KEYBOARD => self.addKeyboard(device) catch unreachable,
|
||||
.WLR_INPUT_DEVICE_POINTER => self.addPointer(device),
|
||||
else => {},
|
||||
}
|
||||
|
||||
fn addKeyboard(self: *Self, device: *c.wlr_input_device) !void {
|
||||
c.wlr_seat_set_keyboard(self.wlr_seat, device);
|
||||
|
||||
const node = try self.keyboards.allocateNode(self.input_manager.server.allocator);
|
||||
try node.data.init(self, device);
|
||||
self.keyboards.append(node);
|
||||
// We need to let the wlr_seat know what our capabilities are, which is
|
||||
// communiciated to the client. We always have a cursor, even if
|
||||
// there are no pointer devices, so we always include that capability.
|
||||
var caps = @intCast(u32, c.WL_SEAT_CAPABILITY_POINTER);
|
||||
// if list not empty
|
||||
if (self.keyboards.len > 0) {
|
||||
caps |= @intCast(u32, c.WL_SEAT_CAPABILITY_KEYBOARD);
|
||||
}
|
||||
c.wlr_seat_set_capabilities(self.wlr_seat, caps);
|
||||
}
|
||||
|
||||
fn addPointer(self: Self, device: *c.struct_wlr_input_device) void {
|
||||
// We don't do anything special with pointers. All of our pointer handling
|
||||
// is proxied through wlr_cursor. On another compositor, you might take this
|
||||
// opportunity to do libinput configuration on the device to set
|
||||
// acceleration, etc.
|
||||
c.wlr_cursor_attach_input_device(self.cursor.wlr_cursor, device);
|
||||
}
|
||||
fn addKeyboard(self: *Self, device: *c.wlr_input_device) !void {
|
||||
c.wlr_seat_set_keyboard(self.wlr_seat, device);
|
||||
|
||||
fn handleRequestSetSelection(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
const self = @fieldParentPtr(Self, "listen_request_set_selection", listener.?);
|
||||
const event = @ptrCast(
|
||||
*c.wlr_seat_request_set_selection_event,
|
||||
@alignCast(@alignOf(*c.wlr_seat_request_set_selection_event), data),
|
||||
);
|
||||
c.wlr_seat_set_selection(self.wlr_seat, event.source, event.serial);
|
||||
}
|
||||
};
|
||||
const node = try self.keyboards.allocateNode(self.input_manager.server.allocator);
|
||||
try node.data.init(self, device);
|
||||
self.keyboards.append(node);
|
||||
}
|
||||
|
||||
fn addPointer(self: Self, device: *c.struct_wlr_input_device) void {
|
||||
// We don't do anything special with pointers. All of our pointer handling
|
||||
// is proxied through wlr_cursor. On another compositor, you might take this
|
||||
// opportunity to do libinput configuration on the device to set
|
||||
// acceleration, etc.
|
||||
c.wlr_cursor_attach_input_device(self.cursor.wlr_cursor, device);
|
||||
}
|
||||
|
||||
fn handleRequestSetSelection(listener: ?*c.wl_listener, data: ?*c_void) callconv(.C) void {
|
||||
const self = @fieldParentPtr(Self, "listen_request_set_selection", listener.?);
|
||||
const event = @ptrCast(
|
||||
*c.wlr_seat_request_set_selection_event,
|
||||
@alignCast(@alignOf(*c.wlr_seat_request_set_selection_event), data),
|
||||
);
|
||||
c.wlr_seat_set_selection(self.wlr_seat, event.source, event.serial);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue