render: remove unnecessary call to wlr_output_effective_resolution

This commit is contained in:
Marten Ringwelski 2020-12-12 16:27:18 +01:00 committed by Isaac Freund
parent d099b167d2
commit b2b1a1f5e1

View file

@ -51,11 +51,6 @@ pub fn renderOutput(output: *Output) void {
// wlr_output_attach_render makes the OpenGL context current.
if (!c.wlr_output_attach_render(output.wlr_output, null)) return;
// The "effective" resolution can change if you rotate your outputs.
var width: c_int = undefined;
var height: c_int = undefined;
c.wlr_output_effective_resolution(output.wlr_output, &width, &height);
// Begin the renderer (calls glViewport and some other GL sanity checks)
// Here we don't want the output_effective_resolution since we want to render the whole output
c.wlr_renderer_begin(wlr_renderer, output.wlr_output.width, output.wlr_output.height);