Fix name of struct

This commit is contained in:
Isaac Freund 2020-05-22 19:57:54 +02:00
parent 74721c9674
commit 9f35984c62
2 changed files with 3 additions and 3 deletions

View file

@ -31,7 +31,7 @@ const Output = @import("Output.zig");
const Root = @import("Root.zig");
const View = @import("View.zig");
const ViewStack = @import("view_stack.zig").ViewStack;
const WindowManagement = @import("WindowManagement.zig");
const WindowManager = @import("WindowManager.zig");
const XwaylandUnmanaged = @import("XwaylandUnmanaged.zig");
allocator: *std.mem.Allocator,
@ -56,7 +56,7 @@ decoration_manager: DecorationManager,
input_manager: InputManager,
root: Root,
config: Config,
window_management: WindowManagement,
window_manager: WindowManager,
pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
self.allocator = allocator;
@ -122,7 +122,7 @@ pub fn init(self: *Self, allocator: *std.mem.Allocator) !void {
try self.root.init(self);
// Must be called after root is initialized
try self.input_manager.init(self);
try self.window_management.init(self);
try self.window_manager.init(self);
// These all free themselves when the wl_display is destroyed
_ = c.wlr_data_device_manager_create(self.wl_display) orelse