Agregar pantalla de perdida

This commit is contained in:
Nulo 2021-06-30 21:25:30 +00:00
parent aca00b6bb2
commit 583468bf7f
3 changed files with 24 additions and 2 deletions

View file

@ -38,7 +38,7 @@ export function createJugandoState(): State {
export function update(juego: Juego<State>, dt: number) { export function update(juego: Juego<State>, dt: number) {
juego.state.time -= dt juego.state.time -= dt
if (juego.state.time < 0) { if (juego.state.time < 0) {
// TODO: convertir en baldoza (juego as Juego<any>).state = { current: "lose" }
return return
} }

15
src/lose.ts Normal file
View file

@ -0,0 +1,15 @@
import { Juego } from './main'
import { drawText } from './utils'
export type State = {
current: "lose"
}
export function update(juego: Juego<State>, dt: number) {
}
export function draw(juego: Juego<State>, timestamp: number) {
drawText(juego, '¡Te convirtieron en baldosa!',
{ x: juego.canvas.width / 2, y: 100 },
{ bold: true, size: 3, align: 'center' })
}

View file

@ -3,10 +3,11 @@ import './style.css'
import * as welcome from "./welcome" import * as welcome from "./welcome"
import * as jugando from "./jugando" import * as jugando from "./jugando"
import * as win from "./win" import * as win from "./win"
import * as lose from "./lose"
import { Assets, loadAssets } from './assets' import { Assets, loadAssets } from './assets'
import { loadSprite, Sprite } from './sprite' import { loadSprite, Sprite } from './sprite'
export type State = welcome.State | jugando.State | win.State export type State = welcome.State | jugando.State | win.State | lose.State
export type Juego<T extends State> = { export type Juego<T extends State> = {
canvas: HTMLCanvasElement canvas: HTMLCanvasElement
@ -29,6 +30,9 @@ function update(juego: Juego<any>, dt: number) {
case "win": case "win":
win.update(juego, dt) win.update(juego, dt)
break break
case "lose":
lose.update(juego, dt)
break
} }
} }
@ -46,6 +50,9 @@ function draw(juego: Juego<any>, timestamp: number) {
case "win": case "win":
win.draw(juego, timestamp) win.draw(juego, timestamp)
break break
case "lose":
lose.draw(juego, timestamp)
break
} }
} }